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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 441 (Amateur)
User ID 19465
User comment history
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News Comments > Warren Spector's Mickey Mouse Game?
13. Re: Warren Spector's Mickey Mouse Game? Dec 23, 2008, 03:00 Evil Timmy
Epic mickey = huge prank? I didn't think this was April first, but maybe that's just how far this joke extends. Damn you, Warren Spector!  
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News Comments > PC Braid in Feb March, Mac Edition Possible
9. Re: PC Braid in Feb March, Mac Edition Possible Dec 23, 2008, 02:56 Evil Timmy
OMG but won't this let the pirates get to it, and then they'll steal it like stealing bread from blind orphans, who maybe have cancer or something, then they'll come to your town and burn an American flag and ring your doorbell at 4am and run away, yes YOU, and then they'll fund terrorism and smoke pot and worship Satan, it'll be the downfall of western society, I'm telling you!

...oh, wait, this isn't one of those threads? Shit, sorry, I had just gotten into the groove of everything at Blue's being the same old arguments about piracy being dragged out and beaten into horse jerky.

So, ehh, yeah, nifty. No Steam means I'm unlikely to bother, as I wasn't blown away with a few short sessions on 360, but I've always though that popular and exclusive was a stupid combo.
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News Comments > Need for Speed in Trouble?
42. Re: Need for Speed in Trouble? Dec 14, 2008, 17:45 Evil Timmy
It's disappointing that they didn't go to what Ricitello had talked about earlier this year (from ):
We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here," Riccitiello said. "Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Now, if this had come to fruition, I think we might have seen a better NFS series. With two years (and likely a shared engine with shared team members who both add common code and unique features) we might even see a fork in the NFS series, to crib a quote from earlier, with one fork going more Fast and the Furious boy-racer-ish and the other taking a more Top Gear 'amazing cars on amazing roads with great scenery' tack. The best features from one would likely spill over into the other, so whatever flavor you prefer you'd have a great driving experience.

The last three games in the series seem like they've been unsure of what they were trying to do. Carbon was a halfhearted mashup of Most Wanted and Underground, and really felt rushed, along with the singleplayer being terrible (no money to really get a stable of cars, and tedious progression that made an open world feel more limited than a track select menu). ProStreet just didn't feel like a NFS game, and GRID did the same thing ten times better and with some real innovations. Undercover was, well, a mess. It's just like the 2Fast sequels, they just didn't know when to call it quits.

Ending on a funny note, did anyone else find it ironic that the EA exec quoted is named Colin Macrae? (Not exactly the late great, but still...)

This comment was edited on Dec 15, 2008, 02:12.
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News Comments > Natural Selection 2 Interview
2. Re: Natural Selection 2 Interview Dec 5, 2008, 02:22 Evil Timmy
Absolutely agree. The first game was truly a gem, a unique game that was putting itself in the same market as CS and its fans, and managed to create a unique, strategic, team-based FPS and have it be constantly different and fun. Getting to build this from the ground up and really make it their game should make this well worth whatever they charge for it, and I hope they'll see some carried-over interest from the people that loved L4D and by release time are looking for something new. The team's insistence on making two sides that play differently, affect the world differently, and are on nearly every level unique, is a nice change of pace from so many FPSes that have either the same old classes or simply everyone the same.  
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News Comments > On Gothic 3: Forsaken Gods Bugs
4. Re: On Gothic 3 : Forsaken Gods Bugs Nov 28, 2008, 17:36 Evil Timmy
Yet again, JoWood gives their fans a reason to wait six months and pick up their games in the bargain bin, by which time the fans will have painstakingly fixed numerous bugs that the dev wasn't able/allowed to fix. If fans can do it without access to source code, dev tools, or anything else, in their free time, with no pay, why can't JoWood coerce the same thing out of their devs, who do have all of the above, and are (theoretically) professionals?  
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News Comments > On GTA IV PC DRM
11. Re: On GTA IV PC DRM Nov 28, 2008, 17:31 Evil Timmy
Steam seems like a better and better option, if for no other reason than it's the lesser of two evils. Especially since my laptop has become my primary PC, not having to haul around discs for whatever I want to play is a great advantage. I'm still surprised that, since the last two years have been a constant repetition of 'game has DRM, DRM is cracked within days so pirates have no issues, DRM causes problems for legit users, legit users complain and cause shitstorm of negative publicity', very few publishers are willing to consider other options, and developers aren't willing to step up and say 'stop screwing with years of our work for no legitimate reason'. GFW is even more of a joke; it's like they took the worst of console multiplayer and badly applied it to PC games, which have had superior options for a decade or more.

