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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 438 (Amateur)
User ID 19465
 
User comment history
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News Comments > Consolidation
6. Re: No subject Jun 15, 2008, 10:59 Evil Timmy
 
When I can go to the store and pick up a 1TB hard drive for $250, and these consoles are at least 3 years away, and with the ever-increasing speed of broadband, I can't imagine the next gen not being hard-drive reliant if not exclusive. Console gamers seem even more likely to accept Valve's preload now, unlock on release date strategy, and publishers have more security/DRM on consoles, and you can bet the next batch will top that. Gamers don't have to worry about scratched discs and get faster loading times and maybe even mod support, the lending market will die off except for how the manufacturers allow it, and pubs get both cash and stats instantly and directly. Plus, with the constant blurring between types of content storage and how we access it, why shouldn't the next gen really do what the current gen promised: truly become the center of our living room and entertainment experience. With an open or even licensed standard, the console could really become a universal player, for internet (esp. with web app support), video, games, and anything we put into the cloud.

Edit:
HAH what if we went full circle back to the cartridge that would be irony.
SSDs will only get cheaper and bigger, so you may get your wish at some point in the next decade. Imagine your whole 250GB photorealistic game using a fast SSD for all its storage, personal settings, mods, updates, and everything else...
This comment was edited on Jun 15, 11:02.
 
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News Comments > FlatOut Ultimate Carnage Q&A
4. Re: No subject Jun 15, 2008, 10:46 Evil Timmy
 
Yeah, it did start on PC. The worst thing about it was that it was brutally unforgiving in the races. One screw-up and you spent 10 seconds watching your body ragdoll into trees and the other, near-perfect AI racers pass you by. The crazy events (targets, goalposts, whatever) were by far the most enjoyable element of the game. If they've made their AI a bit more human, both more aggressive and more fallible, rather than like slot-car racers, I'll give this a shot, otherwise I'll wait for it to be $9.99 on Steam in a year.

 
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News Comments > Grimm Trailer
10. Re: Why is his name in the title? Jun 15, 2008, 10:41 Evil Timmy
 
Fuck u. ktnxbye.
Finish your game already, then! Your whole series is exactly what I want out of a game, filled to the brim with so many things I should love, but so lacking in polish and cohesion, and so obtuse that I've never been able to get into any of your games, despite repeated tries with various incarnations. I wanted to, I really did, and I keep on seeing pieces of the ultimate space-game vision (combat and dialogue/cutscene elements from Mass Effect, epic space battles from Freespace 2, RPG system and choices from Deus Ex/Fallout, trading and adventure from Elite/WC Privateer), but the problem is making it into a complete and integrated whole. If you can do that, I'll gladly buy the game, from you or anyone else who can pull it off, and tattoo your company logo on my personage. While others seem to have pieced together a corner here or a 'holy shit it's a kitten' there, you've seen the picture on the box but have yet to piece together any clear contiguous portion of the whole. Maybe rather than filling in random piece by random piece and taking too long to get to any worthwhile element, you should have your 'holy shit it's a kitten' moment where part of the puzzle gets completed and makes sense, and work from there.

I don't mean this as an attack, simply my years of frustration at what should be my ultimate game, something I can get all my friends into, but which falls short every time around, and the poor way in which you've handled criticisms of these shortcomings, whether valid or not. Of course, what would I know? I'm just a silly dumb prole whose job it is to pay for and play your games.

 
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News Comments > Grimm Trailer
8. Re: Why is his name in the title? Jun 15, 2008, 08:40 Evil Timmy
 
Met the dude a few years back, he's a friend of one of the regulars at a place where I used to DJ. In fact, it was a bit before Bad Day LA came out. While he's a nice dude with an odd but good sense of humor, he's also extremely tangential and gets lost in his own train of thought. Something that clearly shows in Scrapland (which was decently fun, but not great) and Bad Day LA (which had some cool concepts, but few of which felt complete, leading to the game being pretty incoherent), and which I suspect will continue on in Grimm. He did some great work with id, and Alice was enjoyable but not outstanding, but seems to have slipped into a dsmart-esque malaise, with a bit more slapping-his-name-on-boxes fun.

 
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News Comments > Gold - Alone in the Dark
6. Re: ... Jun 9, 2008, 11:19 Evil Timmy
 
Wow, this really doesn't sound like the AitD I used to play. I'll check up on a bit after release, but it seems they've put a new coat of paint on a generic console action title to turn a quick buck. Before this, Eden Games did the V-Rally series (in NA prefaced with Need for Speed), NFS: Porsche Unleashed, and most recently Test Drive Unlimited. This seems like a step out of their purely racing-game pedigree, and more like they've just been handed a previous engine and license and told to make a game with it, as they're wholly owned by Atari/Infogrames. Lines like "thrilling narrative story arc" in the press release, which I know I've heard used before by corporate marketdroids, seem to confirm this'll be generic and by-the-numbers with an old familiar name stuck on it. That will get word out, guaranteed, and even if it's on the rabid lips of an angry veteran gamer, at the end of the day, it'll sell more copies with people burning game boxes in effigy on the streets in protest, than would an original, forgettable IP of the same or better quality.

