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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 455 (Amateur)
User ID 19465
User comment history
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News Comments > Half-Life 2 Steam Preloads
55. Laugh with me, Jocko! Aug 19, 2004, 21:57 Evil Timmy
In terms of cracking Steam, it's been done already. There's a generic unprotect tool floating around the interweb.

And sponge, ehh, half of the games used for your comparison aren't even out yet. Before you make judgements like that, it may be worthwhile to, oh, I dunno, actually play them. kthxbye.

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News Comments > X Xpansion
18. Re: No subject Aug 19, 2004, 21:39 Evil Timmy be honest, I really disliked X2, largely because of the godawful interface. It felt like I had to wrestle the game to the ground, punch it in the face a few times, and choke it a bit before it'd do anything and that makes me cranky. From the interface and ease-of-use standpoint, EVE rips it to shreds (and looks prettier while doing so). X2 had potential, but a number of design issues and a horrid interface scared me away.

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News Comments > New ATI Drivers
26. Re: No subject Aug 16, 2004, 19:23 Evil Timmy
They shut down WON to replace it with Steam

Well now, I'm not the smartest person around, but...those two seem to be contradictory. You mention that their only other option for playing games they paid for and have a right to play is gone, but then say that if they don't like the new way they shouldn't use it. For people who have played these games for years, and know lots of people, or even play on a clan, what kind of an option is that? Now, don't get me wrong, I'm all for Steam, despite its occasional hiccups, but if someone is (at least nominally) on my side, I want them to make sense, rather than portray the perspective as a bunch of angry idiots.

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News Comments > Counter-Strike: Source Beta Begins
29. Re: Huh? Aug 12, 2004, 03:35 Evil Timmy
CS is sort of like chess: a minute to learn, a lifetime to master. With an hour of personal tutoring from a friend, anyone can have the basics of the game down; learning and really knowing the maps, weapons, finer points of shooting and movement, those take much longer. CS on a public server and CS in a clan are very different games, and the levels of skill are hugely different. And yeah, getting accused of cheating is nothing. Depending on the server you play on, it's hard to make it through a single map without being accused of cheating by _someone_ who hasn't figured out what their right mouse button is yet. And, of course, there's no shortage of actual cheaters, which makes it even more insane.

As for why it's so popular...the netcode's excellent and includes lag compensation which makes it playable on dialup, the game runs on a computer that was mid-range three years ago, and you can pick up a copy of HL for $10 and play CS at no additional cost. Finally, everyone's tried it or knows about it, and many people have loads of friends who can or will only play CS.

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News Comments > Fallout 3!
6. Re: No subject Jul 12, 2004, 17:21 Evil Timmy
Wow, this is great news. Bethesda's open-ended gameplay mixed with the rich atmosphere and backstory of Fallout should create a great game. I'll wait to see at least a bit of the game for further baseless opinions, but at this early stage, it sounds good. Very good.

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News Comments > Universal Combat Expansion
76. X2, UC, and nephews Jul 8, 2004, 18:14 Evil Timmy
I sorta liked X2. The graphics were pretty good, the universe was expansive and detailed, the gameplay was open, and other than some incredibly silly names (Ban Danna?) the writing seemed decent. What turned me off to it was the complexity of the user interface, and how much you had to do to accomplish a simple action. Something along the lines of radial menus or other context-sensitive menus wouldn't have been amiss. After a few weeks of on-again, off-again play, I uninstalled it and haven't played it since. It may be a great game, but the learning curve was steep and the payoff seemed far away and rather minimal.

Now, I've co-GMed a number of games, writing loads of characters, backstory, and even custom rules. I've spent days of time getting prepared for a truly enjoyable experience. I've been into computer gaming for well over a decade, have a library of hundreds of games...but I don't have the patience to put up with a game that's more work than fun.

Enter UC. There's no tutorial, the manual is long and could use a much better writer, the graphics can't match up to most three-year-old games, and the game basically drops you in the deep end without a life preserver. After about fifteen minutes, it too was uninstalled. I unloaded it on an asshole acquaintance of mine for $5, and am surprised at the lack of death threats (although he did seem a bit more pissed off than usual).

Basically, Derek, get your ten-year-old newphew, or someone's kid from the office, to play your game. If they can't grasp at least the basic gameplay mechanics of your game within an hour or so, with no outside coaxing, then it's time to rethink how your gameplay works. I'm not saying they should understand the intricacies of politics or the economy, or all the twists and turns of the story, but they should be able to accomplish something in terms of the game and have some fun.

