User information for lol

Real Name
lol
Nickname
nier
Email
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Homepage
None given.

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Signed On
August 26, 2003
Total Posts
46 (Suspect)
User ID
18171
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46 Comments. 3 pages. Viewing page 1.
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1.
 
Massive, indeed... a massive disaster
Apr 12, 2005, 21:26
1.
Massive, indeed... a massive disaster Apr 12, 2005, 21:26
Apr 12, 2005, 21:26
 
Naturally, I play games to have fun, and my habit is somewhat one of escapism. I don't play them to be bombarded with sugar-water, cellular phone, and doughnut advertisements.

14.
 
Sigh...
Jan 17, 2005, 20:52
14.
Sigh... Jan 17, 2005, 20:52
Jan 17, 2005, 20:52
 
I remember when EA stood for at least a semblance of quality, back in the days of Undying and Alice. Once I heard that they'd stop making M-rated games for the time being due to low market appeal, I knew the company would gone downhill. Lo and belold, it has.

I haven't bought an EA product for four years.

31.
 
Re: No subject
Jan 13, 2005, 02:28
31.
Re: No subject Jan 13, 2005, 02:28
Jan 13, 2005, 02:28
 
The US has Bush ~ the biggest dumbass in history in power ~ and this surprises you?

Nah, doesn't surprise me, it's just that when such rhetoric is applied to even computer games, it becomes even more absurd than it already is (hard as that may be to imagine )

This comment was edited on Jan 13, 02:29.
28.
 
Ugh
Jan 13, 2005, 01:49
28.
Ugh Jan 13, 2005, 01:49
Jan 13, 2005, 01:49
 
1. Whoever wrote this "warning" did not have to bring Japan into it.

2. The Army is not a sentient being. It cannot get angry.

3. I'm finding it disconcerting that the military and the US government is referring to its enemies more and more as "bad guys." It gives off the impression that the organizations are childish, encouraging of the use of stereotypes and aren't acting truly on the behalf of national protection. Oh wait...

This comment was edited on Jan 13, 01:50.
14.
 
!
Jan 11, 2005, 18:47
14.
! Jan 11, 2005, 18:47
Jan 11, 2005, 18:47
 
An awesome day indeed, Bungie truly struck gold with these games.

Whatever happened to the Marathon: Resurrection TC for Unreal Tournament? The site hasn't been updated in years, it seems

27.
 
Destruction
Dec 18, 2004, 17:23
27.
Destruction Dec 18, 2004, 17:23
Dec 18, 2004, 17:23
 
I hope that the much-hyped feature of monsters being able to deform walls and doors while bursting out at you is implemented better than it was in Doom 3. It was only used 3 times or so, and only in the beginning.

This comment was edited on Dec 18, 17:27.
11.
 
I agree
Nov 27, 2004, 13:11
11.
I agree Nov 27, 2004, 13:11
Nov 27, 2004, 13:11
 
I initially forgived the graphical and performance problems because the game was "rough around the edges", but when graphical elements crucial to the story start to flicker unstoppably and it takes 30 seconds to quick-save a game, my patience runs out. It is ludicrous that the game was allowed to ship in its present state, with all the hinting from Troika that all they were waiting for was HL2 to ship.

Yes, I love the game, but this has sadly become a routine experience with Trokia titles. Buggy at launch, slow support, incomplete.

4.
 
You saw it coming from a mile away...
Nov 17, 2004, 00:02
4.
You saw it coming from a mile away... Nov 17, 2004, 00:02
Nov 17, 2004, 00:02
 
Is this the patch that makes the game fun?

17.
 
Re: *shrug*
Oct 28, 2004, 01:16
17.
Re: *shrug* Oct 28, 2004, 01:16
Oct 28, 2004, 01:16
 
Yep, in essence that's what they intitially promised (my guess it would have been ala Morrowind)

11.
 
Re: PC Version
Oct 14, 2004, 21:35
11.
Re: PC Version Oct 14, 2004, 21:35
Oct 14, 2004, 21:35
 
...Deus Ex:IW, Oni.. etc. etc. Thank Bill Gates and Xbox. Has the thing even made a profit for MS yet? Seems the only thing it's accomplished is to gut the PC game market.

I agree with you that the Xbox has sucked the quality out of many PC games like Deus Ex:IW, but Oni wasn't released for Xbox. It was released for the PS2.

10.
 
Darn
Oct 11, 2004, 20:07
10.
Darn Oct 11, 2004, 20:07
Oct 11, 2004, 20:07
 
I remember reading in the first PC Gamer special on Bloodlines something about that they were thinking of doing an MP mode that was vampires vs. vamp hunters, and one of the cardinal rules was to keep the ongoing battle secret from unaware humans. I found it pretty interesting, but sadly it'll never see the light of day

4.
 
Re: No subject
Sep 26, 2004, 04:03
4.
Re: No subject Sep 26, 2004, 04:03
Sep 26, 2004, 04:03
 
[flame]

That made no sense whatsoever.

4.
 
No subject
Sep 22, 2004, 20:32
4.
No subject Sep 22, 2004, 20:32
Sep 22, 2004, 20:32
 
Now if only 100 Bullets would get picked up

12.
 
Re: Re: SWEEEEET!
Sep 18, 2004, 02:22
12.
Re: Re: SWEEEEET! Sep 18, 2004, 02:22
Sep 18, 2004, 02:22
 
As for the washed-out textures, when I looked in the options menu to put the texture quality on high, I found that it only went up to normal. Most likely they cut high quality textures from the demo to save space, but seeing as 300 MB is on the small side these days, that would have been a poor decision. I want to know how the game looks and plays with the settings I intend to run it with.

1.
 
No subject
Sep 16, 2004, 02:47
1.
No subject Sep 16, 2004, 02:47
Sep 16, 2004, 02:47
 
Holy crap, the first official Quake 4 screens.

Too small for my taste, though

10.
 
Obligatory...
Sep 7, 2004, 18:23
10.
Obligatory... Sep 7, 2004, 18:23
Sep 7, 2004, 18:23
 
Is this the patch that makes the game fun?

23.
 
Something positive amidst the muck
Sep 6, 2004, 13:54
23.
Something positive amidst the muck Sep 6, 2004, 13:54
Sep 6, 2004, 13:54
 
I'd like to see a PC version of Jade Empire. The Chinese setting, martial arts styles, and art direction all appeal to me. And if Microsoft wants a (6 month or so) period of exclusivity, so be it. Since it wasn't originally slated to come to the PC, it would be a treat.

12.
 
No subject
Sep 4, 2004, 13:16
12.
No subject Sep 4, 2004, 13:16
Sep 4, 2004, 13:16
 
I can only see Microsoft pushing developers to use their proprietary code and games being simplified (ala Deus Ex 2) to accomodate the Xbox coming from this.

39.
 
No subject
Sep 3, 2004, 17:45
39.
No subject Sep 3, 2004, 17:45
Sep 3, 2004, 17:45
 
I remember hearing that when Pacific Assault was first launched, they were indeed using the Q3 engine at the core but it was altered so radically that it was almost unrecognizable.

5.
 
No subject
Sep 2, 2004, 20:23
5.
No subject Sep 2, 2004, 20:23
Sep 2, 2004, 20:23
 
It's nice to know that at least one game escaped Acclaim's sinking ship, now bring on 100 Bullets

46 Comments. 3 pages. Viewing page 1.
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