User information for Frax

Real Name
Concealed by request


Signed On
July 23, 2003
Total Posts
24 (Suspect)
User ID
Search For:
Sort Results:
Limit Results:
24 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
Re: Problem is....
Feb 4, 2005, 02:27
Re: Problem is.... Feb 4, 2005, 02:27
Feb 4, 2005, 02:27
So what if it's less than 1%? They completely and unflinchingly copped to the fact that they knowingly placed that button in such a location and position that would cause it to eventually fail, or cause problems with button detection.

If someone handed you a new PS2 controller you've paid for and said: "Hey, by the way, the Square button might stop working at any time."....would you take that crap? Well, possibly, because you can always get a third party controller for the PS2. Where the crap are you going to get a third party controller for the PSP?

Re: Problem is....
Feb 3, 2005, 17:31
Re: Problem is.... Feb 3, 2005, 17:31
Feb 3, 2005, 17:31
Okay, so the PSP has a self-admitted INTENTIONAL DESIGN FLAW because the designer is an asshat and they crammed in a button in a space that's too small for it...

And people are still going to buy it? Well, okay, but I'll be laughing at you when that button goes bad and they get around to a re-manufactured version that corrects the problem.

Re: Pfft the way they treat their staff.
Feb 3, 2005, 12:49
Re: Pfft the way they treat their staff. Feb 3, 2005, 12:49
Feb 3, 2005, 12:49
I seriously doubt SOE, or any decent gaming company for that matter, is going to hire some idiot that says 'u'.

Re: Blue's News?
Feb 1, 2005, 03:34
Re: Blue's News? Feb 1, 2005, 03:34
Feb 1, 2005, 03:34
I just don't think this kind of stuff really belongs on Blue's, that's all. Kind of like the MMO stuff. Guess I'm just too Oldschool Blue. I want to hear about hardware and FPS'es here, not freakin' NASCAR and some upstart MMO that makes the poop-squirts with corn look good with it's shoddy graphics engine.

Blue's News?
Feb 1, 2005, 01:34
Blue's News? Feb 1, 2005, 01:34
Feb 1, 2005, 01:34
Looks like it's officially become Red(neck)'s News.

Yes, you too can drive in circles on your computer! WOO-HOO!

Re: No subject
Jan 18, 2005, 16:28
Re: No subject Jan 18, 2005, 16:28
Jan 18, 2005, 16:28
You guys are the biggest bunch of punk-bitches I've ever seen...swear to god, it's like you find a 1$ bill on the street and it's worth more than uncut diamonds around here.

"Good old AC had it right. FREE monthly content updates. "

Free updates that suck ass, unbalance the game, support cheating and unattended macroing, and really don't add as much content as one major EQ expansion over the last five years?

You get what you pay for.

Re: ....
Jan 7, 2005, 20:46
Re: .... Jan 7, 2005, 20:46
Jan 7, 2005, 20:46
Hey, feel free to ignore all the added quests, and added skills. *shrug*

Just goes to prove my point.

No subject
Jan 7, 2005, 16:59
No subject Jan 7, 2005, 16:59
Jan 7, 2005, 16:59
"The Council are all-new with the latest patch"

Yeah, but they removed 5th Column to put in the Council because of the crybabies that couldn't handle the standard comic reference to nazis.

Jan 7, 2005, 16:50
.... Jan 7, 2005, 16:50
Jan 7, 2005, 16:50
...Blue's News: We loves us some Blizzard. In fact, we'd like to invite them over just to toss their salads.

Just for those of you that are truly clueless as to what drives the MMO market, and don't understand that paid expansions are *necessary* for maintaining good content flow, here's what was just put into EQ2 for free:

Update Notes: January 07, 2005 1/7/2005 7:00 AM
*** Gameplay ***

- Fixed an issue causing tradeskill workshop zones to crash.
- Armor should no longer disappear when setting the display options to Extreme Performance on some systems.
- Fixed an issue causing a number of quests to be reset to their initial stage. Completed quests that had been reset should once again be under the Completed tab of the quest journal. * (See below)
- Removed the Buckler and Round Shield skills from monks and bruisers.
- Brawlers now receive 5 points per level in the Safe Fall skill.
- Racial Traditions related to tracking abilities will now only be offered to scout professions.
- Zoning out of Solusek's Eye now takes you to the proper location in Lavastorm.

