User information for RegularX

Real Name
RegularX
Nickname
None given.
Description
Relatively non-descript male.

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Signed On
January 11, 2000
Total Posts
232 (Novice)
User ID
1937
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232 Comments. 12 pages. Viewing page 4.
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5.
 
Re: ...
Jun 30, 2004, 12:49
5.
Re: ... Jun 30, 2004, 12:49
Jun 30, 2004, 12:49
 
rather spend my life not baking infront of my monitor, for a goal that has no end

probably should stop wasting time on web forums too...

165.
 
Re: Back to...
Jun 24, 2004, 12:07
Re: Back to... Jun 24, 2004, 12:07
Jun 24, 2004, 12:07
 
Yeah, I agree. I want some real Matrix sequels that really expound the concept instead of just raising silly metaphysical questions that don't make sense in the end. The W brothers never fully come clean about the past, about Zion, about Neo, about Smith, about any of it. You are left at the end of the third movie with about as many open-ended questions about why or how someone does this or that the second movie ends with.

IMO, there's the Matrix and the Animatrix. Outside of that is crap.

164.
 
Re: Bush opens mouth
Jun 24, 2004, 12:02
Re: Bush opens mouth Jun 24, 2004, 12:02
Jun 24, 2004, 12:02
 
WMD is still being looked for.

Actually, they really aren't. Most of the US WMD team has been reassigned to other tasks.

Why do you insist that Saddam was innocent?

Innocent? Course not. Linked to Al-Qaeda and 9/11 as the Bush Administration suggested to Congress? Doesn't look like that holds up either (and before you say Bush never connected Al-Q to 911 ... you might want to look up that letter). Reasons for Iraq War fading? Well, the stated ones at least.

61.
 
Re: Most awesomest Thief 3 fansite ever
May 2, 2004, 10:32
61.
Re: Most awesomest Thief 3 fansite ever May 2, 2004, 10:32
May 2, 2004, 10:32
 
Anachronox is obviously debatable, since every game is subject to opinion on how good/bad it is. It obviously wasn't good enough for people to word to spread that it was worth the money to buy it, so people that liked it are in the minority. Concidering it could be compared to Final Fantasy, it paled in comparison.

The number of games not "good enough for people to word to spread" is legion, and btw the first Deus Ex is on that list. (so does the first Thief).

Anachronox kicked ass. It's comparisons to FF completely ignore the creativity and humor of that title. It's slogan should have been "come for the RPG, stay for machinima." I think you can play it for like, a quarter, on Yahoo's GamesOnDemand, and it's a fun little ride.

12.
 
Re: Blah
Apr 7, 2004, 23:35
12.
Re: Blah Apr 7, 2004, 23:35
Apr 7, 2004, 23:35
 
about as good as TV execs and record producers, I hear...

46.
 
Re: Not alone
Apr 7, 2004, 22:00
46.
Re: Not alone Apr 7, 2004, 22:00
Apr 7, 2004, 22:00
 
Christ have you idiots even played this game?

Before flaming, try reading. I mentioned my comments were based of the first demo, not this one.

The first demo I quit playing when I realized I could do the whole thing with the default weapon. Dull, dull, dull.

This comment was edited on Apr 7, 22:00.
29.
 
Re: Not alone
Apr 7, 2004, 15:49
29.
Re: Not alone Apr 7, 2004, 15:49
Apr 7, 2004, 15:49
 
Serious Sam was the definition of repetitive

I would disagree. SS had variety of situation. It definately was not a thinker, but different areas had different circumstances.

I haven't played this new demo - but Painkiller just didnt. It was walk, walk, wait for a bunch of enemies to spawn, kill them, door opens, repeat. Pretty much all the enemies have the same strategy, with minor exceptions that are more annoying than interesting. This wasn't nearly as true in SS, where you even had to figure out what weapon went with what enemy - in PainKiller, that just doesn't really matter.

I'm by no means calling SS deep or non-repetitive, but PainKiller could learn a thing or two from it (imo).

6.
 
Not alone
Apr 7, 2004, 13:24
6.
Not alone Apr 7, 2004, 13:24
Apr 7, 2004, 13:24
 
I thought the same thing. Thought it was very pretty, and the physics were amazing, but the gameplay was as old school as DooM, and not really in a good way ... not like in a Serious Sam kind of way - just repetitive.

11.
 
No way.
Apr 6, 2004, 19:58
11.
No way. Apr 6, 2004, 19:58
Apr 6, 2004, 19:58
 
A WWII game? That came out of left field.

12.
 
Guess it's true
Apr 6, 2004, 16:25
12.
Guess it's true Apr 6, 2004, 16:25
Apr 6, 2004, 16:25
 
something about a "beta demo" just isn't trustworthy.

Isn't a "beta demo" just one step above "alpha leak" ?

9.
 
