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User information for Doug Blatherwick

Real Name Doug Blatherwick   
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Nickname Hanneth
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 25, 2003, 02:10
Total Comments 103 (Novice)
User ID 18148
 
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News Comments > Piranha Games on MechWarrior 5 Epic Games Store Exclusivity
7. Re: Piranha Games on MechWarrior 5 Epic Games Store Exclusivity Jul 31, 2019, 11:50 Hanneth
 
Creston wrote on Jul 31, 2019, 11:19:
Can't fault his math, but I find it curious that he says he can stay on the front page of the EGS for a longer time than with Steam (Certainly a possibility), but then he releases around the same time as BL3.

No offense, buddy, but which of these two games do you think is going to be front and center?

Maybe thats the plan. Release with BL3 and hope that both bring enough people with money to actually buy the games. After all, isn't EGS just filled with poor steamers, 13 yo with no money and people waiting on the next free game?
 
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News Comments > What Happens to Purchases if Google Kills Stadia?
12. So he just said Stadia will be a failure? Jul 19, 2019, 12:35 Hanneth
 
Someone else has already stated a short list of their long list of high profile product shutdowns. My worry is that he mentioned music and video.

I consider digital video a complete failure now. Apple Video is useless unless you bend over for an iDevice. Play For Sure, or was it play absolutely nowhere? Disney Anywhere shutdown, except for the US. Ultraviolet is gone soon. Flixster is shutting down the last pieces. Netflix, Prime, Crave, HBO Now, CBS All Access, Hulu you have no idea if the program you want to watch will still be there tomorrow. Even if they own the full rights, it can disappear, or be altered.
 
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News Comments > Evening Safety Dance
1. Microsoft Has Known This For 2 Decades Apr 24, 2019, 20:32 Hanneth
 
Microsoft's R&D team back in 1997 found out through extensive research that password change requirements were mostly harmful to security.

Non-technical people it was safe to get them to change their passwords every 2 years. It could be pushed as low as 1 year, but it would start creating security problems.

Technical people it was safe to get them to change their passwords every year. It could be pushed as low as 6 months, but it would start creating security problems.

Even with this research, the Server Team still recommends changing domain passwords every 30 days. I know at one point the Windows Server default was to change every 45 days.
 
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News Comments > No Man's Sky Adding Vulkan Support
16. The Many Lies of Sean Murray Apr 17, 2019, 13:56 Hanneth
 
DrEvil wrote on Apr 17, 2019, 11:49:
Everything that was actually promised was there at launch unless you believe conspiracy theories or pretend English doesn’t have context and subtext.
Yes, content matters, let me show you the lies of Sean Murray. Most of the videos people link to were within the last month before No Man's Sky released. As this had a disk release it meant that the game went gold (was completed) at least a month before. A quick search shows it went gold on July 7, 2016. Released August 8, 2016 for PS4, August 12, 2016 PC.

After it went gold, Sean Murray started to do press interviews and appearances on TV.
A short list of what he talked about:
-Being able to fly between galaxies if you want
-Something amazing at the centre of the universe
-You can run into other people on the same planet
-You will be able to play with your friends
-Name things and other people coming to that planet will see your names permanently
-Massive space battles with two sides that you can join in with one side
-Making friends with races
-Large number of unique procedurally generated spacecraft
-Planets rotating around the sun
-Landing on asteroids
-Destroying entire space stations
-*Early tech demo being used to represent final game up to, and post release*

Okay, so people were amazed when they made it to the centre of the universe and the game and there wasn't anything, the game just reset. I know since then they've added more, but the released game didn't have that.

Some of these other things have been added since, but Sean was saying these were already in the game, after he knew exactly what had made it in, and what had been cut.

Using the early tech demo to represent the final game was a complete and blatant lie! It is one thing to capture in game footage and try to find the stuff that looks the best, it is another thing to use something that while at one point it looked like that, doesn't represent the final product.

