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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 441 (Amateur)
User ID 19465
User comment history
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News Comments > Crysis 2 Anti-Cheat Measures Live
12. Re: Steam Top 10 Mar 31, 2011, 19:22 Evil Timmy
Necrosis: Yeah, in addition to the OMFG what were they thinking INI cheating, pirates could freely play online (with the 1.1 update)...I strongly suspect that's the real reason for this patch coming out so fast, as their online support in the past has been severely lacking.  
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News Comments > DiRT 3 Group B Rally Trailer
11. Re: Steam Top 10 Mar 31, 2011, 04:11 Evil Timmy
Ugh...truthfully, the thing that really gets me about the game is all the scripted lines the real drivers were given. I hope they were paid well for uttering such inane, pandering, modern-feel-good-everone-wins BS lines. If I just smashed into the side of your $300k-plus hyper-tuned rally car rather than braking through a corner, solely for the purpose of stealing first place, you're not going to be calmly asking after my well being. I'm not six years old and going to a Montessori school, I'm supposed to be competing against some of the best drivers in the world, and while I don't expect a tirade of profanity, at least let them get a little angry. Changing your driver call to "Captain Danger" does make everyone sound like a sarcastic asshole, so at least there's that consolation prize.

Second to that, though...I agree, the menus and everything were too much, and there really should have been a "I finished elementary school, let's just race" checkbox in the options, or a "Keep going" button that jumped to the closest race of the same type.

This comment was edited on Mar 31, 2011, 04:40.
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News Comments > Crysis 2 Cheating Patch This Week
2. Re: Steam Top 10 Mar 30, 2011, 21:55 Evil Timmy
You don't even have to do that. It's just a little .ini tweaking, works on public servers, and basically lets you use all your powers at the same time with near-zero suit drain. Imagine facing off against a player with speed, nanovision, and armor all at the same time, forever.

Video (no instructions, kthx): watch at YouTube
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News Comments > RPS on Crysis 2
5. Re: Steam Top 10 Mar 29, 2011, 21:30 Evil Timmy
literally impossible to look at without feeling physically sick

Once I got done vomiting, I actually enjoyed the game. If it weren't named Crysis 2, and wasn't creaking under the strain of all the fanboy expectations, I think it wouldn't be getting nearly as much flak. Yes, it's a step closer to console FPSes and away from PC, but it still plays differently from pretty much everything else on the market, whatever the platform. Like every FPS, you're walking down a long hallway. This one's wider than most, just not as wide as its predecessor. And, really, PC gamers complaining about having to tweak their game? Isn't that supposed to be one of the things that sets us apart from the anima- err, console gamers?

Sure, it's not exactly what I and others may have expected or hoped for. Despite that, it's still an enjoyable romp through the shattered battlefield that is NYC, where the player isn't the biggest swinging dick on the battlefield but instead has to adapt tactics to a changing situation to make it through. I'm not shooting Nazis with a Thompson or green aliens with a Generic Space Marine(tm) Assault Rifle, I'm actually playing a polished game in a different manner and environment than Unreal-engine Coverfest 2011, and honestly, that's enough.
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News Comments > Steam Top 10
11. Re: Steam Top 10 Mar 27, 2011, 19:25 Evil Timmy
Yeah, this anti-Black Ops sentiment is ridiculously prevalent, and I wonder how much of it is really based on the game, and how much is just a categorical hatred (or WoW-esque hatred due to popularity). Sure, the single player is relentlessly linear, but they've at least moved towards Tom Clancy/Clive Cussler storytelling from a Michael Bay war-wank explosion-fest. The multiplayer is as boring and repetitive as every other MP game, except they've tuned the system of carrots very finely to keep people coming back. Most of my Xbox-owning friends have CoDBO in their tray more than everything else combined.

