User information for www.ninemil.com

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www.ninemil.com
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ninemil
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August 29, 2003
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167 (Novice)
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18229
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167 Comments. 9 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  ] Older
3.
 
Re: Dragon's Dogma 2 Character Creator
Mar 8, 2024, 01:53
3.
Re: Dragon's Dogma 2 Character Creator Mar 8, 2024, 01:53
Mar 8, 2024, 01:53
 
Saves screwing over the refund window in character creation.

Still have concerns about performance on PC at this stage...
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1.
 
Re: Buffs, Nerfs, and Bugs
Feb 24, 2024, 03:34
1.
Re: Buffs, Nerfs, and Bugs Feb 24, 2024, 03:34
Feb 24, 2024, 03:34
 
Microsoft's QA team - the one they sacked Activision's own, to use - are obviously doing a great job of taking over...
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2.
 
Re: Engagement Ring
Feb 12, 2024, 06:34
2.
Re: Engagement Ring Feb 12, 2024, 06:34
Feb 12, 2024, 06:34
 
Steam's peak player count constituted less than 2-3% of the game's total playerbase, if you applied basic mathematics to the in-game cross-platform scoreboards, using trophy progression percentages. This should come as little surprise, given the absolute joke of a state that Arkham Knight and Gotham Knights went out in on PC - and were left in - for months.

The vast majority of ppl who wanted to buy this, bought it on consoles. And watching the orchestrated hate the game is receiving is laughable, given what we learnt from watching the exact same response to Destiny's launch.

A couple of hours back, Killing Time had 29,994 players logged.

Killing Time unlocks at Mastery level 5.

3.7% of Steam players have reached Master level 5.

Presuming every player who has reached Mastery level 5 has run Killing Time and logged a score, then the overall player population is:

29,994 / 0.037 = ~810,000 players.

Things worth taking away from this approximation:

Steam's sales and consecutive player count numbers are irrelevant to any discussion regarding the game, as they are largely inconsequential to overall sales figures.

If the console playerbase has a more casual approach to the title, then the population figure will be higher.

If players don't run Killing Time after unlocking it, due to the much longer time commitment and the fact that it doesn't appear to progress overall Mastery level in the way that the other three incursions do, then the population figure will be higher.

(Thanks to u/TheAllslayer for correcting me on the Mastery level unlock for Killing Time on my previous post - mine seems to have been bugged, or slow to register.)

This comment was edited on Feb 12, 2024, 06:54.
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11.
 
Re: Helldivers 2 Sells ~1M
Feb 12, 2024, 02:08
11.
Re: Helldivers 2 Sells ~1M Feb 12, 2024, 02:08
Feb 12, 2024, 02:08
 
"homage."

Put your hand in your pocket for the license, Sony.
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6.
 
Re: Kill the Justice League Released
Feb 3, 2024, 06:50
6.
Re: Kill the Justice League Released Feb 3, 2024, 06:50
Feb 3, 2024, 06:50
 
El Pit wrote on Feb 3, 2024, 06:18:
Trump will save you.
He'd be hard pressed - I live on the other side of the planet.

God, some of you ppl over there are weird.
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3.
 
Re: Kill the Justice League Released
Feb 3, 2024, 03:22
3.
Re: Kill the Justice League Released Feb 3, 2024, 03:22
Feb 3, 2024, 03:22
 
El Pit wrote on Feb 3, 2024, 02:20:
In the video he showed how much info is on screen
But he didn't bother to show you the UI customization screen, where you can switch all that off? Teleportation, aka 'turn around, and don't miss this time.'

Yeah, you got played by the genre-resentment hate train that this game seems to have attracted. It's no more demanding in combat than any of the Arkham games were.
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1.
 
Re: Kill the Justice League Released
Feb 3, 2024, 01:27
1.
Re: Kill the Justice League Released Feb 3, 2024, 01:27
Feb 3, 2024, 01:27
 
Wouldn't usually do this, but since the loudest, most saturated dialogue surrounding this game is mostly from people outside of its demographic and essentially genre-resentment based, here's my impressions so far:

Early Access review:

29 hours played. 4/7 in terms of introductory campaign chapters. Lv.12-13/30 on all characters. Two boss battles down. Reading/listening to all of the lore content, doing all side missions and openworld activities as and when they unlock, or I discover them. Playing fully solo at all times.

tldr: Best introductory campaign for a game in the looter-shooter genre that I've played. Premise is engaging, characters are well-written, plot beats are enjoyable, and the balance between activity freedom and narrative funneling keeps the player's momentum going, without making you feel like you're on a conveyer belt.

Overall, one of the better story campaigns in the looter-shooter genre, (somewhere between Destiny 1 Taken King and Destiny 2's Forsaken.)

