User information for Adam Hearn

Real Name
Adam Hearn
Nickname
Reckless
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
August 28, 2003
Supporter
-
Total Posts
58 (Suspect)
User ID
18198
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58 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
26.
 
Re: DOOM Trailer
Apr 16, 2016, 01:32
26.
Re: DOOM Trailer Apr 16, 2016, 01:32
Apr 16, 2016, 01:32
 
It said Doom at the start and again at end but it sure didn't look like it in the middle!
3.
 
Re: Razer's Game Streaming
Jan 7, 2015, 19:55
3.
Re: Razer's Game Streaming Jan 7, 2015, 19:55
Jan 7, 2015, 19:55
 
Nighthawk wrote on Jan 7, 2015, 19:14:
If it is truly streaming the game wouldn't that mean it is running on your gaming PC and just relaying the video and controls much like Steam Streaming works. If that's the case why would it matter what DX version the game is using?
Because they have probably written DX9 level proxies so they can stream what's being sent to the DX framework to their own device on the network? Maybe it's not so simple/supported for later versions?
4.
 
Re: Unreal Tournament Pre-Alpha
Aug 19, 2014, 19:04
4.
Re: Unreal Tournament Pre-Alpha Aug 19, 2014, 19:04
Aug 19, 2014, 19:04
 
Looking at the videos I don't see too much different to what the last couple of releases were. One I watched sent me to sleep as the commentary waffled on a lot about dodging off of walls as if that was the only way to work your way through a level. I don't really get the feeling that the community is driving the design.

Why did later versions of UT insist on having weapon placement points indicated with ugly graphical elements?

UT is from a bygone era and should be left as such.
6.
 
Re: Massive Chalice - Double Fine's Strategy Game Kickstarter
May 30, 2013, 20:59
6.
Re: Massive Chalice - Double Fine's Strategy Game Kickstarter May 30, 2013, 20:59
May 30, 2013, 20:59
 
Not for me but another great Kickstarter video! Having a number of titles crowd funded leads to questions about long term viability. If I were to even consider backing it it'd likely be for the lowest amount possible. All previous pledges were for [considerably] more than a retail prices with nostalgia being the main reason for doing so. If it's "just" another game then I'd question my motives a lot more.
14.
 
Re: Rise of the Triad Multiplayer Footage
Apr 16, 2013, 18:13
14.
Re: Rise of the Triad Multiplayer Footage Apr 16, 2013, 18:13
Apr 16, 2013, 18:13
 
wtf_man wrote on Apr 16, 2013, 15:31:
Maybe if ROTT is successful enough Gearbox will let them do Duke 3D.
ROTT is officially licensed and is nothing to do with Gearbox so I don't imagine that any success will have a bearing on D3D reloaded.

I couldn't get into ROTT originally but this looks very good.
61.
 
Re: LucasArts Closed
Apr 3, 2013, 18:16
61.
Re: LucasArts Closed Apr 3, 2013, 18:16
Apr 3, 2013, 18:16
 
Someone, somewhere muttered "these aren't the games you are looking for"

LucasArts hasn't been relevant for years.
25.
 
Re: RAGE Tool Kit
Feb 9, 2013, 06:17
25.
Re: RAGE Tool Kit Feb 9, 2013, 06:17
Feb 9, 2013, 06:17
 
The tool kit isn't for me as I never bothered to buy the game. It does seem odd to release it so long after the noise has died down - no-one talks positively about Rage (didn't much on release either)!
16.
 
Re: Half-Life 2: Return to Ravenholm Screenshots
Jan 15, 2013, 03:14
16.
Re: Half-Life 2: Return to Ravenholm Screenshots Jan 15, 2013, 03:14
Jan 15, 2013, 03:14
 
I know I don't fit the majority but I hate episodic gaming and Valve have been without doubt the worst (big sell, poor delivery). I never bothered to purchase EP1/2 as I foolishly thought I'd pick them all up and play it as one long game. HL2 is too long ago for me to even care.
12.
 
Re: Gatherings & Competitions
Jan 12, 2013, 07:02
12.
Re: Gatherings & Competitions Jan 12, 2013, 07:02
Jan 12, 2013, 07:02
 
No, I think people hate him 'cause he comes across as a complete cock.

Jazz was his last great game The last great Unreal was the definitive UT and didn't Digital Extremes do a large part of that
31.
 
Re: EA Server Shutdowns
Dec 31, 2012, 17:13
31.
Re: EA Server Shutdowns Dec 31, 2012, 17:13
Dec 31, 2012, 17:13
 
Don't agree with the practise but no longer buy any EA titles so doesn't affect me.
24.
 
Re: Op Ed
Dec 30, 2012, 06:12
24.
Re: Op Ed Dec 30, 2012, 06:12
Dec 30, 2012, 06:12
 
Jensen wrote on Dec 30, 2012, 02:41:
I hope Apple releases one and pushes other companies towards using higher quality panels. I think their usage of high quality panels in the recent iPhones and iPads has help push the mobile industry in the right direction.
So you think that a TV with marketing bullshit like "retina display" will be any different than the afore mentioned HD moniker? The question here is the lack of a clear and concise statement about how good something is.

