Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

User information for Evil Timmy

Real Name Evil Timmy   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 455 (Amateur)
User ID 19465
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older >

News Comments > Urban Chaos: Riot Response & Tomb Raider Plans
5. Re: Hope it's a sequel to the first. Jan 24, 2006, 02:40 Evil Timmy
Wow...I haven't had Urban Chaos cross my mind for a very long time. I picked it up off a friend a few weeks after release, as he didn't like it all that much and had no desire to replay it. I always thought it was a lot of fun, as it's pretty unique as far as most PC games go (and I'm a PC gamer). Seeing a sequel should be interesting. With modern technology and design aesthetics, it should be interesting to see where they go with it.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Out of the Blue
30. Seahawks! Jan 23, 2006, 14:53 Evil Timmy
It's about time. I grew up in and around Seattle, and it's been a long time since any of Seattle's pro teams have even made it to the finals, much less won them. Sucks that because I'm now in Hong Kong, I'll have to watch it at 10am. That said, a few pints before I go to lunch might not be all bad...

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Star Wars: Empire at War Demo
58. Re: WOW Jan 22, 2006, 07:44 Evil Timmy
Flo: If you haven't figured it out yet, here's the strategy that worked well for me. First, I made sure I had a heavy factory so I could build artillery, which is pretty much essential. With two artillery pieces deployed together near the initial reinforcement point (with a few tanks and soldiers for cover), I brought in as many other troops as I could, and took over the other two. I dropped another squad of artillery at the left point, where the bulk of my force was, and went around the north side.

With enough troops, the single light turret was easily defeated, and I could bring the artillery inside the shield. Once planted, I just kept my forces close and slowly steamrolled the base. Move the troops forward a bit, pack and then redeploy the artillery close enough to hit the next round of targets, and repeat as necessary. Once the shield is down, use your bombing runs and the artillery still at your start point to crush the rest of their base.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Stargate SG-1 Cancelled?
55. Re: No subject Jan 22, 2006, 07:29 Evil Timmy
So, how is the new Galactica a half-arsed remake? With great acting from a very well-put-together cast, to a constant developing storyline, to some of the best visual effects on TV...and you're going to compare that with a ridiculously annoying robot dog? If you've come in halfway through the series, you've missed a lot simply because of the format of the show; otherwise, I'd love to hear a solid reason for your dislike.

Red Dwarf was amusing while it was on (and is still great today), but the scifi aspects were light and really an excuse for absurdity. Not to say that I didn't like the series, but scifi was an explanation, not an exploration as it should be. Dr. Who, while occasionally brilliant, is largely mired in sheer mediocrity and fully encapsulated episodes which have no effect on the whole. The acting has, over the decades, been hammy and over-the-top, and occasional cleverness can't cover for the frequent weak dialogue and shaky plots.

I don't mean to make this a personal attack, merely an observation based on personal experience, but you seem like someone who was raised by, or is, a middle-aged British man who longs for the 'old days' of scifi so much that you're blinding yourself to what's actually available these days. Shockingly enough, over the span of the last 15 years, there have been a few good things to come out of some of the world's most creative writing minds.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > The Postal Man Returneth
22. Re: makes us look like dorks Dec 13, 2005, 07:29 Evil Timmy
Honestly, Postal 2 was rather weak. From the awkward weapons (visually and aurally), horrific load times, lobotomized AI, strange lack of damage areas (headshots have only been around for how long?), weak mishmash of a storyline, many many misfiring felt like an FPS from 8-10 years in the past quickly ported to a modern engine. Considering that in the same year we also had SoF2, Elite Force 2, Wolf ET, Tron 2.0, Raven Shield, Call of Duty, and Vice City/Halo's PC ports all for competition in the shooter genre, the lack of many standard features for the time, and anything unique to distinguish it, gave the game a really dated feel.

If the people at Running With Scissors would take an honest look around at the state of the gaming industry and what advancements have been made and are willing to at least take inspiration from them, I think they'd have a much more playable game. The offensive aspects are all that will be brought up by anti-gamer types, but gamers will by and large ignore it if the gameplay isn't up to par and the visuals are at least decent (hint: good art direction can cover for many technical and budget shortcomings)
This comment was edited on Dec 13, 07:31.
Avatar 19465
Reply Quote Edit Delete Report
News Comments > X3: Reunion Ships, Patched
12. Day-one patches Oct 28, 2005, 06:14 Evil Timmy
I remember back in the day, when we first started seeing day-one patches, that a lot of the hardcore gaming community was up in arms about the policy. "It'll be the end of the world," screamed the gamers, "we'll have to download 20MB patches just to be able to play our games. We must fight this, or every publisher will start doing it, and it'll be the bane of our existence."

