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User information for B Williams

Real Name B Williams   
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Signed On Sep 12, 2003, 14:45
Total Comments 6449 (Guru)
User ID 18369
 
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News Comments > Star Wars Battlefront Modes and Season Pass Detailed
7. Re: Star Wars Battlefront Modes and Season Pass Detailed Oct 12, 2015, 21:28 Tumbler
 
Battlefield he's typically go on sake for black Friday. If you can wait till then you'll save plenty of money and probably miss the shit show that is the first two weeks.

Game fly might be worth considering but it's about $20 a month...

If best buy has a trade in deal in the near future I might he able to get it from there at 48.
 
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News Comments > Star Citizen Star Cast Revealed
215. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 17:53 Tumbler
 
So let's compare and contrast with RSI's "not a problem" process. They start development in 2011. They kickstart the game in October 2012. Over the course of the next three years they ramp up production of dozens of final-quality ship assets using a process they themselves describe as extremely inefficient and ultimately impractical. In March of 2015 they supposedly fix the process and announce that all this finished, signed-off work:

five damage states to represent the different levels of damage, then each of these requires up to five simplified meshes that we use when they’re further from the camera to save performance. This equates to over 200 meshes per ship!

is defunct.

Yes, of course people learn as they go along, but these were already experienced artists. So what they learned were clever tricks specific to building and texturing 200+ meshes per ship. But unfortunately they won't be needing those tricks any more because that's not how ships are being built now.

Are you talking about the modular ship design changes? The Retaliator was the first ship to get a modular design instead of making several unique hull designs. I think the Endeavor is the 2nd one. I'm not sure this means those older ships won't be used. It might. Older ships were unique hulls in most cases. Each ship was it's own unique model. The retaliator and endeavor have things you add onto the base so everyone starts with the same hull and just puts bits and pieces on.

Where did you read that they're going to scrap all the older ships and rebuild them this way? This might only be a change on multi crew ships, the Tali is the only Multi crew ship they'd have to rebuild in that case.
 
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News Comments > Star Citizen Star Cast Revealed
149. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 13:58 Tumbler
 
CJ_Parker wrote on Oct 12, 2015, 13:37:
There are HUGE risks now if it turns out that connecting Arena Commander, the FPS, the social module etc. requires major reworks of these modules that would not have been necessary if all the groundwork would have been done in the first place.

I think we've already hit that hurdle. I don't think there is anyway to connect those older modules with the game going forward. That AC 2.0 demo is "the game". Everything needs to be rebuilt inside that going forward. You could make it possible to jump over into arena commander like you do in the hangar but it's an ugly process of loading into different games.

The PU is supposed to have all that stuff under one roof and from what I understand the SQ42 campaign is supposed to have that gameplay as well.

On the bright side just having that AC 2.0 "demo" running should make it possible to build SQ42 as planned. They already ripped out all MP featurs of SQ42 so assuming it can do what we see on screen locally and over a LAN then they can make a SP game in full and having a year to do that seems reasonable from now.

The Star Citizen MMO is the real question. They're networking stuff behind the scenes is barely functional in my opinion. Whenever they have new releases it goes to shit for a few days and they eventually plug the holes and get it working.

But the stuff they have running behind the scenes to keep these modules playable is not at all a priority for getting the game shipped. Like you've said, all these demo's and presentation they keep showing at these events are not likely moving the project forward in the least. They're likely responsible for a lot of delays in delivering finished content. But if you don't feed the beast it will turn on you so I don't see a better way for them to be doing things. They are right to create all this stuff to present despite it slowing down the progress of the full game. Not doing that would slow down the progress of the full game completely.

For the next year I hope they focus only on SQ42 and deliver an amazing game. Then they can delay the MMO or maybe release a bare bones little space to fly around in that is SP only. The modules, including the FPS, will hopefully hold people over for that time and then playing SQ42 and the revenue it can generate will help them keep going for another year. They also need to get that backbone networking done next year for the MMO. I don't think they can focus on making content for the MMO in 2017 if they're still trying to set the foundation.

So goals for 2016:

Create backbone for MMO, "get foundation setup."
Create SQ42 Single Player Campaign, Ship by end of 2016.
Pray the plan works.

