Doom the original will always have a place in my heart. Wolfenstien was ok but Doom had the demons.
I will never be able to have that original feeling back. I won't be able to enjoy that FPS newness that was there for me.
That being said, I for one thought they were making a remake of Doom. Which in my mind they did, and surpassed what I was expecting from it.
What was Doom but a run around grab ammo, health, armor, power-ups, and shoot deamons game. id has recreated this perfectly in my mind.
I love it when people talk about the weapons in games sounding like crap. Of course they are going to sound unrealistic. Have a friend stand next to you and fire a shotgun when your playing the game. Im sure that will sound realistic, but then again how many times could that be done before you're deaf. So lets not bring up sound realism again - its just not realistic to have realistic sounds.
Innovative gaming. Well innovative gaming hasn't happened since the first game of any genre has been developed in my opinion. So you can add new weapons, vehicles, new in game puzzles. Its still the same here is your gun here is your enemy no matter how you dress it up. The only way to overcome this is to remove scripting. Have too many choices, probably making to large of a game. For example, don't you hate it when a door is locked for no reason, or that explosion just happened to block your path back. Although I think most would find this type of gaming to difficult. Lets face it, most people want to be led by the hand.
Difficulty settings. If you can't play the game on the hardest setting ootb return it. Personally I say ship the game with two settings HAF and HTF (hard as f$%k, harder than f#$k). Don't waste your own time dumbing down the game only to know everything about it when you want a challenge.
Personally I am enjoying the game. I don't have alot of time to dedicate to it consecutively. So maybe thats why I am enjoying it. I sit down and play for an hour or two then I need to handle some work. So I don't feel any repetitiveness.
Who knows ... I could be wrong.