 
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News Comments > Free Deus Ex
92. Re: THE BEST GAME EVER MADE Jun 8, 2008, 14:38 Evil Timmy
 
Here's the links to the mods I mentioned.

Shifter @ ModDB http://www.moddb.com/mods/8002/shifter
Improved Renderer http://cwdohnal.home.mindspring.com/utglr/ (get the latest OpenGL version for Deus Ex, 1.8)
HTDP, as mentioned, is a demo, and makes little to no difference. Besides, it's been linked to plenty of times already. It's still being worked on, but not worth using at this point.

 
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News Comments > Crysis Warhead Announced
28. Dear God noooo... Jun 5, 2008, 13:04 Evil Timmy
 
Wish we could post pictures here - as any number of "You are doing it wrong" picture captions would work nicely...
Are you insane? Have you seen a game forum at any time in the past decade? One of the reasons I post at Blue's is that I don't have to see bouncy-breasted looping-GIF anime userpics, retarded ripped-from-4chan Photoshops, and horrific flashy signatures. There's absolutely no reason you can't just link to an image and let everyone keep what little sanity is left after years on the internet.

Edit: I didn't really mean it to sound as abrasive as it does, but the sentiment stands. This place is a refuge from the crap on virtually every other gaming site (RPGWatch and GamersWithJobs as noteworthy exclusions).
This comment was edited on Jun 5, 13:06.
 
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News Comments > Free Deus Ex
6. Re: No subject Jun 5, 2008, 12:57 Evil Timmy
 
I'm curious if this version supports any modding, or whether GameTap wouldn't play nice with it. I just replayed it a few months back at 1680x1050, with Shifter (general gameplay mod), HDTP (improves textures) and an updated Unreal renderer, and it really improved the overall experience.

Edit, just to put links on on the front page:
Shifter @ ModDB http://www.moddb.com/mods/8002/shifter
Improved Renderer http://cwdohnal.home.mindspring.com/utglr/ (get the latest OpenGL version for Deus Ex, 1.8)

This comment was edited on Jun 8, 14:39.
 
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News Comments > Crysis Warhead Announced
13. Mass Effect Jun 5, 2008, 10:56 Evil Timmy
 
On a scale of "what?" to "I can't wait!", this gets an "Eh..." I'll probably pick it up at some point, but after the price drops or if it comes bundled with something. With nVidia's new graphics cards, it might actually be playable at a high resolution, with reasonable details, on a single card; however, the patchy storyline left me unimpressed, and I doubt this will be much better. After the last 20 or so hours I've spent playing Mass Effect on PC (far better than on 360, BTW), the importance of story, characters, and a believable world is abjectly clear. What I think about the world, and how I choose to play my character, affects everything that goes on in the game, and we need more of that sort of storytelling. I'm even thinking about how I can play my renegade character for the second go-round, and how I'll treat NPCs and situations differently. Plus, it has easily the best cutscenes I've experienced, and that's somewhat because it's actually an experience, not just something to passively watch. If ME is the future of gaming, bring it on.

 
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News Comments > DNF Trailer (Or Lack Thereof) Follow-up
68. Re: No subject Jun 3, 2008, 19:04 Evil Timmy
 
I wonder if dsmart has any insights into the development process that might explain this, seeing as he's still yet to complete a game...

/I kid, I kid

 
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News Comments > Evening Tech Bits
3. Re: Staples Jun 3, 2008, 08:55 Evil Timmy
 
Well, there's finally some confirmation of the new Geforce GTX series. After the underwhelming 9800, which still isn't clearly faster than the year-and-a-half-old 8800GTX (9800 has improved shaders, 8800 has wider bus+more memory), the GTX 280 looks like it'll trounce both, especially at 1680x1050 or above. Now I've gotta hope it'll fit into the SFF case I'm looking at.

AMD had better shape up, they've been doing alright in the midrange but haven't had a true enthusiast part since they were ATi. Little is more embarassing than their 3870 X2, which cost more and performed worse than a single 9800GTX. NV is looking to take a big step forward performance-wise, and at this point AMD is fading to a dot in the rear-view mirror.

