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User information for Doug Blatherwick

Real Name Doug Blatherwick   
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Nickname Hanneth
Email Concealed by request - Send Mail
Homepage http://
Signed On Aug 25, 2003, 02:10
Total Comments 85 (Suspect)
User ID 18148
User comment history
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
30. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 15:02 Hanneth
Normal game play does look like this though. All backers of Star Citizen can login right now and see this level of quality in the Persistent Universe. Yes, it is buggy, yes framerates can be low at time, but what you see in the trailer, is what you get in game.
You can even go see this when they run the free fly weekends without spending a cent.
I don't see any reason why SQ42 which uses the exact same code, shouldn't look as good as what we see in the trailer.

Mr. Tact wrote on Oct 11, 2018, 13:56:
I do. My issue is with people claiming this is all "in game footage" with the implication that normal game play with look like this cinematic. It is a good trailer. Blizzard makes good trailers. I'm guessing/assuming, the SC trailer is as representative of actual game play as Blizzard's are...
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
29. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 14:55 Hanneth
Ya, they said we should get a roadmap for SQ42 for last December, then it was January, then it was soon.

I like this project and all, but for the SQ42 roadmap I'm going to have to say, I'll believe it when I see it.

Drayth wrote on Oct 11, 2018, 14:28:
They also stated last night that we should get a roadmap to completion for Sq42 in December.
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
16. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 12:28 Hanneth
Big difference between WOW and this trailer! WOW uses completely different models in their trailers than in game.
This was using almost all in game footage. Logo, transitions and music probably being the only things done in post.
It is true that the game will not look like this when it comes out, but thats only because it will look slightly better. They are still working on the hair technology. They showed off the clothing improvements they just completed in the last week with cloth simulation.
They don't use higher polygon models, or textures for the cutscenes. Chris has even said that most cinematics you can break out of cinematic mode and watch from your character's perspective, where you can walk around.
Mr. Tact wrote on Oct 11, 2018, 11:42:
Really? I mean it was a quality trailer, they did a good job. But looking at the trailer and hoping the game would be anywhere close to what you see is like watching one of the WoW trailers and thinking WoW would be like that. It just isn't so.
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News Comments > Bethesda Blocked Game Sale Because of "New" Designation
38. Re: Bethesda Blocked Game Sale Because of Aug 13, 2018, 12:49 Hanneth
Either you don't know the law, or don't live in tge USA, or Canada. The law specifically allows people to resell items, including games, without the concent of the publisher. The fact that game publisher purposely subverting the law doesn't make what they are doing legal. What they are dping is actually illegal, but you would need someone with deep pockets and lots of time to go after these publishers for tgeir illegal actions.  
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News Comments > Red Dead Redemption 2 PC Plans?
8. Re: Red Dead Redemption 2 PC Plans? Jun 22, 2018, 15:12 Hanneth
Didn't they already basically say that they were going to have a PC version by having the double revolver unlock in GTA Online?
Remember the ad for PC also said to unlock stuff in RDR2.
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News Comments > It Came from E3 2018, Part 1
1. Re: EA CEO's damage control speech Jun 11, 2018, 19:55 Hanneth
All I heard was Lies, Lies, Lies. Lies, more lies and concluding with a lie.

We have lied to you and screwed you over for decades now, but believe us when we say we are learning how to better trick you into thinking we will somehow change. We will improve our lies and give you less content while monetizing more after already charging you for a full game and not delivering.
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News Comments > No Man's Sky NEXT Adds Multiplayer in July
9. Re: No Man's Sky NEXT Adds Multiplayer in July May 18, 2018, 19:30 Hanneth
Don't you mean
No Man's Sky FINALLY

