User information for Ed

Real Name
Ed
Nickname
Tango
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Signed On
September 20, 2003
Total Posts
3321 (Veteran)
User ID
18712
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3321 Comments. 167 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    167  ] Older
29.
 
Re: Call of Duty: Modern Warfare 3 Trailer
May 25, 2011, 18:30
29.
Re: Call of Duty: Modern Warfare 3 Trailer May 25, 2011, 18:30
May 25, 2011, 18:30
 
Trailer looks nice, but can they make a game where I get to control my character for more than 2 minutes at a time? I'm looking at you, Black Ops.
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3.
 
Re: Gas Guzzlers Announced
Apr 26, 2011, 03:11
3.
Re: Gas Guzzlers Announced Apr 26, 2011, 03:11
Apr 26, 2011, 03:11
 
We badly need another game like Carmageddon and Interstate '76.
Yes. The first Carmageddon was an awesome game. Carma2 was also good. There was no third one
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52.
 
Re: Portal 2 Watch
Apr 17, 2011, 06:14
52.
Re: Portal 2 Watch Apr 17, 2011, 06:14
Apr 17, 2011, 06:14
 
Nothing Valve is doing with this is going to make Portal 2 any better a game.
FWIW, I agree with you and Beamer. We can all spot marketing initiatives when we see them. Of course this is designed solely to increase Portal 2 sales and make Valve more money. Valve are a business, and businesses have always existed in this industry since programmers stopped designing games in their bedrooms. This is all obvious.

What is not obvious to me is why the adults on this site (and others) immediately respond in such a negative, childish fashion to a marketing initiative which a) may get Portal 2 into the hands of gamers early, b) supports indie developers, and c) above all can be ignored by anyone who doesn't want to play along, yet will still give those people the benefit of the early unlock.

Do these same people work themselves up into such a frenzy about adverts at the movie theatre, or every time they drive past billboards? Do they scream and shout at the guy dressed up like a giant hot dog at the ballpark?

Meh.

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13.
 
Re: John Carmack RAGE Interview
Apr 13, 2011, 17:19
13.
Re: John Carmack RAGE Interview Apr 13, 2011, 17:19
Apr 13, 2011, 17:19
 
The problem with id is that while their tech engine has evolved, their game design philosophy has not.

Agreed, for all of their games up to D3. But Rage could well be different. They're certainly talking the right talk about wanting to make it different.
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8.
 
Re: Out of the Blue
Mar 31, 2011, 14:24
8.
Re: Out of the Blue Mar 31, 2011, 14:24
Mar 31, 2011, 14:24
 
Wow! That's pretty cool! I'd not noticed the -> in Fedex before
The story goes that when the logo was presented to the executives for the first time, the CEO at the time (Fred Smith, I think) was the only one in the room to spot the arrow. Great logo.
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7.
 
Re: Valve: Portal 2
Feb 20, 2011, 15:39
7.
Re: Valve: Portal 2 Feb 20, 2011, 15:39
Feb 20, 2011, 15:39
 
Maybe they're going to bundle it up with Ep3 and that's what's taking the time? Sigh, one can only hope.
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66.
 
Re: Humble Indie Bundle #2 Sells 1M, Now on Steam
Dec 23, 2010, 03:06
66.
Re: Humble Indie Bundle #2 Sells 1M, Now on Steam Dec 23, 2010, 03:06
Dec 23, 2010, 03:06
 
For what it's worth, in somewhere like the UK where service is automatically added on at 12.5% (and servers make minimum wage, except in disreputable establishments which "make up" the wages with tips), the service sucks compared to that you usually find in economies like the US where servers are dependent on your tips (and therefore treating you properly).

So all those arguing for better wages and lesser tips for serving staff should bear in mind that it is restaurant customers that will lose out from this, in the form of higher prices for their meals and staff who are disinterested in going the extra mile.

Also, Beamer, FWIW, congratulations on getting this far in an argument with Jerykk :). Happy Christmas all.
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110.
 
Re: Out of the Blue
Aug 2, 2010, 13:26
Re: Out of the Blue Aug 2, 2010, 13:26
Aug 2, 2010, 13:26
 
Terribly sorry for your loss Blue. You'll be in our thoughts. All the best.
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40.
 
Re: Morning Consolidation
May 25, 2010, 16:53
40.
Re: Morning Consolidation May 25, 2010, 16:53
May 25, 2010, 16:53
 
Very much enjoying RDR. It's the closest we'll ever get to Outlaws 2
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11.
 
Re: Obama Backs New Launcher and Bigger NASA Budget
Dec 20, 2009, 05:22
11.
Re: Obama Backs New Launcher and Bigger NASA Budget Dec 20, 2009, 05:22
Dec 20, 2009, 05:22
 
Zerobytes, most of your questions can be answered on Wikipedia, but here's the short answers:

What the hell are they doing in space with all this money, flushing it down the $19 million space toilet?
No

Seriously, when was the last time you heard about some big breakthrough from research done in space?
Depends what you read. It seems you don't read anything vaguely scientific.

What do they do on the ISS all year round?
Experiments. The whole thing is an experiment.

And then there's this new space shuttle they're working on--is it just me or isn't that just another Apollo craft?
It's just you.
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8.
 
Re: Operation Flashpoint: Dragon Rising Demo
Nov 19, 2009, 17:44
8.
Re: Operation Flashpoint: Dragon Rising Demo Nov 19, 2009, 17:44
Nov 19, 2009, 17:44
 
What I don't get about OFP2 is that all 11 missions are on foot - you see about 10% of the island in the SP mode with no missions like the medevac chopper mission OFP1 where you flew halfway across the island and felt like a small cog in a big war. Weirdly, OFP2 felt a much 'smaller' (in scale and scope) game than OFP1.