* Note: Unfortunately quests that were reset to their initial stage while in progress cannot be restored to their previous state. For a list of affected quests, please see the following thread on the official forums:

- The EverQuest II Team Update Notes: January 06, 2005 1/6/2005 8:00 AM

*** Headlines ***

- Tons of new quests, mostly for solo players!
- Two new dungeons available for groups at levels 25 to 30!
- Character Differentiation choices have been reset for all characters. See details below.
- New Character Differentiation option: Training!
- Lots of artisan recipe and ability fixes!
- Eat healthy! New examine information added to explain the benefits of food and drink!
- Brawlers get built-in shields!
- Guild followers can spend the status they earn at city merchants!
- Now easier to equip rings, wrist items, and weapons!
- Slash that dot! Maps now show your current heading!
- Lots of UI tweaks and enhancements!
- More bug fixes than you can shake a moss snake at!

*** Character Differentiation ***

- All characters logging in after this update will have their previous character differentiation choices reset. This includes any selections that were pending.
- Character differentiation selections will be offered again. You may receive your selections in a different order this time. Class-dependent choices (like Tactics: Enemy Mastery) will be presented after the others. Characters who gain these abilities as they level up normally will get them in the normal order.

- You will not be able to receive quest rewards until you make all pending character differentiation choices available to you.

*** Training ***

- Characters now receive a new character differentiation option every ten adventure levels: Training!
- Training allows you to choose one of four new abilities. Each of these spells or arts builds off abilities you've been using but substantially increases their effectiveness and benefit.
- The choice is yours whether you prefer a stronger attack, a more potent buff, a heartier heal, or a handier utility function. Training allows you to enhance specific aspects of your character and be a bit unique.
- These Training abilities have a longer span of effectiveness than most common spells and arts, so they'll prove very useful to you.
- Note: Characters who reach levels 10 and 20 will not be prompted to make their Training selections until they leave their current zone and enter another. This is a known issue that will be corrected in a future update.
- Remember, you MUST make all Training choices presented to you before you can receive any quest rewards.

*** Gameplay ***

- Group members can now join other group members in a specific instance of a zone even if that zone has reached its capacity.
- If a character dies and is given the option to be revived in a different zone, the revive window will allow the player to choose from multiple instances if they are available.
- Harvesting quests can no longer be completed by purchasing the items from a broker.
- Spells that debuff the target's maximum health or power now work appropriately.
- Fixed a bug that could cause you to fall under the world while swimming.
- Removed the restriction that only guild patrons can spend status points.
- You are no longer able to swap bags into your shared bank if one of the bags contains a lore or no-trade item.
- You are no longer able to drag lore items from your overflow slot into the shared bank.
- Fixed a bug that caused rare mastery quest items not to drop from solo encounters.

*** New Dungeons ***

- Rumor has it that a vile creature named Gobblerock has taken up residence in a newly discovered section of the Freeport Sewers. Those brave enough to end this threat to the Overlord's domain should consult knowledgeable individuals south of the Freeport gates.
- Sources in Qeynos tell us that a previously condemned section of the Catacombs has been reopened. This new area contains some rather formidable adversaries that threaten the city. Faithful servants of the Queen should seek out more information at the lookout point east of the Oracle Tower in Antonica.
- These new dungeons are intended for groups of adventurers around levels 25 to 30.