Bonus:
Release sand box AC 2.0 demo that is Single Player only. (basically a big level in SQ42 that just lets you fly around and fight vanduul)

Goals for 2017:
Build MMO game for holiday 2017 release.
Pray the plan works.
 
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News Comments > Star Citizen Star Cast Revealed
74. Re: Star Citizen Star Cast Revealed Oct 11, 2015, 22:16 Tumbler
 
Creston wrote on Oct 11, 2015, 21:19:
If SQ42 comes out next year and is the long long LONG awaited sequel to WC/Freespace 2 we've all been waiting for, and the PU launches with full functionality, I will gladly eat crow and buy a copy of both @ full price, while admitting that Chris Roberts was right, and we were all wrong.

I think SQ42 will come out next year but the PU alpha, which I think is in fact that AC 2.0 demo we're seeing will get delayed another year.

I think we're going to get the FPS module by the end of the year, then next year they'll all be working SQ42. I'd expect that in November if they're smart, pushing it out as late as possible wouldn't be wise. They might have a PU alpha up at the end of 2016 but the PU as expected will get delayed until end of 2017.

These are my predictions based on how CIG has worked in the past. SQ42 has been about a year off at least 3 times before this. It was end of 2013 for the first chapter in early 2013. Then once we got to the end of 2013 it was end of 2014. At the end of 2014 it was "we don't want to spoil it by releasing it in episodes so we're going to release it as a whole at the end of 2015. End of 2015 comes around, "we're excited to announce that 2016 will be the year of SQ42!

So when they start saying PU alpha is end of 2016 I think I can see what's coming. The thing that is different today is that they've got a working game to build on. The hangar didn't have flyable ships. Arena Commander didn't have ships you could really move around in like the hangar. The social module doesn't have flyable ships or ships you can interact with. The FPS module probably won't have flyable ships either. They might have ships you can get into as terrain in matches. All those modules are little demo's basically. They don't all fit into one large game.

That is what AC 2.0 is. AC 2.0 theoretically makes it so a fps match might break out on a landing pad and the players in a ship might just go get into the turrets while the pilot flys just out of reach and shoots everyone on the ground to shit. Or the players on the ground might board the ship before it takes off and shoot everyone inside. Or maybe they'll just get into the ship and try and trade parts or whatever. Maybe the players on the ground will be manually loading cargo.

The key factor is that all those gameplay mechanics are possible. That being said if I know CIG that combined arms of features is a long ways off. It has to be. I'm assuming the reason we don't see our pretty hangers in these ac 2.0 demo's is because they haven't been rebuilt in that engine yet. They keep showing you start in some shitty little room, then you go into a lobby or sorts, select a ship and move out to the landing pads.

I presume they'll be rebuilding those hangers in this new system so you start there, walk out a door there into that same lobby or you just fly out your fucking hanger! Your hangar should be a lobby that other players can join. Point is that stuff takes time to implement and that's probably down the road a bit. For now they're just using random space station rooms.

Will the money last that long? If they keep impressing people enough to buy into the game it will. That's the key, keep people signing up.
 
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News Comments > Star Citizen Star Cast Revealed
24. Re: Star Citizen Star Cast Revealed Oct 11, 2015, 17:44 Tumbler
 
siapnar wrote on Oct 11, 2015, 17:26:

The main thing is that they don't have the core gameplay down, yet they are adding in more features than people can keep track of. Sure, more features is awesome, but not when none of them are fully fleshed out.

Wait, what is the core gameplay? Are you talking about all the little things you can do like mining, research, etc?

Because the core gameplay is space flight and we just saw it in that 2.0 demo. You could say that isn't working with dozens of players in the same area and hundreds in each solar system but the core gameplay looks to be there...no?
 
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News Comments > Star Citizen Star Cast Revealed
17. Re: Star Citizen Star Cast Revealed Oct 11, 2015, 16:51 Tumbler
 
The Star Citizen Alpha 2.0 video seemed to show the game is working as promised. You have FPS walking around, selecting a ship, going out to the landing pad, getting into the ship, flying off, warping to another part of the system, exiting the ship and exploring a giant solar collector station, getting back in your ship, flying back to the station, getting out, going back inside, then he pulled out a gun and started shooting.

