theglaze wrote on Oct 11, 2020, 18:46:
I feel for the poor schmuck who spent all his cash on digital space craft instead of computer upgrades.
Julio wrote on Jun 29, 2013, 21:13:
Feel free to google the numbers, they're easy to find.
$500+ million invested in the game.
Peak subscriber base 1.7 million. So say $40/copy = $68 million revenue
Let's say they managed to get all those subscribers to pay every month for the 11 months it was a subscription model..another $281 million revenue (and realistically they probably got a fraction of that).
-$500 million + $68 million +$281 million = -$151 million and it's probably worse than that. Add whatever they're making from F2P minus development costs to switch to F2P and costs since the changeover.
They've lost at least $100 million, probably more.
JediPunisher wrote on Apr 17, 2012, 21:54:
It’s not that Fargo hates publishers, they are a necessary evil… it’s that they wouldn’t fund the projects he wanted to do.
Since Wasteland 2 is already funded, the publisher won’t get the chance to interfere with Brian’s vision for the game.
Besides, I doubt Brian Fargo wants to spend HALF of the pledges towards marketing, fulfillment, and product support. I’m sure you’ll agree, that money is better spent on game content.
Fibrocyte wrote on Mar 5, 2012, 10:03:InBlack wrote on Mar 5, 2012, 09:59:
Your thinking might have been straightforward but your writing wasnt. You wrote 'advertising'. There is nothing ambivalent about your wording in the sentence you used. Had you used the word 'reporting' instead of 'advertising' the sentence and its meaning would be entirely different.
Right. I'm sorry you were confused.
Kedyn wrote on Mar 26, 2011, 20:56:
You know, I don't remember a single actual battle in the book - just characters telling each other about them after the fact. Makes me think of Julius Caesar. I might have to reread these books...
Yeah. In most FPS games you end up using whatever the enemies around you are using, for ammo reasons. In my mind that's very boring.
wait, are you complaining about the amount of dialogue in a rpg?
Years ago RPG games had little to no story. Then they started introducing story and so now we think of RPG's as being story-driven. Story defines adventure games, not RPGs. These days, many mainstream RPG's are really adventure RPG's. Not all though.