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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 455 (Amateur)
User ID 19465
User comment history
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News Comments > Crysis DirectX 9 & 10 MP Performance
25. Re: No subject Sep 14, 2007, 00:57 Evil Timmy
Err...what? They start off claiming that all these features are based on server load, then pawn it off on you not having Vista/DX10? Aren't any decent servers going to be dedicated, ie the graphics don't matter a damn bit because they're just calculating data and pushing around packets? Or are server operators now going to have to drop an additional $500 on a graphics card in addition to the rest of their hardware (and what serious admin wants to run Vista)? Wow, Microsoft, EA, and Crytek, the perfect clusterfuck.

I've been gaming on PC since my dad brought home a ~$3k 286, never lagged that far behind on hardware (a generation, at most, and top end), but really, the last few years have been disheartening. Insane copy protection, deep-seated bugs that screw you over well into a game, hardware/software that moves in epileptic fits and starts...after having a good friend with a 360 since launch, and despite some minor issues, I've been having so much more fun just being able to jump into a game without having to patch, then search forums for a separate fix to make the game playable, then read a guide because the devs screwed up an important game mechanic or quest, then deal with crappy MP (GameSpy, suck mah balls), I'm about done. The only thing PC-only I've really enjoyed this year was STALKER, and that despite many bugs (which are still waiting to be patched). Crysis will be out during the middle of an extended business trip, but when I'm back, I'm much more likely pick up a 360 of my own, rather than drop $1k+ on a new system. I'm wondering, is it really worth reinvesting for two games a year?

This comment was edited on Sep 14, 00:59.
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News Comments > Preorder The Orange Box, Test TF2
56. Re: ... Sep 11, 2007, 18:06 Evil Timmy
is EP2 the last one for HL2, or is there going to be an EP3? I'm waiting until they're all out.
Three episodes is what I've heard consistently from Valve, so keep waiting.

/Sam and Max is still the only game to deserve the 'episodic' title

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News Comments > UT3 Date Uncertain
37. Slomo Sep 11, 2007, 14:43 Evil Timmy
Anyway, I think you can slow down the game speed in UT2k4.

This is true of every Unreal engine game. For times where I just want some crazy carnage, I often bind two keys, one as slomo 0.5 (or whatever fraction of the game speed I prefer), and the other as slomo 1.0 to return it to normal speed. I can confirm this works in all the UT games, as well as Bioshock and MOH Airborne. Go all crazy Max Payne on dem bitches.

Free Prize in your Cracker Jacks: The command to slow down time in the Source engine (HL2/CS:S) is host_timescale 0.5 and you'll need sv_cheats 1.

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News Comments > Enemy Territory: QUAKE Wars Demo Released
87. Horrible Performance Fix (Multi-Monitor) Sep 11, 2007, 14:34 Evil Timmy
If you're running an nVidia card in dual-display mode and getting ridiculously bad performance (~1fps), either disconnect your secondary display before playing or set ETQW to 'Single device performance' mode in the nV Control Panel. Hopefully this'll be fixed in before retail, but it's a simple solution for now. If you don't have the latest beta drivers, you may have to manually add an entry for your custom settings.

Overall? Meh. Not that impressed. And not enough of my friends have kept up with PC gaming (hardware or software; largely because of the 360) to really encourage me to buy this. It feels like an underpolished BF2142 mod.

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News Comments > BioShock SM 2.0 Hack
17. Re: So... Aug 23, 2007, 05:33 Evil Timmy
Widescreen, with a proper FOV, does a better job at filling our natural vision, which is quite a bit wider than it is tall. Of course, if you're talking about the exact same horizontal size, a 4:3 display can't help but show you more, but beyond a certain viewing angle (in degrees, how much of your vision is taken up by a screen), that extra can't be processed well by your brain.

Think about a movie theatre screen. If you're sitting close enough to it, the width will fill up your perception, and the top and bottom of the screen will too, or at least come very close. Adding another 16% to the top and bottom would be distracting, as you'd have to shift your eyes up or down to take it in, cutting off the opposite edge of the screen. A 17" display wouldn't show nearly the same effect because it takes up less perceptual space, but as the size increases, so do the chances that 4:3 is going to result in cutting off the top and bottom anyways, whether visually or perceptually.