 
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News Comments > Evening Tech Bits
2. Re: Staples Jun 3, 2008, 08:55 Evil Timmy
 
Le poste double.
This comment was edited on Jun 3, 08:58.
 
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News Comments > Crysis: No More Patches, Linux Server on Hold
15. Re: thats a bunch of bs! Jun 1, 2008, 19:21 Evil Timmy
 
Sorry, but what terribly important things is Crysis lacking that can be added in a patch? (And spare me the snide 'story/fun/real gameplay' comments). I've just played the SP, not MP (try getting a game in SE Asia), and really enjoyed it up until everything froze and every bit of tactics and choice went out the window in favor of 'sprint to cover-shoot alien-repeat'. While the performance may still be lacking, it's an incomparably pretty game, and I've run into virtually no bugs, in-game or in the editor.

That said, if they announce Crysis Episodes: Uno: The Were-Turtle Strikes, I might just choke a bitch. Valve showed the world how not to do 'episodes', and I've got far less faith in Crytek.

 
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News Comments > Ships Ahoy - Mass Effect
73. Re: No subject May 31, 2008, 06:01 Evil Timmy
 
From what I've heard, the crack is working, but the game is buggy, and people with both legit and cracked versions have been running into problems with the galaxy map and saving. You'd think that with a port they could work their issues out with plenty of time, as they've made most of their money already and are now selling to a notoriously finicky and demanding PC gaming market, which will rip any game, dev, publisher, or passing moose a new asshole, just to prove that they have control.

 
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News Comments > etc., etc.
9. Re: In other news May 21, 2008, 03:42 Evil Timmy
 
If you want to be truly good, you have to sacrifice.
This should be a 'duh' statement, but sadly it's not. The choices aren't moral, it's more 'follows directions exactly' vs 'is a huge douchebag'. Being evil as most of the world defines it is being selfish and deceptive, which results in short-term rewards but long-term consequences. Being good is worrying about others first and being honest, which has an abstract reward (people like and trust you more) but less immediate payoff. Dialogue-wise, most games miss that an evil character should be a smoother talker, using lies to build up false trust and then exploiting that (only stupid evil characters need to threaten directly). Why threaten a farmer with a sword when you could pretend to be a celibate monk, gaining access to his house, his daughter, and his valuables. Conversely, a goodie two-shoes type who solidly sticks to their righteous path should occasionally be deceived into doing something other than intended, even evil, by someone who preys on naive types. As long as every good/evil decision plays by the rules above, it should be believable and meaningful, rather than clearly thoughtless and solely a means to a reward or alignment.

 
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News Comments > Age of Conan DX10 Delay
14. Re: No subject May 19, 2008, 22:00 Evil Timmy
 
After a long while of putting it off, I may finally go the Vista/DX10 route when I upgrade my main PC this summer. Vista came preinstalled on my laptop, and while it's far from a hugely compelling upgrade, I've come to appreciate a few of the new features (the audio mixer is hugely better, for one, and Explorer has been tweaked in a lot of useful ways). After SP1 and driver updates, game performance seems to have leveled off with XP, keeping in mind I'm not talking about games that use DX10 stupidly for a big performance hit, as there's almost always a -dx9 switch to solve that (Extremetech has new benchmarks up: http://www.extremetech.com/article2/0,2845,2302500,00.asp). That, coupled with nVidia finally having hardware that'll truly surpass the 8800GTX on the horizon ( http://www.dvhardware.net/article27294.html ), and 4GB RAM being increasingly necessary for all the work I do, not just gaming, and its ability to run for more than two days without desperately needing a reboot, means Vista is finally starting to look like the right choice.
I run a DX10 card and am getting a kick out of these replys.
timesten, go back to Fark! This is not the place to get your kicks!
//or your slashies


This comment was edited on May 19, 22:02.
 
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News Comments > Still No Fallout 3 Demo
45. Re: No subject May 15, 2008, 03:13 Evil Timmy
 
its the closest to an OFFLINE MMO you will ever get
This is really the worst thing about Oblivion, and absolutely what I don't want in an single-player RPG. The SP aspect should reward you for exploring every nook and cranny of the world, allow you to significantly shape the progress of the story, world, and characters therein, and eschew grinding in favor of a broad spectrum of varied and interesting quests. The MMO-ish aspect (minimally different dungeons, the boring Oblivion gates) took half the fun out of the game, because you were doing the exact same thing in the same Lego-set-piece areas for random loot in the same chest, aka grinding. It missed out on all the strengths an SP RPG has to offer. If an offline MMO is what you're after, set up your own UO shard and enjoy hours and hours of boring vanilla gameplay, and stay away from my unique and varied SP experience.

