InBlack wrote on Oct 9, 2012, 10:57:
Let me name an example of bad complexity from said original game, time action points, overly complex and a bummer to use...
bhcompy wrote on Jan 31, 2012, 10:20:Muscular Beaver wrote on Jan 31, 2012, 04:40:Ledge wrote on Jan 31, 2012, 04:04:Herzog wrote on Jan 31, 2012, 01:10:
Who can forget the joy of chain ressing at a Nagafen raid.
oh yes the memories.
or getting trained in Velketors. : P
Haha, trains in Karnors Castle were the worst. And with my enchanter I controlled each and everyone, so that I actually hoped for one and told my group everytime to pull one. It was epic. Too bad they changed this game too much.
Rookies. I was training in Castle Mistmoore while you were in diapers.
Cthulhu wrote on May 18, 2010, 04:52:
And there's goes ANY chance of the Torchlight MMORPG being able to breathe new life in to an otherwise VERY stale genre..Why innovate when you can imitate...?
I have yet to see a quality MMO come from PWE and since they're the "majority stake" they will try to put their stink all over any torchlight MMO that Runic ends up making/releasing..
Lets see... I predict that when/if it ever comes out that it will be F2P but have special "subscribers only" content and perks.... have a cash shop and look nothing like torchlight does today....
RIP poor Torchlight... you never really had a chance to shine & we hardly knew ye...
kxmode wrote on Apr 1, 2010, 01:18:while Blizzard Entertainment remains an independent unit
Good. The day you mess with Blizzard is the day your company financially dies.
Alistair eventually becomes a better tank than Shale but without armor you will get raped in the end-game unless you're playing on Easy.
People seem to forget that NCsoft runs two of the largest MMOGs in the world, Lineage I/II. They have of course had some failures as of late but I myself give kudo's to them for trying to do something different and hope they'll hit upon a success before long.
Square Enix? That's random.
My thoughts exactly. So we're looking for an extremely effeminate, emo main character and about 20 hours of cutscenes.
While WAR may be more PVP-focused in that you can level while PVP'ing, I would strongly disagree that the actual player verse player mechanics of the game are better in WAR than WoW. WoW's combat in general is far superior to WAR's. It is much more immersive, smooth, and fun.
The attitudes about WoW from people who have never played anything else remain consistently like I've described. I've seen it happen time and again with people I know and online friends. To the point where I can't even recommend any other title or point out that maybe so-and-so game does this aspect of gameplay better. Its like talking to zombies.
However, WoW is not the second coming of MMOs. It simply got released by a company with a stellar record, unstoppable marketing know-how and to a huge base of fans who were going to buy and play it in the first place. It snowballed from there. Even Blizzard wasn't expecting it.