User information for Doug Blatherwick

Real Name
Doug Blatherwick
Nickname
Hanneth
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
August 25, 2003
Supporter
-
Total Posts
110 (Novice)
User ID
18148
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
110 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
1.
 
Re: A Hacker Found a Way to Take Over Any Apple Webcam.
Apr 5, 2020, 21:51
1.
Re: A Hacker Found a Way to Take Over Any Apple Webcam. Apr 5, 2020, 21:51
Apr 5, 2020, 21:51
 
"Apple has a well-earned reputation for security"
Starting with a flat out lie isn't a good start to the story.
Then I go to read that you have to use Safari. Who uses Safari unless they are on iOS, and thus have no choice?

OSX/MacOS has a long history of extreme poor security. Mostly stemming from using out of date third party tools. We aren't talking partially out of date either. One third party tool hadn't had its version updated for 8 years. The group maintaining the tool were constantly updating it and making security fixes, but Apple didn't consume them.

There have been times that reporters have asked hacking groups about if they go after Macs. The general consensus was there aren't enough Macs, and they don't pose enough of a challenge.
3.
 
Happy Birthday BioWare
Feb 3, 2020, 13:59
3.
Happy Birthday BioWare Feb 3, 2020, 13:59
Feb 3, 2020, 13:59
 
It is sad to hear you are shutting down in 12 months, but that is kind of expected when you get bought by EA.
Hopefully the 2 ex Bioware employees now at Wizards of the Coast will come out with the good games you used to make.
3.
 
Apple has a long history of stupidity
Nov 23, 2019, 19:17
3.
Apple has a long history of stupidity Nov 23, 2019, 19:17
Nov 23, 2019, 19:17
 
Lucky and stupid are not the same thing. Apple has survived in spite of constant stupid decisions. We aren't talking about slightly stupid decisions, we are talking completely stupid.
We are talking about being the market leader in computers and loosing it.
We are talking about being able to become tge market leaders again and squandering it.
We are tslking about being the market leader in music devices and squandering it.
We are talking about the ability to be the world leader in cellphones and squandering it.
We are talking about being the world leader in music and squandering it.

.This isn't stumbling, this is showing a level of incompetence that most companies couldn't afford to do once. Just look at Nokia. Apple has done this at least 8 times.
1.
 
HOW STUPID IS APPLE?
Nov 22, 2019, 02:32
1.
HOW STUPID IS APPLE? Nov 22, 2019, 02:32
Nov 22, 2019, 02:32
 
They are going from an unimaginable stupid development cycle, to an extremely stupid one!
Sure that is an improvement, but not much of one.
How do inept people keep ending up as team leads at large companies?
10.
 
Do you guys not have phones?
Oct 28, 2019, 21:15
10.
Do you guys not have phones? Oct 28, 2019, 21:15
Oct 28, 2019, 21:15
 
Is that Overwatch 2 for mobile?
1.
 
Re: Evening Safety Dance
Oct 10, 2019, 21:14
1.
Re: Evening Safety Dance Oct 10, 2019, 21:14
Oct 10, 2019, 21:14
 
And here I thought it was actually, "People using Two-factor Authentication are putting their security at risk."
Honestly, both Facebook snd Twitter have been found exposing the second factor contact information to external entities risking our security in the process. This secondary factor already being bypassed by finding the phone number of people and intercepting the time limited codes.
17.
 
Re: Borderlands 3 Will Offer PC Preloads
Sep 4, 2019, 12:30
17.
Re: Borderlands 3 Will Offer PC Preloads Sep 4, 2019, 12:30
Sep 4, 2019, 12:30
 
Epic Games: Please use our store, we know it sucks, but we will give you more of the money.
Gearbox: More of the money! YES!!!
Epic Games: *looks at Borderlands 2 sales* We can't preload that to that many people our store sucks too much.
Customers: Screw EGS, I'll wait for the sale on Steam
Epic Games: Wait, pre-sales of this game are sucking so badly that we can handle that load. Hood news everyone!
Epic Games: Everyone?
7.
 