...am I missing something? That's a big milestone. It's all working, inside the same "game". Good ole DS kept saying there is nothing there, smoke and mirrors.

...except that they just showed it working in full. Now they can build content inside that engine and actually build a game.

How the fuck is this a big joke? The SQ42 missions aren't ready for prime time? We already know what combat looks like from Arena commander, seeing that ship walk through and see the game universe in action is fine.

With the engine doing everything they want they should be able to start actually building a game, I'm not sure what there is to be worried about. Running out of money?

They don't appear to have money troubles. If they do have money troubles I'd assume they'd be able to secure outside funding to help them get through the next year in a worst case scenario.

All the people bitching about 4 years and 90 million dollars with no game to show for it are cherry picking the facts. The kickstarter campaign was 3 years ago. During the year leading up to that there was no funding...so at best they've had 3 years to develop the game using crowd funding dollars and the budget has grown tremendously since the beginning. That video showed that Foundry 42 didn't even open until Oct of 2013 so it's not far off to say that until the end of 2013 they probably weren't able to be working at full speed for a game of this size.

It would be interesting to know how the press demo was played. What the hardware setup was. Was it played over a LAN? That kinds of stuff.
 
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News Comments > More Star Wars Battlefront Beta Servers
17. Re: More Star Wars Battlefront Beta Servers Oct 9, 2015, 20:36 Tumbler
 
The only major issue I seem to have is the space ships. I don't like how flight works. From the ground it looks great but flying them is not fun. I think the problem is they fly too fast and turn too fast. When u slow down and try and turn fight it just feels silly. Round and round in circles and your target does the same. Some ships have that boost but what use is that?

For how small these maps are I think it'd be more fun if these things flew like helicopters.

Maybe I just need more practice.
 
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News Comments > Op Ed
16. Re: Op Ed Oct 8, 2015, 21:05 Tumbler
 
Here is what backers of this game don’t know. CitCon is going to be more smoke and mirrors. Just like GAMESCOM and every event before it. They have nothing tangible to show. If they did, all the stuff they have recently shown, would be in backers hands by now and in decent form. In fact, you heard it here first:

They are going to parade all the A-List actors – all of whom cost a ton of money – for SQ42. This despite the fact that the stand-alone game is reported to be almost fifteen months away from completion.

They are going to show the opening cut-scene sequence for SQ42 with Gary Oldman giving his speech, someone flying and landing, NPCs waving etc.

They are going to show Star Marine. Again. It’s still a mess – and nowhere ready for production release. Reports tell me that if it gets released before year end, it would be a miracle.

They are going to show multi-crew. Again. Problem now is that, as of the last report I got, it doesn’t run smoothly at all. And so they are now running the demo on super computers with 16 cores, loads of memory etc. Again, not production release ready.

There is nothing new being released to backers, other than another AC patch apparently.

I have said this in my blogs. The sources coming forward have said similar: these events are designed to be fluff pieces in order to raise money for a game that, for all intent and purposes, will never see the light of day as pitched.

Ah man, the first time I read this I thought I was getting inside info from derek's sources and details of his investigation. Reading it again I see he's just making "educated" guess'. Don't toy with me DEREK! You give me the inside source info! I wanna know what's really going to be shown at CitCon! Now I'm back to wondering, what is going to be revealed, released, shown, etc!

 
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News Comments > Star Wars Battlefront Open Beta Begins
11. Re: Star Wars Battlefront Open Beta Begins Oct 8, 2015, 17:17 Tumbler
 
Flak wrote on Oct 8, 2015, 16:27:
This looks like an overpriced, watered-down version of Battlefield 4 with spaceships and pew pew pews.

Something something Star Citizen.

...I wish Star Citizen ran and played this well...
 
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News Comments > Star Wars Battlefront Open Beta Begins
2. Re: Star Wars Battlefront Open Beta Begins Oct 8, 2015, 16:09 Tumbler
 
This runs surprisingly well on my laptop.