Now some of these things are minor, but it doesn't change the fact that he lied about them. Also, with the naming of things, why did he lie about that. I don't know what it is now, but they made the design choice that names would only be kept for, I think, 1 week. Why say it is permanent, when you know it isn't?

The multi-player part was what really ticked people off. The PS4 cover did not list multi-player. It wasn't until launch day that they put a message up on their web site saying that there was no multi-player. Until that point, multi-player was heavily hyped by Murray in many interviews.

While I don't think the response of death threats was warranted, there is overwhelming evidence that Murray lied, continued to lie, then lied in his defense of his lies.
 
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News Comments > More from Tim Sweeney on the Epic Games Store
42. removed Apr 11, 2019, 13:48 Hanneth
 
* REMOVED *
This comment was deleted on Apr 11, 2019, 16:29.
 
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News Comments > Ex-Valve Dev on Epic Games Store
40. Re: Skyrim Creation Club Launches with Survival Mode Apr 8, 2019, 15:23 Hanneth
 
Avus wrote on Apr 8, 2019, 10:57:
Kajetan wrote on Apr 8, 2019, 09:59:
"Steam killing PC gaming" is THE most ridiculous nonsense i have heard in this context.

Valve was solely responsible for the indie boom, providing a 70% percent cut of all revenue to a developer where there was NONE before, only milestone payments and sometimes royalties for the big studios.

200% agreed. Steam was there when even the fxxking MS abandoned PC game and created XBox division and most "AAA" developers like "E fxxking A", Ubisuck... were concentrating on making console games. Did you remember how many sh!tty console port PC got within original Xbox to Xbox360 period. How many time Ubisuck said PC game is dead.

I will say the 2 things that kept PC gaming "alive" in the "dark age" were: Steam and World of Warcraft. And now all these fxxking devs and Steam haters are saying how bad is Steam when PC gaming is strong and console is sucking.

BTW, do anyone know how much MS/Sony's cut for PSN/Xbox store?

Having troubles finding the current numbers.

It used to be that Microsoft/Sony would take $10 per game sold. That is one of the main reasons console games used to be $10 more than their PC counterparts.

Microsoft added small ($5) and Indie ($3) flat fees later. These smaller prices had to only be digital distributions though.
Sony also added some lower price points. I have never seen anything public saying what those prices were.

Sony has been praised for their not charging for patches for digital downloads, and reasonable pricing to attract indie developers.
It is never said directly, but it sounds like Sony still just charges the flat fee and doesn't take anything extra for being in the store.

If you look at the shelf distribution model, you used to have to figure in 50% going to stores and distributors. So for a $60 game, $30 would go to retailers, $10 to Sony/Microsoft, leaving $20 for the development studio - taxes.
 
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News Comments > Borderlands 3 on Epic Games Store in September
86. Re: Borderlands 3 on Epic Games Store in September Apr 4, 2019, 12:12 Hanneth
 
Beamer wrote on Apr 4, 2019, 07:00:
As I've posted on every single thread:

1) EPIC CANNOT GIVE YOU PRICE COMPETITION! THE MARKETPLACES DO NOT OWN PRICING, THE PUBLISHERS DO. Bolding, so hopefully people read it, but neither Valve nor Epic control pricing.

2) Epic is not reducing options, nor choice. The truth is, you've only ever had one option and no choices. Steam has been your only choice for nearly every game. Seriously, look through your library and see how many are available without Steam. You'll probably find less than 20% available elsewhere (at least when they launched.)

3) PRICES ARE NOT BEING "INFLATED LONGER." Again, pricing is controlled by the publisher. It will be change every bit as often as pricing had been changed before Epic, when that game was solely on Steam. The number of marketplaces has no impact on pricing, because, again, it isn't the marketplace picking prices, but the publisher, meaning they have one pricing strategy across every single marketplace.

As you have posted everywhere else, so it must be true.

