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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 455 (Amateur)
User ID 19465
User comment history
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News Comments > New DayZ Mod for Arma II
36. Re: New DayZ Mod for Arma II May 28, 2012, 22:45 Evil Timmy
As with the Amazon DD version, you can install ArmaII then install Operation Arrowhead into your ArmaII directory. Voila, CO. Works just fine with DayZ and other mods.  
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News Comments > Gaikai to Debut Hawken
8. Re: Gaikai is shit. May 16, 2012, 01:00 Evil Timmy
Given the videos we've seen so far, Hawken seems supremely unsuited to the latency involved in a service like Gaikai. I'm glad the devs have found further sources of support which should fund further polish, but the fast-action combat and precision required might leave a bad taste in the first wave of the public experiencing the game.

I've tried Gaikai on the fastest home connection I've had a chance to use, and even with a tested 60Mbit+ and extremely low latency, the delay and quality issues are apparent. Certain games might be acceptable, but anything relying on precision aim and quick reflexes seems like a remarkably poor idea, especially as a showcase for a new game.
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News Comments > New Natural Selection 2 Beta; Trailer
8. Re: New Natural Selection 2 Beta; Trailer Feb 3, 2012, 15:46 Evil Timmy

Everybody donce!
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News Comments > How to Get Banned From MW3
11. Re: How to Get Banned From MW3 Jan 7, 2012, 22:18 Evil Timmy
One phenomenon I've noticed is the direct correlation between people who only play on their 40" bargain flatscreen's speakers and people who frequently claim others are cheating. A friend who was in that situation, and who was actually a fairly good and experienced COD player, fell prey to that line of thinking. He could aim and react pretty well, but kept on bitching about cheaters when it came to close combat or guys on the other side of a wall. He got a nice set of Turtle Beach headphones for an early Christmas present, and the look on his face when he realized that, unless he had Ninja Pro (or whatever it's called in MW3) to silence his footsteps, he could easily be tracked by sound alone (by anyone with a proper surround or headphone setup)...well, it was definitely a shock. The allegations of cheating have dropped off sharply since that revelation, and I wonder how common that really is, as he's not the only one with that setup.  
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News Comments > Half-Life 3 Clue?
8. Re: Half-Life 3 Clue? Jan 5, 2012, 17:21 Evil Timmy
Even if Valve had a particular release date in mind, what's the likelihood that they'd actually hit it, given their previous track record? They seem to be taking Trent Reznor's path, and over almost the same timeframe: less interested in the actual product, more interested in how the product is packaged, consumed, and sold. This isn't to say it's a bad thing, as we're going through massive upheaval in how every type of media and entertainment is distributed, and these experiments at the fringe are necessary. Digital music outsold physical last year, and boxed PC games are becoming dinosaurs. But I'd still love to hear a new NIN album that affects me as much as The Downward Spiral, and I'd love to play a Valve shooter with the solid, intelligent, seamlessly-integrated characters from, and gameplay innovations of, Half-Life 2.  
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News Comments > AMD Catalyst Preview Driver
3. Re: AMD Catalyst Preview Driver Jan 5, 2012, 15:27 Evil Timmy
It should be noted these are solely to provide bugfixes and improved performance for an upcoming Rage update, so unless you're for some reason still playing it, you can leave these alone. On the other hand, if you are still using 11.x Cats, the initial 12.1 Preview release had a number of performance tweaks, and they're as rock-solid as one could hope for.  
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News Comments > Blizzard's BlizzCon Apology
42. Re: Blizzard's BlizzCon Apology Oct 28, 2011, 14:48 Evil Timmy
Excellent post, Yaogun, and I totally agree. As Ben Folds oh-so-sarcastically sang, "Y'all don't know what it's like, being male middle class and white." After growing up on the west coast and fitting into that category, I moved to Hong Kong with my family at age 15. With white people making up 0.6% of the population, I got to experience being a minority, and even in a place where foreigners are generally accepted and treated with a level of respect, I still ran into racism on a fairly regular basis. Even those small doses were hurtful, but more than anything frustrating. Given the strong American sense of individuality, anyone ascribing something to me as a group rather than as myself, based on a snap judgment of some demographic they thought I fit into, felt humiliating, unfair, incorrect, and just plain wrong.

And that's simply casual bigotry, nothing targeted, but simply a reflex from ignorance or carelessness. Any group that's targeted, not just for verbal abuse, but exclusion, legal separation, and violence, has my utmost sympathies and support. Acts like this are dehumanizing, they separate you from both your individuality and from the rest of the human race. We're free to say what we want, and especially think what we want. I support anyone's right to put forth whatever biased, bigoted trash they want, would defend it to the death etc., but the consequences are that they can and should treated like ignorant, shameful, backwards pariahs that have no place speaking when grown-ups are talking.