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News Comments > Counter-Strike Updates
10. Re: No subject Jun 29, 2004, 17:26 Evil Timmy
-It is a bit slow, but that's because it has to log you in and scan for any updates in all of your games. You can make special shortcuts to make it faster, but even without them, it's not terribly long.
-This is part of the platform, but you could disable autoupdating for all your games and just wait for any updates to download whenever you want to play.
-Just take and copy or RAR up the whole game directory and burn it to as many CDs as you need, or copy it to another computer. Then, reinstall Steam, and copy/extract the files back.
-You can play for three days without authenticating if you don't have an internet connection available; after that, you have to verify via email to extend it by another three days. So, for games that have SP components, only a minimal connection is required.
-Apparently it's not implemented yet. But then, what's the point of it?
-There's some basic stuff that will always auto-update (HL Engine, Steam platform), but if you have a game set to 'Do not automatically update this game', it won't.

However, it looks like the 'You can just go back to 1.5 if you don't like the changes' argument is going to disappear pretty soon. Maybe everyone's forgetting, but WON wasn't exactly the best system either. The in-game server browser for HL-engine games was godawful, and there were fairly frequent outages. Steam's interface is much nicer, it's quite stable, and although it still seems incomplete, it's obviously still getting some love from Valve. Hopefully it'll see even more love when more of the HL2 team is finished, so it'll be pretty feature-complete and robust for The Big Launch.

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News Comments > Help Wanted
11. Re: Let's Play A Game! Jun 28, 2004, 01:10 Evil Timmy
#4 seems most likely, to be honest.

(#1 won't matter because of nuclear winter, #2 because I wouldn't have time to play if it happened, #3 because they'll die overdosing on something within the next decade, #5 because the whole Middle East doesn't seem to want peace)

And maybe this means they'll be putting out DNF on the Unreal 3 engine. Whee!

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News Comments > etc.
21. Stealth-type game? Jun 28, 2004, 00:49 Evil Timmy
Someone above mentioned the Thief games...assuming someone is actually backing the developer with a fair budget, they could probably pull off a decent sneaking-type game. You could be an early member of the church, sneaking around Roman cities at night and relaying information, or even helping to move copies of different books of the Bible. And, instead of offensive weapons, you'd be given a broader variety of traps and disabling tools. Moral dilemmas could also come in; you could rob someone for your own gain, but it may harm another character later on in the story. It'd have to be well pulled off, but with solid funding and a team that's actually committed to making a triple-A title, it could happen.

But then, a world leader 'could' admit they're wrong. Doesn't mean it's ever going to happen.

The difficult thing for any developer or publisher would be to overcome the stigma that Christian games have, to be honest, earned. It'd take a rather good game to make people realize that they're not trash, but very few publishers want to take a risk like that, and thus you're stuck in an endless cycle.
This comment was edited on Jun 28, 00:52.
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News Comments > MMO Fallout?
22. Obsidian/Troika Jun 25, 2004, 23:38 Evil Timmy
To be honest, I'd hand it to Obsidian before I would Troika. Both Arcanum and TOEE were interesting but severely flawed RPGs. I don't know if it means they need better management, or project leads, or something, but both games were fun for a bit and then sorta fell apart. Obsidian I'd wait to judge until we see KOTOR2, but I've been more impressed with the histories and public statements of the people working there as compared to those at Trokia.

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News Comments > Half-Life 2 Details
10. Restraining order? Jun 25, 2004, 13:59 Evil Timmy
I think Gabe should have a temporary restraining order put in place. He's not allowed within 50 feet of anything resembling PR until the game's done. Either that, or seal his mouth somehow. Not only will he not talk, but he'll be losing weight while Half-Life 2 gets completed. Everybody wins!
This comment was edited on Jun 25, 14:01.
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News Comments > Morning Q&As
2. I'm doing my best to keep it in my pants Jun 22, 2004, 14:51 Evil Timmy
Stalker looks better and better with each screenshot, update, and interview. It's taking the openness and finesse-shooter style from the outdoor sections of Far Cry and adding a healty dose of open-ended RPGing. Basically, the sort of game I've been lusting after since Fallout. On the Game-Lust-o-Meter, this is a 9, ranking above HL2 {8} and Doom 3 {7}. The RPG aspects, and the whole world-is-the-same-but-changing thing, is just immensely cool. Hopefully I'll find this under the tree some Christmas soon.

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News Comments > Sunday Q&As
5. Re: Brothers in Arms Jun 21, 2004, 00:53 Evil Timmy
"...were getting very close to the point where the virtual people we spend time with in our interactive games are as real and potentially more dynamic than the people we often interact with in real life."

And they won't steal your walnut brownies out of the canteen fridge.

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News Comments > Command & Conquer III?
33. Dark Reign!!! Jun 21, 2004, 00:51 Evil Timmy
While I did like the original Red Alert, my two favorite RTSes would still have to be Total Annihilation and Dark Reign (with Rise of Nations close behind). Dark Reign was especially fun as a LAN game, and I played uncountable hours with my friends (one of whom was someone who had won state and national chess championships, so he dominated pretty much every game). It was also quite difficult, with some of the most brutal AI I've ever played against. TA was just a great slugfest type of game. It was all about the size of your armies, which was, in turn, based on your resource management. Rise of Nations is a more recent favorite; it feels like a perfected version of the AoE-style games, with very few 'Wow, that's really dumb' moments and annoyances.