Well, look where the industry stands today. As Elf mentioned, it seems that Quake IV is the only major release recently to not have required a day-one patch. You'd think that the publisher and developer could have worked something out, so that any serious known issues (which this patch seems to correct many of) would be fixed before they went to duplication. An unfortunate side effect of this is that games that don't sell well may never have some necessary patches released, which could have saved the game and fixed the issues that scared people away from it, and in turn brought in the financial outcome the game deserved. Home of the Underdogs, the abandonware site, has a whole section of 'Post-Patch Classics', dozens of games that were improved greatly by a patch. With the modern ethos, these games may have never gotten their major issues resolved and would be forgotten because the issues outweighed the good points. Bah, I say! Fix your games before you put them in a box, or I'll keep waiting for the prices to drop and the game to actually be finished, a few patches in.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Out of the Blue
33. Re: Staying Alive & 9 years... Oct 9, 2005, 16:32 Evil Timmy
Wow, truly amazing. Nine years, and a few more for the original, meaning that in some incarnation or other, Blue's has been around for over half my life (I remember seeing it the day after I unwrapped and made an all-night marathon session of Quake, looking for any info I could get my hands on). There's few sites that have had that level of staying power, and fewer still that I can honestly say have steadily improved over the years, even as I got older. From a misspent youth to a slightly-better-spent early adulthood, thanks for keeping me informed and entertained, Blue.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > AoE3 Demo Plans
23. I want RoN Sep 5, 2005, 02:46 Evil Timmy
It looks like it's the same engine, and I much preferred the things RoN added to and improved in the RTS genre. Borders in particular were nice, because there's no worries about the ridiculous single-unit harassment strategy, and it meant that you could win a battle by taking out their supply wagons and letting the troops fall apart on their own. Plus, the variety of troops available and the option of uneven development for a strategic purpose, and dozens of other smaller things. Made for some absolutely spectacular fights, and it's just generally a lot more fun, at whatever level you're playing at. I haven't been watching AoE3 all that closely, so I don't know if they've taken any cues from RoN, but I certainly hope they've learned a few things.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > JoWooD's Pulse
18. Re: No subject Sep 1, 2005, 13:04 Evil Timmy
...wanted the source...

That's standard practice in the gaming industry; the publisher is the one who owns their work at all points. If they're terminating a contract, they'll take the existing work and give that to another developer so they can actually make use of the license (which is generally given with an expiration date, so it's use it or lose it).

...and all the money back

That seems to contradict the story, which says 'JoWooD has already paid the undisputable amount of EUR 5.5 Mio'. That's not pocket change; in fact, that's not much below what you'd expect as a budget for an A-level title in the States, which is probably undoubtedly where this was headed. TV licenses and AAA games just don't seem to go together, but nor was this a straight-to-bargain-bin game.

So, if I'm wrong about this, please correct me (ie link me) and let me know why I shouldn't like or trust Jowood, as they still seem like a perfectly fine publisher.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > F.E.A.R. Director's Edition
13. Re: No subject Aug 16, 2005, 01:02 Evil Timmy
If only I could have made the demo run with sound enabled...aah well. I'll wait for a scene release, see if it actually works, then I'll consider picking this up. And to be honest, I'd pay $5 for the convenience of only having one disc and the higher transfer rates of a DVD, regardless of extras. I agree with releasing games that are more than two CDs on DVD, as any computer capable of playing modern games has a DVD drive, if not a DVD burner. A DVD-ROM drive is essentially the same price as a CD drive, so why not?

At the same time, bring on the online releases. Living in an Asian country, releases here are by and large behind those in the US, and Steam's HL2 release worked without a hitch for me. I think dropping the price, even by $5-10, will encourage more people to consider it, and then maybe we can see wider acceptance and better services. Ideally, an intrepid team of developers would write an open-source multiplatform distribution and update client...I'd love to be able to apt-get all the games on my system, and everything else for that matter.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > It Came from QuakeCon, Part 5
21. Re: No subject Aug 15, 2005, 14:50 Evil Timmy
It's really too bad there's not more emergence in FPS gameplay, and especially puzzles based on it. Let's say you walk onto a factory floor, and realize that you've gotta get through a door on the other side, but it's locked tight and there are two guards standing beside it. The rest of the factory is robots (Deus Ex-era), not guards but simply more versatile versions of modern-day construction robots. There's a number of possibilities, all of which, in an ideal game, would work. And, with features currently available in game engines, should be possible.

