User information for RegularX

Real Name
RegularX
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None given.
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Relatively non-descript male.

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Signed On
January 11, 2000
Total Posts
232 (Novice)
User ID
1937
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232 Comments. 12 pages. Viewing page 9.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  ] Older
1.
 
Don't bother...
Nov 4, 2003, 10:21
1.
Don't bother... Nov 4, 2003, 10:21
Nov 4, 2003, 10:21
 
Fragmaster's PlanetUnreal roundup (linked at the end of that article) does a much better job: http://www.planetunreal.com/features/phasetwo/

And it should be noted that there are some amazing mutators nobody seems to be mentioning.

3.
 
Re: Sounds a LOT
Nov 2, 2003, 01:44
3.
Re: Sounds a LOT Nov 2, 2003, 01:44
Nov 2, 2003, 01:44
 
I think you'll find it shares very, very little with PlanetSide.

For instance, it runs...

5.
 
Brilliant Technology
Oct 29, 2003, 17:35
5.
Brilliant Technology Oct 29, 2003, 17:35
Oct 29, 2003, 17:35
 
I heard they took out my favorite feature - where you die and come back as a wall. No gun, can't talk, can't move, you are part of a wall. That was amazing tech. Can't believe they got rid of it...

13.
 
Re: No subject
Oct 28, 2003, 17:37
13.
Re: No subject Oct 28, 2003, 17:37
Oct 28, 2003, 17:37
 
UT2k3 maps are completely compatible with UT2k4, as are (theoretically) all the mods and mutators. So UT2k4 should have a decent body of work to draw from when it arrives.

I don't get some of the UT2k3 detractors. Wonder how many people will pan Half-Life 2 because it doesn't "feel" just like Counter-Strike.

46.
 
Re: .
Oct 27, 2003, 22:42
46.
Re: . Oct 27, 2003, 22:42
Oct 27, 2003, 22:42
 
"we'll hopefully just have them concentrated for Doom, Half Life and Unreal"

Nah. That will just create a glut of mods nobody pays attention to. See Half-Life.

13.
 
Really, truly too bad
Oct 27, 2003, 13:57
13.
Really, truly too bad Oct 27, 2003, 13:57
Oct 27, 2003, 13:57
 
A shame, a huge - huge shame. The Unreal engine has extensive mod possibilities to it. This is a huge disappointment that there won't even be a level editor. It's still on my probably buy list, but it's really a loss for the title.

XIII might turn into a better package than DX2. Dang, didn't see that coming.

12.
 
UFO Demo
Oct 24, 2003, 10:31
12.
UFO Demo Oct 24, 2003, 10:31
Oct 24, 2003, 10:31
 
For once I agree with the detractors. I tried the UFO demo and walked away very, very disappointed. The only real similarity this game has to X-Com is it's interface. It lacks the feel, the setup, the gameplay, the atmosphere, and virtually everything else about X-Com that made it great.

It reminds me deeply of a talk I heard from one of the original authors of C++ when asked about java. He said "Well, the only thing they really stole was my structure. And to be honest, my structure wasn't that good in the first place."

It's a noble attempt, but the world is still waiting for a great successor to the classic.

54.
 
Re: The new idea
Oct 16, 2003, 17:29
54.
Re: The new idea Oct 16, 2003, 17:29
Oct 16, 2003, 17:29
 
There's at least one jet pack mutator and probably 3 grappling hook mutes for UT2k3.

190.
 
Re: heh. Security through obscurity.
Oct 14, 2003, 12:46
Re: heh. Security through obscurity. Oct 14, 2003, 12:46
Oct 14, 2003, 12:46
 
Right, right.

My suspicion isn't that any encryption routines would be the issue. I would think that you could change up the keyset and possibly even methods. People might have to reinstall a new Steam client. A pretty big deal, but not a what, six month delay?

So it's your last paragraph that makes me wonder. Did Valve have holes in their software that they were assuming nobody but the coders would know about? Actually, it doesn't even have to be that sinister - Valve could take six months just to do a thorough code review to find what vulnerabilities might exist and fix them. It might not be that they're hiding something, they might just be making sure there's nothing hidden/unknown from them.

188.
 
