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User information for Ryan

Real Name Ryan   
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Nickname Kxmode
Email Concealed by request
ICQ None given.
Description Here's my full communication with CIG requesting a refund. http://pastebin.com/mSM29KZs This contains eye opening evidence.
Homepage None given.
Signed On Sep 24, 2003, 23:48
Total Comments 11883 (Ninja)
User ID 18786
 
User comment history
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News Comments > No Man's Sky Foundation Update Live
26. Re: No Man's Sky Foundation Update Live Nov 28, 2016, 12:06 Kxmode
 
jdreyer wrote on Nov 27, 2016, 14:41:
It sounds like a good start. Maybe someone can have a play and let us know how the improvements stack up.

KXMode, you game?

Tempting but I think I'll pass. Besides there's nothing in the release notes that I think is worth a reinstall. I was looking for core features promised (like a working faction system, or orbiting planets, etc). Base building isn't one of those. If I want base building I can fire up Fallout 4.
 
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News Comments > No Man's Sky Foundation Update Live
25. Re: No Man's Sky Foundation Update Live Nov 28, 2016, 12:00 Kxmode
 
Zanthar wrote on Nov 27, 2016, 14:02:
Still beats any Derek Smart game though. At least they have that going for them.

As much as I passionately dislike NMS I have to agree with this. My understanding is 12 core people were responsible for 80% of the NMS. AFAIK that's about how many people 3000 AD is using for Line of Defense.
 
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News Comments > Hello Games Breaks No Man's Sky Silence
40. Re: Hello Games Breaks No Man's Sky Silence Nov 28, 2016, 11:54 Kxmode
 
Kajetan wrote on Nov 28, 2016, 10:00:
thecakeisalie wrote on Nov 27, 2016, 22:13:
My biggest question is why is this game still being sold, period, when it was clearly falsely advertised from the get-go?
Because no court ordered Sony and Hello Games to stop selling it.

Gamers also don't have the same type of consumer protection laws as everyone else. It's even worse with crowdfunding and early access. Until laws are passed specifically targeting these shyster companies and their shenanigans, we will continue to be victims of these snake oil salespeople. So since we don't have these protections, the only thing we can do is not preorder, and not back crowdfund/early access games.
 
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News Comments > Hello Games Breaks No Man's Sky Silence
39. Re: Hello Games Breaks No Man's Sky Silence Nov 28, 2016, 11:46 Kxmode
 
Redmask wrote on Nov 27, 2016, 09:25:
Some of you just leave me shaking my head. Hello Games is basically damned any way they go. If they had abandoned the game and started on something else, you guys would have blasted them for it even though that's pretty much what some of you recommend. But they're sticking with NMS and are trying to make it a better game. And yet, they're called out for it?! You just can't be happy with anything! It's was a botched launch. Fine. We get it. I paid $60 (which would have been better used fixing the transmission in my car) just like the rest of you. But I think them working on it, quietly, is exactly what they needed to do, because obviously, had they stayed public, it would have been just a ball-breaking toxic stew hurled at them constantly. And how many would have said then, 'just shut up and fix the game'?! Now, they did that and it's still not good enough.

They didn't fix anything, they're adding totally unrelated features while still not implementing all of the shit they lied about. This doesn't help solve any of the games problems. If they were serious about this they would go back and start trying to actually implement and flesh out the things that they conned the public about.

It is still going to be a boring, unfinished piece of trash even with a base building mechanic. In fact even more so because building bases make no sense at all in a game where you get bored and leave a planet after mining for 10 minutes.

This times infinity! Well said, Redmask.
 
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News Comments > Hello Games Breaks No Man's Sky Silence
19. Re: Hello Games Breaks No Man's Sky Silence Nov 26, 2016, 20:07 Kxmode
 
Ravor wrote on Nov 26, 2016, 17:51:
Dear Hello Games,

I have nominated your game via Steam for the "Biggest Piece of Shit".

Thanks!

-Rav

I nominated it for The ďMOST DECEPTIVE ADVERTISINGĒ award.
 
