User information for Shady Guap

Real Name
Shady Guap
Nickname
Shady Guap
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
September 13, 2003
Supporter
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Total Posts
17 (Suspect)
User ID
18387
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17 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
19.
 
Re: No subject
Nov 6, 2007, 07:56
19.
Re: No subject Nov 6, 2007, 07:56
Nov 6, 2007, 07:56
 
Wow igolg... You are a blog spammer (I just looked at your msg history).

Go away...

1.
 
Press releases
Jun 25, 2007, 20:53
1.
Press releases Jun 25, 2007, 20:53
Jun 25, 2007, 20:53
 
>> and leading developer of massively multiplayer online games

always a matter of opinion... but c'mon thats stretching it...

2.
 
Re: New and Improved
Jun 20, 2007, 19:57
2.
Re: New and Improved Jun 20, 2007, 19:57
Jun 20, 2007, 19:57
 
There is always going to be developer corruption in that game... as long as the company never fires (or really seemingly discipline any of their offending staff members) the game will always be corrupt.

There doesn't seem to be any deterrent for insiders to stop...

8.
 
Re: No subject
Jun 14, 2005, 09:58
8.
Re: No subject Jun 14, 2005, 09:58
Jun 14, 2005, 09:58
 
Of all those subscribers, how many are actually playing on a regular basis?

I'm sure Blizzard doesn't really care though, as long as they are subscribers, Blizzard is getting their money.

8.
 
Re: No subject
May 13, 2005, 13:56
8.
Re: No subject May 13, 2005, 13:56
May 13, 2005, 13:56
 
Say what? Then how come I've never even heard of these guys? If they didn't thrown in the Lineage II reference, I never woulda figured out who they are. And are they trying to tell us that Lineage II has sold more than Everquest or WOW? I hardly think so.

Your kidding right?...

- Lineage
- Lineage II
- City of Heroes
- Guild Wars

Check out there numbers and try that statement again. True enough, most of Lineage's number are not from the US, but I'm sure the company doesn't care where the numbers/money is coming from.

16.
 
Re: Hmmm
May 12, 2005, 13:35
16.
Re: Hmmm May 12, 2005, 13:35
May 12, 2005, 13:35
 
Wasn't the Elder Scrolls : Morrowind developed using the Reality Engine?

Also, isn't the new Elder Scrolls : Oblivion being developed using the Reality Engine?

20.
 
Re: Hey Fausticle
Jan 28, 2005, 14:34
20.
Re: Hey Fausticle Jan 28, 2005, 14:34
Jan 28, 2005, 14:34
 
Well one of the things that many people (including myself) like about WoW over EQ/EQ2 is that I can log in, play, and accomplish something immediately.

The thing that you may forget about is that many people actually have outside lives and don't have the time it REQUIRES to do anything, in games like EQ/EQ2.

This is not to say that EQ/EQ2 is a bad game, but it does explain why WoW has such a large appeal. People can actually PLAY the game AND have a real life.

Nothing like spending 2 days killing rats to go up a single level in EQ... Don't forgot most people only log on for a couple of hours at a time. So if 4 hours of WoW playing accomplishes the same as 10 hours of EQ2 playing, well I'd rather have 4 hours of WoW fun and 6 hours of real life family time.

Basically, I just saying different games for different folks

4.
 
Huh?
Dec 15, 2004, 13:17
4.
Huh? Dec 15, 2004, 13:17
Dec 15, 2004, 13:17
 
"the licensed NFL game we distributed on behalf of Sega this year was not a material contributor to our profitability to date, nor was it expected to be a meaningful contributor in the upcoming year."

So if they're publicly saying that the sales (Sega) don't help them, why do they care if they can't make any more NFL based games.

14.
 
No Problems here
Nov 20, 2004, 09:28
14.
No Problems here Nov 20, 2004, 09:28
Nov 20, 2004, 09:28
 
My friend and I are not recieving this problem and we have similiar systems..

