And how many companies have gone from strength to strength? Plenty, especially when they are providing a forward looking service with increasing appeal. It could go either way but I'm not naive about the realities of business and buyouts / bankruptcy.
Exactly, it's not a big deal.
We're talking about video games. Some of us really care about our 'investments', but at the end of the day it's simply a form of entertainment.
Some people think that they should own that 'DVD' forever, others don't care as much.
I don't spend much money on DVD's but I do on games. Maybe I'd like that energy spent on buying that shit to last longer than a few months, weeks, years? Maybe?
Some people might not have the spending power that you do.
I personally don't really give a shit, but if you think about it, people want value for their money. If you don't think a library of video games, or movies or books or VHS's, something someone has collectected and spent a lot of cash on is worthless, they might not.
I enjoy the throw-away mentaliity of watching Rambo 4, but I'd rather have the DVD and the extras. Yes, I've watched it, but can I show it to my brother? Can I?
If I own the DVD I can give it to him, as a gift five years down the road. "Here, brother, is a cheesey flick I'd like you to watch". Can I do that with steam?
I just paid $64CDN to play COD4. Is that embarrasing or what? I understood the implications (I thought I was paying $50) but still. I feel a little ripped off. If I could give it to my brother later as a gift I wouldn't feel so stupid.
But I can't. That's my own fault so I don't care, but it a was a pretty frivolous purchase and rather ridiculous.
I won't do it again. If I'd bought it at the store, I would have saved over twenty dollars and been able to pass it on.
So what have I learned?
I exchanged convenience (that ended up taking six hours to complete) for value. I agreed with that model of business and I won't complain. But that's what I got. Overpriced bullshit for more bullshit.
So, for me it sucks, but it allowed me to download, somewhat at my convenience, a game I wanted to play. That's all I paid for, and that's what I got. Nothing more, nothing less.
I think it's a viable business model, but as I've learned, you get what you pay for. And quite often, as in this case, a lot less.