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User information for Reactor

Real Name Reactor   
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Nickname Reactor
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 15, 2003, 10:47
Total Comments 796 (Graduate)
User ID 19395
 
User comment history
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News Comments > Rockstar: No Current PC Red Dead Redemption Plans
61. Re: Rockstar: No Current PC Red Dead Redemption Plans Jun 12, 2010, 09:34 Reactor
 
Sure the GTAIV port was horrible, but there have been a lot of patches since, and it is quite playable now, and one of the best games I've played.

Excuse me a moment while I burn this into your head with a hot iron.

The patches only fixed the game for a number of people. Many have completely broken copies they can no longer play.

I really wish the GTA4 situation was being reported correctly, so we can all agree that Rockstar are officially useless.
 
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News Comments > Portal 2 Delayed
45. Re: Portal 2 Delayed Jun 10, 2010, 10:48 Reactor
 
Yes, Valve are clearly evil now.  
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News Comments > Portal 2 Delayed
41. Re: Portal 2 Delayed Jun 10, 2010, 00:01 Reactor
 
As far as press releases go, I'm pretty sure that was the most entertaining one I've ever read.

I agree, that was a good laugh. I love the title.
 
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News Comments > Jurassic Park Game?
12. Re: Jurassic Park Game? Jun 9, 2010, 06:00 Reactor
 
Games are all about entertainment, and Trespasser entrained me with the best spring-loaded, jumping dinosaurs to ever grace a game. 'Nuff said really.  
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News Comments > Why Didn't You Buy GSB?
77. Re: Why Didn't You Buy GSB? Jun 6, 2010, 23:29 Reactor
 
Those are great comments about DLC. That mostly sums it up for me.

Sometimes I personally feel there needs to be more time between the initial game release and extra content. I want to savour my initial purchase for a while, without feeling as though I'm missing out on what everyone else is talking about. That's why I say the DLC arrived too fast. One minute I'm looking at the normal price, and the next I'm looking at it being $6 higher, so I can talk about the game on par with everyone else.

Also, I never did feel like much (or any) effort was made with the game to say thanks to people for getting stuck into a new ip. How about some free content for people who'd been testing the game in the community? That kind of stuff seems to have all but replaced by DLC these days, which feels a little off. I don't know if that would have been as financially beneficial to you cliffski, but goodwill certainly has lasting ramifications. It's a thought, anyway.
 
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News Comments > Why Didn't You Buy GSB?
61. Re: Why Didn't You Buy GSB? Jun 6, 2010, 07:14 Reactor
 
I'm from Superfurious. We've only released one title, and that was some time ago, which explains the low-keyness. Life has sadly gotten in the way. But, the old skills have been growing and getting back into it all will happen soon.

I can't say our game is up there with cliffski's, as he is quite the 2D game master, but it has it's moments, with a few things no space game since has managed to pull off, which is nice

Anyway, it's nice to see indie dev support.
 
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News Comments > Why Didn't You Buy GSB?
57. Re: Why Didn't You Buy GSB? Jun 6, 2010, 05:37 Reactor
 
You had me for a second. Minnesota's culture is out of control, with the new artistic funding in full swing. Thought I'd missed a turn of artistic culture for a second.

Heh, I was wondering the reason

What indie studio (if I may ask so bluntly) are you?

Are you asking because of the thread from a little while back?
 
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News Comments > Why Didn't You Buy GSB?
53. Re: Why Didn't You Buy GSB? Jun 6, 2010, 03:35 Reactor
 
You're kidding me.

Yes, I am kidding you.
 
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News Comments > Why Didn't You Buy GSB?
49. Re: Why Didn't You Buy GSB? Jun 6, 2010, 02:46 Reactor
 
Does anybody understand what this guy just said? O.o

Don't worry, it's just a really modern poem.

As for GSB, I didn't buy it (despite liking it) because shortly after it was released a pretty costly addon was announced. Previous to that I'd heard some people had finished the game quite fast, so the idea of a short game with a $6 cost at the end of it (as well as a bunch of other addons I could see coming) for content that seemed as though it should've come with the initial release didn't exactly scream great value.
 
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News Comments > Games for Windows LIVE Top Titles
13. Re: Games for Windows LIVE Top Titles Jun 2, 2010, 14:22 Reactor
 
GTA4 has been playable for quite some time now since we're playing the always enjoyable anecdote game. It was a disaster at launch but that was a long time ago.

Negative on that for many people. As mentioned in a recent thread the latest large patch broke the game completely for quite a few people. Some got a performance boost, but lots of people (myself included) can't play it at all.
 
