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User information for Evil Timmy

Real Name Evil Timmy   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ 109217332
Description I'm an electro/glitch/bmore/breaks DJ and long-time avid gamer from Hong Kong. BitTorrent is another one of my hobbies, and I've been an active part of the community since early 2003.
Homepage None given.
Signed On Nov 22, 2003, 10:24
Total Comments 437 (Amateur)
User ID 19465
 
User comment history
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News Comments > Vampire: The Masquerade - Bloodlines Patch
9. Re: Vampire: The Masquerade - Bloodlines Patch Apr 23, 2009, 10:22 Evil Timmy
 
Wesp, you rock. I've replayed the game twice, and both times have been better and different thanks to your hard work and dedication. What was a shaky mess is now, after years of work, in absolutely top form. Keep up the good work, but not for too long, we don't want you burning out on this one game.  
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News Comments > Ships Ahoy - Zeno Clash
12. Re: Ships Ahoy - Zeno Clash Apr 21, 2009, 22:32 Evil Timmy
 
Really enjoyed the 2-3 hours I put into this game today. The art style is striking and unique, to the point that I've found myself just staring at my surroundings when I should have been doing other things, like blocking. Which leads into the melee combat which, shockingly for a PC first-person game played on mouse and keyboard, is great. The whole system works well, and combined with often-frantic weapon grabs in the middle of a fight, has rarely frustrated me, and mostly just been a fun challenge. Voice acting is passable, rarely noticeably bad but rarely amazing either, just there. The plot is still unraveling but it's tied to such an interesting world that I'm definitely paying attention. My only real complaint is that some of the animations and damage hitboxes don't seem to entirely match up, however that could pretty easily be tweaked in a patch.

It's worth $20, and I feel the $10 I paid for it was a steal, for something that's truly a gem.
 
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News Comments > Blizzard's Redneck Rampage?
37. Re: Blizzard's Redneck Rampage? Apr 5, 2009, 15:41 Evil Timmy
 
Let's see them do a combination of Dungeon Siege and what it looks like they're doing with the new Red Faction game. Give us a big open FPS/TPS world and easy drop-in multiplayer that perfectly meshes with SP, in a land filled with redneck stereotypes. Give us strong playable story missions and an alterable world (overarching decision trees) that affects the main story somewhat but primarily gives different side quest options and opens different areas of the map. That way each person has a unique set of quests, bonuses, items, etc that encourages people to play MP and 'share' their worlds.

I'm still saying this is a late April fools joke.
The funniest April Fool's joke I've been involved in with was actually early. A kid at my middle school thought it was April 1st on March 31st, and we did nothing to disillusion him of his misconception. This meant that his April Fool's joke, coming out as gay, turned out to be more of a serious announcement that he never managed to fully live down, I suspect until he left high school (and probably the state). My, what a difference a day makes.

This comment was edited on Apr 5, 2009, 15:46.
 
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News Comments > NFS Online Interface
3. Re: NFS Online Interface Mar 2, 2009, 00:55 Evil Timmy
 
Hrmm, so, generic gray gradients are worthy of this sort of press? If the NFS series hadn't lost me three installments back, I might care, but online driving has never been truly satisfying (mostly due to lag) and the NFS brand is no longer enough of a draw to make me curious. And since it's selling to the Asian market, I'm assuming it'll be box price + micropayments for cars and parts, unless you feel like a tedious week of grinding to get your +2 Spoiler of Handling.  
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News Comments > MS: Windows 7 to be "Great for Games"
83. Re: Win7 Feb 23, 2009, 22:26 Evil Timmy
 
Been using Windows 7 on my laptop since the beta, and I've gotta say I'm perfectly happy with it. Drivers work fine, and the only ones I've updated since (nV Forceware) have detected Win7 in the install and worked perfectly. Game performance is the same if not better (Far Cry 2 runs 5-8fps faster than Vista, for example), and older games including System Shock 2 run just fine.

The UI is significantly more responsive, and for the first time since Windows 2000, it feels like the changes they've made to the interface were thought out by professionals and then tested thoroughly with a variety of users, because when I go to find something that's different, it's in a place that makes sense.

However, unless you're a laptop/netbook user (better portable features and battery life) or buying a new PC, it's still not a compelling upgrade. If you're a fastest-and-newest type, you've probably already got it dual-booted and are running Vista64 on the other partition, so I don't need to tell you. And, in any case, there'll be an RC in April (supposedly) and it'll likely be out in September, so there'll be plenty of time to trot out the same tired crap while ignoring any actual facts about the situation, no need to tire yourselves out early.

Oh, and just so I pass the 'You must be ^THIS^ snarky against M$ to post here' barrier... "we have a strong legacy on PC" haha, yeah, a legacy is all they want on pc, wait for office '10 for xbox720, greedy bastards!!!!
 