1) This is 100% false. As part of these exclusive deals, combined with the lower selling charge, Epic can request the publisher to have slightly lower prices. They can even lower the selling charge as part of the deal. If the store becomes big enough they can even use refusal to list games as a negotiation tactic.

2) While I agree on not reducing choices, I do not agree on Steam being the only other choice right now. *Looks at his GOG library with many games that released on Steam the same day* It could be argued that Epic is fragmenting the market too much, but as they support other publishers, and most other stores do not, I don't agree with the fragmentation view.

3) Marketing 101, for hundreds of years limited time exclusives have been proven to keep the original price of goods up for an extended period of time. While this will not help Epic, it can help the publishers if they are willing to sacrifice initial sales and are confident that they have a good product.
 
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News Comments > Borderlands 3 on Epic Games Store in September
23. Re: Borderlands 3 on Epic Games Store in September Apr 3, 2019, 13:04 Hanneth
 
Riahderymnmaddog wrote on Apr 3, 2019, 10:46:
Epic store exclusive! That's bullshit. I only buy exclusives from Steam, Ubisoft, Blizzard, Microsoft, Bethesda, Origin, and Playstation.

I WILL NEVER ACCEPT EPIC STORE!

I never accepted the Ubusoft, Blizzard, Microsoft, Bethesda, or Origin stores and will not accept the Epic store either!
I have some of those crappy launchers installed to get the free games, but will not buy from them.

Sure, that means no Sims 4 for me, but in the end it's just a game and there are so many other games.
 
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News Comments > NVIDIA Bringing DirectX Raytracing to GeForce GTX Cards
19. Re: Repeat After Me, RTX CANNOT Do Ray Tracing! Mar 19, 2019, 20:31 Hanneth
 
saluk wrote on Mar 19, 2019, 01:38:
Your terminology is bogus. A "raycast" is just the general process of sending a ray from a point in a direction and doing something when it hits something. Raytracing uses raycasts as part of the math.

The raytracing in dx12 and currently supported by RTX is true raytracing in every sense. If you tell it to produce a ray for every pixel on the screen, and feed in the proper materials for the objects, and allow each ray to bounce and refract as much as it should, you will get exactly the same kind of render that say blender or max produce.
...

Or if you are making a quake2 mod, just do it all

First off, the Quake 2 mod doesn't do it all, it actually shows off how hard it is to convert over current games. Missing player weapon flashes, sparks, player and opponent shadows. Though in fairness, they say player weapon flashes should be easy to add. There is even light artifacting caused by the de-noise filter.

My terminology comes from the graphics community, which is extremely picky about terminology because of how different the implementations are between the approaches.

I had however not kept up on the terminology, as what was originally called "ray cast ray tracing" is now called "path tracing."

RTX works a lot differently from what Blender natively does. Blender does real ray tracing. RTX does path tracing. I say Blender natively, as Blender supports external rendering engines and a path tracing engine could be plugged in.

Quoting one of the blender developers when asked about RTX,
"
It is a path tracing engine. Ray tracing engine can not do caustic, soft shadows, global illumination, etc... while a path tracing engine will give you all of these without any cheating. Both of these engine types shoot rays from the camera but the similarities end there.
"

Some people argue that path tracing is superior. From Wikipedia:
"
Path tracing naturally simulates many effects that have to be specifically added to other methods (conventional ray tracing or scanline rendering)
"

While the majority of the graphics community are still behind ray tracing because even though they need to cheat a little bit, path tracing creates grainy images, no matter the number of passes used. The only way around this is to smooth out the image, but then you are introducing other graphic artifacts. Also path tracing suffers from not properly scattering light from volumetric things like heat from fire, something ray tracing has no problems with.

Though some people still point out that when trying new cheats in ray tracing, they generally use a path traced image as reference.

Ray tracing is still used in the majority of films and TV where CGI elements blend with filmed elements. However, many fully CGI movies and TV shows have now gone with various forms of path tracing.