Asus G75V with a Geforce 660m. I expected a slide show, booted it up just to see, played several matches with settings on low, 1920x1080.

Pretty sure they're using some sort of Dark forces to get it to run like that.
 
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News Comments > Star Wars Battlefront Beta Preloads
38. Re: Star Wars Battlefront Beta Preloads Oct 8, 2015, 15:40 Tumbler
 
The game runs unbelievably well on my laptop. I'm a little concerned they might be using black magic. I'm on a Asus G75V laptop with a Geforce 660M graphics chip and the game runs real well on low. Even looks great at 1920x1080.

I expected it to be a slide show.
 
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News Comments > Voice Actors Authorize Strike
2. Re: Voice Actors Authorize Strike Oct 8, 2015, 10:01 Tumbler
 
I'm interested to see how this goes. I think voice acting has become a major feature in games and it's going to be a big deal to not have quality people. Probably won't affect games until next year at earliest though.

I can think of anytime when game companies have dealt with a strike so it's hard to predict what they'll do.

We're they affected by the writers strike?
 
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News Comments > No SC Retraction from The Escapist
111. Re: No SC Retraction from The Escapist Oct 7, 2015, 15:47 Tumbler
 
Vio wrote on Oct 7, 2015, 15:20:
So I guess this is the perfect time to get a update: can you warp between systems yet?

NOPE!

But if you're looking for something to help you pass the time a new game in the same genre has come up recently.

Angels Fall First

Elite: Horizons

Line of Defense

Check back monday on that warping between planets question. The answer could change. Maybe.

Edit: Shit, Angels fall is only $13.49!? Why not. Bought. (3.3 gb is anyone is curious)

This comment was edited on Oct 7, 2015, 15:55.
 
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News Comments > No SC Retraction from The Escapist
108. Re: No SC Retraction from The Escapist Oct 7, 2015, 15:08 Tumbler
 
dsmart wrote on Oct 7, 2015, 12:46:
Kxmode wrote on Oct 7, 2015, 04:01:
Since GamesCom the funding stats have shown the bulk of infusion money is coming from existing backers, not new backer. Those letters are basically designed to deflect backer's attention away from the controversy towards being CitizenCon'ed (like that?). I've seen blindness before but this kind of blindness is magnitudes greater.

That's nuthin...http://imgur.com/FzdfbYQ

Star Citizen Funding and Backers going up

There have been a lot of new backers over the past few months. When you're dealing with this many people, 990k as of today, it's foolish to look at a few comments to judge the group as a whole.

Assuming you believe that 90 million dollar number then I suppose you believe the 990k star citizens number as well which has gone up by approx 66k since June.

Sorry to spoil your fun. You guys just seem to be really excited about something that may never happen.

CIG likely does face a dilema, in order to finish the game how they'd like they do need to continue getting funding and people to sign on. Derek may be right that they can't do everything they want with the funds they have right now.

But that doesn't seem to change the fact that they have a growing audience, they're funding continues to climb and if this persists they likely will have everything they need to finish the game.

Maybe some people figured they'd never hit this point and now it looks like nothing can stop them, they're going to get to their goal and be able to make the game they want and that isn't fair because people didn't know the project was at risk if they didn't hit that amazing dollar amount.

Maybe this is the last ditch effort of someone to try and sabotage the process in hopes that it will fail and then he can say "SEE I TOLD YOU!!!"

Or maybe the project will just roll over his sorry ass and still hit the 150 million funding mark, pull in millions of new fans and be able to continue building and adding onto the game in the future.

But Derek Smart could be right...anything is possible I suppose.

This comment was edited on Oct 7, 2015, 15:15.
 
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News Comments > Star Wars Battlefront Beta Preloads
14. Re: Star Wars Battlefront Beta Preloads Oct 7, 2015, 14:44 Tumbler
 
@ 4:30 in this video, look how much room you have to fly around in.

That's fucking hilarious!

Yeah, they really aimed low with this game. That battle area where stuff is actually happening is really tiny when you're flying around in a fighter. Considering how much bigger Hoth "looks" when you're flying around it's sad they didn't try and make a much bigger map with larger player counts.