Re: Piranha Games on MechWarrior 5 Epic Games Store Exclusivity
Jul 31, 2019, 11:50
7.
Re: Piranha Games on MechWarrior 5 Epic Games Store Exclusivity Jul 31, 2019, 11:50
Jul 31, 2019, 11:50
 
Creston wrote on Jul 31, 2019, 11:19:
Can't fault his math, but I find it curious that he says he can stay on the front page of the EGS for a longer time than with Steam (Certainly a possibility), but then he releases around the same time as BL3.

No offense, buddy, but which of these two games do you think is going to be front and center?

Maybe thats the plan. Release with BL3 and hope that both bring enough people with money to actually buy the games. After all, isn't EGS just filled with poor steamers, 13 yo with no money and people waiting on the next free game?
12.
 
So he just said Stadia will be a failure?
Jul 19, 2019, 12:35
12.
So he just said Stadia will be a failure? Jul 19, 2019, 12:35
Jul 19, 2019, 12:35
 
Someone else has already stated a short list of their long list of high profile product shutdowns. My worry is that he mentioned music and video.

I consider digital video a complete failure now. Apple Video is useless unless you bend over for an iDevice. Play For Sure, or was it play absolutely nowhere? Disney Anywhere shutdown, except for the US. Ultraviolet is gone soon. Flixster is shutting down the last pieces. Netflix, Prime, Crave, HBO Now, CBS All Access, Hulu you have no idea if the program you want to watch will still be there tomorrow. Even if they own the full rights, it can disappear, or be altered.
1.
 
Microsoft Has Known This For 2 Decades
Apr 24, 2019, 20:32
1.
Microsoft Has Known This For 2 Decades Apr 24, 2019, 20:32
Apr 24, 2019, 20:32
 
Microsoft's R&D team back in 1997 found out through extensive research that password change requirements were mostly harmful to security.

Non-technical people it was safe to get them to change their passwords every 2 years. It could be pushed as low as 1 year, but it would start creating security problems.

Technical people it was safe to get them to change their passwords every year. It could be pushed as low as 6 months, but it would start creating security problems.

Even with this research, the Server Team still recommends changing domain passwords every 30 days. I know at one point the Windows Server default was to change every 45 days.
16.
 
The Many Lies of Sean Murray
Apr 17, 2019, 13:56
16.
The Many Lies of Sean Murray Apr 17, 2019, 13:56
Apr 17, 2019, 13:56
 
DrEvil wrote on Apr 17, 2019, 11:49:
Everything that was actually promised was there at launch unless you believe conspiracy theories or pretend English doesn’t have context and subtext.
Yes, content matters, let me show you the lies of Sean Murray. Most of the videos people link to were within the last month before No Man's Sky released. As this had a disk release it meant that the game went gold (was completed) at least a month before. A quick search shows it went gold on July 7, 2016. Released August 8, 2016 for PS4, August 12, 2016 PC.

After it went gold, Sean Murray started to do press interviews and appearances on TV.
A short list of what he talked about:
-Being able to fly between galaxies if you want
-Something amazing at the centre of the universe
-You can run into other people on the same planet
-You will be able to play with your friends
-Name things and other people coming to that planet will see your names permanently
-Massive space battles with two sides that you can join in with one side
-Making friends with races
-Large number of unique procedurally generated spacecraft
-Planets rotating around the sun
-Landing on asteroids
-Destroying entire space stations
-*Early tech demo being used to represent final game up to, and post release*

Okay, so people were amazed when they made it to the centre of the universe and the game and there wasn't anything, the game just reset. I know since then they've added more, but the released game didn't have that.

Some of these other things have been added since, but Sean was saying these were already in the game, after he knew exactly what had made it in, and what had been cut.

Using the early tech demo to represent the final game was a complete and blatant lie! It is one thing to capture in game footage and try to find the stuff that looks the best, it is another thing to use something that while at one point it looked like that, doesn't represent the final product.