*** Controls, Commands, and UI ***

- Character Select: If you choose to delete a character, you will now be asked to type in the character name.
- Inventory: The overflow slot now features a context menu that allows you to examine the item, move it to your inventory, or destroy it.
- Inventory: The default behavior when dragging a stack of items or coins has changed to drag the entire stack. To choose a quantity, hold down the Shift key while dragging. Holding down the Control key while dragging still picks up a single item from the stack.
- Inventory: You can now drag bag windows if your mouse pointer is over an empty slot.
- Inventory: If you attempt to equip a weapon that is not compatible with what you're wielding, your current weapons will be unequipped for you. For example, if you are currently holding a sword and shield and attempt to equip a two-handed weapon, both the sword and shield will be unequipped.
- Inventory: Equipping items in the wrist and finger slots is much easier.
- Inventory: Double-clicking a second dual-wield weapon in your inventory should now allow it to be equipped properly.
- Inventory: Added information on the value of various kinds of food and drink in the examine window and tooltip.
- Guild UI: Class and Name columns are now sized according to their content.
- Guild UI: Guild UI now displays the guild status earned by each patron in the "Standing" column.
- Guild UI: Fixed the confirmation screen for guild demotions.
- Main UI: The society window's members list will now sort correctly on rank, level, current status, and total status when you click on the column headers.
- Main UI: Fixed a bug causing only the first embedded item link to get the link color.
- Main UI: Custom chat channels now use their assigned channel colors.
- Main UI: Maps now have a heading indicator instead of a dot.
- Main UI: Coins in your bank and in a trade window now have a tooltip.
- Main UI: Clicking on a map icon now creates a temporary waypoint and a wisp to that location. For real this time.
- Main UI: Various points of interest have been added to the city maps.
- Main UI: UI window settings should now save more consistently.
- Main UI: You will receive notification when players on your friends list log in and out.
- Main UI: The tooltip on the experience bar now reports experience debt more accurately.
- Main UI: The con color of quests is now visible on the quest acceptance window.
- Main UI: Hotkey macros can now have up to three command lines, which are executed in order.
- Main UI: Hotkeys should no longer flash when a heroic opportunity starter chain fails.
- Main UI: Only relevant hotkeys should flash during a heroic opportunity.
- Main UI: Items that cannot be equipped no longer show their condition in the examine window.
- Main UI: Items can now be dropped anywhere in the trade window. If you drop an item somewhere that doesn't make sense, it will be placed into the leftmost available spot.
- Tradeskill UI: When repeating a recipe, the components window will now remember which particular items you previously selected.

*** Quests ***

New Quests:
- A Bitter Brew
- A Change in Plans
- A Message for Kitty
- Darig Giantbane
- Desperately Seeking Ants!
- Desperately Seeking Butterflies!
- Desperately Seeking Moths!
- Duranar the Swift
- Flight of the Sage
- Granville's Restaurant, D'Lere
- Granville's Restaurant, Antonica
- Karath the Forgotten
- Kleron's Earring
- Kleron's Helmet
- Kleron's Leggings
- Kleron's Ring
- Kleron's Shoes
- Kleron's Wrist-Guards
- Kuranam of the Seven Foals
- Like a Ring in a Haystack
- Never Judge a Book By Its Cover
- No More Witnesses
- Reliving the Past
- The Age of Rediscovery
- The Curious Augur's Three Meanings of Life
- The Farmer's Ring
- The One-Eyed Chief
- The Scholar's Search
- The Traveling Augur's Three Meanings of Life
- The Wanderer's Three Meanings of Life
- Trantieral Thunderhoof
- A Menace to Berrybrook
- Angry Augur's Three Meanings of Life
- Arboreal Survey
- Bootstrutter's Trail Guide to Old Grove
- Bootstrutter's Trail Guide to West Zek
- Bootstrutter's Trail Guide to the Badlands
- Case of the Missing Person
- Case of the Poisoned Wine
- Crab Exploratory
- Defending Harold Winemaster
- Disrupting the Mining Operation
- Far Seas Requisition ENC0457
- Far Seas Requisition ENC0679
- Far Seas Requisition ENC0699
- Far Seas Requisition ENC0745
- Far Seas Requisition ENC0825
- Far Seas Requisition Special Contract #TS023
- Fauna Fecundity
- Hail to the Derris Heroes
- Hail to the Sullon Heroes
- Hail to the Tallon Heroes
- Hail to the Vallon Heroes
- Keys for Hammer
- Magical Residue Recovery
- Marine Fecundity
- Meandering Augur's Three Meanings of Life
- Mettle Testing
- Miscellaneous Request
- Native Hostile Exploratory II
- Native Melee Efficacy IV
- Native Projective Efficacy IV
- Sea Life Farmability
- Short Range Patrol
- Special Acquisitor, I
- Special Acquisitor, II
- Special Acquisitor, III
- Special Acquisitor, IV
- The Curse of the Bloody Shank
- The Grain Grog Run
- The Mysterious Dagger
- The Tallon Plunder Chests
- Undead Survey
- Utilitarian Desires of the Miners
- Utilitarian Desires of the Protectors
- Utilitarian Desires of the Toiler

