Many of the comments are warranted related to version 1.0 of SiN, I will agree. However-as my man Static has written, Activision was to blame and when 1.01 came out-all was well for those who stayed with it or discovered it at 1.01 to 1.11.
This game was groundbreaking and still today influences games by way of features and innovations. I'll list a few:
Location Damage
Sniper Rifles
Female Villian
Grapple (Best one ever!)
Interactive Environments (Doors, Pay Phones, People, Vehicles, Flashlights, Etc.)
Computer Hacking (Puzzle Solving)
Spider Mines (With Cameras)
Hover Bike Matches (WOS)
Air Gun (WOS)
Guided Missles (WOS)
Oh the maps!
First maps to use the size illusions (your small-everthing else is oversized)
The map based on Escher's illusionary drawings-go through a door and be upside down in a room...wild!)
the list goes on....
It's Multiplayer was the smoothest netcode ever. (Yes-even enhanced from th Quake engine it was based on...)
It's add on pack Wages of Sin was equally solid.
I'll make you a guarantee. If you haven't played it. Find it in a bargain bin. Patch it to 1.11 (See www.Ritualistic.com) Although not as graphically up to date as todays games-you'll have a BLAST at singleplyer still today.
Is there any guarantee SiN2 would be as solid..No. Can I respectfully ask a COMPANY that has to pay employees to do it on spec...hell no. But after you play SiN, you'll ache like I do to find something special like we had back in the day playing SiN.
The creative sick minds that launched SiN originally are still around, and I'd lay down a bet they could get a sleeper hit if they pursued it.
Paradox? Levelord? you listening?
You put de lime in de coco-nut, you shake it all up; you put de lime in de coco-nut it make you feel bettah.....