Of course, as with nearly every socio-political issue on the planet, South Park has mentioned it in one of their episodes (the first 30 seconds is Cartman fighting a midget, skip at your own discretion).
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News Comments > Obsidian Interview
2. Re: Obsidian Interview Oct 22, 2011, 18:42 Evil Timmy
*Scruffy's voice* Second.  
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News Comments > Epic Not Working on New Unreal Games
7. Re: Epic Not Working on New Unreal Games Sep 21, 2011, 12:22 Evil Timmy
Let's dig out Jill of the Jungle and OMF:2097 for their next games. Surely they have a huge cachet with modern audiences, since they came out in...1992 and 1994, respectively. Seeing as those born in 1994 can now fully legitimately buy M-rated games. *sigh*

The world of their Samaritan demo seems pretty sweet, though, wonder if that's some of their new IP, or at least a version of it. I like the Blade-Runner-meets-Prototype vibe, and if next-gen console visuals are up to that standard, it'll be one last grand hurrah for separate gaming devices. After this upcoming generation, it's a solid bet our phones will be more than powerful enough to handle everything, whether on their own screen or hooked up to a flatscreen.
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News Comments > Deus Ex Clothing Line
12. Re: Deus Ex Clothing Line Aug 23, 2011, 03:36 Evil Timmy
That trench coat looks pretty decent, but I was disappointed to see they didn't make it with the textured/embroidered design panels like, say, everyone in the game is wearing. They're a cool touch that really sets the clothing apart, and makes it feel like it's a style trend from a different era. Sure, it might look a little funny in real life, but you're already paying $200 for game-inspired clothing, might as well go all out and actually get something that'll be eye-catching and maybe even conversation-starting.

Really wish I didn't have an early/long day tomorrow, otherwise I'd most definitely be marathoning through the game as we speak. The original gets a replay every other year and it's still great, if this game is half as fun and involving I'll be overjoyed.
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Aug 23, 2011, 00:19 Evil Timmy
Also, how useless is it to run the game at 1680x1050, especially when that'll result in framerates well over what any consumer-grade display will be able to output? They're benchmarks the old-school way: numbers that are useless except for the online equivalent of comparing sizes at the gym. That's why [H]ardOCP (BTW, thanks for the review link, Calwen) is always my choice for hardware reviews, due to their benchmarking methodology. What matters is what settings you can run on various hardware configs, not "This card gets 45FPS, whereas the other card gets 48FPS!" The former you'll notice most if not all of the time, the latter you'd be hard pressed to see without an FPS counter. Yet, the [H] is still the only place I know of using that far more reasonable performance metric.  
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News Comments > Gone Gold - Deus Ex: Human Revolution
57. Re: Gone Gold - Deus Ex: Human Revolution Jul 27, 2011, 18:52 Evil Timmy
GMG = Green Man Gaming. They had DX:HR for $35 plus 15% off about a week ago. Probably worth waiting for the weekend and a similar sale. Here's a Refer-a-friend link, if you sign up through that and spend more than $5 we both get $5 credit, so feel free to post yours afterwards and keep the chain going.  
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News Comments > Battlefield 3 Battlelog Battleblog
9. Re: Battlefield 3 Battlelog Battleblog Jul 21, 2011, 14:24 Evil Timmy
Heh, the title of this post is starting to remind me of all the Bat-accessories and their ridiculousness, especially the Adam-West-starring 60's tv show. Let's see how far EA might take it...

Guns? Nope, it's a Battleshooter.
Servers? Battlehost.
Players? Try Battlefriends.
Tank? Cruise around in your Battlehopper.
Money? Browse the EA Store and spend Battlecash.
Girlfriend? Battlestopper.
Chat? It's now Battletalk.
Monitor? Battlescreen.
Internet? Battletubes.
Finally, it's not called war's the battlefight!
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Jul 20, 2011, 04:41 Evil Timmy
value for the consumer in micro-transactions and social experiences

So now you can tell all your FB friends you paid $5 for a shiny new Breastplate of Noobdom from a convenient button in-game? Hurrah!

I agree that the draw of the graphics is fading; if the next generation of consoles can live up to what's promised in Epic's Samaritan demo, especially if they can pull that off at launch and squeeze more out of the hardware as years progress, visual fidelity won't be an issue. The depth of play, however, is what they really need to catch up on, and that may suffer even further.