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News Comments > Hello Games Breaks No Man's Sky Silence
18. Re: Hello Games Breaks No Man's Sky Silence Nov 26, 2016, 20:01 Kxmode
 
Base building? Is Hello Games serious? Sean Murray never once mentioned base building as a feature in any of his prelease Q&A's. How about adding a working faction system, or fleet battles, or working multiplayer, or the dozens of other things promised. I would be perfectly happy with a working orbital system (the planets orbit their star and gravity is based on how close and far the planet is from the star, and how often it spins).

Base building... Good lord.
 
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News Comments > Into the Black
4. Re: Into the Black Nov 22, 2016, 09:41 Kxmode
 
El Pit wrote on Nov 22, 2016, 07:39:
I understand that Where Be Aliens (latin: Here Be Dragons/Monsters) is just a reference to Hic Sunt Dracones from historical maps.

Good to know! Thanks for providing context.
 
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News Comments > Out of the Blue
25. Re: Out of the Blue Nov 22, 2016, 00:06 Kxmode
 
Season 3, Episode 3 of Guild Wars 2 went live tonight.  
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News Comments > Into the Black
2. Re: Into the Black Nov 21, 2016, 20:11 Kxmode
 
Maybe my iron-grip to grammar makes me an old fossil, but "Where Be Aliens" drives me nuts! Stuff like this is making me believe the English language will radically change in next 50 years. Imagine the books written by future generations. Worse, imagine Shakespeare in future English.  
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News Comments > World of Warcraft 12th Anniversary Celebration
14. Re: World of Warcraft 12th Anniversary Celebration Nov 21, 2016, 11:40 Kxmode
 
Meanwhile, Elysium (Nostalrius II) had a successful stress test this weekend with 23,000 people registering accounts and 7,500 people logged into vanilla WOW concurrently to engage in level 1 shenanigans like mass Westfall PVP and Thunder Bluff mass suicides.

This comment was edited on Nov 21, 2016, 17:46.
 
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News Comments > EVE: Valkyrie for Vive Released
4. Re: EVE: Valkyrie for Vive Released Nov 17, 2016, 23:22 Kxmode
 
TBH Google's FREE Earth VR is more a killer app for VIVE/VR than a $60 ho-hum space shooter. I was seriously thinking about upgrading my video card and buying the VIVE to check out Earth VR! I'm not quite there yet... but very close.  
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News Comments > Out of the Blue
20. Re: Out of the Blue Nov 17, 2016, 16:51 Kxmode
 
That "How Casinos Enable Gambling Addicts" was a morose read especially Scott Stevens' story. I pray none of you ever get to that level of addiction with anything, including video games.  
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News Comments > Out of the Blue
19. Re: Out of the Blue Nov 17, 2016, 16:37 Kxmode
 
Today is Homemade Bread Day and National Baklava Day! Enjoy!  
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Nov 17, 2016, 15:15 Kxmode
 
saluk wrote on Nov 17, 2016, 14:10:
It's so good.

Absolutely! I could see myself buying a Vive for that. I love exploring.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Nov 17, 2016, 13:28 Kxmode
 
Google Earth VR. Now that could be a killer app!  
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News Comments > SteamVR to Get Linux and Mac OS X Support
14. Re: Morning Mobilization Nov 16, 2016, 18:26 Kxmode
 
NetHead wrote on Nov 16, 2016, 11:22:
Killer apps don't appear out of nowhere and drive the general masses to go buy the hardware required for them (if such things were the case we would all own each console, a PC, and phone for each platform).

It's not as if these are the first home consoles ever, accessible for the average income Joe, where it would be the only way to access "gaming" at home or go without. It also has the problem of each player requiring that expensive headset while spectators get virtually nothing out of it.

It's the other way round. Killer apps come about because the majority, or at least a hell of a lot of people, can already run them with that they have.

I think it would be helpful to identify what a killer app is because you and I are not talking about the same thing. Wikipedia's article correctly defines what it is. "In marketing terminology, a killer application (commonly shortened to killer app) is any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, gaming console, software, a programming language, software platform, or an operating system. In other words, consumers would buy the (usually expensive) hardware just to run that application. A killer app can substantially increase sales of the platform on which it runs."