Actually, the only good thing I see is in this is Rockstar's Social Club. Multiplayer obviously isn't compelling enough, but nearly everyone seems to like stat whoring and user-generated content, so this might make the PC release more successful than most.
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News Comments > Fallout 3 Patch Plans
13. Re: It's been pretty solid for me Nov 22, 2008, 06:21 Evil Timmy
Save early, save often comes to mind, but that shouldn't be necessary with a game done as high-profile and high-budget as this. SS2 taught me some lessons, though, so even if a save had screwed up, I would have been safe. I didn't have any issues on my first playthrough (other than the lv20 cap) on my laptop, which uses an 8600M GT, and I really enjoyed the game the whole way through. I like the combination of VATS and real-time, as it presented unique options in terms of the sometimes-too-heavy combat, and let me choose when a precise shot vs maneuvering was the better choice. Not as good as FO1/2 in terms of the choices, but it brought me into the wasteland in a way the previous games couldn't have imagined.

In a weird way, I'm glad Bethesda made a pretty penny off FO3. They may put out another Elder Scrolls game in the interim, but the next Fallout should be incredibly detailed, and using the resources of the upcoming generation of consoles (assuredly with fast internet, a big hard drive, and physical media as a way to jumpstart a much larger experience, not to mention where graphics will be at that point), we should see a scarily detailed and simulated wasteland, one that sinking 100 hours into is just scratching the surface, and which can really give each player a unique story to tell.

Hey, if Bethesda isn't doing it in 2-4 years time, European or other devs will beat them to it, and RPG will be an obsolete term, because if you're not telling a vivid and unique story in whatever you put out, you're writing games for PopCap.
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News Comments > Ships Ahoy - Fallout 3
9. Re: Ships Ahoy - Fallout 3 Oct 28, 2008, 02:11 Evil Timmy
Bought it on Steam after reading Certis' review at GWJ:
I was planning on getting it anyways, as a huge fan of the first two (short only of Deus Ex on my favorite games ever list), but that sealed the deal. It seems like they've addressed all the biggest issues that most fans had: they nailed the atmosphere, it's a real choice-based RPG with consequences, and it doesn't feel like Oblivion-with-guns.

I'm almost glad it unlocks while I have to be in school, giving me a whole evening to dig in. If it were unlocking at midnight, I might not have the willpower to leave my desk. Hell, I still might mysteriously come down with something on Wednesday. Look forward to hearing all your opinions, and please, we've had months of the same old complaints, take a breath before you click the icon and try and appreciate it like a new film in a series done by a different director, rather than complaining because it's not the same film shot with better lighting.
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News Comments > Dead Space PC Controls Nerfed?
16. Re: No subject Oct 19, 2008, 15:35 Evil Timmy
Wow, this seems a bit retarded. I may just hold off and bargain-bin it when I finally buy my own 360 early next year instead of picking it up on PC. Putting a shooter-action game on PC and not supporting M+K properly is like putting out a fighting game on consoles and then saying "Oh, yeah, btw, we forgot to test this on the standard controllers that come with every console, and it's actually optimized for a racing wheel with pedals." It's non-standard, obtuse, and misses the obvious and best option. EA seems very schizophrenic under the new management, one moment seeming like they understand their customers and are willing to innovate, the next seeming like they're plotting so high up in EA Tower they've forgotten what a normal human being looks like.
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News Comments > Space Siege Q&A
9. Re: No subject Aug 18, 2008, 18:56 Evil Timmy
Just fix one thing, please: let me keep moving while I shoot. Add a to-hit penalty, or slow me down, or whatever, but I just recently replayed Crimsonlands and played Shadowgrounds and Larva Mortus (from the Jets'n'Guns dev) not long ago, and the lack of moving while shooting is just stupid. If they're going to strip out nearly all the RPG elements in favor of a weak skill tree and 'parts', they could at least make it a decent action game. Fix that, and charge $20 for the Valu-Soft-esque production quality, and this'd be worth buying. As it stands, it's still inferior to both the DS games, and can't help but feel like Fisher Price's My First Action-RPG (in Space(tm)!)

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News Comments > Need for Speed Undercover Trailer
2. Re: No subject Aug 17, 2008, 18:00 Evil Timmy
Seems like the NFS series is really on the decline, and their yearly release schedule is likely what's to blame. Most Wanted was great, and really brought forth the strong points of the series' arcade nature, while also adding to it (tuning your car in the pause menu, for example). Carbon felt a bit like a cheap copy and had a terrible single-player experience, where your car choices were limited by cash and the tracks were largely unimpressive. Pro Street was a step in the wrong direction, losing the arcadey fun without having the precise physics and controls of PGR, Forza, or GRID.