Yes, having 8GB of RAM and a quad-core CPU and other shiny silicon may lead to bigger levels and crisper textures, but it'll also lead to more artists, designers, coders, scripters, testers, etc who have to put more work into creating that same space. Choice has already been restricted sharply by the cost of covering multiple dialogue choices, branched storylines, the sort of real choice and change that games are uniquely able to offer among entertainment media, so what happens when it costs twice as much to enable each divergent path? Even the upcoming DX:HR, which isn't pushing current-gen consoles visually, is rare in having reasonably-complex dialogue trees that really effect story. Maybe the still-theoretical omni-platform game is the only way we'll truly see progress, interacting with a greater whole via the way in which each device is uniquely suited, offering targeted slices of a large world. By focusing on different methods of interaction (TV, PC, phone, tablet, ARG) we might get more than a fleeting taste of the uber-game many of us have been dreaming of since the earliest inception of gaming.
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News Comments > Call of Duty Convention in September
9. Re: Call of Duty Convention in September Jun 30, 2011, 13:33 Evil Timmy
A few years back it was plastic guitars and playing songs your parents listened to...what'll be the next new thing that's huge for a few years before it'sunceremoniously run into the ground? The Valhalla-like modern military shooter will officially be horse jerky by this fall's new releases. So...will it be wildlife preserve simulators? First person Peggle? Extreme pennyfarthing stunt battles (Sir Anthony Gyrfalcon's Amusmodrome)? Taking all bets! I also have video poker!  
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News Comments > BioShock Infinite Trailer
14. Re: BioShock Infinite Trailer Jun 25, 2011, 02:59 Evil Timmy
I swear, I've heard someone speaking in that same big-thoughts conversational style...

*imagines Ken Levine over at his buddy's house, joint in one hand, beer in the other*

Ohh, yeah, that completes the picture. I mean that in a complimentary way, too, I think most people have had that friend whose mind just seems to be going on a whole different plane, where one spark of an idea sets off wheels within wheels. Ken's definitely there, except instead of using it for idle stoner chatter, he's using it to shape a really unique game world, and I'm really curious to see how it turns out. The first Bioshock seemed to nail the atmosphere and engaging story, the second locked down the long as the team's learned their lessons from both, and if the world turns out as truly fantastic as it looks so far, this could really be a great game.

Now pass that thing, Ken...
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News Comments > Team Fortress 2 Goes Free-to-Play
2. Re: Team Fortress 2 Goes Free-to-Play Jun 23, 2011, 22:07 Evil Timmy
Ehh, the microtransactions are for aesthetic items only, aka no gameplay difference. How is that pay to win?

Also, this is clearly a ploy to get new users hooked before they release TF3. In 2019.
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News Comments > Skyrim Map as Preorder Bonus
32. Re: Skyrim Map as Preorder Bonus Jun 23, 2011, 22:03 Evil Timmy
jimnms wrote on Jun 23, 2011, 20:38:
Not when I can get it for $20-$30 6 months later and after most of the bugs have been patched out.

And, of course, the best thing about Bethesda games on PC: by that time, the mod community will have really had a crack at it. By the six month mark, some of the first TCs or big content additions should be out, and all the balance and UI mods (which are undoubtedly necessary) will have been fine tuned and tested. In other words, the game's truly playable at that point.
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News Comments > PC Lead Platform on Tribes Ascend
8. Re: PC Lead Platform on Tribes Ascend Jun 21, 2011, 21:21 Evil Timmy
Great...the thing that made Tribes enjoyable (and I was a T2 fan first and foremost) was the combination of smoothness and speed. If you played well, you'd be moving at incredible speeds but actually aiming slowly, as each motion was carefully planned and targets were more allowed to drift in front of you than aimed at. The kind of motion needed really is only possible with the speed and precision of a mouse; a controller may be a hindrance in a standard FPS but this would humble even the most skilled twinstick user. Let's hope this really is true and they set it up for the skilled PC user, then just slow everything down for console peasants.  
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News Comments > GRID Off the Grid
18. Re: GRID Off the Grid Jun 21, 2011, 01:52 Evil Timmy
GRID is still one of the few examples of games with an online competitive drift mode, and in any case it's the drift mode I've had the most fun with. NFSU2 was the last game I can think of that had a drift mode worth mentioning (fun, challenging, and competitive), although I've played little of the newer NFS games due to a general dislike of their look and feel. Dirt 3, while otherwise excellent, kinda fails in the drift department. So, yeah, this is a pretty crappy move on Codemasters' part...letting consumers host their own servers would be a great way to keep the community alive.  
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455 Comments. 23 pages. Viewing page 3.
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