An app does not become a killer app as the result of a majority of people having the hardware or technology to run the app. That is literally not what a killer app is. As the definition above notes, only when a piece of software becomes so desirable that it pushes people to buy usually expensive hardware is a killer app born. AFAIK there has never been a case where a killer app came about in the manner you have stated. It alway happens in the way the definition states otherwise, it can't be a killer app. If suddenly a ton of people bought PS4+VR to play Eagle Flight, then Eagle Flight would be considered a killer app.

NetHead wrote on Nov 16, 2016, 11:22:
Things which end up being runaway ridiculously successful do so because they are accessible, be it Farmville on a webpage, Angry Birds on a phone or Minecraft on even an old lowly PC. None of which would have become killer apps with an entry barrier of many $100s, people already had the means to play them.

Farmville, Angry Birds, and Minecraft are not killer apps. They never pushed sales of hardware or new technology; at least not yet. The vast majority of people don't buy iPhones to play Angry Birds. Now, if Microsoft's Hololens comes with an Hololens augmented version of Minecraft that pushes Hololens sales then Minecraft AR can be classified as a killer app.

NetHead wrote on Nov 16, 2016, 11:22:
No single app/program/game alone, is going to get the masses to fork out loads of money and start strapping TVs to their face. For a start it would take a plethora of games/media in different genres together covering almost every desire and preference that the variety of people have.

No single app/program/game alone is going to get the masses to fork out loads of money? Really?

+ The 1980 Atari VCS port Space Invaders quadrupled sales of the then three-year-old console
+ Star Raiders, released in 1979, was considered to be the killer app for the Atari 400/800 computers
+ The port of Donkey Kong was the killer app for the ColecoVision console in 1982
+ The Legend of Zelda was the killer app for the original NES
+ Phantasy Star II was a killer app for Sega Genesis
+ John Madden Football's popularity in 1990 helped the Genesis gain market share against the Super Nintendo
+ Sonic the Hedgehog was hailed as a killer app as it revived sales of the (by then) three-year-old Genesis
+ Street Fighter II became a system-seller for the Super NES when it was ported to the platform in 1992
+ Myst and The 7th Guest, both released in 1993, drove adoption of CD-ROM drives for personal computers
+ Super Mario 64, GoldenEye 007 and The Legend of Zelda: Ocarina of Time could be considered killer apps for the Nintendo 64
+ the MiniGL version of Quake is typically considered the killer app for 3dfx's Voodoo Graphics 3D accelerator card for home computers
+ Halo is considered to be the killer app for the Xbox console
+ Final Fantasy 7 is considered to be the killer app for Playstation
+ Tetris is considered the killer app for the Game Boy
+ Grand Theft Auto III is considered the killer app for the PlayStation 2
+ Super Smash Bros. Melee is considered the killer app for the GameCube

NetHead wrote on Nov 16, 2016, 11:22:
Even then we still need to talk price.

Are you referring to app price or hardware price? Because, again, as the definition states a killer app is born when it pushes consumers to "buy the (usually expensive) hardware just to run that application." In this case, talking about price is almost always related to the hardware (e.g. killer VR app vs Rift retail price).

This comment was edited on Nov 16, 2016, 18:36.
 
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News Comments > American Truck Simulator Rescale Beta
5. Re: American Truck Simulator Rescale Beta Nov 16, 2016, 17:28 Kxmode
 
Creston wrote on Nov 16, 2016, 12:13:
We are now using Lambert conformal conic projection (LCC) instead of Mercator projection

Well! I mean... who DOESN'T?! DUH!


I'm not saying aliens, but you know... aliens.
 
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News Comments > SteamVR to Get Linux and Mac OS X Support
10. Re: SteamVR to Get Linux and Mac OS X Support Nov 15, 2016, 19:34 Kxmode
 
HorrorScope wrote on Nov 15, 2016, 16:48:
Kxmode wrote on Nov 15, 2016, 14:14:
Remember 3D TVs? That had great potential, but it didn't last long.

I've never heard that one.

