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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 455 (Amateur)
User ID 19465
 
User comment history
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News Comments > Morning Q&As
6. Re: HL2 May 18, 2005, 13:27 Evil Timmy
 
The most interesting thing in the HL2 Q&A is the fact that third-party games are hitting Steam in the next few weeks. After all the complaints and initial bugs (the HL2 preload-cache-screwup and merchant server issues being the biggest), hatred toward Steam has settled down and many of the outstanding issues have been fixed. Hopefully third party games will start to expand Steam's flexibility and feature set, and being able to get stuff at the same time as the rest of the world, without having to wait for local stores to pick it up or to pay Amazon's shipping rates, is a very well-recieved feature on my part. That, and the slick automatic patching.

Stalker is, well, Stalker. It'll be beautiful, mind-blowingly fun, and an experience like no other. It'll also hopefully be out some time this decade. It's odd that the industry seems to have shifted into two camps: the 'we didn't have enough time, and our publisher sucks' developers and the 'it'll be done when it's done, but until then, here's a few more screenshots' developers. I wish they'd keep silent until they're in beta stage and everything's actually in the game before publishing their amazing feature sets and ever-so-shiny screenshots, but that seems to be exceedingly rare these days.

Alan Wake just seems awesome. Not Bruce Lee-awesome (since he was pure, unadultered 5'7" of awesome), but it's nice to see the talent and creativity behind Max Payne put into a different sort of gaming experience. And 2km view distances? Niiiiiice.

X3 might actually succeed, if they can get some proper QA people to fix the interface, and they drop the incredibly goofy character names. The game was fun, but it took a lot of struggling with the interface, even when I knew exactly what I was supposed to do. For the last time, programmers should not be the ones designing the interfaces. Any middle school student should be able to sit down and perform a decent set of tasks with it (and even have fun), without having to refer to a manual to do so.

 
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News Comments > CS: Source Maps Next Week
16. Re: No subject May 7, 2005, 11:18 Evil Timmy
 
Even in classic CS, I'd run with minmodels. Having two distinct shapes, one for each team and distinct, is definitely a tactical advantage. Personally, if they added a few minor variations, things like a stitched-on name, a few different faces/skin tones, and helmet art, all without changing the overall appearance/size/shape of the model, I'd be very happy. Glad to see inferno getting the proper Source treatment. I always liked it as a CS map, and while the fanmade conversions have been decent, I'm sure the Valve team will make it even better.

HL2:LC should be interesting as an 'omg pretty' demonstration, but I'm wondering how far ahead the next-gen consoles are going to be when compared to the current top-range PC graphics, and what that'll do to steal their thunder. Because it's the end of the current generation, PC graphics are so far ahead, but with the brand-new technology going into these beasts, I'm afraid it could strike a blow to PC gamers, although the effects of that would be uncertain. It may push more developers to consoles, while at the same time sparking the indie revolution that's been brewing for a long time. Or it could be a minor dip in a chart for someone in Accounting that'll get smoothed over and ignored. Time will tell.

 
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News Comments > Morning Consolidation
22. Re: Now, now, Blue Apr 15, 2005, 02:31 Evil Timmy
 
Xbox + modchip + BitTorrent is a better deal.

There's no reason they shouldn't put as much RAM as they can while keeping it around the normal $300US price point. When the overhead is very, very low, more RAM pretty directly translates to more. More sounds, bigger textures, bigger levels, more models, etc. And, if asset management is coded well, shorter loading times as well. The Xbox2 also has to support 720p (1280x720) resolutions, so more RAM is helpful there. And, of course, while the code is less efficient at first, later on the devs will figure out how to eke out every bit of performance from that RAM.

Freedom of choice has its ups and downs...my next system (this summer) will likely have 2GB of RAM, because I'm sure games like TES Oblivion (and Fallout 3 ) will eat up as much of that as they can, and benefit from it. The resolutions that current high-end monitors can pull off (1920x1200 for Dell's 2405FPW) will probably justify the 512MB cards that are just now hitting the market. PC gaming again stays ahead of consoles, but at the cost of a significantly thinner wallet.