Now some of these things are minor, but it doesn't change the fact that he lied about them. Also, with the naming of things, why did he lie about that. I don't know what it is now, but they made the design choice that names would only be kept for, I think, 1 week. Why say it is permanent, when you know it isn't?

The multi-player part was what really ticked people off. The PS4 cover did not list multi-player. It wasn't until launch day that they put a message up on their web site saying that there was no multi-player. Until that point, multi-player was heavily hyped by Murray in many interviews.

While I don't think the response of death threats was warranted, there is overwhelming evidence that Murray lied, continued to lie, then lied in his defense of his lies.
42.
 
removed
Apr 11, 2019, 13:48
42.
removed Apr 11, 2019, 13:48
Apr 11, 2019, 13:48
 
* REMOVED *
This comment was deleted on Apr 11, 2019, 16:29.
40.
 
Re: Skyrim Creation Club Launches with Survival Mode
Apr 8, 2019, 15:23
40.
Re: Skyrim Creation Club Launches with Survival Mode Apr 8, 2019, 15:23
Apr 8, 2019, 15:23
 
Avus wrote on Apr 8, 2019, 10:57:
Kajetan wrote on Apr 8, 2019, 09:59:
"Steam killing PC gaming" is THE most ridiculous nonsense i have heard in this context.

Valve was solely responsible for the indie boom, providing a 70% percent cut of all revenue to a developer where there was NONE before, only milestone payments and sometimes royalties for the big studios.

200% agreed. Steam was there when even the fxxking MS abandoned PC game and created XBox division and most "AAA" developers like "E fxxking A", Ubisuck... were concentrating on making console games. Did you remember how many sh!tty console port PC got within original Xbox to Xbox360 period. How many time Ubisuck said PC game is dead.

I will say the 2 things that kept PC gaming "alive" in the "dark age" were: Steam and World of Warcraft. And now all these fxxking devs and Steam haters are saying how bad is Steam when PC gaming is strong and console is sucking.

BTW, do anyone know how much MS/Sony's cut for PSN/Xbox store?

Having troubles finding the current numbers.

It used to be that Microsoft/Sony would take $10 per game sold. That is one of the main reasons console games used to be $10 more than their PC counterparts.

Microsoft added small ($5) and Indie ($3) flat fees later. These smaller prices had to only be digital distributions though.
Sony also added some lower price points. I have never seen anything public saying what those prices were.

Sony has been praised for their not charging for patches for digital downloads, and reasonable pricing to attract indie developers.
It is never said directly, but it sounds like Sony still just charges the flat fee and doesn't take anything extra for being in the store.

If you look at the shelf distribution model, you used to have to figure in 50% going to stores and distributors. So for a $60 game, $30 would go to retailers, $10 to Sony/Microsoft, leaving $20 for the development studio - taxes.
86.
 
Re: Borderlands 3 on Epic Games Store in September
Apr 4, 2019, 12:12
86.
Re: Borderlands 3 on Epic Games Store in September Apr 4, 2019, 12:12
Apr 4, 2019, 12:12
 
Beamer wrote on Apr 4, 2019, 07:00:
As I've posted on every single thread:

1) EPIC CANNOT GIVE YOU PRICE COMPETITION! THE MARKETPLACES DO NOT OWN PRICING, THE PUBLISHERS DO. Bolding, so hopefully people read it, but neither Valve nor Epic control pricing.

2) Epic is not reducing options, nor choice. The truth is, you've only ever had one option and no choices. Steam has been your only choice for nearly every game. Seriously, look through your library and see how many are available without Steam. You'll probably find less than 20% available elsewhere (at least when they launched.)

3) PRICES ARE NOT BEING "INFLATED LONGER." Again, pricing is controlled by the publisher. It will be change every bit as often as pricing had been changed before Epic, when that game was solely on Steam. The number of marketplaces has no impact on pricing, because, again, it isn't the marketplace picking prices, but the publisher, meaning they have one pricing strategy across every single marketplace.