Sure, we may be able to rip into it due to any number of issues, but Treyarch did a solid job of putting out a game that appealed directly to its previous fanbase, and improved on the formula in a number of small but collectively important ways. It's what everyone keeps saying they want from developers, yet we get it and because it doesn't fit into what we, individually, think the whole game industry should be doing, then it's a hack cash-in that's destroying gaming as we know it. Cut down on the drama queen and maybe the "morons" who bought the game might be a little more willing to have their ear bent when it comes to the future of gaming.
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News Comments > EA Forum Ban Prevents Game Access?
86. Re: EA Forum Ban Prevents Game Access? Mar 11, 2011, 18:03 Evil Timmy
RPS is reporting that this ban was, in fact, handed down in error. They restored his account and apologized, saying that it was a glitch. CRISIS AVERTED!  
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News Comments > Deus Ex: Human Release Details This Week
16. Re: Deus Ex: Human Release Details This Week Mar 7, 2011, 17:15 Evil Timmy
The more I see about DX:HR, the more impressed I get. The coverage is all about the intro and first proper level, but at least it's not strictly on rails. I loved that, on one playthrough, the journo decided to go check out every corner of the company office before actually getting around to his mission, and when he arrived, the SWAT team was pissed because the hostages were already dead. Others missed the room of hostages, other stuck around and hacked everything, but the emphasis seems to be choice, and that it's so well displayed in the first level is heartening. It's rare to see a game these days that really allows you to fail (without reloading), so having multiple objectives that won't wait around for you to blunder into them and instead actually require analysis of the situation and decision-making is a breath of fresh air. If it's half the game the original was, it'll be well worth my dime, but when expecting the games industry to find new ways to disappoint me, I'm rarely disappointed.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Mar 6, 2011, 15:02 Evil Timmy
Yeah, agreed...I liked the original DA (Is that a pun? Judges?), but the demo completely soured me to this new game. It kinda felt like a prototype of Mass Effect's combat system, and a giant leap in the wrong direction. And seeing as there was nothing else to go on, that's a lost sale. Now I'm as bad as a pirate, right?

This comment was edited on Mar 6, 2011, 17:20.
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News Comments > Gaikai Live
22. Re: Gaikai Live Feb 28, 2011, 01:35 Evil Timmy
I also recently read somewhere of an interesting mental distinction between most of these 'social' games and more traditional gaming experiences. Think about it this way: are the developers trying to give you something, or are they trying to take something from you? While, yes, nearly everyone's out to make a buck, most traditional game developers are trying to allow them to keep working at what they love. Most could have better paying jobs in business, IT, or media with their same skills, but instead choose to work on games because it's their passion. They're a talented group brimming with ideas, with whole worlds they want to create and allow you to poke around in. They're giving you something.

On the other hand, games on Facebook are almost always created and designed with the idea of taking something from you. Whether it's your personal data, posts, friends lists, or simply advertising views, you're human capital to be exploited in the most efficient way possible. There's a reason that Cow Clicker was both a great parody and the pinnacle for so long: people unfamiliar with games aren't used to something so keenly tuned to the human desire to watch numbers get bigger, and don't know to expect any deeper experience than a spreadsheet with shiny icons. Psychological buttons that they don't even know existed are expertly pressed by craven publishers clearly and simply looking to make a buck.

Jaded gamers spot a pointless grind from miles away and rightfully dismiss it, but we've grown up with devs discovering it for the first, and fifth, and fiftieth times. There's a huge divide between the two groups, not the smallest of which is one is infinitely easier to bilk for their money, time, and attention. Hey, at least Nintendo gamers have someone to look down on now.
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News Comments > Op Ed
14. Re: Op Ed Feb 27, 2011, 02:14 Evil Timmy
Cutter wrote on Feb 26, 2011, 19:19:
Why not just cut out the middlemen like Steam entirely and deliver content themselves? I can imagine that's what'll happen before too long.

Have you tried the rest of the DDL services? There's a reason Steam's so successful. It took them years to actually make it a positive mark rather than something you just put up with, but it's stable, sleek, and unobtrusive enough that it's a non-issue for the majority of gamers.

EA and others, in comparison, make it so painful that they wanted you to pay extra to be able to redownload the game, but even that was only available for a limited time. You'd also need a DDL client for each publisher, and even with a modern 4-6GB of RAM, I don't want half a dozen tray icons all scanning my HD and checking the 'Net for updates. It's also another expense to code, maintain, and support.