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News Comments > BioShock Widescreen Woes
71. Parry and thrust Aug 22, 2007, 04:49 Evil Timmy
On Widescreen, And The Support Thereof: The debate seems to have spiraled into stupidity at this point (welcome to T3H INTERN3TZ!), with each side saying the other is 'missing something' from their viewpoint. But with the prevalence of widescreen LCDs (Dell's e228wfp and similar) and the fact that this is supposed to be the era of 'HD gaming' with current consoles, it's a bit unacceptable to not have proper support for both. Which is better is largely up to personal preference...I've tried many games on both 4:3 and 16:9/10 monitors and projectors, and I much prefer widescreen in general, and especially games that pull it off well (Source engine stands out).

And, jumping back to the first page, there's something I just had to mention:
zirik: every time you save a game it says not to turn of your system while doing so. only a console gamer is capable of accidentally turning off a system during a save game.
If only this were true. I was most of the way through my first playthrough of Fallout 2, and was saving at a good stopping point, before going underground in the Military Base (just before SanFran and the tanker). My sister walked over to look over my shoulder and see what I was doing, and managed to nail the 'Reset' button on the front of the case with her toe. Not only did it not save, but because it was in the middle of overwriting my old save, when I tried it again the save was corrupted. Oh well, 40 hours down the drain. *sigh*

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News Comments > Ships Ahoy - BioShock
91. Re: Aug 21, 2007, 16:21 Evil Timmy
Decrypting my preload on Steam right now, be sure you restart to get the ball rolling. I'm in Hong Kong, so I think everywhere in the world, outside UK/Europe who got shafted by 2k, should be getting it unlocked about now.

See you all in about 40 hours...not before. *waves*

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News Comments > Mafia 2 Announced
15. Re: No subject Aug 21, 2007, 14:50 Evil Timmy
This game makes me feel tingly[1] in my special place[2].

1. prophetically empty
2. wallet

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News Comments > Ships Ahoy - BioShock
48. Re: No subject Aug 21, 2007, 13:12 Evil Timmy
Hmmm, Bioshock thread #4 in Popular Threads? It is soon to be. Let's hope that the added complexity and choice this game offers will set a standard for games in the future. Whatever your complaints, it's definitely a step in the right direction, and looks to be a hell of a lot of fun.

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News Comments > BioShock Demo
121. Cutscene? Aug 21, 2007, 10:16 Evil Timmy
Heh, here's the trifecta. A few friends were over and we were all watching as it was first played through. We made it to the surface and sat there for ~10 seconds before I said 'Move...' questioningly, and...well, it turned out it wasn't a video. Got some dropped jaws and 'Oh sweet' from the group. Six hours 'till Steam unlocks this beast. Can't wait.

I'd strongly encourage everyone to actually get a chance to play this, not just the demo. It's obviously a very tiny slice of the actual game and features. You don't properly encounter little sisters/big daddies, who are a big part of the game, obviously; not to mention physics (beyond materials) haven't come in at all, no new ammo types, no good way to spend money, all of two enemies, two guns, and two plasmids, and the antagonist only makes a brief cameo (if you could even call it that) right at the end. For a game that's so much about freedom of choice and exploration, they gave a pretty straightforward and limited slice of the whole pie.

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News Comments > Depths of Peril Demo
5. Re: No subject Aug 16, 2007, 18:57 Evil Timmy
Actually not are godawful, decade-old 3d even with everything maxed, and limited to 1280x___ res, but the rest of the game is actually decent. Combat can be a bit dull, but if that's your focus, you're missing out on all the new ideas they've implemented, the most obvious being factions and lifestones. Factions are the clans in town, and you'll run into them constantly, whether jockeying for position, trading for alliances or various resources, looking for travel companions, or plotting another faction's downfall. Lifestones are pretty vital to your, well, life, as they're respawn points for you which can be attacked by rivals.

