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User information for Doug Blatherwick

Real Name Doug Blatherwick   
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Nickname Hanneth
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 25, 2003, 02:10
Total Comments 61 (Suspect)
User ID 18148
 
User comment history
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
36. Star Citizen is being developed using a modular approach Sep 7, 2013, 16:08 Hanneth
 
So far they have delivered on time with the Hangar Module. The early previews were mostly from Squadron 42, so we know that they have that at least some working. I always remembered them talking about 2015 for the full release.

They already talked about being able to walk around complexes Planetside and there was plans for FPS space and ship combat, so I don't see how adding planetary combat is that much of a stretch. Yes, you require more content developers, but 1 million could get you 10 to 20 more content developers for 1 year.

From Wikipedia
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Star Citizen is being developed using a modular approach, with the first module (dubbed the "Hangar Module") scheduled for release on or around 29 August 2013 in order to coincide with the games appearance at the 2013 Gamescom trade fair.

The initial release of the Hangar Module will allow backers of the project to explore their virtual ships from a 1st person perspective within Cryengine 3. Subsequent updates to the Hangar Module will include the ability to add upgrades and modifications to players' ships and allow players to invite friends to their hangar. The module system is intended to be iterative in nature, with updated version of modules being released as and when additional functionality and content are finalized.

Other Modules which have been mentioned by the developers (if not officially confirmed) include:

The Dogfighting Module (estimated December 2013) will allow a limited number of early backers to playtest the ship combat portion of the game against other players.

The Social/Planetside Module (estimated March–April 2014) will allow backers to experience the 1st person non-combat planet based environment, consisting of various shops and bars.

Squadron 42/Singleplayer Alpha (estimated August 2014) - little is known at this stage, but it is understood that this module will allow backers to try out the branching single player campaign (known as Squadron 42).

Persistent Universe/Beta (estimated end of 2014/early 2015) - again little is known at this stage, but it is understood that this module will allow backers to access a Beta version of the massively multiplayer persistent universe (known as Star Citizen).

Final Release (estimated Q1 2015) - Full commercial release of both Squadron 42 and Star Citizen.
 
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News Comments > SimCity Patched
2. Re: SimCity Patched May 23, 2013, 13:27 Hanneth
 
Yay, only almost 3 months after it was first released and it might now be playable.

I'll pass on this train wreck.
 
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News Comments > President's Day Mobilization
2. Re: Sony pledges a decade of support for Vita. Feb 20, 2012, 12:42 Hanneth
 
Sony pledges? Since when has Sony kept their word? It is about as good as a grain of salt. Thank you, I needed a laugh this morning.  
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News Comments > Unreal Engine 3 Adding DirectX 11 Support
25. Re: Unreal Engine 3 Adding DirectX 11 Support Mar 2, 2011, 18:12 Hanneth
 
You hit the hammer on the nail "at least on a PC". The Xbox360 uses a unified memory design. This means that the CPU, GPU and sound are all accessing the same memory causing a major memory bottleneck.

Most PCs have dedicated memory for each of these things.

Also adding more memory slows down the memory access time. On some old motherboards you would see this where if you had 1 or 2 slots filled you could run at 133mhz, where if you filled all 3 slots you could only run at 100mhz.

Everything is about trade offs. For example, if you have a 64-bit AMD, or Intel computer, it probably isn't actually a 64-bit computer unless you have an Itanium.

It is most likely a 32-bit/64-bit/80-bit/128-bit hybrid. 32-bit instruction set, 64-bit integer and memory addressing, 80-bit floating point and 128-bit SIMD instructions. Even then the actual memory controller is probability 42-bit or 48-bit. The more bits, the slower it takes to run, unless you need that precision, then it is faster, thus why the hybrid architecture.

I guess that kinda makes sense. That said, memory speed doesn't really seem to make any significant performance difference, at least on the PC. In real-world gaming benchmarks, using DDR2 memory will result in the same loading times and framerates as using DDR3 memory. In this case, quantity is more important than quality.
 
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News Comments > Mac Steam Client
9. Buy once for all supported platforms May 12, 2010, 20:07 Hanneth
 
"Purchase a game once and play it on your Mac or PC. Just look for the Steam Play symbol when shopping."