As for C&C3...ehh, I'll wait 'till the Deviance 'preview' and decide if it's worth picking up after that. Hype is overrated.

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News Comments > Snowblind == Deus Ex: Clan Wars
3. Ugh Jun 17, 2004, 13:08 Evil Timmy
So, going from the complex RPG and story of Deus Ex (loved by many gamers around the world), to the cut-down and poorly executed DX:IW (pretty universally panned), to...something with even more action-based gameplay? Hopefully the team's one that knows how to make a good action game, rather than one that'll (albeit indirectly) urinate all over the legacy the original DX left.

...praying daily for a worth successor to System Shock 2...

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News Comments > Colin McRae Rally 04 Patch
3. Re: No subject Jun 16, 2004, 13:25 Evil Timmy
Haven't tried the patch yet, but the gearbox thing was an insane oversight. PC gamers who used a digital controller were completely left out when it came to the gear-shifting exercises. I managed to complete ONE after dozens of tries on my keyboard, since I don't have/use a gamepad with an analog stick or a wheel and pedals set with an analog gas pedal. Having to carefully tap the Up arrow, rather than just pushing a stick forward, was terribly annoying. Hopefully it's actually a workable challenge now, and somewhat interesting like the driving-to-stress-the-car sprints for extra nice gear.

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News Comments > Mob Enforced Unveiled
22. It's the old people's fault! Jun 13, 2004, 06:46 Evil Timmy
I think most of Valu-Soft's sales come from uninformed aunts/uncles/grandparents, who know little Jimmy is a gamer. They go to Wal-Mart, but since $50 is usually a bit much for just any random birthday or Christmas present (especially with plenty of nephews or grandsons to buy for), they look more along the lines of $10-$20, and that's where Valu-Soft comes in. They're cheap, they're games, hurrah. Come December 25th, little Jimmy will be hoping for Half-Life 2, or Halo 2, or Doom III, and instead he'll end up with trash like this. This is why, long ago, I asked my relatives to not even try to buy games for me, or to ask me specifically what I wanted, rather than forcing me to return the games to Wal-Mart or wherever and spend the cash at Amazon or EBGames.

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News Comments > On DNF
45. Lies, damned lies, and press releases Jun 7, 2004, 13:55 Evil Timmy
Just when you'd given up all hope of it being released (ehh, sorry, that was about four years ago), here they come with another not-even-slightly-tantalizing tidbit. *sigh* Can't they just let it die? If it does ever come out, it'll be a terrible mishmash of ideas from years and years of development and rethinking. Anything fresh and new will have been pumped dry years ago. This isn't a dead horse that they're beating, it's a huge f*cking pile of horse jerky.

Move along, nothing to see here.

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News Comments > Free SW Galaxies Trial
64. MMORPGs Jun 3, 2004, 22:44 Evil Timmy
I've been a long-time gamer, starting with text adventures and games whose graphics were barely past experimental (Qix, King's Quest III). And I still play MUDs, and interactive fiction games. But, to be honest, MMORPGs have always felt a lot like the ugly offspring of a MUD. They've got graphics to dress it up, but the gameplay is the core of the most boring stuff out there, without any of the most interesting features. In a MUD, you really had the opportunity to shape your world, largely because it was a text-based environment. If you were assigned as such by the guildmaster, you could rewrite the descriptions for your guildhall/area. And, if you were good enough, the wizards would message you and ask you to start writing for them.

MMORPGs, on the other hand, are rather inflexible worlds. You push, and they just sit there. Yes, there are occasional events where stuff changes, but these are generally on a regular schedule and almost always an A or B choice as provided by the devs. The gameplay itself is generally dull, mostly due to the nature of MMORPGs and internet connections in general.

What might work is a sort of standard multiplayer mixed with MMO aspects. The devs'd run a network of smaller servers, with a master server cluster that deals with their results and sends out new content for redistribution to the end users. And each server is a small 'slice' of the world, but one that affects the whole. If it ran on a subscription basis, servers could be reimbursed in terms of player load per hour, to compensate them for running a stable server and providing the devs/publisher with a valuable service. There would probably be a need for occasional larger servers (for example, each area would have a central 'town', with each major town representing a real-world geographical area and server), but since most of the gameplay should be expedition-and-quest-related, a small server should be able to handle a few smaller parties, or one large one. And, because it's a low-latency local server, more action- and skill-based gameplay elements could come into the picture. Getting this set up initially would probably be a nightmare, but once it's up and running, I think it could significantly change the MMORPG and MP markets.

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News Comments > Alexander the Great
2. Re: 9 Months? Good luck. May 29, 2004, 02:24 Evil Timmy
Oh, look, another RTS/RPG hybrid. From a team with two games that might have been good, but were pretty flawed in execution and really lacked in producing any sense of fun. Rushed out the door as a movie tie-in.


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455 Comments. 23 pages. Viewing page 21.
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