If, for whatever reason, the story sections are doomed to stay, they could at least make them useful. Toss in options or special goals explained by the story (ie take out a racer, win by a certain margin, collect something along the way, drift for x points in addition to winning) and make them work with an RPG-lite system that allows you to win favor with cops, crooks, and neutral sponsors and unlock special races, cars, and parts, in addition to bonus cash. It'd be an easy way to add depth and replayability, and to reward more than just coming in first. Keep the arcade nature of the series, keep tuning simple and flexible, add some depth and please, for the love of Ba'al, if you expect us to take your cutscenes seriously, make a serious effort. When my eight year old cousin finds them unbelievable and ridiculous (and he near-religiously follows a few anime series), it's time to drop the green-screen and get some real actors.

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News Comments > TrackMania Sale
3. Re: No subject Aug 16, 2008, 05:50 Evil Timmy
It's about fucking time!

Indeed it is, and getting some of those golds can be really brutal. Grid's more fun cause you get to smash int-

wait what?

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News Comments > No Steam Bionic Commando Rearmed
11. Re: No subject Aug 15, 2008, 12:50 Evil Timmy
No Steam makes it unlikely I'll buy this, as I had little interest in the first place. Steam makes impulse purchases fairly easy (about as easy as you could without serious security compromises), and unlike most other DD storefronts or DRM options, it actually adds to the experience by auto-patching games for you and linking you to the community from within the interface. You'd expect Valve to be willing to compromise a little more, or at least have clearly understood policies, because with every Steam game sale, they've effectively installed the best ad platform around. It pops up when you're in the mood to play games and then tells you about new games that are 10% (or more) off or have a free-to-play event. While true numbers would be hard to calculate, I'm sure Valve has added a few feet to their giant mountain of cash courtesy of people who came for one (often cheap) game and then explored the rest of the Steam catalog after getting comfortable with the interface.

If they simply decided to blanket the market, ie offer favorable terms to every developer and publisher, and pushed out new compelling updates with the influx of content, they could easily dictate how digital downloads are run for the next five years. I would love if they actually laid out a standard, along with the rest of the software community, that would even approach the power of RPM or especially apt-get. Base it on Steam (for secure, verified transfers) and some version of RSS (rather than distro servers) to push updates and allow customization, and Steam could become the best way to download software, and any other content, for that matter.

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News Comments > Grand Theft Auto IV PC
45. Re: ... Aug 7, 2008, 05:55 Evil Timmy
In GRID, I'm actually just finishing up the Japanese races, and I've got two or three of the world circuit championships to do before I've completed everything, and that all on PC. Of course, I played and actually won the Indy 500 in the old Indy DOS game, so my keyboard-racing-fu is strong. In GRID, I highly suggest you tweak the input settings (under Advanced) to find a sweet spot, usually just 10% off the defaults. The only thing that I find really difficult, playing on the setting above Normal, is drifts, where even tapping the acceleration precisely isn't enough to pull off great drifts. Everything else is a great challenge, and it's the first game in a while that really makes you pick good lines and late-apex most every turn. After getting back into the habit post-NFS, it's a lot of fun.

GTAIV PC, sans stupid lockon system, should be really enjoyable, and hopefully prettier with AA that actually works and no pop-in (or even the occasional 5 second freeze when I'm hauling ass) with a 2GB+ system. Saving isn't a huge issue, as it'll probably save after every successful mission a la the console versions, but quicksave is never a bad option to have.

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News Comments > Devil May Cry 4 Cries Piracy
57. Re: BS Aug 1, 2008, 12:41 Evil Timmy
Another piracy thread, another thread clogged with the same old crap. I really need to compile a page with the most common misconceptions and the frequently trotted-out BS arguments that haunt these threads. I'm not even wading into this one, you all have your fun. *leans back, calmly sips lemonade*

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News Comments > More GTA IV PC Rumor Mongering
20. Re: No subject Jul 26, 2008, 22:01 Evil Timmy
Ehh, if it's got full-time 4xAA, it certainly doesn't look it. I've played it on both a 720p projector and 1080p HDTV, and aliasing is very apparent throughout the game proper (not in cutscenes, though). It seems like it's semi-adaptive, in that more complex scenes show more aliasing, but that could just be that it's more apparent because you're more likely to see higher-contrast edges. I'm not arguing that it's not there, but it does seem to drop out.

However, on PC you should be able to run it at whatever res you like (2560x1600 if you wipe with hundreds and stockpiled gas five years ago), with your preferred AA/AF, and without the oft-retarded auto-aim system (do I really need to keep a lock on a guy I killed 5 seconds ago, when I'm shoving the stick in the direction of the guy I wanted to shoot at and who's shooting me?). I've played it a fair bit on 360, but I'm looking forward to a serious 100% playthrough on PC, as I've done with all the previous games.