If this is what 20 on 20 looks like, for example, they need to man up and put some dedicated servers in that can run 60 vs 60 battlefields.

It looks like from the beginning they built this game to run with a call of duty like system where after you're matched all the comms are handled pier to pier (er, peer to peer, PTP) just so there was no dedicated servers to have to pay for.

Fucking absurd considering how hard MS tryed selling consumers on how much more support their'd be for dedicated servers. (I don't recall if sony said much) Turns out when it came time to pay for that kind of stuff, they just laughed and slammed the door.
 
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News Comments > Star Wars Battlefront Beta Preloads
4. Re: Star Wars Battlefront Beta Preloads Oct 7, 2015, 12:44 Tumbler
 
I'll download it and give is a shot.

Anyone know what level(s) the beta will be on? I'm guessing some infantry only map that has just the basics so people might get the larger game just to try out the vehicles? (and see the AT-AT's)
 
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News Comments > No SC Retraction from The Escapist
79. Re: No SC Retraction from The Escapist Oct 6, 2015, 20:52 Tumbler
 
This should be interesting to test:

Here is what backers of this game don’t know. CitCon is going to be more smoke and mirrors. Just like GAMESCOM and every event before it. They have nothing tangible to show. If they did, all the stuff they have recently shown, would be in backers hands by now and in decent form. In fact, you heard it here first:

They are going to parade all the A-List actors – all of whom cost a ton of money – for SQ42. This despite the fact that the stand-alone game is reported to be almost fifteen months away from completion.

They are going to show the opening cut-scene sequence for SQ42 with Gary Oldman giving his speech, someone flying and landing, NPCs waving etc.

They are going to show Star Marine. Again. It’s still a mess – and nowhere ready for production release. Reports tell me that if it gets released before year end, it would be a miracle.

They are going to show multi-crew. Again. Problem now is that, as of the last report I got, it doesn’t run smoothly at all. And so they are now running the demo on super computers with 16 cores, loads of memory etc. Again, not production release ready.

There is nothing new being released to backers, other than another AC patch apparently.

I have said this in my blogs. The sources coming forward have said similar: these events are designed to be fluff pieces in order to raise money for a game that, for all intent and purposes, will never see the light of day as pitched.

Will be interesting to test his sources when the event happens. Some of this is what is already predicted, a mission from SQ42 or the opening sequence. Showing more multi crew stuff is expected. At this point seeing FPS at the end of the year wouldn't surprise me, I've even felt that is where we are headed.

The stand alone game being 15 months away is curious. CR recently said a PU would be up by end of 2016, I don't remember anyone saying when SQ42 is expected. Seems odd that would be aimed for the same time. I'm thinking maybe he's confusing those two bits of info?
 
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News Comments > No SC Retraction from The Escapist
14. Re: No SC Retraction from The Escapist Oct 6, 2015, 10:23 Tumbler
 
nin wrote on Oct 6, 2015, 10:01:
Oh tumbler, I can't wait to see you come to your senses...it's going to be so delicious.

What does that look like in your mind?

I'm good with success or failure and I want them to continue working. If they crash and burn as many seem to hope that is fine. (Or to be clear I'm comfortable with that risk)

I expect they'll deliver something that will neither meet the epic expectations or look like an epic failure. And in time they can improve it and keep the fans satisfied.
 
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News Comments > Star Wars Battlefront Specs; No Microtransaction Plans
5. Re: Star Wars Battlefront Specs; No Microtransaction Plans Oct 6, 2015, 09:59 Tumbler
 
Uh hunh. Sure... no micro transactions. What other games from ea don't have micro transactions?  
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News Comments > No SC Retraction from The Escapist
5. Re: No SC Retraction from The Escapist Oct 6, 2015, 09:57 Tumbler
 
No idea if legal action will accomplish anything but it didn't seem optional. It's one thing to cast doubt on parts of the project and another to accuse them of racism and discrimination.

It would be really nice to see them drop major content at citizen con and set a release dates for sq42. But if that wasn't planned I hope they ignore this and just continue with their original plan. Don't try to rush things in hopes of silencing these guys.
 
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