 
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News Comments > NFS: Most Wanted Announced
12. Re: No subject Apr 11, 2005, 13:20 Evil Timmy
 
Just wondering...is there any platform that EA *won't* port their current series too? With the next iteration, will they be adding C64 and OS/2 support?

As for the series...the first three games were great (I still play the original from time to time, 'cause I loves me some Dodge Viper), but the Underground games were IMO a step in the wrong direction. People love driving fast cars on nice stretches of road, not buying crappy cars, upgrading them, and dodging through crosstown traffic all the time. The drift mode, one of the few highlights of NFSU, also seemed to be bashed repeatedly with a suck hammer in NFSU2. The sad thing is, there's not really anything recent and comparable for PC, which could be a symptom of rehash-itis. Someone give me powerful cars, open road, and decent MP...give me back the fun.

/still holding out for a sequel to Big Red Racing

 
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News Comments > Out of the Blue
10. Boomer's coming back! Feb 10, 2005, 11:59 Evil Timmy
 
Having seen all of Battlestar Galactica (thanks SkyOne and BTEFNet), I'm very glad it's been picked up for another season. It's been a joy to watch through the whole run so far, and there's so many ways they could proceed from the great season finale. The 'baroque dream' with Balthar and Six in the last episode is one of the best-done sequences I've ever seen ANYWHERE...it almost sent shivers down my spine. The fact that the viewership on SciFi (a cable channel) have been double that of Enterprise (on broadcast TV) should be a testament to the fact that (a) people want good scifi shows and (b) Enterprise isn't one of them.

However, even though this season's done, 24 and Lost are still around to keep me entertained, and they're doing a great job of it. The main thing I miss now is a good animated series. Simpsons has been pretty uniformly dull this season, American Dad felt like a cheap ripoff of Family Guy (which hasn't restarted yet), and South Park's also yet to start its ninth season.

This comment was edited on Feb 10, 12:01.
 
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News Comments > Help Wanted
5. Re: No subject Feb 9, 2005, 12:09 Evil Timmy
 
Hey, they could hire me. I've got no app programming experience, just PHP, and have never headed up a team project in a corporate environment before. However, I've got a sense of humor and I clean up nicely. And, with my complete lack of relevant skills, Diablo 3 would still sell five million copies with me at the helm. For that matter, a mangey overweight orangutan with a substance abuse problem as a project lead could still pull 3.5-4 mil in retail sales. Real talent's undervalued in the gaming industry these days...profit margin is more important than putting out a game anyone will remember a year from now. The almost cultish status games and developers had a decade or more ago was cool.

 
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News Comments > The Matrix Online Movies
3. Re: 2 second combat my ass Feb 9, 2005, 10:32 Evil Timmy
 
While most rounds take a bit longer than that, in melee combat, you're along for the ride. Select your fighting style and watch as you smash yet another mob (only 600 more to go for the next level, whee!). However, there's all sorts of special moves that you buy like any other skill and your basic buffs/pots, but these are rarely needed unless you're going PvE against a much tougher opponent (e.g. you're lv21, they're lv26). And, of course PvP combat is much more challenging, and just sitting there is likely to get you killed (not a big deal) and humiliated (much worse).

 
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News Comments > 3D Gamers and IGN/GameSpy
13. Mc3DGamers Feb 9, 2005, 10:27 Evil Timmy
 
I wonder how long it'll take until we see ads for McGriddles plastered all over the 3DGamers front page.

 
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News Comments > SOE Seattle Launches
6. Re: Feb 3, 2005, 13:34 Evil Timmy
 
They're just opening up offices in Seattle for the coffee and meth.

 
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News Comments > Morning Q&As
2. Re: Ishtan Sounds Scarily Amateurish Feb 2, 2005, 14:52 Evil Timmy
 
Isthan is basically an anachronism. When modern (successful) MMO games are moving towards less class restrictions and more freedom to develop, and balance between the races, they seem to want to pigeonhole you from the start. When they try to give players a flexible but overall friendly experience, Ishtan wants a system that gives more options but begs to have griefers exploit it. When they have pretty websites and detailed, creative artwork throughout the game, Ishtan apparently thinks that every graphical advancement past HW T&L and MS Paint is the work of Satan.