I'm sure we will get to explore the rest of the island in some DLC before long.

Still, credit to them for releasing a demo.
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3.
 
Re: Evening Consolidation
Nov 13, 2009, 14:28
3.
Re: Evening Consolidation Nov 13, 2009, 14:28
Nov 13, 2009, 14:28
 
Am currently playing through Uncharted 2 and it absolutely rocks.
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16.
 
Re: 100 Million Need for Speed Sales
Oct 21, 2009, 18:00
16.
Re: 100 Million Need for Speed Sales Oct 21, 2009, 18:00
Oct 21, 2009, 18:00
 
Porsche Unlimited was great. I bought NFS Shift the other week for my PS3, it's ok but it's no Gran Turismo, which is what it seems to be aiming at.
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4.
 
Re: Operation Flashpoint: Dragon Rising Patch Plans
Oct 14, 2009, 15:58
4.
Re: Operation Flashpoint: Dragon Rising Patch Plans Oct 14, 2009, 15:58
Oct 14, 2009, 15:58
 
I haven't tried it online yet, but the only bug I noticed was one where occasionally killing an enemy would leave his weapon stuck in the nearest wall at about head height.

The game is way too short, though that's not really a bug...
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87.
 
Re: OFP Dragon Rising Out
Oct 10, 2009, 16:28
87.
Re: OFP Dragon Rising Out Oct 10, 2009, 16:28
Oct 10, 2009, 16:28
 
Every checkpoint-based game should provide this kind of functionality so that more casual gamers can enjoy the game
Agreed. Designing games only for the hardcore audience seems to be a bit stupid. I'm saddened by the dumbing down of games these days as much as the next BluesNewser but I also hate buying a game and not being able to enjoy it, let alone finish it, because I don't have the time or skill or patience to get beyond the first couple of levels. That's not a good way to spend £30.
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85.
 
Re: OFP Dragon Rising Out
Oct 10, 2009, 14:31
85.
Re: OFP Dragon Rising Out Oct 10, 2009, 14:31
Oct 10, 2009, 14:31
 
For those more interested in the game than the admittedly fascinating and never-before-heard-on-these-boards leaning discussion on this thread, I thought I'd offer some initial impressions based on maybe 10 hours with the PS3 version. Yeah, I know, consoles suck, whatever ;P.

The good:
The game is a worthy successor to OFP, it gets the same sense of scale (only bigger) as the original, the same sense that you are only a small part of a much bigger war. The graphics, even on the PS3, look pretty sweet so I imagine on a decent PC they would be amazing. Terrain, vehicles, people and world objects are all beautifully modeled. Missions are fun and varied.

The not-so-good:
The game can be bloody frustrating. It has no quicksave function, and yes, I do consider that a weakness. For the 10% boost in "realism" that checkpoint saves give (making you more afraid of death) they add 95% to the irritation factor, especially in a game where someone from 400 yards away can kill you with one shot. I play games for fun, not for realism, and would have appreciated the ability to quicksave. The hardcore realism guys could then ignore that function if they so wish.

One other irritant - controls are not very well explained in the tutorial, they tell you how to do something once but there are no further reminders, which can be irritating.

One final warning for the heathens like me who are going to play this on a console, forget it unless you have a big HD screen, because you cannot even get past the first mission in standard definition TV - you simply cannot see the enemy at any sort of distance, and this game requires you to be able to.

The big picture:
I'm only a few missions in, and it's really good fun and frustrating at the same time, but the fun does win out. Just like the original then.
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37.
 
Re: HL2 NEOTOKYO°
Jul 6, 2009, 09:20
37.
Re: HL2 NEOTOKYO° Jul 6, 2009, 09:20
Jul 6, 2009, 09:20
 
Although all this grammar talk is getting us a little off topic, there's an amusing and interesting review of Strunk and White here: http://chronicle.com/free/v55/i32/32b01501.htm .

This comment was edited on Jul 6, 2009, 09:21.
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58.
 
Re: Old School LucasArts Announcement Monday
Jul 5, 2009, 05:59
58.
Re: Old School LucasArts Announcement Monday Jul 5, 2009, 05:59
Jul 5, 2009, 05:59
 
Fingers crossed for Outlaws 2, though that's an existing IP.
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15.
 
Re: Command & Conquer 4 Details?
Jun 23, 2009, 03:06
15.
Re: Command & Conquer 4 Details? Jun 23, 2009, 03:06
Jun 23, 2009, 03:06
 
I'd much rather see Generals 2. The GLA were a riot. Generals was also by far the deepest C&C.
Agreed. I love the older C&C games, up to Tiberian Sun, but after that the only one that held my interest for any time was Generals.

Yes, the GO USA! style of it was rather annoying, but there are plenty of other games that are just as tedious in this respect. But 100% agree with Jerykk that the gameplay (especially with the additional Zero Hour pack) was far more tactical than previous C&C iterations.
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18.
 
Re: Rendition: Guantanamo
Jun 2, 2009, 07:39
18.
Re: Rendition: Guantanamo Jun 2, 2009, 07:39
Jun 2, 2009, 07:39
 
Saying that "Muslims" are responsible for something is like saying that "Christians" are responsible for these murders. I don't think they should all be tarred with the same brush.
Absolutely right, well put.
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3321 Comments. 167 pages. Viewing page 1.
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