Beta Demo
Apr 6, 2004, 14:23
9.
Beta Demo Apr 6, 2004, 14:23
Apr 6, 2004, 14:23
 
What are you kidding me? Demos are getting to be sketchy enough, and betas are, by definition, not supposed to work - but now they're just going to combine them into one unplayable mess?

I guess at least it's honest, but this desire to hype unfinished products is getting silly.

7.
 
Close like ...
Mar 25, 2004, 20:02
7.
Close like ... Mar 25, 2004, 20:02
Mar 25, 2004, 20:02
 
... September 30th close?

4.
 
Anyone want to bet...
Mar 24, 2004, 19:55
4.
Anyone want to bet... Mar 24, 2004, 19:55
Mar 24, 2004, 19:55
 
...on how many mod teams just pirate 3DS anyway?

5.
 
Re: One Ugly...
Mar 18, 2004, 12:30
5.
Re: One Ugly... Mar 18, 2004, 12:30
Mar 18, 2004, 12:30
 
Right, and PoP and Splinter Cell were horribly ugly games on other platforms. Oh no, wait. They weren't. Guess I don't have to imagine it, eh?

1.
 
Huh...
Mar 12, 2004, 19:58
1.
Huh... Mar 12, 2004, 19:58
Mar 12, 2004, 19:58
 
see, I expected to see something addressing the fact that their CDKey check had essentially crippled custom maps for the US version or that they had stripped so much code from the unrealscript source to render mods impossible.

But I guess everyone has their priorities. Thank god they fixed that Sabotage bug!!

85.
 
Re: No subject
Mar 2, 2004, 10:14
85.
Re: No subject Mar 2, 2004, 10:14
Mar 2, 2004, 10:14
 
I don't know why you have such a hard time accepting that the game can be thoroughly played in a good eight to ten hours

I guess it's just because the above can easily take 3-4 hours by itself, and it's hardly half the game? Hey, I can't doubt you - you say you did it all of it in about an hour or so, I have to take your word for it, but personally I'm on my second time through - been playing for about 2 hours+ on and off, and I'm still far from done in Seattle.

I definately agree that it's not as large as DX1, but I found it to share much of the plot concepts, stories and feel of the first, and in some ways more interesting than the first. DX1 felt like the whole world had been taken over by a warehouse, whereas DX2 has pop singers and coffeeshops to deal with. I certainly regret the lack of a skill system, but I still found it necessary to think through scenarios like in DX1 (well, until the end when I'm basically an uber-cyborg ... but then again, that was true in DX1 as well).

Certainly, each to his own. I too would have preferred a more complicated DX sequel, but I just don't deny the heritage either.

83.
 
Re: No subject
Mar 2, 2004, 09:36
83.
Re: No subject Mar 2, 2004, 09:36
Mar 2, 2004, 09:36
 
So I can assume you've rigged the Greasel bets, killed the gangsters, saved Ava, dealt with the Omar, betrayed a lawyer, got involved in local coffee politics, broken into several apartments, snuck into several offices, wiped out the local Templars, freed the Metro terminal, cleaned out the sewer systems, and spied for the local pop singer AI? (and I know I'm leaving out some stuff).

And that's just the first city...it's not a matter of how many ammo clips you got, you don't get much stuff for over half the above. When I finished the first time I had enough biomods to re-engineer myself completely and more grenades than I knew what to do with.

Since you played DX so much, I assume you remember it was exactly the same way. I had one save game right at the end, then finished all the endings by going back to it.

81.
 
Re: Game Reviews
Mar 1, 2004, 09:53
81.
Re: Game Reviews Mar 1, 2004, 09:53
Mar 1, 2004, 09:53
 
The "game reviews are corrupt" theory has a basic flaw. Not just game magazines, but game companies use advertisements to drive revenue. Ads aren't bribes, people, they're investments in the product. If EA were to up and pull their advertising dollars out of Gamespy, they'd both be hurt.

Not to mention the theory isn't consistent. Gamespy gave Planetside: CC 2 stars. You trying to tell me that SOE isn't a major advertiser for Gamespy? Get real.

80.
 
Re: No subject
Mar 1, 2004, 09:44
80.
Re: No subject Mar 1, 2004, 09:44
Mar 1, 2004, 09:44
 
Sure, you can beat this game in a day - there's almost no doubt about it.

But then you're undoubtably missing out on numerous subplots and sections. Like a comment I read elsewhere that proclaimed he beat all 3 endings in under 10 hours (there's 5 endings).

I think I spent well over 4 hours in Seattle alone, and my total play time the first time was probably around 30. Course I would spend half an hour just trying to figure out if there was a way to do stuff like, free the guy from the SSC jail.

51.
 
Re: Why crappy games get good reviews
Feb 28, 2004, 12:15
51.
Re: Why crappy games get good reviews Feb 28, 2004, 12:15
Feb 28, 2004, 12:15
 
Simpler explanation: not all reviewers will agree with your opinion.

Haven't found many reviews which strayed far from my experience with the game.

232 Comments. 12 pages. Viewing page 4.
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