3.0 Intel, 1G ram, 9800 Pro (All-in-Wonder), Audigy

Friend,
3.0 Intel, 1G ram, 9800 XT, Audigy 2

We are both running it at 1024x768, everything HIGH, no AA enabled

Just posting these to hopefully help in the 'debugging' process

This comment was edited on Nov 20, 09:30.
11.
 
Re: Franchise?
May 11, 2004, 22:16
11.
Re: Franchise? May 11, 2004, 22:16
May 11, 2004, 22:16
 
Well then, I am mistaken. If there are three games (based on the same 'subject' matter, so to speak) I would say that definately does constitute a franchise.

For some reason, I was only aware of the first NOLF game.

6.
 
Franchise?
May 11, 2004, 21:35
6.
Franchise? May 11, 2004, 21:35
May 11, 2004, 21:35
 
>> the No One Lives Forever™ franchise

Is there more than one NOLF game out that i'm not aware of?

I mean, what really constitutes a franchise? I would assume more than one game on the same subject matter would be in order?

38.
 
Warren = Game Designer?
Mar 3, 2004, 22:08
38.
Warren = Game Designer? Mar 3, 2004, 22:08
Mar 3, 2004, 22:08
 
Is he friggin serious? I mean seriously, why would 'non-gamers' be interested in accessing the material? I mean they are 'non-gamers' hence they have no interest in playing the damn game. So why make a game, that costs millions to make, for people who don't play games (let alone a more 'complex' game like Deus Ex). Solitaire and Tetris are non-gamer games and a hell of a lot cheaper to make...

Game Designer??... I think not (at least not anymore).. maybe he's just getting too old to understand anymore... sad...


<QUOTE>
Well, I like both of them. Having both in one studio works for me because I get to have my hand in two different camps. I like the reality basis of Deus Ex because I think it allows normal human beings -- non-gamers -- to access the material a little more easily. So from that perspective I like it because it lets us suck people in to a new and unique kind of gameplay experience.
</QUOTE>

This comment was edited on Mar 3, 22:11.
1.
 
sigh...
Jan 18, 2004, 13:40
1.
sigh... Jan 18, 2004, 13:40
Jan 18, 2004, 13:40
 
*a Women in Gaming article on the Microsoft Games Website *

Well thats gotta be the lamest 'infomercial' I've ever friggin read...

2.
 
Quality...
Nov 26, 2003, 19:41
2.
Quality... Nov 26, 2003, 19:41
Nov 26, 2003, 19:41
 
>> Ubisoft. "We will never intentionally ship a product that is sure to disappoint our discerning customer base."


Unlike, Ion Storm with Deus Ex 2... Everywhere on the NET people are complaining about how disappointing the game is turning out to be and yet they are still releaseing it (instead of taking it back and fixing it for their discerning customer base).

5.
 
Huh?
Nov 7, 2003, 13:57
5.
Huh? Nov 7, 2003, 13:57
Nov 7, 2003, 13:57
 
>> “Teaming up with Serge ‘Wildfire’ Popov was an obvious move on our part as he is truly one of the best known modders in the JA community and we couldn’t be happier with our partnership.”

Ummm.. wouldn't the most obvious move be to hire on the ORIGINAL developers who actually created it (and I'm assuming know the franchise and the code a hell of a lot better that a modder??).

I guess its true... those who can, create... those who can't, publish.

10.
 
Talk about free publicity
Nov 6, 2003, 13:33
10.
Talk about free publicity Nov 6, 2003, 13:33
Nov 6, 2003, 13:33
 
>> the program will be patched on a weekly basis now, with the scheduled updates to take place every Wednesday at 10:00 p.m. EST

Well since everytime theres even the smallest little change in this POS, it gets posted on Blues News. I guess Valve will get permanant free advertising for this, every Wednesday at 10:00 p.m EST.

In order to save time Blue, you might want to make a little script to post the same item ever Wednesday.

This comment was edited on Nov 6, 13:35.
18.
 
Wonder Dog
Oct 31, 2003, 13:30
18.
Wonder Dog Oct 31, 2003, 13:30
Oct 31, 2003, 13:30
 
So Blue, when are you going to post a picture of the little wonder dog in costume

17 Comments. 1 pages. Viewing page 1.
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