As the PR says, it's under 70MB, so if you're looking for some light RPG action that'll assuredly be <$20 when it comes out, it's worth a shot.

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News Comments > BioShock Preorders Steaming Up
53. Re: No subject Aug 16, 2007, 17:37 Evil Timmy
I was already set to drop my dime on this, but the 360 demo confirmed it. Deus Ex is the last game to give me that sort of fun, mixed with excitement, terror, and (largely) anticipation. My PC's up to it so I've bought/pre'd on Steam, which I've had no issues with (other than HL2 preload caches, but I was a HLFallout forum mod at the time and was actually part of the solution), and which'll get me the game a week quicker than stores here. Won't be surprised if my friends pick it up on 360 as well...none of them had played SS much if at all, but loved the environments, tone, and gameplay of the whole thing.

/almost glad for the short demo, it means I've got more to discover

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News Comments > Red Stone Beta
1. No subject Aug 9, 2007, 13:27 Evil Timmy
Looks like Diablo, with promo art from any generic anime RPG, and plays like Excel: The Action-Adventure-MMORPG. Coming soon, a store where you can buy items that're actually useful (aka a revenue stream).

Pass/Fail? It fails, I'll pass.

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News Comments > C&C3 - The Revolution WILL be Televised
7. Re: No subject Aug 8, 2007, 01:15 Evil Timmy
Comrades, the revolution is here! Quickly, get your guns and torches, it's time for those bastards to pay for all th- huh?


Okay, never mind, false alarm people, it's only a bullet point on patch release notes.

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News Comments > Codemasters and GameTap
9. Re: It continues Aug 1, 2007, 23:59 Evil Timmy
Now if only GameTap was available outside the US o' A. For the price of Overlord I could have had it, and a huge back catalog, for five months, and I'm sure I could find plenty else to justify keeping up the subscription in that time.

Oh well though. Come September, the dam starts to break on the glut of releases for both 360 and PC which will all be fighting for my limited free time, all I need is 400 more games to tempt me.

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News Comments > Overlord Movie
4. Re: No subject Jun 22, 2007, 22:36 Evil Timmy
Direct link for the Windows Media HD version (34MB):

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News Comments > F.E.A.R. S.E.Q.U.E.L. P.L.A.N.S.
50. Re: S.H.O.G.O 2 Jun 6, 2007, 05:07 Evil Timmy
I submitted 'Daikatana 2'. Who's with me?!

*runs off alone to the slaughter*

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News Comments > Fallout 3 Teaser Movie
13. Vault Boy Rides Again! Jun 5, 2007, 20:20 Evil Timmy
I'm actually sorta encouraged by the 'Fall 2008' release date. That means they'll have had nearly two years working full steam with all of BethSoft's resources (and more with a smaller team before that. It'll all be running on an engine that's already had over a year of public release to get bugs worked out. If they can't pull out something that puts Oblivion to shame given the depth and variety present in the Fallouts and all the time they've had to work on it...I can only hope their offices, with all hands, end up in another dimension. With evil bees.

I'll believe this lives up to the series the moment I see the credits roll after blowing up the final boss. It won't, in many ways, but if it can keep me engaged and entertained not only the first time through but the sixth, like Fallout/2, I'm sold. Fallout 2 still holds my record for longest single gaming session (84 hours, set long, long ago), and if they top that, I'll tattoo their name on myself.

And, should worse really come to worse, we've always got the community to balm our collective wounds with their tweaks, mods, and TCs.

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News Comments > More S.T.A.L.K.E.R.s Loom
2. Re: No subject May 16, 2007, 13:12 Evil Timmy
After ending up with not one, not two, but (somehow) 3 screwed-up saves, one with the game almost finished, I'll steer clear of anything these guys put out until at least the second patch. However, the fact that I was willing to endure the craptastic first bit three times shows how much I liked it. I just like it better when it doesn't repeatedly trash hours of work. can it be that hard to balance a shooter/psuedo-RPG with no stats? The money-sink armor they added in the patch screams MMO grind, not tight SP fun.

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455 Comments. 23 pages. Viewing page 15.
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