Modified Quests:
- Avenge the Freeport Trooper
- Do or Die, Says Irizan
- Kill 'em All
- Lost Friend in Fallen Gate
- Narin Heirloom
- Saving the Sewage Pumps
- Slaying the Defiled Villagers
- Stopping the Grimmin Plan
- Ignatia Cellus' History of Antonica
- Iridescent Brooch

The progress text for the following quests should no longer report invalid information when completing the second stage of the quest:
- Gildas' Requests - Part III
- Gildas' Requests - Part IV
- Gildas' Requests - Part V
- Gildas' Requests - Part VI
- Selwyn's Errands - Part I
- Selwyn's Errands - Part II
- Selwyn's Errands - Part III
- Selwyn's Errands - Part VI
- Selwyn's Errands - Part V
- Selwyn's Errands - Part VI

Heritage Quests
- Some modifications have been made to the Bag of Sewn Evil Eye, Polished Granite Tomahawk, and Stein of Moggok quests.
- The tradeskill tutorial window should no longer show up during the Dwarven Workboots quest.

Quest Updates
- The experience gained when completing catalog quests has been modified.
- Catalog quests should now reward players when completed.
- The zombie mastery trophy has a new appearance.
- The access quest to Fallen Gate should now be working properly.
- Players should now be able to finish the "Vale of the Shattering" quest.
- Some modifications have been made to Ian Cathlan's armor quests.
- The "Acidic Liquid" quest will now reward an item of a more appropriate level.
- The level of the "Failed Assassin" quest has been increased to match the difficulty of the targets of the quest.
- The quest level for "The Lost Religion of Fallen Gate" has been increased. Skullsprainer weapons have been removed from the quest.
- Society tasks will now reward players with coin in the quest reward window.
- The reward for "Green Hood Ration Recipe" has been changed to something more appropriate.
- Lore and Legends quests are no longer flagged as Mastery. They'll now have their own quest category type.
- The "History of the Feir'Dal" book has been added to sage merchants in Qeynos.
- The rat collar quest in Edgewater Drains is no longer repeatable. The reward has been set to be Lore and No Trade.
- The level and experience rewarded in the "Snake Slayings" quest has been modified to better match the difficulty of the quest.
- The Leatherfoot Brigade quests can now be completed more easily.
- "Keep of the Ardent Needle" is no longer labeled as an Access quest. It is now labeled as an Antonica quest.
- "Recovery of Bloodsaber Plans" and "Into the Crypt of Betrayal" are no longer labeled as Access quests. They are now labeled as quests for Elddar Grove.
- "Cleansing of the Firemyst Gully" should now be working correctly.
- Dialogues have been modified in the "Skullsprainer" quest.
- The Collection quests for moths and butterflies should now properly reward players. Players will need to speak with the collector NPCs to have the larger collections added.
- Kregnok's Axe is no longer obtainable as a quest reward.
- The amount of experience rewarded for completing "Tillin's Gnoll Woes" has been lowered.
- "Shadow Axe" has had its reward changed.
- "Rings that Thirst" had its reward changed.
- Celeg Ixuri, Ikara V'Tahl, Obere Warrain, Narek Bonecarver, Shadowdash, and Ott Stompgut should no longer appear if the armor quest they are part of has been completed.
- Books found in adventure areas that provide quests had their respawn times reduced from 5 minutes to 15 seconds.
- The Deathfist Access quest will now work properly if the character's journal is full and has been changed to a Hallmark quest.
- The Polished Granite Tomahawk recipe and pristine piece of granite have been marked as No Trade, No Value, and No Destroy.
- Language quest items have been changed to be Lore and had their drop rate increased.
- The "Insulated Warmers" quest will now update correctly.
- All steps for the "Hundred Fold Blade" quest are no longer displayed immediately on starting.
- The Orcish Wastes creature catalog quest has been updated.
- The Qeynos Catacombs creature catalog quest has been updated.
- The Elephant Hide Boots quest will now update correctly when defeating Dervish Cutthroats.
- The Feerrott creature catalog quest has been updated.
- Mr. Burpbelly can once again be found within Fallen Gate.
- Betrayers should now be able to select their tradeskill class and subclass correctly.
- Qeynos betrayers should no longer be able to accept and complete another class quest within Freeport.
- The Bird Watching tome quest has had its reward modified.
- Several tome quests had their category changed from Miscellaneous to the zone in which they are meant to be completed.
- The Fury subclass quest in Freeport has been adjusted.
- "Pretty Ponies, All in a Row" can now be completed.
- Dancer should now give you her second quest even if you end the dialogue or happen to die in the middle of speaking with her.
- "The One Who Got Away" quest has been modified.
- "Rumble" should now update correctly.
- "Freedom" should now update correctly.
- "Virtue Belt" should now update correctly.
- "Blood Ore Basher" should now update correctly and had some typos fixed.
- Striped spiders should now update the Striped Spider collection quest.
- Vital portions of Rask Helstot's quests can no longer be deleted.
- Experience rewards have been removed from the following quests:
Report to Marauder Kindolus
Report to Disciple Telas'velle
Report to Aesthetic Winchester
Report to Missionary Jenson
Report to Sergeant Ironcast
Report to Guard Rellin'thir
Report to Baron Zafimus
Report to Shepherd Sell'ar
Report to Archivist Jindlefog
Report to Chronicler Steelwill
Report to Boatswain Fomas
Report to Liege Helvanica
Report to Naturalist Tummyfill