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News Comments > EFF versus DRM
3. Re: EFF versus DRM Feb 14, 2009, 16:01 Evil Timmy
 
This election season, Barack got $50 from me and so did the EFF. I've been aware of Brad Templeton since he ran rec.humor.funny around '90, and he's constantly been on the forefront of making sure the Internet is a better place to be. The EFF picks their cases and causes wisely, fights them well, and ensures that the future isn't dampened by greedy immediacy.  
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News Comments > Red Alert 3: Uprising Trailer
1. Re: Red Alert 3: Uprising Trailer Feb 2, 2009, 18:05 Evil Timmy
 
Let me move my units as a group that doesn't all take off at their own speed, which Rise of Nations did almost six years ago, and then we'll talk. I'm tired of watching my AA units rush forward and get slaughtered while my tanks take their dear sweet time and get to the battle with no air cover, and many other similar situations. AI may be a sticking point across all genres, but at least give me more control over my own units to compensate. FPSes may be only slowly evolving, but at least they've compiled more innovations than 'unit powers' since 1993.

This comment was edited on Feb 2, 2009, 18:09.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Feb 2, 2009, 14:35 Evil Timmy
 
I've been using the beta of Windows 7 on my laptop, and so far I'm sold on it. The changes to the taskbar are a real improvement, the interface is fresh-install-of-XP fast, many dialogues have been reworked to make sense rather than just changed a la Vista, and laptop settings (power, display, wireless) are all vastly improved. That, coupled with generally improved performance and DX11 actually adding meaningful features for users and devs, means my next gaming PC will almost certainly be a Win7 box.  
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News Comments > Deus Ex 3 Details
75. Re: Deus Ex 3 Details Feb 1, 2009, 00:01 Evil Timmy
 
The reason WSAD is popular is that it makes the larger side keys, which are usually mapped to vital movement functions, more easily accessible. ESDF, while potentially better for hardcore games and gamers, means you have to reach for Ctrl and Shift, and Alt is underneath your palm. With WSAD, Alt and Space fall just to either side of most people's thumb, while your pinky rests between Shift and Ctrl. This makes the most frequently used keys obvious and unmissable, and that's good as they require you to press them quickly and accurately in combat. Most of the rest of the functions don't need to be pressed right away, and if you have to glance down at your keyboard, it's unlikely you'll die because of it. This isn't to say that one or the other is necessarily better, just that WSAD does have its advantages.  
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News Comments > Saints Row 2 Patched
13. Re: Saints Row 2 Patched Jan 27, 2009, 01:06 Evil Timmy
 
Yeah, it's not a great video card, can't expect that and >1hr battery life, but it runs like dogshit on my friend's Core 2 Quad 2.6/4GB/8800GT as well, which really speaks to the quality of the engine and programmers optimizing it. Haven't run it with this patch yet, but since I've pretty much completed it, I'll probably wait and dig this out again over the summer.  
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News Comments > Saints Row 2 Patched
8. Re: Saints Row 2 Patched Jan 26, 2009, 22:17 Evil Timmy
 
Uhh, wow...if you manage a 5% across-the-board performance increase post-release, you're a programming god who probably knows assembler and dreams in binary. If you manage 20%, you have no idea how to write an engine in the first place and should go home before you embarrass yourself further. The game was fun, having to run it at 1024x768 on low with a Core 2 Duo 2.2GHz/2GB DC DDR2/8600M GT is sad.  
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News Comments > Grand Theft Auto IV Patch
40. Re: Grand Theft Auto IV Patch Jan 25, 2009, 00:32 Evil Timmy
 
The lack of AA is totally understandable; with so many buildings and objects on screen at once, any AA would cripple GTAIV's already terrible engine performance. However, the port of Saint's Row 2 is even worse, and I have to run it on even crappier settings. Why is it that open-world games that should benefit the most from PC's advantages (faster storage on hard disks, more overall memory) have had some of the crappiest ports in recent memory?

I loved the story in GTAIV, but found everything else sorely lacking. Saint's Row 2 is the opposite, but both have gotten boring quickly, for all their promise of 'open-world freedom'.
 
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News Comments > Depths of Peril Patches
1. Re: Depths of Peril Patches Jan 8, 2009, 00:35 Evil Timmy
 
If you loved Diablo 2 for the depth of item-whoring and want the kill-collect-sell-upgrade cycle to continue forever, with a few interesting new features but with any dynamic elements stripped out of the combat system...ehh, screw this game, go play Progress Quest, at least that's free.  
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News Comments > Clear Sky and Terran Conflict DRM Glitch
4. Re: Clear Sky and Terran Conflict DRM Glitch Jan 3, 2009, 13:21 Evil Timmy
 
This is why I'm glad sites like GameCopyWorld exist. I've been primarily gaming on a laptop for the last six months, and having to haul around discs just sucks. Steam's offline mode is useful and I buy as many games as possible there, but for everything else the work of Razor1911, Reloaded, and others is appreciated. Not only is hauling the discs around annoying, but if I'm on battery power, that disc spinning up can reduce battery life by more than 30%. Stuff like this is just stupid; the publisher is already paying Valve a cut of their sales, why not take advantage of their inbuilt authentication rather than garner more ill will toward the game, the publisher, and DRM in general if a better solution is already there?  
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News Comments > Free Total Overdose
6. Re: Free Total Overdose Dec 31, 2008, 00:52 Evil Timmy
 
I totally agree with this. GTAIV is a huge leap in technology, but they spent so much money and time and effort creating this hugely detailed city, then gave me so little reason to spend time exploring every nook and cranny of it (flying rats be damned). The realism of it is great throughout the story and most of my gameplay time, but I rarely felt compelled to just cruise around the city, hoping to stumble on a weapon cache or mission. VC and SA did a great job at this, with packages that gave gameplay advantages and plenty of weapons scattered around.

