The issue was that he released his content chopped up into 3 very short installments, of which you had to buy each one individually. Had he simply combined them into one game and used a chapter system, problem solved. I get he is a solo indie developer, but this is a learning moment for him. Quite literally one of the installments, you are stuck in a hallway, with side rooms the entire time as an example. Summer of '58 as a whole plays like it should be a series of chapters, all included in one game.