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News Comments > Ubisoft DRM Analysis
92. Re: Ubisoft DRM Analysis Jun 2, 2010, 13:48 Reactor
 
*hopes the game isn't too old*

For the record, we've learned a lot since then. The game seems so cheap in many ways to me now. But, I hope its zen-like repetitiveness is worth the bucks!
 
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News Comments > Ubisoft DRM Analysis
90. Re: Ubisoft DRM Analysis Jun 1, 2010, 23:46 Reactor
 
Heh, thanks Prez. I'm not sure how to pm on Blues (I didn't realise there was pim'ing!) so the cheapest way is to grab it on Impulse. It's an old game now, called Cellblock Squadrons. I have no idea if it'll be your cup of tea, but... thanks!

Hopefully in the not too distant future I'll be able to escape the clutches of real life and get another game out the door, and eventually reach Cliffski status
 
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News Comments > GTA4 and Episodes from Liberty City Patched
5. Re: GTA4 and Episodes from Liberty City Patched Jun 1, 2010, 12:21 Reactor
 
The game is still a broken disaster. About 30% of people can't play the game at all since the last large patch, and this does nothing to fix it. I used to be able to run it well, but now it's completely unplayable thanks to huge slowdowns. Rockstar apparently think the issue is an ATI driver bug, which is dumb becuase lots of people with Nvidia cards (such as myself) have the issue.

Long story short- the interns have been put on patch duty and have no idea what they're doing.
 
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News Comments > Ubisoft DRM Analysis
87. Re: Ubisoft DRM Analysis Jun 1, 2010, 06:54 Reactor
 
Just once I'd like to see a developer who has been a victim of piracy make it a point to offer a sincere sign of gratitude for the customers who made it a point to pay when piracy is so easy rather than continually harp on the fact that their games are being pirated and how unfair life is, yadda yadda yadda.

I'm an indie dev. I'm not as prolific as cliffski (not many are :)), but I have been the victim of piracy. Generally I prefer to ignore it. We did put something in place that allowed us to see quite easily who floating around the forums had pirate copies of the game, but otherwise we didn't bother worrying about the issue, and just got on with selling the game and supporting those who'd purchased it. For those who hadn't, we weren't nasty. We simply urged them to buy a copy, which to my knowledge one guy did. We used a basic key to unlock the game, mainly to track who had what copy. Using aggressive DRM didn't enter our minds. I hate it myself, and would hate to subject people to it.

I don't personally believe there's any excuse for pirating games, but I'd rather get on with making great games than spending all day getting stressed about the attitudes of people. But, that's just me. Most indies (for better or worse) like to make some effort to either voice their disapproval, or put some kind of measure in place to prevent piracy. For those who are trying to support a family through their efforts, one can hardly blame them. Finding people who want to both play your game and pay for it, in what is now a heavily flooded industry, is difficult. Anything that urges people to pay for games, or spreads the word that piracy is hurting developers makes a difference. The key I think is in the balance of it all.
 
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News Comments > Namco Bandai Likes Ubi's DRM
6. Re: Namco Bandai Likes Ubi's DRM May 27, 2010, 22:26 Reactor
 
"I'm convinced that whatever system you put in place you can be sure that two hours before putting it out it'll be cracked in Russia. I think that the combat against piracy is very complicated because it's very complicated to explain to a 12-year-old that drag and dropping a file on a PC is piracy - he was born with this." Thanks joao.

So... Russia is a country filled 12 year olds? I don't get it.
 
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News Comments > Total War Countdown
5. Re: Total War Countdown May 25, 2010, 11:00 Reactor
 
I just started playing Rome after the Steam sale, and when I'm done with that I have Medieval and Empire to follow.

I'm in no rush for more.
 
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News Comments > More Mac Steam Games
5. Re: More Mac Steam Games May 21, 2010, 02:12 Reactor
 
Indeed, to this day I struggle to understand how that can not annoy someone.  
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News Comments > More Mac Steam Games
3. Re: More Mac Steam Games May 20, 2010, 02:32 Reactor
 
I know designers who drink Apple's juice all the time.

Ah yes, designers. I am one, and happy to be PC based. But most of the industry (especially when it comes to web design) think the only computer you can design something on is a Mac.
 
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News Comments > Ubisoft Considering EA-Style DLC Scheme
9. Re: Ubisoft Considering EA-Style DLC Scheme May 19, 2010, 11:11 Reactor
 
Another brilliant idea on the never ending pile of stupid ideas that ruin gaming. Ah well.  
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News Comments > Only ⅔ of Players Pay to Game
45. Re: Only &#8532; of Players Pay to Game May 19, 2010, 09:45 Reactor
 
Anyone that answers Blue back should have their posts deleted.  
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796 Comments. 40 pages. Viewing page 12.
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