I can't find the quote, but they have already said that any games you have a already bought, are part of Steam Play and the Mac game client has been released you can download on the Mac.

When you buy new games, if you start out on a PC and buy a new computer that is a Mac, your games will follow you. If you are on a Mac and later switch to PC, your games will follow you.
 
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News Comments > Evening Consolidation
10. Re: Next Console Cycle Could Be The Last, says IBIS Capital. Mar 30, 2010, 15:28 Hanneth
 
I might point out that bankers said the same thing about consoles about 25 years ago when Atari dominated the business. If anyone believes this they should go read about AC2 and it's problems with online DRM. Consoles aren't going away. Sony is already well into the development of the PS4 and is making plans for the PS5. Nintendo already has plans for the next Wii and you can bet they are already thinking about the next product. Microsoft, well who knows what they are thinking. Let us see here TV got rid of radio didn't it? No? People just don't learn from the past.  
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News Comments > Lord of Ultima in Beta
9. Ultima Online as you knew it is dead Jan 27, 2010, 12:32 Hanneth
 
I remember Ultima Online and miss it dearly. Unfortunately it no longer exists, just an empty shell with the same name.

It used to be to get the best stuff you had to go to a crafter. Actually some things like cloaks you could only get from crafters.
Now you can buy just about anything a crafter can make from an NPC for way cheaper than a crafter can make it, or the item is on a PC vendor that they got from a boss spawn.

If ripping the soul out of it wasn't bad enough, they released this "great" new client which has had it's interface downgraded to the level of other MMOs base interface. One of the things I always missed when playing other MMOs was UO's easy interface. Unfortunately that is gone now.

I also liked the clothing and colour assortment, but that's gone too. They put a temporary hue system into the new client and were working on a proper one, but it has since been dropped just leaving the horrible temporary system in place.

 
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News Comments > VGA Ratings Dip
10. Re: VGA Ratings Dip Jan 26, 2010, 13:33 Hanneth
 
Maybe having a host that has played a video game? I haven't watched it in a while, but the first few I caught glimpses of, it was obvious that the host didn't play video games. (Bring on Felicia Day!)

What's with all the hip-hop and rap? Most games do not have these types of music inside them and I doubt any of the songs played actually appear in the games nominated. If there can be a Game Music Concert, why can't they play the music at the awards show. Lets hear some Jeremy Soule and some of the other great game music writers.
 
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News Comments > etc., etc.
5. Re: Why Spike's Video Game Awards Suck Dec 17, 2009, 01:59 Hanneth
 
It might have something to do with the fact that everyone I have tried watching has been more about the announcers and songs, than video games. That and they seem to go out of their way to find the absolute worst annoying host they can each year.  
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News Comments > UO Return to Britannia Campaign
8. RE: UO Return to Britannia Campaign Sep 28, 2009, 13:31 Hanneth
 
Don't worry UO looks worse than ever with it's highly pixelated new character graphics and monsters they are still missing artwork for. You remember the great debacle they used to have with every expansion? Well they are continuing that tradition with their newest client.

If any of you tried playing the old client in Windows Vista you will remember how it played nicely, the new client triggers even Windows 7's UAC. Don't worry, they've gotten rid of niceties like being able to double click on your character and going into the game, now you have to click on your character name, then move the mouse to login, or what ever the button is called.

As for the person saying they found their disk... It's useless, you will need to download either the SA Classic Client, or download the SA New Client, your old disk will not work.

This comment was edited on Sep 28, 2009, 13:57.
 
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News Comments > UO: Stygian Abyss Next Month, Beta This Week
6. Re: UO: Stygian Abyss Next Month, Beta T Aug 12, 2009, 14:30 Hanneth
 
The subscriber base is somewhere between 300k-400k. Last they said it was closer 300k. Though with how shoddy the new client is I'll probably leave again and I imagine it will loose them other long term customers that they keep cheating.  
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News Comments > BioWare/Mythic Interview
11. Can You Say EA Online? Jun 28, 2009, 14:56 Hanneth
 
*Marked Rant, read at your own peril*

It's classic EA, say you aren't going to change anything, then make some small changes and a few years later completely wipe out the brand.
Origin, Jane's Flight Simulators, Bullfrog are just some of the good quality names they've snuffed out.