In any case, I'm sure publishers gave due consideration before releasing their catalogs on Steam. For the higher-ups, their jobs are at the mercy of the board, who represents the shareholders, so I doubt they lightly gave a competitor a 20-30% cut of their PC sales. However, with a huge bulk of their sales coming from consoles, maybe it's just not important enough to them given the technical and financial hurdles of getting such a system in place.
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News Comments > Interstellar Marines Stock Offer
2. Re: Interstellar Marines Stock Offer Feb 26, 2011, 16:38 Evil Timmy
Yeah, but I think this one is more out there than usual. Ten support medals at $5 a pop means a $50 additional outlay to buy any piece of the company, and they'd already have to have $100 for the first twenty. While maybe not unusual for private companies, asking gamers for $150+ of support means you've gotta really justify it with what you're giving to your fans, throughout the development process. And with the rise of Steam/DDL sales and great, cheap indie titles, it's a tougher market. I'm glad they're doing something new, but I think it's gonna take a lot more failures before we really figure this out.  
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News Comments > Post-Release Bulletstorm PC Demo Planned
4. Re: Post-Release Bulletstorm PC Demo Planned Feb 19, 2011, 16:51 Evil Timmy
Mark Rein and CliffyB have this good cop/bad cop (or console bro/PC apologist) thing down pretty well. Stop lying, guys: WHEN WILL WE GET JAZZ JACKRABBIT 3?!  
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News Comments > A Valley Without Wind Trailer
1. Re: A Valley Without Wind Trailer Feb 18, 2011, 22:29 Evil Timmy
This looks like another promising seriously-alpha game with good communication lines to/from the developer and rapid updates. As much as I love Minecraft, I love even more that it seems to have inspired a number of small developers to release their games to the public earlier. Then, rather than needing PR firms and the say-so of a publisher, they can experiment in public and take input from fans, and use word of mouth to steadily fund their progess, instead of needing to sell 90% of their lifetime sales in the two months after release to have a hope of getting out of the red. If that's where game development is heading, with small teams working in tandem with people who aren't buyers so much as patrons, and unique ideas being tested monthly with an audience, well then...bring on the future.  
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News Comments > Modern Warfare 2: Security Patch Plans, No More DLC
3. Re: Modern Warfare 2: Security Patch Plans, No More DLC Feb 16, 2011, 14:44 Evil Timmy
As have the massive number of cheaters, on all platforms. It's always fun to get killed by the same person six times in a match, and for five of those, they stay locked on through multiple walls before putting a few rounds right in your skull. But, fixing goatse-size gaping holes isn't profitable, DLC is!  
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News Comments > Paging Rogue Game Server Admins
8. Re: Paging Rogue Game Server Admins Feb 14, 2011, 15:33 Evil Timmy
<Ben174> : If they only realized 90% of the overtime they pay me is only cause i like staying here playing with Kazaa when the bandwidth picks up after hours.
<ChrisLMB> : If any of my employees did that they'd be fired instantly.
<Ben174> : Where u work?
<ChrisLMB> : I'm the CTO at
*** Ben174 ( Quit (Leaving)

Courtesy of
Bash: You'll never see a more wretched hive of scum and villainy

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News Comments > Direct2Drive Game Rentals
2. Re: Direct2Drive Game Rentals Jan 22, 2011, 15:27 Evil Timmy
That...actually doesn't sound too insane. Five dollars is cheap enough to make it a spur-of-the-moment purchase, and five hours is certainly enough time to get a good feel for a game. However, I suspect the games for rental and games on steep discounts are and will remain mutually exclusive categories. Also, is that five hours of gameplay, or simply a rental for the next five hour period? I'd hate to be the support department that has to deal with all the "My wife got sick so I had to pick up the kids" excuses, legitimate or otherwise, for people demanding their five dollars back. On the flipside, I'd also hate to be the developer with a five-to-seven hour campaign, or a certain powergamer demographic might be blasting through a lot of new shiny titles in just a hair under five hours, for a single Lincoln.  
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News Comments > EA's Campaign for PC Gaming?
11. Re: EA's Campaign for PC Gaming? Jan 20, 2011, 15:55 Evil Timmy
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News Comments > No Dynamic Difficulty in Deus Ex: Human Revolution
49. Re: No Dynamic Difficulty in Deus Ex: Human Revolution Jan 18, 2011, 18:08 Evil Timmy
Wow, Dr. D, I was reading this thread thinking of my response and you pretty much nailed it. The tech for the first game didn't exist in 2000 to pull off some of the cool things characters can do in HR, and I'm sure they would have liked to be able to do such things.