Positives/negatives:

+ Early chapters are well-paced, giving the player a good mix of cutscenes, lore, mission locales, and live gameplay.
+ Combat is incredibly moreish, and I find it difficult to move through the world without wanting to pick a fight with something.
+ Enemy AI and friendly bot AI is solid. Enemies will flank, surround, and outmanoeuvre you. Ranged enemies find good perch points. Friendly bots utilize all of their kit, and keep pace with your movement and repositioning.
+ Openworld activities are competent and often feel fresh, due to the game's unique traversal. Friendly bots understand these events and engage competently, (including with most of the event modifiers.)
+ The traversal system offers a choice of Anthem/Tribes Vengeance/FFXV Noctis/Savage's differing approaches, and utilizes them to their full extent.
+ Build complexity seems fairly broad, when considered within the full scope of perks, gear, and playstyle.
+ Crafting, and crafting material loop is good. Doesn't feel overlay grindy, and has good transparency in terms of what you can roll on what item or slot.
+ Gear stats and UI is thorough. Not quite Call of Duty levels, in terms of stats, but close.
+ Audio/visual presentation is sublime. Stunning level of detail, draw distances, and world-density.
+ Social-integration seems on-point. The ability to download characters from your friend's profile, or from the regional/global scoreboards, and use them as AI bots who auto-scale to your solo progression, is very cool.
+ UI, keybind/controller customizability, and the range of client setup options are solid. FoV slider and headbob limiter are included, for those who suffer from motion-sickness.
+ Good mouse and keyboard implementation. Mouse feels clean.
+ Essentially bug-free, thus far. (One cutscene that failed to progress, which required a force-close, followed by a rewatch of that brief 60 second cutscene.)
+ No disconnects or downtime during the period I was playing.
+ Pause functionality while solo! (Not common in this genre.)

- Very CPU limited in the openworld areas. To the point where your choice of upscaler is largely irrelevant.
- Audio levels aren't the best balanced by default, (pump the dialogue, so you can catch all of the openworld/flavour chatter lore,) and the audio track can get a little busy if you don't stop to listen to each round of banter.
- Sensitivity slider's upper limits required me to switch DPI to be able to maintain the same sensitivity between hip-fire and ADS.
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7.
 
Re: Game Reviews
Feb 3, 2024, 01:11
7.
Re: Game Reviews Feb 3, 2024, 01:11
Feb 3, 2024, 01:11
 
Prez wrote on Feb 2, 2024, 21:56:
I'll be honest; I am one of those who read the information surrounding this game and I said "no fucking way".
Presuming the game survives long enough for the offline localhost option to be added, (I suspect it already exists and is being held back as an exit strategy, rather than just delisting the title and cutting off further returns on the development investment,) I strongly suggest you give the game a go as a singleplayer campaign, at a later date. There will be a price point at which the offence caused by the term "live service" diminishes enough for you to consider the gameplay and narrative on its own merits.

There's a great cinematic story and some amazing moment-to-moment gameplay to be experienced. It'd be a real shame for a bunch of ppl to miss that over something as small as a genre flip.
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5.
 
Re: Game Reviews
Feb 2, 2024, 21:37
5.
Re: Game Reviews Feb 2, 2024, 21:37
Feb 2, 2024, 21:37
 
Prez wrote on Feb 2, 2024, 18:06:
You had me right up to the "whining" comment at the very end, which I found needlessly antagonistic.
The commentary surrounding this game coming from outside its demographic has been needlessly antagonistic, too, so ultimately the comment's tone fits the situation that spawned it.
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2.
 
Re: Game Reviews
Feb 2, 2024, 18:01
2.
Re: Game Reviews Feb 2, 2024, 18:01
Feb 2, 2024, 18:01
 
Been having a blast with it. Don't disagree with WB withholding keys for this one, tbh, as almost all of the critical commentary surrounding the game is coming from ppl that want it to be a different genre, and in making these comments, they fail to engage with what's actually in-front of them.

Twenty hours of early access logged. 4/7 in terms of introductory chapters. Lv.11-12/30 on all characters. One boss battle down.

It's up there with everything else in the looter-shooter genre, and definitely one of the least buggy releases I've played for years. The traversal is sublime, and the biggest underpinning for my recommendation for the game - only Anthem tried this style of play, and Anthem failed in too many other areas, for the player to get everything they could out of that experience.

KtJL - so far - is not making any of the same mistakes. It just isn't the stealth-brawler ppl are whining for more of.
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2.
 
Re: Subscriptions, Clouds, & Streams
Jan 30, 2024, 06:47
2.
Re: Subscriptions, Clouds, & Streams Jan 30, 2024, 06:47
Jan 30, 2024, 06:47
 
I've never understood why CoD didn't allow you to buy old battle passes and advance them when you'd finished the previous one you had active. Just leaves money on the table, really, and their back catalogue featuring battlepasses is huge now.

I get the fomo aspect is by design - play it now, or never play it - but there such a big gap between finishing the current pass and the next one, for some players, that a change like this would only incentivise further engagement.
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15.
 