Don't try to kid yourself that EA has changed, they've proven time and time again and are continuing to prove that they aren't interested in changing their ways. Just look at UO. Kingdom Reborn was the future of UO, they thew out an incomplete pile of crud, then didn't work on it for almost a year, now they are replacing it with the Stygian Abyss. Sure SA is based on the same code, but it's quite different and us subscribers that have been paying for all this have been getting nothing. Actually the UO3D client that existed before had more than SA and SA is moving towards what they already had with UO3D.

Then we have The Sims 3, where the day of release they already have all this "extra" content you can purchase. While the main game that was in stores had less content then The Sims 2 was released with.

EA is all about greed. They don't care about their customers, employees or quality, all they want is money.

This comment was edited on Jun 28, 2009, 14:57.
 
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News Comments > America's Army 3 Released
24. ROE Jun 17, 2009, 17:41 Hanneth
 
Is it realistic where if the person doesn't meet ROE we can torture them instead?  
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News Comments > Ships Ahoy - The Sims 3
14. Holy cash grab Simoneon Jun 3, 2009, 01:28 Hanneth
 
The game is just out and they already have a ton of "Extra" things you can buy? I remember when The Sims came out and they'd make a new thing here and there and give them to you for free. Furthermore, some of these "additions" look to be stuff from previous games. We already modeled it in 3d a long time ago, now we're going to charge you through the nose for it.  
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News Comments > EA Financial Results
9. EA Financial Results May 6, 2009, 04:38 Hanneth
 
Well, EA was forced to delay releasing a game that was finished last year because of a certain WB delaying a movie. Oddly enough the expected revenue of it closely matches what they expected to rake in from the game.  
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News Comments > The Sims 3 Online Features
5. Re: vid card progression Apr 30, 2009, 14:37 Hanneth
 
Riverview used to be a name of a mental hospital here. There were many reports of mistreatment and abuse of the patients. Now considering the EA campus where this is being developed is right next to the city that this mental hospital was in, what do you supposed they are saying about the people that play the game?  
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News Comments > Morning Consolidation
4. Re: Killzone 2 Jan 16, 2009, 14:56 Hanneth
 
They both have a built in web browser? Yes, the PS3 does. The Wii, doesn't, you have to purchase it as an add on for 500 Wii Points. Of course if you bought the Wii early enough then they did allow downloading for the web browser for free. Unfortunately I bought it just after they stopped doing that.

On a side note, it's misleading to say PS3 and Wii will stream Youtube, they both have built in web browser
 
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News Comments > Morning Consolidation
3. Re: PS3 and Wii to stream YouTube. Jan 16, 2009, 14:48 Hanneth
 
I love my PS3. That being said, the implementation of Flash stinks!
I can watch about 3 videos before I have to reload the browser. Even at that the 3rd video is usually really choppy at SD resolution.

In contract I've spent hours on my Wii watching YouTube videos.

The PS3 might have improved it's Flash implementation a couple of patches ago, but it still needs work to make it usable.
 
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News Comments > Red Alert 3 Demo
16. Re: Red Alert 3 Demo Nov 25, 2008, 03:58 Hanneth
 
I don't know, but later version of the Spore malware demo did. I got an early creature trial thingy and it didn't, but I think EA is attaching malware to all their products now.

 
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News Comments > Tabula Rasa Closing
30. Re: Tabula Rasa Closing Nov 21, 2008, 19:58 Hanneth
 
I'm not really surprised either. Though I do love MMOs. Only problem is too many of them are go slaughter everything that moves. Now that's what a large portion of what people want, but I don't see any reason to pay a monthly subscription fee for that. I can do that in single player games, or play multiplayer with out the dedicated server. It's not like your actions make much of a difference in most MMOs.

I do however really like UO. You don't have to slaughter everything, you can be just a tailor, or a miner, plant grower, or many other things. Other games have these aspects too, but you must kill, kill, kill, a little bit of what you want to do, then forced to go kill, kill, kill.

I was hoping Tabula Rasa would be another hybrid game, but from all I read it was just another Massive Multi-player Online Quake with a different battle system.

I don't know any other game like UO, but with how much EA has screwed us, I'm hoping one will come along.

This comment was edited on Nov 21, 2008, 19:59.
 
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61 Comments. 4 pages. Viewing page 2.
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