* Survey the ceiling for any precarious hanging objects that might destroy the door, taking the guards with it.
* Similarly, look for any explosives that might cause a chain reaction that results in destroying the door and/or killing the guards.
* Find a robot whose route takes it near the door, toss a remote explosive onto it, and set it off at the right time.
* Make your way to the control room, either avoiding the robots (so you don't have to deal with their mindless cycling through tasks, which may get you crushed) or using them as cover.
* Distract the guards by destroying something elsewhere in the map, that sends them in that direction rather than where you actually are. Use the opportunity to snipe them, or simply waltz up to the door and blast straight through it.

Now, all these require a decent level of physics and/or AI quality. For example, being able to use a physics event and have the AI take note requires the AI to be able to judge (a) what is normal in the world (b) what is abnormal but acceptable (c) what is abnormal and requires a response and (d) what response should that be. If the AI doesn't answer these questions in a reasonable and fast manner, you're pulled out of the illusion of a real, working world. The real issues are setting what the AI notices and how sensitive it is to those things (for example, a clank near a quiet guardpost is suspicious, a clank in the middle of a machine shop is not), and what reaction it should take given a certain level of a certain stimulus. Physics hardware is just now being talked about, so what about AI hardware? And how could improvements to gaming AI cross over into the AI of your web browser, office suite, and other software?

I guess we'll have to wait and see.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > F.E.A.R. SP Demo
40. Re: It's a resource hog. Aug 5, 2005, 14:40 Evil Timmy
Screen bob has bugged me for a long time, but now I'm gaming on a projector...I really hope there's some way to shut it off, otherwise I won't be able to play this demo. In case anyone doesn't know, the reason that it causes the feelings of nausea in some people is that your body is perceiving motion but doesn't have the corresponding shifting of fluids in the inner ear that help you keep your balance. The combination of those two does weird things to your perception, and in many cases, causes feelings of nausea.

Those hardware specs are insane, the same time, I'd imagine that people buying a brand-new gaming box this year would be shooting for something like that anyways (I know I am). Also, their definition of 'recommended' is very'd be a lot more understandable if they're talking about playing at 1600x1200 (or 1920x1200, for widescreen gamers) with full-res shader effects and dynamic lighting, but for a more mid-range 1024x768 display, much more sane system specs should be playable. Keep in mind, 1600x1200 is almost 2.5x the pixels to render as 1024x768.

Still waiting for the demo to download courtesy of FileRush's torrent...guess I'll have to see how it is tomorrow morning.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Sam & Max May Yet Return
17. Re: Teaser Aug 2, 2005, 06:51 Evil Timmy
I want. I want so very very much. Sam and Max is still in my hallowed list of Early Adventure Games That Still Rock, and it's not a long list. While the mechanics of the game could use an update, that's by no means what made the game great. The characters, dialogue, and overall story were just this side of insane (with occasional bits over the line), and it made for some spectacularly funny gameplay. It's one of the few games that's actually more fun to watch than it is to play (in a good way, not a Battlecruiser Millennium way). With Purcell behind it, it's got to be at least good, and with a whole team of talented devs behind it, it could rank up there with modern-day games, but with the pervading sense of humor that most recent adventure games are lacking.

That said, a Sam and Max movie? Again, with Purcell at the helm...dear God, that could be excellent.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Morning Q&As
5. Re: No subject Aug 1, 2005, 13:02 Evil Timmy
Gothic 3 is pretty certainly this year, and TES: Oblivion may be a Christmas release as well. Anachronox was a hell of a lot of fun, and unexpected, so I don't know if a sequel was ever destined to be. We can still sacrifice goats to the Dark Lord of PC RPGs and hope, I guess.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Morning Q&As
20. Re: Serious Sam Jul 21, 2005, 03:20 Evil Timmy
Oblivion, I want. I really hope it's spectacular, because it'll be the base of Fallout 3, which to be honest I'm anticipating even more, especially after seeing what the engine can do. Now, both being outstanding and true classics? A gamer can only dream. From the various interviews they've been doing, it seems they know exactly what the problems with Morrowind were, and they're doing their best to fix those problems (I remember an early interview where one of the devs specifically stated NO CLIFF RACERS!). I've been holding off on an upgrade to my gaming system until something came around that really justified an entire new system, and at the moment, it's looking like Oblivion will be it.

As for Serious Sam, playing it on the hardest difficulty with a few friends blasting away on co-op is one of my fondest LANning memories. It really never was about the graphics, it's just about having fun blasting away at armies of enemies, and having fun is exactly what I did. Bring on the sequel.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Myst V: End of Ages Limited Edition
3. Re: Myst V Jul 10, 2005, 12:44 Evil Timmy
By the way, if you're a Myst fan and haven't read the trilogy of books that basically leads into the first game, you're doing yourself a great disservice. For that matter, if you're just interested in clever fantasy-meshed-with-technology literature, give them a look.

