User information for Brother Raven

Real Name
Brother Raven
Nickname
None given.
Email
Concealed by request
Description

Supporter

Signed On
July 31, 2003
Total Posts
8 (Suspect)
User ID
17904
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8 Comments. 1 pages. Viewing page 1.
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7.
 
Re: No subject
Nov 10, 2003, 14:05
7.
Re: No subject Nov 10, 2003, 14:05
Nov 10, 2003, 14:05
 
System Shock 3 PLEEEEEEEEEEEEEAAAAAAAAAAAAAAASSSSSSSSE.

When I played System Shock, I dreamed of designing a sequel. When I played System Shock 2, I dreamed of designing System Shock 3. If they make System Shock 3, I guess I'll have to start dreaming about 4 ( In that time I've gone to high school & college and become a programmer and starting working for a company doing OpenGl and DirectX so I am on the right track (kinda) ).

But in the meantime, I'll play Deus Ex 2 and 3.

Doesn't Irrational Games still own the System Shock license?

This comment was edited on Nov 10, 16:22.
8.
 
Re: Goody.
Oct 24, 2003, 13:15
8.
Re: Goody. Oct 24, 2003, 13:15
Oct 24, 2003, 13:15
 
One nice thing about the expansion pack is that it allows you to SAVE MULTIPLAYER GAMES!!!!!!

167.
 
No subject
Sep 18, 2003, 12:07
No subject Sep 18, 2003, 12:07
Sep 18, 2003, 12:07
 
Sorry to hear about this Blue. I hope that it will all work out for the best for you.

Brother Raven

63.
 
Re: Resolution
Sep 11, 2003, 18:57
63.
Re: Resolution Sep 11, 2003, 18:57
Sep 11, 2003, 18:57
 
Enahs, there are major difference between Direct X 9.0 and the current versions of Open GL (1.2~1.4).

Sure, in the end, both APIs push colored triangles but that's like saying that you can compare PERL, C++, and BASIC because in the end, it gets compiled down to machine code. You can't simply take 2 different games with different APIs and compare hardware.

Also, please remember that HL2 is doing a few more things than the Doom 3 Alpha did. That is not because HL2 is better than Doom 3 but because HL2 is going to come out soon and is feature locked and Doom 3 was ONLY an alpha so it wasn't feature locked nor did it show off all its features like the HL2 Benchmark probably does.

Finally, in general, remember that Carmack has programmed many different OpenGL render paths for ALL the particular hardware paths. It suits his style of programming and is the OpenGL way. In DirectX there really isn't the same sort of thing, Direct X boasts its attempt at universally being compatible with hardware. I don't care to argue which API is better but to rather to argue that they are different.

Brother Raven

31.
 
Re: sweet
Sep 11, 2003, 17:51
31.
Re: sweet Sep 11, 2003, 17:51
Sep 11, 2003, 17:51
 
Hey Kreilo I think you have your information confused a little bit.
From what I understand:
ATI's Radeon 9XXX series runs at 24bit floating point
Nvidia FX series runs at either 16 or 32bit floating point.

I think Nvidia is arguing that in many cases, nothing higher than 16 bit precision is needed.

Brother Raven

12.
 
Re: Where are all the engine improvements?
Aug 11, 2003, 18:01
12.
Re: Where are all the engine improvements? Aug 11, 2003, 18:01
Aug 11, 2003, 18:01
 
Yes, I do consider NWN its own rule set and often correct people on "neverwinterisms" (their mistaking of a rule as from 3.0 D&D when it really is a NWN modified rule).

But I also see Troika's attitude as too pure. Tim Cain and J.E. Sawyer are both excellent game designers far better than I may ever be. But my thoughts are closer to J.E. Sawyer's take on translating an pen and paper RPG to the computer.
http://www.nma-fallout.com/forum/viewtopic.php?t=1535&sid=a1b6510a3d8c4d1c9f07d24f169379f2

Having played ToEE and DMed the Return to ToEE, I am curious to how Troika's project will turn out and if it will play right.

8.
 
Re: NWN
Aug 11, 2003, 15:06
8.
Re: NWN Aug 11, 2003, 15:06
Aug 11, 2003, 15:06
 
If they want to know how to do it right simply go here:

http://www.troikagames.com/toee.htm


What?? A game that has no multiplayer from designers who don't understand that pen and paper role playing games like 3rd edition D&D can't simply directly translate over to the CRPG environment. I still have hopes for TOEE because some of the developers @ Troika came from BIS plus they were the essentials of Fallout & Fallout 2. But with some of their recent Q/As and previews, I am afraid it might not be what I am hoping for.

I too was disappointed with Neverwinter Nights. It failed at trying to bridge P & P RPGs to CRPGs. The stories in NWN and SoU were both bland and the the games were simply too easy (Actually the Undead Monk in SoU gave me and my 3 friends quite the fight of our lives). And most of all, these games fell quite short in terms of game time (and yes we did try to be do all the quests and talk to every NPC).

The good old days of BG, BG2, IWD, Fallout, Fallout 2....

This comment was edited on Aug 11, 15:07.
16.
 
Re: No subject
Jul 30, 2003, 20:25
16.
Re: No subject Jul 30, 2003, 20:25
Jul 30, 2003, 20:25
 
Is there any way to sign up for the event?

8 Comments. 1 pages. Viewing page 1.
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