As you have posted everywhere else, so it must be true.

1) This is 100% false. As part of these exclusive deals, combined with the lower selling charge, Epic can request the publisher to have slightly lower prices. They can even lower the selling charge as part of the deal. If the store becomes big enough they can even use refusal to list games as a negotiation tactic.

2) While I agree on not reducing choices, I do not agree on Steam being the only other choice right now. *Looks at his GOG library with many games that released on Steam the same day* It could be argued that Epic is fragmenting the market too much, but as they support other publishers, and most other stores do not, I don't agree with the fragmentation view.

3) Marketing 101, for hundreds of years limited time exclusives have been proven to keep the original price of goods up for an extended period of time. While this will not help Epic, it can help the publishers if they are willing to sacrifice initial sales and are confident that they have a good product.
23.
 
Re: Borderlands 3 on Epic Games Store in September
Apr 3, 2019, 13:04
23.
Re: Borderlands 3 on Epic Games Store in September Apr 3, 2019, 13:04
Apr 3, 2019, 13:04
 
Riahderymnmaddog wrote on Apr 3, 2019, 10:46:
Epic store exclusive! That's bullshit. I only buy exclusives from Steam, Ubisoft, Blizzard, Microsoft, Bethesda, Origin, and Playstation.

I WILL NEVER ACCEPT EPIC STORE!

I never accepted the Ubusoft, Blizzard, Microsoft, Bethesda, or Origin stores and will not accept the Epic store either!
I have some of those crappy launchers installed to get the free games, but will not buy from them.

Sure, that means no Sims 4 for me, but in the end it's just a game and there are so many other games.
19.
 
Re: Repeat After Me, RTX CANNOT Do Ray Tracing!
Mar 19, 2019, 20:31
19.
Re: Repeat After Me, RTX CANNOT Do Ray Tracing! Mar 19, 2019, 20:31
Mar 19, 2019, 20:31
 
saluk wrote on Mar 19, 2019, 01:38:
Your terminology is bogus. A "raycast" is just the general process of sending a ray from a point in a direction and doing something when it hits something. Raytracing uses raycasts as part of the math.

The raytracing in dx12 and currently supported by RTX is true raytracing in every sense. If you tell it to produce a ray for every pixel on the screen, and feed in the proper materials for the objects, and allow each ray to bounce and refract as much as it should, you will get exactly the same kind of render that say blender or max produce.
...

Or if you are making a quake2 mod, just do it all

First off, the Quake 2 mod doesn't do it all, it actually shows off how hard it is to convert over current games. Missing player weapon flashes, sparks, player and opponent shadows. Though in fairness, they say player weapon flashes should be easy to add. There is even light artifacting caused by the de-noise filter.

My terminology comes from the graphics community, which is extremely picky about terminology because of how different the implementations are between the approaches.

I had however not kept up on the terminology, as what was originally called "ray cast ray tracing" is now called "path tracing."

RTX works a lot differently from what Blender natively does. Blender does real ray tracing. RTX does path tracing. I say Blender natively, as Blender supports external rendering engines and a path tracing engine could be plugged in.

Quoting one of the blender developers when asked about RTX,
"
It is a path tracing engine. Ray tracing engine can not do caustic, soft shadows, global illumination, etc... while a path tracing engine will give you all of these without any cheating. Both of these engine types shoot rays from the camera but the similarities end there.
"

Some people argue that path tracing is superior. From Wikipedia:
"
Path tracing naturally simulates many effects that have to be specifically added to other methods (conventional ray tracing or scanline rendering)
"

While the majority of the graphics community are still behind ray tracing because even though they need to cheat a little bit, path tracing creates grainy images, no matter the number of passes used. The only way around this is to smooth out the image, but then you are introducing other graphic artifacts. Also path tracing suffers from not properly scattering light from volumetric things like heat from fire, something ray tracing has no problems with.

