User comment history
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News Comments > Valve Loses $3M AU Fine Appeal |
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23. |
Re: Valve Loses $3M AU Fine Appeal |
Apr 20, 2018, 17:01 |
Talisorn |
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Orogogus wrote on Apr 20, 2018, 11:01:
Burrito of Peace wrote on Apr 20, 2018, 10:47: So all that means is that, for Australia, Valve will just raise prices to cover the fine which is probably less than a day's worth of net profit for them. They'll do that to cover both this fine and any subsequent fines as they have no intentions of changing their business practices. I don't believe Valve sets regional prices except on their own games -- they provide suggested prices, but you can set them to whatever. It seems unlikely that they're going to mess with their 30% cut just because of an Australian fine.
And they already changed their business practices. My understanding is that the Australian fine was initiated before Valve implemented their current refund policy.
They don't set the price, but they do set the currency. Australia pays the same bricks and mortar prices on AAA games but is charged in $US ... and Valve are pocketing the difference. A lot of customers don't realise their being ripped off blind. I rarely buy games from Steam anymore for that reason. |
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News Comments > PixARK Early Access This Month |
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6. |
Re: PixARK Early Access This Month |
Mar 13, 2018, 21:11 |
Talisorn |
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jdreyer wrote on Mar 13, 2018, 16:03:
Rhett wrote on Mar 13, 2018, 15:56: I was looking into it, apparently the dev is responsible for Dark and Light (another ARK clone... at least, as far as I know, it is..). Also, by default, there seems to be a 3-day time limit on all tames in-game for some reason. Supposedly mod support is intended though.
Also a possibility of microtransactions, due to the dev's history in mobile games and Asia-based MMOs. No word on the release date or price from what I could see (besides March).
It's probably actually going to be neat, I'm just getting tired of the Minecraft trend/graphics is all. =P I used to co-run a popular ARK server, and have a lot of biased hate for how Wildcard treated the game. I hear you. I sometimes get tired of all the pixelart titles that come out and wish they had better, cleaner graphics. I still bought Into the Breach though. I'm looking forward to it actually. I played Cubeworld heaps when it was actually still actively in development, but that seems to have died. At least I can run a persistant server without it taxing my machine to death. |
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News Comments > Portal Knights Released |
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1. |
Re: Portal Knights Released |
May 24, 2017, 17:48 |
Talisorn |
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Nice game, but the persistent world and building aspect SCREAMS the need for dedicated server code. Sadly, the devs says they aren't doing it. To me, that's a massive chunk of game potential missing. |
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News Comments > AU Fines Valve $3M |
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22. |
Re: AU Fines Valve $3M |
Dec 23, 2016, 14:57 |
Talisorn |
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BIGtrouble77 wrote on Dec 23, 2016, 12:31: So Australian Steam users don't have the same refund policy that we have in North America? The court case started prior to Steam offering refunds. In fact refunds started being offed two months after the court case was announced. |
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News Comments > No Man's Sky Cleared by U.K. Ad Watchdog |
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19. |
Re: No Man's Sky Cleared by U.K. Ad Watchdog |
Nov 30, 2016, 15:15 |
Talisorn |
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People jump to the conclusion there's payoffs and conspiracies where there's no. The ASA is a UK organisation. It's not as US organisation. No corruption to see. Suggestions that there is is just petulant trolling.
The review was limited to advertising which is all they can LEGALLY examine. Interviews cannot be considered because they are not advertising. Sure, Sean Murray is fucking liar and misrepresented what NMS could do in interviews and social media, but their advertising toed the line.
And anyone who bought into the hype was a fool. Come on folks. Many people here are the same ones who sat through Black and White, Spore and Fable. Why does anyone believe outrageous claims? |
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News Comments > BT Steamed at Valve: Suing |
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11. |
Re: BT Steamed at Valve: Suing |
Sep 1, 2016, 16:11 |
Talisorn |
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People throw claims of "patent trolls" so quickly without knowing the full story. This reminds me of the licencing dispute with the CSIRO who were crucial in development of WiFi. People accused them of being patent trolls and yet big US telcos were trying to rip them off. |
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News Comments > No Man's Sky on Late Show |
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16. |
Re: No Man's Sky on Late Show |
Oct 4, 2015, 17:12 |
Talisorn |
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PHJF wrote on Oct 4, 2015, 15:13: And No Man's Sky will have to try pretty hard to have less depth to it than Elite. To be fair, Elite is a sandbox. Sandbox games generally provide the framework for players to drive the narrative.
Add to that the scope is constantly being added to. Unlike Star Citizen, they released the base game and add to it as they go.
But yeah... No Man Sky needs something to make it interesting. It looks like minecraft without the building component. |
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News Comments > Oculus Rift in Q1 2016 |
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76. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 21:23 |
Talisorn |
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Cause again providing different focal lengths for different eyes should actually be an issue? I plug in OR and tell it my left eye is 13/20 and right 18/20 and it can't compensate - with the investment they've had???????? I'm not sure how many ways I can say this. I'll keep it simple:
No. The Rift does not do this.
