Q: What game are you most jealous of?
A: Currently? GTA IV. Big ideas, clear vision, and gets the little things right.
I haven't played IV yet (I'll wait a year until they fix it) but the previous incarnations were extremely fun and often challenging games. I'm not surprised that he's jealous.
Q: Tell us one of your recent professional insights.
A: 'Fun' does not mean 'challenge.'
That sort of explains Oblivion (I haven't played FO3 yet). They removed the challenge. Even with the few mods I used, the game still became very dull after several hours. If there's no story and no challenge, that only leaves exploration, which became too repetitive to entice me to continue playing.
Doesn't the core of every video game present some sort of challenge? Tetris? Pong?
Q: What's the biggest challenge you see facing the industry?
A: That it will pigeon-hole itself. I'm worried the Wii is getting stuck with quick-buck games aimed at children who don't know any better, and the 360 and PS3 are all about M rated killfests. As an industry, we have to make sure the world knows that gaming is for everyone, and not just kids or thirtysomethings who never grew up.
Or pidgeon-hole yourself into making big bucks, which is great, while making dull, unchallenging, killfests, which might appeal to kids (who don't know any better) and thirtysomethings who never grew up, but not people who might enjoy a little more depth and maturity in their gaming experiences.
This short little interview seems to explain very succinctly why RPG's or any games for that matter are so mediocre these days. I keep wanting to upgrade my computer but I don't see the point anymore.
It's because of game developers like these that want to remove challenge and cater to everyone that we're not getting any good games anymore.
Eventually it'll even out I suppose and we'll start getting games that are profitable enough to appeal to all kinds of niche markets (like me), but I didn't think we'd see such a long, boring drought.