Re: hackers, schmakers
Oct 13, 2003, 13:59
Re: hackers, schmakers Oct 13, 2003, 13:59
Oct 13, 2003, 13:59
 
Steam could still be optional - it would just be more of a drag for people who download their patches manually than have Steam do it automatically.

People keep talking about Steam like it's the wonder drug against cheating. It's not. It will speed things up and be more efficient, but the hack-patch cycle is still there.

I'm also curious as to why the stolen code would cause such an enormous delay - it kinda begs that Valve had some security through obscurity going on.

7.
 
I heard that...
Oct 10, 2003, 17:34
7.
I heard that... Oct 10, 2003, 17:34
Oct 10, 2003, 17:34
 
White Wolf has already contacted their lawyers...

5.
 
Re: No subject
Oct 8, 2003, 19:28
5.
Re: No subject Oct 8, 2003, 19:28
Oct 8, 2003, 19:28
 
I think the near universal habit of comparing just released games to the currently hyped ones is pretty insidious.

It downgrades a game with a completely different development cycle and frequently goals to a game that's not even out of the cooker yet. It's unfair to the game, builds potentially unreasonable expectations for games to come and just feeds into the "wait for the next big thing" mentality which keeps quality titles from being noticed.

3.
 
Re: Argh!
Oct 6, 2003, 14:27
3.
Re: Argh! Oct 6, 2003, 14:27
Oct 6, 2003, 14:27
 
Me confused. This is released somewhere?

230.
 
Re: No subject
Oct 3, 2003, 14:44
Re: No subject Oct 3, 2003, 14:44
Oct 3, 2003, 14:44
 
"So cheating and hacking is a non-issue, any game code dependant hack is easily thwarted with just minor updates."

That's an odd statement, since minor updates haven't been able to stop non-game dependant hacks, why would it stop these?

6.
 
Thank you Bob.
Oct 3, 2003, 09:42
6.
Thank you Bob. Oct 3, 2003, 09:42
Oct 3, 2003, 09:42
 
With my brain imploding from information and scurrious logic, I feel a lot less pain now.

4.
 
No subject
Sep 23, 2003, 15:59
4.
No subject Sep 23, 2003, 15:59
Sep 23, 2003, 15:59
 
SOE also has the worst technical support this side of say - the sun. Which is about where I would need to be to to even think about buying one of their games again. If my feet are already melting, then I might not care about tech support that thinks that ignoring, censoring and banning users is good practice.

33.
 
Re: nitpicky, I know ... but ...
Sep 22, 2003, 22:21
33.
Re: nitpicky, I know ... but ... Sep 22, 2003, 22:21
Sep 22, 2003, 22:21
 
OK = outdated abbreviation for "All Clear"

24.
 
Re: nitpicky, I know ... but ...
Sep 22, 2003, 17:54
24.
Re: nitpicky, I know ... but ... Sep 22, 2003, 17:54
Sep 22, 2003, 17:54
 
abbreviation, initialism, acronym, hurrah.

Look, you don't go capitalizing words just because you truncated the word, not in an language on Earth that I'm aware of (and definately no matter what some web site like that says).

If you did, then I'd be calling SAM like yelling at him, you would point loudly at that MOUNT over there, and pretty soon we'd be celebrating XMAS by sending EMAILS over the NET.

Acronyms are capitalized specifically to indicate that the letters stand for other words. People starting capitalizing mod because it started to become a marketing term and/or they were feeling particlarly L33T that day. As someone who mods frequently, I'd prefer we stopped yelling the word typographically.

8.
 
nitpicky, I know ... but ...
Sep 22, 2003, 14:19
8.
nitpicky, I know ... but ... Sep 22, 2003, 14:19
Sep 22, 2003, 14:19
 
" and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD."

It's mod. Not MOD. It's not an acronym, people. Stop the case lock abuse.

That said, I'm glad they wont require VC++ to code for it anymore.

4.
 
Re: Makes no sense right now...
Sep 18, 2003, 09:53
4.
Re: Makes no sense right now... Sep 18, 2003, 09:53
Sep 18, 2003, 09:53
 
Because the PS3 will probably have on built in?

232 Comments. 12 pages. Viewing page 9.
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