The slightly more complex answer is:
No. The Rift does not do this. In an effort to keep the response time from movement input to what the eye sees, they need to keep computations to an absolute minimum. Anything more than 20ms and you get motion sick. So to change the rendering of different screens based on what each eye requires is not worth it (that's 20ms from moving your head to input to the game then do what the game wants then display the result). Frankly, it's easier to accommodate glasses.
This comment was edited on May 6, 2015, 21:29. |
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News Comments > Oculus Rift in Q1 2016 |
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74. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 21:02 |
Talisorn |
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Lorcin wrote on May 6, 2015, 20:59:
Talisorn wrote on May 6, 2015, 20:35:
Only if you go the optometrist and get an set of lenses made especially for you ... and there won't be too many geared up to doing that. There is no special magic that the Rift does to fix up your vision. So your saying they can't accept that vision is offest by +/- an ammount and adjust for such?
For me it feels far more likely that OR could adjust their focus length than a dude on your high street could fashion you perfectly curved pieces of glass which improve matters. It doesn't work that way. And neither do eyes. Many people have different strengths for each eye. |
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News Comments > Oculus Rift in Q1 2016 |
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72. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 20:35 |
Talisorn |
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Cyant wrote on May 6, 2015, 19:49: The optic inside the RIFT can be set up for your vision so you will not need your glasses while you use it. Only if you go the optometrist and get an set of lenses made especially for you ... and there won't be too many geared up to doing that. There is no special magic that the Rift does to fix up your vision. |
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News Comments > Oculus Rift in Q1 2016 |
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69. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 19:28 |
Talisorn |
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Slick wrote on May 6, 2015, 19:14:
Talisorn wrote on May 6, 2015, 19:07:
zombiefan wrote on May 6, 2015, 09:14: Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants. Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer! 3D gaming (active-shutter 120hz displays) was a game-changer, and now companies like Tridef are bankrupt, and haven't updates a game profile on their site (for paying customers) in almost 2 years.
I own a 3D screen, and hardly ever use it, unless it's for a single player game that i'm like, you know what? this would be AMAZING on 3D. and then it just doesn't work, cause no one supports this shit anymore. 3D is already dead in the water. and now we have 3D HMDs stepping up, which also won't get the support they need. at least not in this lifetime.
and if you tell me plain ol non-HMD (head mounted display) 3D gaming is a gimmick, obviously you've never played skyrim in 3D. whole new wealth of respect for 3D modelers. One of the mistakes people make is to equate VR with 3D. The 3D component is only a small part of the VR experience.
With a 3D monitor, you're still looking at a screen in front of you. You have a defined boundary of the game; look to the left and right and you see the real world.
With VR, you are IN the game. Look to the left, right, up, down, wherever and you still see .... the freaking game. You are immersed in the game world. The 3D component only an illusionary layer of greater realism so the mind is further tricked into the feeling of immersion.
It's difficult to explain. Hell ... this is Blues News: Home of the "cynical sceptic gamer". I can guarantee that when you try one of these devices, you'll understand what I mean.
EDIT: On a side note, unless the game is specifically designed with VR in mind or it requires extra drivers (like VorpX) to get it working, it's not a good representation of VR. With FPS (shooters or slashers) like Skyrim, while it's interesting, it's not a great experience. You need to have head movement decoupled with physical movement or the illusion of presence is broken. A game that natively supports separation head movement, like ARMA, is a lot better for VR.
This comment was edited on May 6, 2015, 19:35. |
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News Comments > Oculus Rift in Q1 2016 |
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64. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 19:14 |
Talisorn |
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Silicon Avatar wrote on May 6, 2015, 19:09: I wear glasses. Where do these devices put me? Are they good enough to go comfortably over glasses or would I just have to sit there with eyestrain? That is the deal-breaker for me. I wear glasses. I've played Elite:Dangerous for hours on end. As long as you know your IPD (which is easy to measure ... or you can just get it off your glasses script), eyestrain is not a problem. If it's not properly configured, then you can be for headaches; VR is something you can't just put on without setting it up properly. That said .. measure once. Input the number. Away you go. |
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News Comments > Oculus Rift in Q1 2016 |
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62. |
Re: Oculus Rift in Q1 2016 |
May 6, 2015, 19:07 |
Talisorn |
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zombiefan wrote on May 6, 2015, 09:14: Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants. Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer! |
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News Comments > Origin and AU Refunds |
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11. |
Re: Origin and AU Refunds |
Apr 28, 2015, 22:39 |
Talisorn |
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jdreyer wrote on Apr 28, 2015, 16:32:
necrosis wrote on Apr 28, 2015, 09:07: Gotta love so many other countries doing this... except the US. Hey, unlike those commie nations in Europe and Australia, we don't restrict the rights of our corporations to make a profit. That's why we give corporations the same rights as citizens and have the most freedom in the world.
That's sarcasm isn't it? |
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News Comments > No Elite: Dangerous Launch Wipe |
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40. |
Re: No Elite: Dangerous Launch Wipe |
Dec 9, 2014, 13:42 |
Talisorn |
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Silent Bob wrote on Dec 9, 2014, 10:55:
Cutter wrote on Dec 9, 2014, 10:43: Amazing how fast this went from must-buy to avoid-like-the-plague. Groupthink. Ignorant groupthink. |
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916 Comments. 46 pages. Viewing page 1.
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