While they may have a sliver of a chance after much more development, this was very much the wrong time to show the game. It's fugly, a lot of the concepts feel like they're yet to encounter reality or sanity, and there's really not a lot to show. Maybe a year of solid development from now they would have attracted...well...anyone, but as it is, the first impression gamers and investors will have is 'bleh'.

 
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News Comments > S.T.A.L.K.E.R. Delayed Again
13. Re: I dont follow this game anymore.. Feb 2, 2005, 11:15 Evil Timmy
 
Maybe if the devs hadn't spent half their time giving interviews and telling us how great this game is going to be, we'd have it this May. My excitement for it has waned considerably after so many delays and the increasing number of features that are disappearing or being pared down.

 
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News Comments > Overdose Announced
4. Re: No subject Jan 27, 2005, 11:08 Evil Timmy
 
Oh, look, yet another not-at-all-derivative action game, with a cop who gets involved with people selling drugs. The John Woo thing means plenty of slow-motion bits and unnecessary kung fu when a pistolwhip would do the trick. All they need to do is kill off the guy's family and start quoting Desiderius Erasmus, and they've got Max Pay- err, something new, exciting and original that represents a significant step forward in the gaming industry. And, of course, because it's multi-platform, all the assets will be made to look beautiful on a high-res PC monitor and will be scaled down for other platforms, rather than be targeted at the lowest common denominator and minimally retouched for PC.

*sigh*

"In the land of the blind, the one-eyed man is king."

 
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News Comments > Morning Tech Bits
26. Re: No subject Jan 26, 2005, 13:48 Evil Timmy
 
From what I understand, Rambus had already filed the patents, but they hadn't been approved yet. If Rambus didn't let the secret out, nobody would have known. They used this to their advantage, suggesting that some of their standards (which were patent pending) be used by everyone, and assuming they could bleed the companies for money later. It's like renting out a house you know will fall over, then suing the people when it does.

RDRAM did show a performance gap over DDR (at the time), but when it required a different motherboard and paired modules that were painfully expensive, the little bump it gave you in performance really wasn't worth it, and it was soon surpassed by DDR. This meant it showed up in only the highest-end systems, and only for a short while. I've found that most people who are paying more for the 'same' system components do so because it's a rock-solid product with good support. Corsair's memory won't give you a huge leap in performance over the competitors, but you can rely on it working, and having excellent support should you encounter any problems. RDRAM, on the other hand, was often a pain to deal with, and I shed no tears over its demise. These lawsuits seem to be little more than a corpse twitching.

 
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News Comments > MMO Subscription Updates
3. Re: Good but proves something Jan 14, 2005, 14:33 Evil Timmy
 
Heh, the free AO deal reminds me of an old episode of Cheers, where they find out the bar's liquor license has expired.

"But we can give it away!"

 
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News Comments > Universal Combat: A World Apart in May
9. Re: Not Again... Jan 14, 2005, 14:28 Evil Timmy
 
Sweet, another game where I can expect to take the length of an entire workday figuring out what's actaully going on, and the next 15 minutes cursing the psychoses that (a) brought about such bass-ackwards batshit insane design decisions, and (b) caused me to even think about playing another one of these overambitious-but-half-done steaming piles of s- ...oftware, and three minutes uninstalling it.

In other news, Derek Smart, Derek Smart, DEREK SMART!

 
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News Comments > Half-Life 2 Demo
66. Re: No subject Dec 21, 2004, 02:42 Evil Timmy
 
owever, load times are very long, and increase with the number of save games you have (just as KOTOR did, if I recall). Half-Life 2 seems to archive them to keep only a certain number active, which helps for that game.