Re: Blizzard Introduces New President
Jan 30, 2024, 04:08
15.
Re: Blizzard Introduces New President Jan 30, 2024, 04:08
Jan 30, 2024, 04:08
 
She was good for CDL. There were mistakes made during her time overseeing CoD, but how many of those were inherited and how many were hers, is a different question.

I wouldn't want to guess how she'll be on overwatch for the lot. CoD is pretty much fucked under M$, anyway, and since that was the only thing Acti Blizzard made worth talking about, I'm not sure it matters, anyway.

Quake and Doom, Halo without Bungie, and CoD... all owned by that idiotic company. Twenty-year-old me would have shit his boots, laughing, if I'd told him this is how it was going to end.
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4.
 
Re: Hogwarts Legacy Update Plans
Jan 28, 2024, 03:21
4.
Re: Hogwarts Legacy Update Plans Jan 28, 2024, 03:21
Jan 28, 2024, 03:21
 
I'd love to see the duplicated end-of-chapter boss replaced with something different. That was easily the lowest point of what was otherwise an incredibly enjoyable game, to me. You spent a big chunk of time, dealing with the busywork quests and the breadcrumb story beats, only to do the whole fight you did last time, all over again, with only a few new mechanics and no new aesthetics to it.. Not a great design choice.
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23.
 
Re: Microsoft Lays Off 1900 Activision Blizzard Employees
Jan 26, 2024, 06:56
23.
Re: Microsoft Lays Off 1900 Activision Blizzard Employees Jan 26, 2024, 06:56
Jan 26, 2024, 06:56
 
While I'm acutely aware that there are as many amazing individuals left at Treyarch, Sledge, Raven, (and the other studios that support them,) as there are being let go, the knowledge that any further money I put into the Call of Duty franchise will be used to handwave and justify the human impact of these cuts, absolutely sickens me to the core.

I'm very much inclined to dump the series - and anything else owned by Microsoft that I can - and simply muster up as much of a 'fuck you,' as I can manage.

USD$3 trillion market cap...
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1.
 
Re: Indiana Jones and the Great Circle This Year
Jan 18, 2024, 19:37
1.
Re: Indiana Jones and the Great Circle This Year Jan 18, 2024, 19:37
Jan 18, 2024, 19:37
 
Dear publishers: stop allowing your studios to hire Troy Baker.
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7.
 
Re: Hogwarts Legacy Sells 22M
Jan 9, 2024, 03:03
7.
Re: Hogwarts Legacy Sells 22M Jan 9, 2024, 03:03
Jan 9, 2024, 03:03
 
Damn good game. A little copy-paste about its bosses in the middle third, but otherwise great. Annnd everything was on the 'disc,' rather than being cut up in DLC.

Figures are well deserved.
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8.
 
Re: Cyberpunk 2077: Phantom Liberty Sells 5M
Jan 4, 2024, 20:36
8.
Re: Cyberpunk 2077: Phantom Liberty Sells 5M Jan 4, 2024, 20:36
Jan 4, 2024, 20:36
 
It'd be great if they could stop patting themselves on the back, and get on with patching all of the bugs that 2.02 -> 2.1 introduced. The game is in by far the worst state that it has been, since 1.63.
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4.
 
Re: Game Reviews
Dec 29, 2023, 10:25
4.
Re: Game Reviews Dec 29, 2023, 10:25
Dec 29, 2023, 10:25
 
Not Christian, and have been given plenty of reasons to take issue with Christianity over the years, but I've gotta give CCG their due - they keep plugging away at what they do, and their reviews are almost always on point, in both contextual frameworks. Kinda respect that.
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4.
 
Re: Call of Duty: Modern Warfare III Free Weekend Plans
Dec 12, 2023, 23:27
4.
Re: Call of Duty: Modern Warfare III Free Weekend Plans Dec 12, 2023, 23:27
Dec 12, 2023, 23:27
 
Rhett wrote on Dec 12, 2023, 22:33:
And how big is it? I suspect at least 200gb from what I've heard.
I've got both MWII and MWIII installed, along with all of the optional stuff and both campaigns, and my Steam install folder sits at 188gb.

So no. nothing close to 200gb.
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2.
 
Re: Call of Duty: Modern Warfare III Free Weekend Plans
Dec 12, 2023, 21:33
2.
Re: Call of Duty: Modern Warfare III Free Weekend Plans Dec 12, 2023, 21:33
Dec 12, 2023, 21:33
 
Unless Activision move quickly to plug the Windows client stability, all this free weekend is going to do is generate a landslide of "broken ass game" memes.

Season One broke something fundamental in the Windows client, and you can imagine how that works out in a gamemode built extraction shooter mechanics. A shame, because it's a huge amount of fun when it works.
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167 Comments. 9 pages. Viewing page 1.
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