Here's what I see are the current issues, a couple competing options from 3rd rate consumer electronic developers (HTC taking direction from Valve). Here's my issues with that:

1. Obviously we want something to be the standard and compatible.
2. These two 3rd rate consumer electronic developers don't know how to make something mainstream the standard way. For example, I get V1 being high priced. But they needed to have a much cheaper V2 on its heels. I'm not sure they are on a cycle like that. This right now is like the first BluRay player being $1000 and if nothing followed behind it in reasonable time, doa. But those that do this for a living got the whale money, but had generations of next steps and plans. I'm not sure Oculus and Valve work in this manner. If everyone continues to produce games even without a large market perhaps we can weather the storm. But I can tell you if we knew there was a $400 vive coming out this Christmas, with a $250 Vive coming out next year etc... that would get this segment hoping. My guess is too many are on the sidelines waiting for V2 and a price drop, that is how consumer electronics typically work. They are niche'ing the shit out of it right now. Open your fat ass wallet boyz.

I don't think the lack of standards is the problem. We had tech battles like Cassette vs. CD, VHS vs. Beta, VHS vs. LaserDisc, and Blu-Ray vs. HD-DVD. The problem is demand. There is simply not enough demand for VR in any form (PC and Console). The bottom line is the lack of any killer app that transforms VR from a niche curiosity into a gotta-have device. Case in point, I was in a GameStop and saw the PlayStation VR games. The only one that caught my interest was Eagle Flight, but it was not enough to get me to drop $400 on a PS4+VR.

Droves of people are always willing to drop a lot of money on new tech (e.g. iPhone), but there has to be a reason to want it in the first place. Sony, Oculus, Facebook, HTC, and Valve have done horrible jobs marketing their products. They haven't explained to the general public why they should get VR. For all the money early adopters spend this can only extend the life of new technology, but it can never transform it into appliance like an iPhone. At least not until a killer app exists.

It's the chicken and the egg scenario. Which is more important? The tech or the app. I would argue the app is always more important. That's the thing that creates the demand. Without it, blossoming new technology will wither and die.

Here's a link to a Forbes article talking about 3D tvs and VR.
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Nov 15, 2016, 15:17 Kxmode
 
I'm pretty sure "A HA - TAKE ON ME - POOPYFLUTED" gave me cancer or cavities. I can't be sure. Thanks, nin!  
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News Comments > SteamVR to Get Linux and Mac OS X Support
6. Re: SteamVR to Get Linux and Mac OS X Support Nov 15, 2016, 14:14 Kxmode
 
HoSpanky wrote on Nov 15, 2016, 13:29:
Kxmode wrote on Nov 15, 2016, 13:02:
Frijoles wrote on Nov 15, 2016, 11:49:
Venture Capital money.

Interesting. How long is the honeymoon going to last before investors demand a return on their investment?

That's a fair question. Currently VR is either "too expensive" (Vive/Rift, and also bullshit), or not exactly top notch (PSVR). There IS no killer app, as devs are still tinkering with what basic mechanics work, and are fun. Motion controllers change EVERYTHING, and current locomotion options leave a lot to be desired.

It's a hard sell, for sure. The Vive NEVER fails to amaze, but the setup required is daunting, and there are still some weird showstoppers, like how The Lab refuses to let another program run after you close it. VR is enthusiast-ready, but this generation of gear is NOT ready for Joe Moron. And that's before looking at software, which has only a handful of "full size" titles so far.

But this is a tech that has incredible potential, and can swallow a user at a level you can't imagine until you try it. It's difficult to NOT be excited about it once you've experienced it, and once a reasonable function of locomotion is sorted out, it's going to open up an incredible range of games. and THAT is when investors will start looking for returns on investment.

Remember 3D TVs? That had great potential, but it didn't last long. There was no killer app driving people to pick it up. It was a novelty at best but not worth the cost. I'm giving VR another 6-8 months before it dies. A killer app really needs to be released in the next few months that'll force people to blindly spend $700, $1,000 (VR + video card upgrade), or $1,500 (VR + brand new system).
 
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11883 Comments. 595 pages. Viewing page 9.
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