Jerykk wrote on Dec 27, 2011, 23:07:
I'd have to say it's one of the few games released in the last *many* years that actually feels like, get this, an RPG.
Did you not play Fallout: New Vegas? That's the best RPG since Arcanum. Possibly one of the best RPGs ever. You can actually talk, sneak or fight your way through most of the quests, something most RPGs don't let you do.
Yes, I played it quite a bit until just after getting to NV. Then I kind of burnt out, heard they were going add some content then thought I'd wait for the 'finished game'. Apparently it's coming out early next year. I'm not sure why they do that, but anyways, I'll revisit it.
I don't think it's that hot though, they did the best they could with a what their working with. That said, I guess I'll go out on a limb in say that it was fun but bogged down because it didn't know what what it was. It failed as a shooter yet the almost made it as an RPG. Of course, I agree, it's probably the only thing I've seen in years that is close to an RPG.
I'm a big fan of PnP RPGs, cRPGS and FPS's. I love them all. I also like many other genres, but really, I have yet to see a great one in the last half decade or so. Many people think DX is the pinnacle, I actually preffered System Shock 2. So why can't anything come close to those games?
Look at Bioshock, a disaster. Beautiful atmosphere and setting, I was absorbed by the story, for awhile. Mediocre 'shooter' gameplay and eventually patheting 'RPG' elements. I was really pissed off at how they fucked that up.
Now look at Dark Messiah of Might and Magic, same thing, but it 'knew what it was'. The RPG elements were just as superficial as Bioshock, but they built a damn good slasher around it. They concentrated on the game. The 'RPG' elements were just as useless and meaningless but What a blast. It's a much, much better game. Because it knew it was a linear FPS.
How about DX3? I just finished it. I think it had mostly the same problems as Bioshock, the RPG elements were ultimately pointless (I played on no cover button, compass, console shit options off, yaddadaydada) but it still turned out to be a good game. It was a tough shooter. Not an RPG. Nice story and exploration, or good enough for todays standards anyways.
Or look at Risen, my favourate. Yes it's an action RPG/Adventure. Great stuff. The RPG (stats) elements are fairly light and possibly on par with Bioshock/DX3 in simplicity, but they somehow managed to make a challenging fun RPG game out of it.
To make a long story short, I'd go: Risen, Dark Messiah then possibly a tie between New Vegas and DX3. Obviously none of those are actually RPG's but they all tried to do what they set out to do, or are at lease *able* to . All are good games. I'm still torn between NV and DX3 but they both did things differently. DX had a half decent engine okay AI combat, whereas NV was stuck between a shitty engine and a hard rock. Yes, NV is the closest to an RPG, but look at the game! Not sure how they fucked up exploration, interface, 'shooter/action' and 'fun factor'. When you've played FPS's all your life and RPG's all your life and go through that it just becomes tedious.
I realize that NV is the most RPG'ish out of them all and would win any competition in a second, if it was in any of the other engines. Truly, PB and Obsidian could make a great game. But, this is just my opinion. New Vegas was a valiant attempt, but when an FPS beats you out just because of simple mechanics and gameplay, what can you do?
Either make yourself a kick-ass FPS or a kick-ass RPG. Not a half-assed attempt at both. It's irriating. Do what you do well, not compromise. Look at Rage. What a dissapointment. Nice experiment but WTF???
Tonight I'll go watch a Michael Bay, blow-em up, romantic love story set in a dystopian post apocolyptic future with violence, sex and endearing lol cats to tug my heart. Should appeal to everyone, right?