As far as in-game, Gunther and Anna were portrayed as, and in combat were, supremely badass, far surpassing your abilities. They were also supposed to be some of the earliest and most eager users of implants, and had severe side effects because of it. Combined with the obvious social issues, nanotech would be preferred except in the most extreme combat situations with devoted soldiers. So DxHr's level of tech, while maybe not an exacting fit to the lore, isn't as insane as some are making it out to be. I'll reserve final judgment until the game's released, but so far my impressions have been fairly good.

And for people that have apparently been under attack for more than a decade, we PC gamers sure can be a thin-skinned bunch with a persecution complex. Some of you sound like Glenn Beck or televangelists, needing a 'wartime' situation to justify your extreme viewpoints. You've got the man's choice of platform, man up and tone down the whining.
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News Comments > Bulletstorm Trailers
7. Re: Bulletstorm Trailers Jan 16, 2011, 18:12 Evil Timmy
Err, seriously, I know we're all supposed to only support old-school RPGs, exacting military sims, and turn-based tactical games here on this bastion of PC-ness, but this looks to me like something in the vein of Serious Sam rather than CoD, which I can only see as a good thing. I'm tired of cower shooters (yes, cower, cause that's all you do), and this looks like a refreshingly frenetic change of pace. Yes, CliffyB needs to keep his smug oh-so-punchable mug to himself, but look past the hair gel and stubble and realize that the dev who popularized the cover shooter is taking a step beyond them. I'd rather have badass weapons and usable environments than grey-brown-tan worlds filled with a suspicious number of waist-height barricades, aka the new 'room filled with crates' of the shooter world.

And...since when have FPSes had good lead characters? Deus Ex and Duke Nukem, who is composed of Ash's one-liners said by Guile from SF2. And, uhh....

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News Comments > Op Ed
16. Re: Irreversible Consequences Jan 13, 2011, 19:41 Evil Timmy
The GameFront article reminded me of another post (which also references Louis CK) from TechDirt. Read the full thing here, but the important TL;DR point is this:
I believe, quite strongly, that you cannot stop innovation -- but you absolutely can hinder it. So any "anger" that people feel, which may give them a sense of frustration and pessimism is my frustration about the roadblocks and barriers and hurdles that people throw in the way of this innovation -- either due to a misunderstanding of innovation, or through laziness and an unwillingness to change to take advantage of those new opportunities.

So much of what we deal with on an everyday basis is truly fantastic. I'm glad I'm just old enough (25) to really appreciate how far computers and technology have come, from being rare, shaky, isolated, expensive, and slow, to, well, the opposite. I also think that this pace of innovation is what makes the frustrating, backwards holdouts that much more apparent. This is at the heart of most of the complaints gamers bring up.

* Graphics keep getting better and more outstanding, and that's enough to enchant newer gamers, but the only real innovation in FPSes since Half-Life is the ability to cower (aka shields/regen and cover).
* Dedicated servers allow each gamer to connect to the fastest server available to them, with no advantage given to a "host".
* Over-use of scripting and set-pieces means lessened replayability or emergent gameplay/storytelling, coupled with shorter gametimes.
* Overblown (and entirely ineffectual) fear of piracy means that SP fans have fewer options that aren't just a warm-up for oft-repetitive MP.

So, we do get plenty of new little trinkets, but it can feel like the focus on cool frenetic trailer fodder robs the game of subtle touches that we already know about or that are yet to be discovered, which actually add to the gameplay experience. To use an analogy near and dear to my stomach, it's like we've given up on great home-cooked food (which does require more effort) for TV dinners that look great on the outside but lack substance when it comes down to real nutritional (entertainment) value.
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441 Comments. 23 pages. Viewing page 4.
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