Depending on who you talk to, the real future for TV and movies is volumetric path tracing. This solves the problems of light scattering caused by non-visible elements, but also currently has quite a speed cost to the solution. It still doesn't address the how grainy the image is.
 
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News Comments > MS Introduces Variable Rate Shading
8. Re: MS Introduces Variable Rate Shading Mar 19, 2019, 14:28 Hanneth
 
CJ_Parker wrote on Mar 19, 2019, 12:52:
Sounds pretty desperate and the most probable root cause is that AMD can not deliver a high performance GPU for the next gen shitbox conslows.

AMD and the conslow makers are stuck with the shitty GCN architecture (Navi being the last iteration). PS5 and the next shitbox will be the most disappointing "next gen" ever.

So the only way to mfake next gen games look better is via h4XX and tR1XX like VRS coupled with adaptive resolution scaling.

The other reason is most likely to mitigate the performance degradation that comes with their super-shitty UWP apps. With VRS you can at least gain back a little bit of that performance loss.

This sounds more like what Microsoft and nVidia are using to enable real time Ray Cast Ray Tracing. While current RTX cards can support up to 3 light bounces, this is recommended to be set on a per material basis for performance.

Also non-RTX cards I assume would handle all the lighting calculations on the shader units. Sound like VRS was needed for the new lighting, and they are just extending it to be used by programmers.

As for reducing shader quality, that has been an nVidia thing forever. They used to constantly replace shaders in games that were 32-bit, with 16-bit equivalents, "Where it wasn't noticable."
 
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News Comments > NVIDIA Bringing DirectX Raytracing to GeForce GTX Cards
2. Repeat After Me, RTX CANNOT Do Ray Tracing! Mar 18, 2019, 20:21 Hanneth
 
RTX cannot to Ray Tracing, it does Ray Casting Ray Tracing, or for short Ray Casting. This is a form of Ray Casting that looks better than the current rasterization techniques, but isn't what is used in TV and movies. Can nVidia stop lying, their RTX cards have no hardware for Ray Tracing, it only had hardware to accelerate Ray Casting and to smooth out the fact that it can't cast every pixel every frame.  
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News Comments > Windows 7 Gets (Some) DirectX 12 Support
11. Re: Windows 7 Gets (Some) DirectX 12 Support Mar 13, 2019, 13:25 Hanneth
 
Mr. Tact wrote on Mar 13, 2019, 10:30:
Weird. Kind of surprising this got past the MS hall monitors considering they are shutting down support for Win7 in less than a year.

I don't think it is surprising at all. Most game companies are sticking with DX11, or changing over to Vulkan because a large portion of the hard core gaming user base is still on Windows 7. It is either start supporting DX12 on Windows 7, to a limited extent, or have everyone switch to Vulkan. Microsoft has no control over over Vulkan.
 
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News Comments > GOG.com Layoffs
15. Re: GOG.com Layoffs Feb 26, 2019, 02:35 Hanneth
 
El Pit wrote on Feb 26, 2019, 01:56:
Soooo... is it time already to download everything I got from GOG just to be sure?
That's just silly!
For an account like mine, that would be like 227 GB to download. It would probably take forever!
Imagine everyone trying to download all those files at one time. Just give it a couple of days, then maybe think about it. Seriously, please everyone give it a couple of days, so I can finish downloading my library. It took forever to queue up all the games and the bonus content *cough* I mean don't be so worried.
 
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News Comments > Morning Consolidation
1. Why is Sony SO STUPID? Feb 12, 2019, 19:23 Hanneth
 
Sony survives mostly off of one business now (gaming) and they put someone in charge of it that has proven to not have a clue about gaming?
Maybe Sony's worst enemy is their CEO, Kenichiro Yoshida, because he's proven time and time again he doesn't know what he's doing. Some decisions made under his leadership have almost put the company out of business. This is just another bad decision. Maybe it is time Yoshida gets the sack?
 