Amazon linky:
This comment was edited on Jul 10, 12:48.
Avatar 19465
Reply Quote Edit Delete Report
News Comments > Op Ed
3. It's personal Jul 8, 2005, 04:52 Evil Timmy
Really, though, it depends on how good your eyes are and how trained you are. I've been using computers for a very long time, and staring at a CRT set to 60Hz bugs the hell out of me (so do flourescent lights, if that's the only source of lighting). There's other people who don't even notice it. In my experience, 72Hz seems to be the 'magic number', in that even those with trained eyes can hardly detect a flicker. Of course, if you're really more sensitive than that, and it's not just your mind getting ahead of your senses, by all means use a higher refresh rate. Then again, with LCDs becoming more and more dominant, the refresh rate issue will be less significant, and current response times are plenty for every application I can think of. Keep in mind that even 12ms means it can display 83.3 full frames a second, beyond what all but a tiny fraction of humans can perceive as a jump between two still images.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > No Postal Movie Yet
14. Re: No subject Jun 15, 2005, 15:18 Evil Timmy
Is it just me, or has anyone noticed that Uwe Boll is sort of the Derek Smart of movies? Lots and lots of promises, good concepts, seems like with such a good premise it'd be hard to screw up. Yet, time and time again, it happens. And, despite this, their work gets released on a fairly regular basis. The only significant variation beyond the media is that DS shows how much he hates the world by explaining to everyone that they're inferior beings not gifted enough to understand, and UB shows it by continuing to make movies.

As for a Postal movie...the game itself was an amusing romp marred by long load times and an odd feel to the combat, but it wasn't anything spectacular. If they keep the sick sense of humor and general irrevrence intact while expanding it to the storyline of the movie, it could be entertaining. Given the history of game-to-movie conversions, and especially those done by UB, there's not a chance in hell this will happen. However, this seems to not be the case. Maybe someone will properly present it to a director who could pull it off. Tarantino, maybe?

Avatar 19465
Reply Quote Edit Delete Report
News Comments > Prey to Stream Like Steam
47. Re: A few answers... May 21, 2005, 06:04 Evil Timmy
I'd rather deal with Steam than evil crap like Starforce. At least I can close Steam, and it runs fine on every system I've ever tried. The portability aspect is also nice when I head to a friend's house. Steam's also gotten much nicer on the memory drain in recent updates, from ~45MB to 9-10MB. And if you don't want to wait for HL2 to update, select 'Do not update this game' in the game's advanced settings. While this won't work for online play, you can still play SP games or against bots. You can also have Steam make a desktop shortcut to any game you want, so one double-click will get you to the game's main menu.

However, I think the lack of a standard for game updating is going to be resolved in the next few years, as broadband gets faster and more ubiquitous. If nothing else, each publisher will have their own framework for updating. It may even end up being an OSS project, which can scan your game files (even hash check them, if necessary), grab any updates, and otherwise keep your game running as well as it can. It will happen, but the when and how are a bit unclear.

Avatar 19465
Reply Quote Edit Delete Report
News Comments > 3000AD vs. DC Rd 2
96. Re: No subject May 19, 2005, 14:20 Evil Timmy
Wow, two DS replies in one DS thread, and they're separated by scores of posts. Impressive. Most impressive. (Ep3 is awesome, btw).

The biggest problem I have with Derek, from the game developer standpoint, is the great promises that never really come through. If the entire promised feature list ended up in the final game, and working to some acceptable level, I'd be on it in an instant, and would buy copies for all my friends. However, time after time, despite the most grandiose promises, it never comes through. There are occasional sparkles of brilliance, but it's not worth digging through two tons of fecal matter to find one bag of M&Ms.

Personally, I'm sticking with Mount & Blade...despite being a beta, it runs smoothly, the gameplay is enjoyable, and overall it's a great game. And, oddly enough, the current features parallel many of those promised for the BC games (albeit in a very different setting), and they work, and are loads and loads of fun. This from a husband-and-wife team working out of their home and selling the game in its current form for $10 a pop. Amazing how DS and his PhD and his financial backing and his talented team couldn't pull off the same thing on a much longer time frame.

Really, Derek, figure out a timeline for the next 2-3 years, and properly put out one game, that has all the features you've been promising and works without intense tweaking and patching. Prove all the trash-talkers wrong, and give the community something they can really enjoy, something you can be proud of as a pinnacle of achievement not just for a small dedicated niche of gamers, but as a milestone for gaming in general. Please.

Avatar 19465
Reply Quote Edit Delete Report
455 Comments. 23 pages. Viewing page 17.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ] Older >


Blue's News logo