Although horribly buggy (but in a decent state now) Gothic 3 did a great job of playing to those strengths. There were loads of items scattered around the world, and you could brave some very tough enemies early on in exchange for some powerful items or stacks of loot. You could choose between a few distinct paths through the story, and they'd affect your whole experience. Certain characters could be killed or saved, with varying results. And there were moral choices, for you as a character and player, which I feel are necessary to keeping a level of immersion. Even Morrowind did a better job at utilizing SPs strengths, with the best example being the East Empire Company in Bloodmoon. As you completed quests, and based on a few decisions along the way, you watched an entire settlement being built, progressing along with you. It really showed how you could shape the world you were playing in, something that's sorely lacking in MMOs, EVE Online being the exception, and it's one of my favorite aspects of any game (hell, I wrote an EEC walkthrough, which is still up on GameFAQs: http://www.gamefaqs.com/computer/doswin/file/589642/23807 ).

I'd consider myself a fairly hardcore Fallout fan. By far my longest gaming session ever was a completist playthrough of Fallout 2, which clocked in at over 3 days, stopping to eat and use the bathroom (I was 13, I got the game for Christmas, and it was a boring holiday). I still play 1+2 every 18 months or so, and enjoy them every time. But I'm not stupid enough to expect the same experience I had almost a decade ago out of Fallout 3. Bethesda seems to have a lot of real fans on staff, and everything I've seen makes it look like they're focusing on a smaller, more detailed, more choice-driven world, which along with the serious setting that doesn't take itself too seriously, is exactly what the Fallouts were about. Mass Effect was a big step for Bioware compared to most of their previous games, but the shift in perspective and new take on dialogue worked to make a great game, and I think took certain aspects of the RPG experience to a new level. Bethesda looks to be doing the same thing, and in a setting I love, so I'm at least willing to give them the benefit of the doubt before I have a chance to play the game. And even if it doesn't recreate FO1+2 step for step, I'm certainly open to enjoying the world of Fallout in a way that was nigh inconceivable back when the original games were brand new.

 
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News Comments > Gold - Bus Driver
46. Re: No subject May 9, 2008, 03:44 Evil Timmy
 
This would be interesting if it were tied into a version of GTA4 perhaps
You could actually do this in GTA2 (or maybe GTA, it's been a while). Well, without routes, but if you jacked a bus and stopped at various stops marked on the pavement, you'd make a few bucks picking up passengers and dropping them off.

 
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News Comments > Federal Video Game Bill
75. Re: No subject May 9, 2008, 03:14 Evil Timmy
 
As if we needed more to prove how foolish this attempt is, according to an article at Next-Gen.biz ( http://www.next-gen.biz/index.php?option=com_content&task=view&id=10376&Itemid=2 ), games are the most difficult rated-for-adults products for underage people to buy, even without any legal enforcement, as the numbers have steadily plummeted this decade. As usual, Bill Harris has an excellent wrap-up of the news at his blog ( http://dubiousquality.blogspot.com/2008/05/well-isnt-this-interesting.html ). Quoted:
The survey found that 20% of underage teenage shoppers were able to buy M-rated video games, a major improvement from all prior surveys, and down from 42% in 2006.

20%? What was that number in 2000? Oh, yeah--85%.

Here's the progression:
2000--85%
2001--76%
2003--69%
2006--42%
2008--20%
Dead in the water? I think so.

 
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News Comments > DOOM 4 Announced
88. Re: DOOM3 May 9, 2008, 01:17 Evil Timmy
 
Yeah, I played The Club. It's vaguely amusing for a few minutes, but it's less the kinesthetic feast I'm hoping for and more a mediocre take on CoD4's arcade mode, with a bit of the annoying repetition of the Stuntman series thrown in. The bonuses are purely optional, and I mentioned them as a way of giving an alternative to the usual methods of health regeneration and easy respawning in games. The core of what I'm hoping for is to see a game that makes your character feel like they're in the world, and have that affect gameplay, rather than feeling like a floating gun with a life meter. When you consider most shooters, it's rare enough that you can even see your feet, much less getting a feel that you've got weight, inertia, and can interact with the world. Even an indie like Mount&Blade seems to understand this, although somewhat simply, by having your speed relative to your target increase the damage you do.

Middleware like Euphoria and Havok show off what I'm talking about, and maybe the upcoming Star Wars Force Unleashed makes a better case than anything I've mentioned before. In the same way that a crate hurled at high speeds does more damage than one slowly rolling on the ground, so should a sprinting player do more damage with a melee attack, or by simply bowling over enemies. FPSes have made a big deal about adding physics to the environment over the past few years, how about adding it to players? Seems like a logical next step, not to mention a lot of fun.

 
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438 Comments. 22 pages. Viewing page 11.
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