Silent Bob wrote on Sep 1, 2020, 00:44:Reactor wrote on Aug 31, 2020, 22:53:
This looks like a terrible deal.
Why? I don't have a lot of love for EA either but it still seems like a good bargain. It's only $2.50 a month if you buy the yearly subscription and you get 43 games up front.
VaranDragon wrote on Aug 28, 2020, 03:43:Numinar wrote on Aug 28, 2020, 00:15:
Into the Breach is worthy of being a repeat given it’s a lock in top 10 game of all time easily that has all but ruined TBS for me outside of boardgames. I bet they wish they had made some DLC for it to flog, though it’s greatest strength is the lack of bloat and tight editing/pacing that makes every second spent with the thing meaningful and interesting.
Well I gotta remember to check Epic's store next thursday. FTL was awesome, though I've heard Into the Breach is not on the same level of greatness its quite good.
Jonjonz wrote on Aug 22, 2020, 06:26:
This has been going on for years now, and still I am amazed at the number of people here that are totally ignorant of how distribution and retail operates in the real world. Taking at least 30% (or marking up the wholesale price by 30% with the retailer keeping the profit) is pretty much at the low end of markup. Some industries the markup is often much higher. Clothing can be any where from 50 to 125%. Restaurants anywhere from 50% to 500%. It is just verbiage between a suggested list price of $100 + 30% or $130 with the 30 going to the retailer and a list price of $130 with the retailer keeping $30.
The service retailers provide is investing in the systems required to operate a real or online shop, managing inventory, and taking the risk that any of it will sell. That is why there are so few competitors to the online stores of Epic, Steam, and Apple.
Burrito of Peace wrote on Jun 28, 2020, 22:32:Orogogus wrote on Jun 28, 2020, 22:12:
Why is the bar set so low? It seems to me that most of the big publishers have games with minimum specifications higher than "$600 Walmart laptop with integrated graphics."
As RedEye correctly attributed, hyperbole. The point is that the barrier to entry needs to be low enough for mass adoption. It needs to be plug and go.
Burrito of Peace wrote on Jun 28, 2020, 21:10:
Every time I read someone post something along the lines of "Hurr durr only stupid/poor people don't have/don't want/resist VR" what I see is "Hurr durr I'm too stupid to understand how market economies and economy of scale works."
VR just isn't there yet and, as I said previously, it may never be in its current guise. I'm glad you have a very expensive, niche toy you can run a handful of games on. I genuinely am and I am also glad you derive enjoyment from it. But to bury your head way, way up your ass and claim breathlessly that "VR is the future and the rest of you are suckers" isn't just ignorant. It's monumentally stupid.
yuastnav wrote on Jun 12, 2020, 06:08:eRe4s3r wrote on Jun 12, 2020, 04:38:Flo wrote on Jun 12, 2020, 04:29:jacobvandy wrote on Jun 12, 2020, 03:47:Simon Says wrote on Jun 12, 2020, 02:46:
Are you positive? Unless you can just go off the rails and explore the level this really looks just like a bit of decent programming.
Also nothing that couldn't be done on a PC.
Simon Says wrote on Jun 12, 2020, 04:26:jacobvandy wrote on Jun 12, 2020, 03:47:Simon Says wrote on Jun 12, 2020, 02:46:
Just watched the whole 1hour+ long video on Youtube and my first thought was: "That's it?"
Well... after Unreal Engine 5's demo, that was underwhelming.
And I didn't see anything there that can't be done right now on a PC.
Watch the Ratchet & Clank stuff again, with the rift portal mechanic. They're doing exactly what I recall someone on here said they wanted to see, where you can teleport between two enormous and completely different levels with a transition time of literally 1-2 seconds. It happens 5 times in a row in the reveal trailer, which I assume is a pretty early part of the game where they really show it off.
Yeah I saw that, wasn't impressed, Serious Sam had portals like that decades ago.