007Bistromath wrote on May 18, 2018, 15:55:
Given that this was supposed to be a key feature from the beginning, I would think a better name for this would be No Man's Sky PREVIOUS.
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News Comments > Heroes of the Storm Dropping DX9 and 32-bit Clients
4. Heroes of the Storm Offering Original Price Refunds? Apr 3, 2018, 22:52 Hanneth
And Blizzard is offering full refunds to those that cannot meet the new requirements right?
I personally have never bought, or played it, but if anyone's computer does not match the new minimum requirements, by law, they are required to to offer a full refund of the price the person paid, or some way to play the game in another way.
There is already case presidence for this.
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News Comments > Oculus Rift Outage Fix and Compensation
1. That is rather nice of them Mar 8, 2018, 11:54 Hanneth
Most companies, even if you pay a monthly fee, just tell you to suck it up. Even Loot Crate, which seems to be chronically late now, barely offers an apology. Good on you Facebook!
Though on the software front, VR is very much in the early adopters phase, I don't regret buying the Rift and would recommend it to others.
For me, it was a Rift, or a 28 inch 4K monitor and I think I made the right choice. Especially with the exact future of monitors being in flux right now.
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News Comments > New AMD Drivers
5. Re: Have they fixed the installer? Mar 6, 2018, 13:01 Hanneth
Most of the time the settings application fails to install.
Sometimes Windows 10 seg faults and reboots in the middle of installing the drivers.
I found a 50% success rate if I uninstalled the drivers, deleted the old drivers install directory, ran the AMD clean-up utility, then manually go into the registry and remove any AMD references.
Up until December's driver I could just download and run the installer.
Up until October I could use the built in update button.
I didn't try the February drivers, as I didn't want to fight with my system to get things working again.
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News Comments > New AMD Drivers
2. Have they fixed the installer? Mar 6, 2018, 11:24 Hanneth
Seriously, doesn't AMD test their installers?
The Adrenaline installer is worse than whatever AMD did to the Radeon installer when they first bought out ATI. The last two times I've installed I was wondering if I had to sacrifice a live chicken to the AMD gods to get things to work.
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News Comments > CIG Responds to Crytek
35. Re: CIG Responds to Crytek Jan 29, 2018, 15:32 Hanneth
I agree theyarecomingforyou about the case not being strong. The only problem being that this is a court action in the US, and as we have seen by cases like SCO vs IBM, these things can get drawn out for years. The SCO case going on 15 years now.
The one bit of hope is that CIG is getting sued in California, instead of Texas. Which I find a bit surprising as CIG's original office is in Texas and the Texas court is more likely to draw this out. California is more likely to actually take a look at the documents as presented.

Too bad this isn't Canada. Our courts, though imperfect, would throw this case out with prejudice. The original filing is exploratory, meaning they are trying to find proof of breach of contract, instead of having proof. This is highly frowned on in Canada. Then they purposely misrepresented the contract, which even if they had provided some proof, is grounds for complete dismissal.
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News Comments > CIG Responds to Crytek
32. Re: CIG Responds to Crytek Jan 29, 2018, 12:51 Hanneth
We only know pieces of information about Crytek's financials and current owned IP, but what we do know is in 2013 Crytek was unable to make payroll multiple times for 1 to 2 months. This lead to many lead devs quitting their jobs. Some of these people started the Frankfurt RSI Studio. In 2013 CIG and Crytek renegotiated their deal. According to ex-Crytek employees it was Crytek that approached CIG to buy a normal GLA for for the price reduced by the amount CIG had already paid. This allegedly allowed Crytek to start paying their employees again.
In 2015 Crytek was having troubles making payroll again. Amazon bought a license to CryEngine 3 for an undisclosed amount. According to at least 4 anonymous employees the deal was for full rights to the CryEngine 3 for $50 to $70 million. Crytek was using the CryEngine 4 at this time.
Reports continued into and through 2016 of employees not being paid for up to 6 months. At the end of 2016 one of the disgruntled accountants said Crytek was $23 million in debt. This was after selling 3 studios, multiple franchise IPs and trying to sell, or close down 3 more. They were trying to go down to 2 offices. Not surprisingly, during these periods of non-payment many more senior developers left the company.