This comment was edited on Jul 26, 22:02.
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News Comments > Fallout 3 Movie
22. Re: No subject Jul 26, 2008, 18:37 Evil Timmy
QOTD: "My drugs are wearing off right now." -Todd Howard

I'm more optimistic with everything I see of Fallout 3, especially considering that it's been demoed on 360 for the console crowd. I can also understand why they wouldn't show dialogue, as any meaningful choices (what we want to see) would both give away spoilers and present them to us without context and thus devoid of meaning. I'm curious how they'll handle death and saving/loading, as I definitely plan to cruise some of the more brutal areas early in the game for, as my recently WoW-readdicted friend put it, "teh phat lewt!".

But IGN, really, what the hell? Tits McGee (sorry, Jessica Chobot...wait, shit, which name did I make up to be insulting?) was clearly reading off a TelePrompTer even before your camera guy panned over it, and even with that you couldn't feed her any good questions? There's also four seconds of her sitting there before her smile-and-read-intro cue pops up, and your "HD" video is horribly interlaced, making it look like every edge in FO3 is serrated. Nobody takes you seriously, IGN, but we'll at least play along if you can make a token effort.

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News Comments > Far Cry 2 Movie Marathon
2. Re: AI Jun 26, 2008, 02:11 Evil Timmy
Absolutely true, Jerykk. While I like the open world (god, could the presenter say that phrase any more often?) and that it's got at least some RPG-lite elements, and that you can tell these guys are fun-loving hardcore gamers, the AI is always worrying. Seems pretty good from the unscripted (hey, it crashes when he dies) demo, but how it'll play out over the promised 50 hours remains to be seen. Crysis had generally good AI that had occasional but jarring screwups, but still nothing special. I'm also curious how they'll prevent 'too much' exploration that might break quests or continuity, whether it's natural like a flooded river, tough enemies, (in)visible walls, or something else entirely. However, there's one point right at the end that cemented my lust for this game, and that it's a real successor to Far Cry: THE GLIDER!

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News Comments > Crysis Warhead Details
2. Re: No Subject Jun 25, 2008, 21:37 Evil Timmy
Give me a level as awesome as Far Cry's "Rebellion", where a grey dawn breaks over a massive chunk of island which you could cover via multiple paths, many optional battles, huge you vs trigens vs soldiers battles, and I'll be happy. I'm sorta surprised I didn't see anything like it in Crysis (although some of the later levels near the tank were pretty good), where traversing a level can be done on foot, in a vehicle, mostly underground, or by paragliding, each way has multiple turns, and each replay of the level is vastly different depending on which path you walk and which enemies you fight.

Personally, I feel pretty gipped on the whole 'sandbox' thing as it stands, from everyone. So far, it seems to mean a parallel road (OMG! Choices!) or simply having to walk farther to find the generic fedex/kill quest giver. The point of a sandbox is that it lets you sculpt whatever you want and shape your play experience, if temporarily...without the sand, you've simply got walls around your imagination.
This comment was edited on Jun 25, 21:37.
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News Comments > On Linux Game Piracy
14. Free as in 'torrent' Jun 24, 2008, 23:26 Evil Timmy
Not surprised by this at all. Linux users are all about free, and are on average far more competent mucking about in the innards (software or hardware) of their PC vs Windows or Mac users. Casual piracy for a Linux user is up to and possibly including a full kernel recompile. I also think part of the issue is the way we've shifted in our dealing with most forms of entertainment. We're used to opening up another browser tab, or watching a chain of random videos on YouTube, DVRing or torrenting our TV, having music universally streamable or downloadable; essentially, everything a la carte. Why should I have to wait for the store, or worse yet, shipping, when I can have a torrent of whatever I want downloading within ten seconds and done when I get home from work, and for free? It's more effort to even waste a spare thought to the morality of it, so easy and convenient has it become. Hell, it's sometimes worth waiting for the pirated version, because there'll undoubtedly be a post-release patch to actually finish the game, and the warez scene will *nuke* anything buggy and non-working. If only GameStop did that. In how many other industries do the pirates enjoy a significant advantage, in virtually every way, over legitimate paying customers?

Of course, this is only a small part. Another example is the (IMO) increasing quality of cheaper games. As gamers grow up, it stops being about having enough games and starts being about having enough time to play them (aah, life, always getting in the way of my fun). If I drop $50-65 on a AAA title, it's incredibly rare that I'll make it through it in two sittings (even for an FPS), and more likely sessions will be less than an hour. Even if the game is higher quality than something I may have played while younger, I can't devote myself as fully to the experience and thus get less out of it. On the other hand, I recently bought Mount&Blade and Trials 2 SE. Both inexpensive games, both enjoyable for a quick sitting or longer sessions, both play on my laptop and gaming PC. I was a bigger gamer than pretty much all of my friends, and I've got more free time than most, and I'm a long-term serious PC gamer, and even I'm finding myself leaning towards the heavy-casual genre and lighter games in general.

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441 Comments. 23 pages. Viewing page 10.
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