This is true of most RPGs. As you get further along in the game, there's much more state data to save. I would have hoped that they'd have figured out a way to optimize those saves, after decades of game programming. I guess having a simple check, 'Has the player been here since the last save? No? Then just use the old data', is entirely too much to ask from paid professionals. Since most FPSes don't care about what happened a map back, they only have to save info about the current scene, meaning (generally) smaller and faster saves.

And Steam isn't the Antichrist, no matter how much some of you want to think it is. Some of the early issues with HL2 were resolved in the first week, while, by comparison, Bloodlines is still waiting for patches for some very serious CTD and other issues. Steam's far from perfect, of course, but it's also the first popular venture of its kind, and runs reasonably well on all but a small handful of (generally older) systems. It's been continually improved for well over a year, and it'll continue to be refined and made more stable as time passes. I suspect its success will push more similar projects forward, or entice existing publishers and developers to sign up with Valve, so you might as well knuckle under and accept it now.

This comment was edited on Dec 21, 02:44.
 
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News Comments > Gothic III
47. Re: Inventory Dec 18, 2004, 03:42 Evil Timmy
 
I loved the original Gothic. It's a big open world, plenty of choices, and if you're brave, you can do all sorts of things that may not have been intended. The world also felt very alive, with people going to bed, working, that sort of thing. I wasn't as fond of the second game, but my opinion of it mostly suffered as a comparision to the first game. The graphical improvements were nice, and the larger world was good. The depth of the gameplay and the many side quests and stories were what made both truly impressive, though. The keyboard-based controls did take a bit of getting used to, but after you get over that learning curve (which really isn't that hard), the combat is fun, challenging, and a lot more involving than in, say, Morrowind, or most any other RPG.

 
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News Comments > Out of the Blue
3. Re: oh no!!! Dec 12, 2004, 14:07 Evil Timmy
 
I set up a wireless network for the first time last night, for a friend-of-a-friend. It worked fine, but after rebooting, the system locked before even the first stage of Windows startup. Turned out there was an incombatibility, with no fix, for that particular combo of laptop and wireless NIC. Otherwise, though, it went just fine. If it weren't for the generally poor latencies I've been hearing about, I'd certainly be considering setting up a wireless network at home, after the relatively pain-free experience. But when I can manage 15ms pings to quite a few local servers, and my gaming box isn't the one directly hooked in to my modem, I'm not going to do anything to screw that up.

 
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News Comments > Site Seeing
1. This the sequel that makes the game fun? Dec 10, 2004, 01:51 Evil Timmy
 
Seriously, X seemed like a game with a lot of potential, but it's also one of the most amazingly obtuse games I've ever played. Hopefully they can take cues from other space games that have succeeded and give it depth in the right places, and not just in terms of how many menus you have to go through to do many of the basic actions. While I'm sure there are fans of the original out there, they're more dedicated people than I. Even after about 90 minutes of reading, experimenting, tweaking, checking forums, and similar stuff, the game still felt like I was having to wrestle it to the ground to get it to do anything. I'm personally fond of the '8-year-old child' school of thought. If your game can't be figured out, to the point that it's fun, by an eight-year-old child given half an hour, then the interface needs to be redone.

Also...Ban Danna? Quite possibly the worst name ever. Even the stuff that comes out of http://www.cheekysquirrel.net/squirrelname/ is a better choice than that.

 
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News Comments > Homebrew Vampire Patch
4. Re: No subject Dec 9, 2004, 11:29 Evil Timmy
 
Supposedly, a patch is on the way, but there's no ETA or any list of what fixes are included. Personally, I think it's sad that a new, non-budget game is to the point that the community is relied on for a smoothly working game. There's a number of rather severe issues in the game, not to mention the many places that could use a lot of polish. I'm inclined to agree with nin's idea: no more Troika games until they hit the bargain bin, by which time someone will have come up with a patch. Say what you will about Steam, but the ability to quickly and automatically deploy a small patch, like they did with Half-Life 2, is really nice when you consider the other way of doing things, with situations like this.

 
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455 Comments. 23 pages. Viewing page 18.
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