My take, I don't think Crytek is worried about not licensing their engine anymore, I think the financial hardships and lack of skilled developers has long since kept new companies from considering CryEngine.
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News Comments > Activision Patents Driving Microtransactions Through Matchmaking
47. Re: Activision Patents Driving Microtransactions Through Matchmaking Oct 18, 2017, 18:28 Hanneth
Try re-reading it. This means you can pay to not only get better gear, but also be paired with people you can slaughter with your new gear.
It quite literally is pay to win.

chickenboo wrote on Oct 18, 2017, 10:45:
The thing that irks me about this, is that this is once again simply common sense. It's already obvious that junior players are going to see the pros running around with their (a la TF2) iPod earbuds and hats for their hats and Santa Claus beards and want them too, and head off to the store. Activision is simply codifying this into a patent so they can get the jump on other devs/publishers in the industry.

It's just so sad watching the industry go this way.
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News Comments > Star Citizen 3.0 "Akin to Early Access"
32. Re: Star Citizen 3.0 Sep 11, 2017, 21:34 Hanneth
Actually 2.x was branched from master about 15 months ago when 2.4 was released. While the features from 2.5 and 2.6 would have been merged to master, some fixes would have been too time consuming to merge to the old branch they have been releasing from.
We are getting over a year's worth of work. Also, they already have some 3.1 items done. Can't wait for 3.0 and hopefully 3.1 will make it out before the end of the year.
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News Comments > Insurgency Sandstorm E3 Trailer
1. Re: Insurgency Sandstorm E3 Trailer Jun 15, 2017, 19:32 Hanneth
What is the name of the song in this trailer?  
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News Comments > Need for Speed Payback Announced
1. Need for Speed Paycheck Jun 2, 2017, 10:20 Hanneth
Am I the only one that originally read this as Need for Speed Paycheck, and thought at least EA is being honest about their lack of care of games. Yes, I can see it says payback.  
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News Comments > Windows 10 Adds Offline Gaming
26. Windows is made by incompetent programers with worse QA Oct 30, 2016, 01:13 Hanneth
Windows 10 Anniversary showed either Microsoft has completely incompetent QA, or no QA at all anymore! How can there be a change that breaks tens to hundreds of millions of devices. Including a majority of Webcam still on the market and they don't find the problem until after release?

This pure stupidity of "supporting" offline gaming in this way goes to show that no one at Microsoft has any brains at all anymore. Of course we already knew that when they didn't scrap the modern joke of an API.
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News Comments > Nintendo Switch Announced
28. Re: Nintendo Switch Announced Oct 20, 2016, 15:17 Hanneth
"Battery life also tends to be on the high side."
Ha ha, ha ha, ha ha ha ha. LOL! ROFL!
On my Wii, that I barely used, I was constantly replacing the batteries. So much so that I got rechargeable batteries that I was constantly charging and changing half way through a gaming session. This combined with another person talking about always having to have the tablet of the WiiU plugged in makes me think this will be as much of a disaster in design.

Then I see all the people with the handhelds with massive external batteries to try make it so they can just play while they are in transit.

Fortunately I was able to sell off my Wii at a reasonable price, but for what was supposed to be a cheap console, I payed more for it than my PS3 and I was a fairly early adopter of the PS3.

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News Comments > Star Citizen Trailer
7. Re: Star Citizen Trailer Oct 13, 2016, 21:01 Hanneth
The planets are first procedurally generated using seed information. Then an artist goes in and can paint on biomes on the macro to normal level. They can also place down objects. These objects could be fully hand crafted landing zones, or just trees, rocks and people.

Chris wants no planets, or moons that are just procedurally generated. He wants at least some artist sculpting, even if it is a barren rock moon.
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85 Comments. 5 pages. Viewing page 1.
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