User information for indio

Real Name
indio
Nickname
indio
Email
Concealed by request
Description
Homepage
None given.

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Signed On
September 18, 2003
Total Posts
9 (Suspect)
User ID
18527
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9 Comments. 1 pages. Viewing page 1.
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10.
 
Re: No subject
Feb 11, 2005, 12:27
10.
Re: No subject Feb 11, 2005, 12:27
Feb 11, 2005, 12:27
4.
 
Re: No subject
Feb 11, 2005, 11:21
4.
Re: No subject Feb 11, 2005, 11:21
Feb 11, 2005, 11:21
 
Derek Smart isn't.

1.
 
No subject
Jan 14, 2005, 10:14
1.
No subject Jan 14, 2005, 10:14
Jan 14, 2005, 10:14
 
Ea sux ! How long till they put commercials into video games?
Someone need to take them down.

4.
 
Re: Chrome engine looks sweet
Aug 12, 2004, 21:43
4.
Re: Chrome engine looks sweet Aug 12, 2004, 21:43
Aug 12, 2004, 21:43
25.
 
No subject
Feb 17, 2004, 18:14
25.
No subject Feb 17, 2004, 18:14
Feb 17, 2004, 18:14
 
The reason the game didn't sell is lack of features compared to other PC games i.e. Battlefield 1942
You can fly around and sink aircraft carriers, then when you egt sick of that drive a tank, then a jeep , then shoot someone in the face etc... Why settle for less?

18.
 
Re: No subject
Dec 20, 2003, 00:38
18.
Re: No subject Dec 20, 2003, 00:38
Dec 20, 2003, 00:38
 
#14
the problem with planes is bullets have the same rate of travel regardless of how fast the plane is traveling. here's an example
When you press fire the bullet is spawned out of the planes gun and you EXPECT the bullet to have the planes speed in addition to the bullets speed. This is the way the real world functions. That's not how games function though. The bullet's actual speed is whatever the base bullet velocity is regardless of the plane's velocity. This is why you have to lead even more. The bullet is going roughly half of the normal speed relative to the target. This is assuming both planes at traveling at the same speed of course. Bf1942 treats projectiles as actual objects just like a jeep or tank.
In regards to Bf1942 netcode. it is a bandwidth hog . It's also a CPU hog. Start modding Battlefield and you will quickly find out the it is a very detailed physics simulator. get on a full 60 player server on wake island and wait till there's one flag left & every player is trying to attack the last one. It will bring any server I've seen so far to a stutter . When you have 60 ppl. blowing off 100's of bullets in a tight area , the game engine is computing every possible interaction with every poly. For everything that the engine is doing (even computing drag on the bullets!) it's netcode is great.
FYI the Bf1942 engine is the same engine used by Rallisport Challenge. I'd say it has fairly detailed physics.

This comment was edited on Dec 20, 00:40.
10.
 
Re: No subject
Dec 19, 2003, 21:04
10.
Re: No subject Dec 19, 2003, 21:04
Dec 19, 2003, 21:04
 
your entire post is complete wrong . First off , there was no blood in the first versions and there was actually no way to tell if you were actually hitting someone at all. B Secondly the reason you have to lead people so much is NOT lag. It's because bullets in the game are actually objects that travel, unlike CS or SoF bullets which use hitscan detection. If I see one more person saying they have to lead ppl. alot and blame it on , lag I'm gonna pull my hair out. Blood is a MOD if it doesn't work correctly don't blame it on the DEV.

4.
 
Re: BF 1942 Camping
Nov 17, 2003, 11:19
4.
Re: BF 1942 Camping Nov 17, 2003, 11:19
Nov 17, 2003, 11:19
 
Camping uncappable base is really idiotic if there are cappable bases left and you won't win much if you do that. That being said the "Conquest" is basically capture and hold and it's pretty much inpossible to technically spawn camp if your objective is to take that flag. I mean what's the alternative ? Wait on the outskirts of the area and ask everyone if they're ready and in position before you fire? Spawn camping to me is like in Quake 2 DM when someone just stands in front a spawn with a railgun. What you have in BF1942 is spawn raping. It does take skill to avoid being spawn raped and it takes a TEAM effort to get out of being pinned down. The problem really is lack of teamwork and ppl. wanting to do their own thing even if it directly contradicts the purpose of the game.

This comment was edited on Nov 17, 11:21.
276.
 
Re: Sorry
Sep 18, 2003, 15:09
Re: Sorry Sep 18, 2003, 15:09
Sep 18, 2003, 15:09
 
My sympathies and prayers are with you.

This comment was edited on Sep 18, 15:09.
9 Comments. 1 pages. Viewing page 1.
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