But it seems like the Saint's Row games have taken the fun-open-world crown away from GTA as GTA was getting more serious and full of itself. Both Saint's Row games are ridiculous fun, and despite being really unrealistic, they're pure fun challenges and activities, or exactly what a game should be. Hopefully in the making of the next GTA game the new tech will be settled down enough that they can add more fun content and side stuff to do. How about the turf war of GTA:SA actually being an integral part of the gameplay and story, conferring advantages to the player (backup from baddies and cops in friendly turf, vehicles and weapons from 'stronghold' territories) and opening up new missions? How about more decisions than the last few games have offered? And how about more plain old fun?

This comment was edited on Dec 31, 2008, 00:53.
 
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News Comments > Solium Infernum Interview
7. Re: Solium Infernum Interview Dec 26, 2008, 17:24 Evil Timmy
 
Sounds like GalCiv, but, ehh, HellCiv. We'll see if this is worth caring about a year from now.  
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News Comments > Warren Spector's Mickey Mouse Game?
13. Re: Warren Spector's Mickey Mouse Game? Dec 23, 2008, 03:00 Evil Timmy
 
Epic mickey = huge prank? I didn't think this was April first, but maybe that's just how far this joke extends. Damn you, Warren Spector!  
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News Comments > PC Braid in Feb March, Mac Edition Possible
9. Re: PC Braid in Feb March, Mac Edition Possible Dec 23, 2008, 02:56 Evil Timmy
 
OMG but won't this let the pirates get to it, and then they'll steal it like stealing bread from blind orphans, who maybe have cancer or something, then they'll come to your town and burn an American flag and ring your doorbell at 4am and run away, yes YOU, and then they'll fund terrorism and smoke pot and worship Satan, it'll be the downfall of western society, I'm telling you!

...oh, wait, this isn't one of those threads? Shit, sorry, I had just gotten into the groove of everything at Blue's being the same old arguments about piracy being dragged out and beaten into horse jerky.

So, ehh, yeah, nifty. No Steam means I'm unlikely to bother, as I wasn't blown away with a few short sessions on 360, but I've always though that popular and exclusive was a stupid combo.
 
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News Comments > Need for Speed in Trouble?
42. Re: Need for Speed in Trouble? Dec 14, 2008, 17:45 Evil Timmy
 
It's disappointing that they didn't go to what Ricitello had talked about earlier this year (from http://www.1up.com/do/newsStory?cId=3168293 ):
We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here," Riccitiello said. "Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Now, if this had come to fruition, I think we might have seen a better NFS series. With two years (and likely a shared engine with shared team members who both add common code and unique features) we might even see a fork in the NFS series, to crib a quote from earlier, with one fork going more Fast and the Furious boy-racer-ish and the other taking a more Top Gear 'amazing cars on amazing roads with great scenery' tack. The best features from one would likely spill over into the other, so whatever flavor you prefer you'd have a great driving experience.

The last three games in the series seem like they've been unsure of what they were trying to do. Carbon was a halfhearted mashup of Most Wanted and Underground, and really felt rushed, along with the singleplayer being terrible (no money to really get a stable of cars, and tedious progression that made an open world feel more limited than a track select menu). ProStreet just didn't feel like a NFS game, and GRID did the same thing ten times better and with some real innovations. Undercover was, well, a mess. It's just like the 2Fast sequels, they just didn't know when to call it quits.

Ending on a funny note, did anyone else find it ironic that the EA exec quoted is named Colin Macrae? (Not exactly the late great, but still...)

This comment was edited on Dec 15, 2008, 02:12.
 
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News Comments > Natural Selection 2 Interview
2. Re: Natural Selection 2 Interview Dec 5, 2008, 02:22 Evil Timmy
 
Absolutely agree. The first game was truly a gem, a unique game that was putting itself in the same market as CS and its fans, and managed to create a unique, strategic, team-based FPS and have it be constantly different and fun. Getting to build this from the ground up and really make it their game should make this well worth whatever they charge for it, and I hope they'll see some carried-over interest from the people that loved L4D and by release time are looking for something new. The team's insistence on making two sides that play differently, affect the world differently, and are on nearly every level unique, is a nice change of pace from so many FPSes that have either the same old classes or simply everyone the same.  
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437 Comments. 22 pages. Viewing page 9.
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