The only example I can think where this is done as best it could be is cars. You buy one on engine capacity, number of cylinders and fuel type. To give you some form of comparison manufacturers provide max speed and torque values together fuel consumption figures across a number of levels.

Sadly a PC is a collection of bits that work with each other. Throw in the fastest graphics card available in a machine without the best CPU and you'll probably not get the maximum out of the card. Upgrade the RAM when you don't need to and it'll make no difference. Obviously if you're constantly running out of physical memory then the PC will gain overall performance with more but it will not be shown as quicker in a rating like the Windows performance index.

CPU and GPU branding is the worst given they're the primary items that make noticeable differences in performance. For each you really need to have a multi-game benchmark mapped to a consistent result scale. The price point between models is simply too small as there is simply too much "choice" these days.

I wouldn't see any benefit in PC's being sold like consoles (fixed spec). A PC has always been more than a gaming machine and whilst their place has been eroded by consoles, phones, tablets and anything else that provides some form of interactive usage it's simply not yet possible to achieve what you can on a PC with any of the replacements.

Simply put - those who want fixed hardware configurations may as well buy a console, ignore PC gaming and not worry about the issue. Those who want better marketing in terms of labelling, performance indicators and pricing may as well give up and buy a console 'cause it isn't going to happen anytime soon
7.
 
Re: Epic Games Store
Dec 19, 2012, 06:40
7.
Re: Epic Games Store Dec 19, 2012, 06:40
Dec 19, 2012, 06:40
 
Where's the retro? Not even worth the time to click through
4.
 
Re: etc.
Dec 9, 2012, 18:55
4.
Re: etc. Dec 9, 2012, 18:55
Dec 9, 2012, 18:55
 
Bioshock cover - Stupid reason.

They could have done a reversible sleeve so fans could have had a 'proper' cover and the thick b'stards who don't know what Bioshock is [cause they've been hiding under a large rock] can take the dull one.
10.
 
Re: Quest for Glory Creators' New Kickstarter
Oct 20, 2012, 04:11
10.
Re: Quest for Glory Creators' New Kickstarter Oct 20, 2012, 04:11
Oct 20, 2012, 04:11
 
Hero-U plays like a classic RPG, with turn-based tactical combat and exploration of the environment on top-down, 2D maps. There are traps, obstacles, and enemies for you to overcome as you explore the school and the ancient catacombs beneath it. Key scenes feature beautiful painted backdrops to let you see from Shawn's perspective.

From the Kickstarter page, seems pretty obvious to me what they're saying!

Certainly not quite what most will be expecting I'm sure.
92.
 
Re: Black Mesa Released
Sep 16, 2012, 19:48
92.
Re: Black Mesa Released Sep 16, 2012, 19:48
Sep 16, 2012, 19:48
 
I'm having a real blast. Excellent release.
16.
 
Re: John Carmack's VR Headset
Jun 7, 2012, 06:33
16.
Re: John Carmack's VR Headset Jun 7, 2012, 06:33
Jun 7, 2012, 06:33
 
This tech seems to come [and subsequently go] every few years. No reason to suspect this latest attempt will also not disappear like all those before Wake the public up when it's really ready.
10.
 
Re: A Vampyre Story 2 On Hold, Cancellation Possible
Dec 30, 2011, 04:28
10.
Re: A Vampyre Story 2 On Hold, Cancellation Possible Dec 30, 2011, 04:28
Dec 30, 2011, 04:28
 
So in 3 years [more or less] they've only managed to get 30% done... Wasn't AVS1 cut short with the remaining assets going into AVS2? The AVS2 domain name (linked from their own announcement post) seems to have expired so I guess the cancellation is a done deal.

Guess the market has been tougher than they had planned.
6.
 
Re: DOOM III Source Code Released
Nov 23, 2011, 04:23
6.
Re: DOOM III Source Code Released Nov 23, 2011, 04:23
Nov 23, 2011, 04:23
 
deqer wrote on Nov 23, 2011, 02:22:
Razumen wrote on Nov 23, 2011, 01:19:
Nice! Can't wait to see what kind of projects are born out of this.
Hopefully a replicate remake of the classic doom.
Classic Doom 3 was pretty good so no need to remake again.
3.
 
Re: Into the Black
Nov 3, 2011, 09:50
3.
Re: Into the Black Nov 3, 2011, 09:50
Nov 3, 2011, 09:50
 
Sad but true.

However, one thing that that was perhaps 'overlooked' -> "Press Space" would surely be "Press A" (or equivalent console button).
3.
 
Re: Unreal Tease
Oct 23, 2009, 19:40
3.
Re: Unreal Tease Oct 23, 2009, 19:40
Oct 23, 2009, 19:40
 
Didn't they say they were done with Unreal? Perhaps it's a Unreal SP game?
58 Comments. 3 pages. Viewing page 1.
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