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News Comments > New AMD Drivers
1. Re: New AMD Drivers Jan 11, 2019, 13:39 Hanneth
 
1 year after breaking it, they finally fixed:
-Some systems running multiple displays may experience mouse lag when at least one display is enabled but powered off.

I like to put on my Rift and turn off my main monitor at night, so that the light flickering doesn't bother my kids trying to sleep. The first driver of 2018 caused the computer to be unusable in this mode. About October they partially fixed it where I could kind of use my computer like this, but I'm glad this is finally fixed.
 
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News Comments > Star Citizen Free Fly Week
11. Re: Star Citizen Free Fly Week Nov 23, 2018, 19:10 Hanneth
 
Duke Nukem Forever was in development for 15 years.

GTA V was scheduled to come out on PS3/Xbox and PC in 2012. It took a full extra year for just the PS3 and Xbox 360 versions to come out. Boy were they buggy! The PC version finally came in 2015. We even got the PS4 and Xbox One versions in 2014. This was a development group of 1000 people.

CIG just reached 400 employees. They had 300 last year.
Are they late on SQ42? Yes. Are they late on Star Citizen? Yes.
Are they giving us much more than they originally scoped for? Yes.
Originally we were going to get a Wing Commander 2 type deal and a Freelancer multiplayer. What we are getting is a Wing Commander III and what Chris imagined Freelancer 2 would be like.

They better get SQ42 out next year! As for Star Citizen, I'm already having more fun playing it than many so called finished games.
 
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News Comments > New AMD Adrenaline Drivers
3. Re: New AMD Adrenaline Drivers Oct 26, 2018, 21:50 Hanneth
 
The one where your computer constantly freezes every few seconds.
I have a DVI monitor, a HDMI monitor and an Oculus Rift.
I can unplug the Rift, turn HDCP off on my HDMI monitor and use that.
I can unplug the HDMI monitor and use my Rift and DVI monitor.
I cannot use all 3 at the same time. I cannot turn off the DVI monitor while using the rift, like I used to, without the freezing.
Up until February of this year I used to used to use my Rift to look at my two monitors while they were off, no problems.

I went back to an older driver for a while, but things required me to downgrade to a newer driver to keep using it. I think it was GTA V and I think video rendering stopped working.
 
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News Comments > New AMD Adrenaline Drivers
1. Re: New AMD Adrenaline Drivers Oct 26, 2018, 16:40 Hanneth
 
Still no fix for the Fraken DRM?
So I still can't use my two monitors because of the MPAA criminal organization and AMD's incompetence!
It used to work fine, unfortunately I can't go back to the working drivers because some of my games won't work with the old drivers.
It has been almost 10 months, how incompetent are their driver team?
I know finding bugs can be hard if something is hard to reproduce, but they know exactly how to reproduce the problem.
 
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
30. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 15:02 Hanneth
 
Normal game play does look like this though. All backers of Star Citizen can login right now and see this level of quality in the Persistent Universe. Yes, it is buggy, yes framerates can be low at time, but what you see in the trailer, is what you get in game.
You can even go see this when they run the free fly weekends without spending a cent.
I don't see any reason why SQ42 which uses the exact same code, shouldn't look as good as what we see in the trailer.

Mr. Tact wrote on Oct 11, 2018, 13:56:
I do. My issue is with people claiming this is all "in game footage" with the implication that normal game play with look like this cinematic. It is a good trailer. Blizzard makes good trailers. I'm guessing/assuming, the SC trailer is as representative of actual game play as Blizzard's are...
 
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
29. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 14:55 Hanneth
 
Ya, they said we should get a roadmap for SQ42 for last December, then it was January, then it was soon.

I like this project and all, but for the SQ42 roadmap I'm going to have to say, I'll believe it when I see it.

Drayth wrote on Oct 11, 2018, 14:28:
They also stated last night that we should get a roadmap to completion for Sq42 in December.
 
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103 Comments. 6 pages. Viewing page 1.
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