Though some people still point out that when trying new cheats in ray tracing, they generally use a path traced image as reference.

Ray tracing is still used in the majority of films and TV where CGI elements blend with filmed elements. However, many fully CGI movies and TV shows have now gone with various forms of path tracing.

Depending on who you talk to, the real future for TV and movies is volumetric path tracing. This solves the problems of light scattering caused by non-visible elements, but also currently has quite a speed cost to the solution. It still doesn't address the how grainy the image is.
8.
 
Re: MS Introduces Variable Rate Shading
Mar 19, 2019, 14:28
8.
Re: MS Introduces Variable Rate Shading Mar 19, 2019, 14:28
Mar 19, 2019, 14:28
 
CJ_Parker wrote on Mar 19, 2019, 12:52:
Sounds pretty desperate and the most probable root cause is that AMD can not deliver a high performance GPU for the next gen shitbox conslows.

AMD and the conslow makers are stuck with the shitty GCN architecture (Navi being the last iteration). PS5 and the next shitbox will be the most disappointing "next gen" ever.

So the only way to mfake next gen games look better is via h4XX and tR1XX like VRS coupled with adaptive resolution scaling.

The other reason is most likely to mitigate the performance degradation that comes with their super-shitty UWP apps. With VRS you can at least gain back a little bit of that performance loss.

This sounds more like what Microsoft and nVidia are using to enable real time Ray Cast Ray Tracing. While current RTX cards can support up to 3 light bounces, this is recommended to be set on a per material basis for performance.

Also non-RTX cards I assume would handle all the lighting calculations on the shader units. Sound like VRS was needed for the new lighting, and they are just extending it to be used by programmers.

As for reducing shader quality, that has been an nVidia thing forever. They used to constantly replace shaders in games that were 32-bit, with 16-bit equivalents, "Where it wasn't noticable."
2.
 
Repeat After Me, RTX CANNOT Do Ray Tracing!
Mar 18, 2019, 20:21
2.
Repeat After Me, RTX CANNOT Do Ray Tracing! Mar 18, 2019, 20:21
Mar 18, 2019, 20:21
 
RTX cannot to Ray Tracing, it does Ray Casting Ray Tracing, or for short Ray Casting. This is a form of Ray Casting that looks better than the current rasterization techniques, but isn't what is used in TV and movies. Can nVidia stop lying, their RTX cards have no hardware for Ray Tracing, it only had hardware to accelerate Ray Casting and to smooth out the fact that it can't cast every pixel every frame.
11.
 
Re: Windows 7 Gets (Some) DirectX 12 Support
Mar 13, 2019, 13:25
11.
Re: Windows 7 Gets (Some) DirectX 12 Support Mar 13, 2019, 13:25
Mar 13, 2019, 13:25
 
Mr. Tact wrote on Mar 13, 2019, 10:30:
Weird. Kind of surprising this got past the MS hall monitors considering they are shutting down support for Win7 in less than a year.

I don't think it is surprising at all. Most game companies are sticking with DX11, or changing over to Vulkan because a large portion of the hard core gaming user base is still on Windows 7. It is either start supporting DX12 on Windows 7, to a limited extent, or have everyone switch to Vulkan. Microsoft has no control over over Vulkan.
15.
 
Re: GOG.com Layoffs
Feb 26, 2019, 02:35
15.
Re: GOG.com Layoffs Feb 26, 2019, 02:35
Feb 26, 2019, 02:35
 
El Pit wrote on Feb 26, 2019, 01:56:
Soooo... is it time already to download everything I got from GOG just to be sure?
That's just silly!
For an account like mine, that would be like 227 GB to download. It would probably take forever!
Imagine everyone trying to download all those files at one time. Just give it a couple of days, then maybe think about it. Seriously, please everyone give it a couple of days, so I can finish downloading my library. It took forever to queue up all the games and the bonus content *cough* I mean don't be so worried.
110 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older