*** Zones ***

- The zombie maid should no longer be dropping inappropriate treasure.
- Ghostly orcs are no longer classified as living orcs.

The Down Below
- Several items that drop in the zone had a stat increase.
- Fallen Nobles should no longer spawn inside walls.

Fallen Gate
- Some areas within the zone have been re-leveled.
- Players should now be able to retrieve their corpses from the Fallen Gate doors if they do not have a key to the zone.

Nektulos Forest
- A dragoon guard near Theeral the Nomad has been removed.

The Sprawl
- Giantslayers are now more plentiful.

Thundering Steppes
- The class type of a Varsoon apprentice has been modified.
- Doomsquall and Grimfeather will no longer camp players at the zone line.
- The drop rates for items obtained from Doomsquall and Grimfeather have been modified.
- An additional respawn camp has been added into the zone.

Vermin's Snye
- Triggers for the level 20 priest hallmark quest should now only appear when the player is on the proper stage.
- Infected burrowers and infected tomb vermin should no longer have pets.

- The Bandits involved in the Flowing Black Silk Sash quest will now despawn after a set amount of time if they are left untouched.
- Additional marine life has been added to water areas.
- Scarecrows should now show their names.

North Qeynos
- Executor Adept Sal`ynelle has been moved to the Ironforge Estate.

Runnyeye Citadel
- A Runnyeye armorer will no longer drop treasure associated with another NPC.

The Ruins of Varsoon
- The Creator should no longer break encounters when attacked.

- The secret entrance door linking Antonica and Stormhold must now be unlocked from inside Stormhold before it can be used.

Miscellaneous Updates
- Several spells have been added to the treasure tables in Stormhold, Thundering Steppes, Nektulos Forest, the Crypt of Betrayal, and Edgewater Drains.
- The re-use timers for epic and instanced zones have been changed based on the level of the zone.
- Changes were made to instanced zone junctions to only allow up to the maximum number of people intended to enter the zone.

*** NPCs ***

- Kizdean Gix will no longer disguise himself as a female. He has also decided to carry a certain key.
- Lady Faideth will no longer attempt to appear to be male.
- Icsillinatis the Marrow Fiend and Captain Surestout should now drop items appropriate to the difficulty of their encounters.
- Bosses in Permafrost, Runnyeye Citadel, and Feerrott should now behave appropriately.
- Scribe Zizwold will no longer drop an owlbear feather.
- Players who end their conversation with Investigator Targok can now continue to receive their quests.
- The spawn time on Tinmizer's astounding frostdisruptors in Orcish Wastes and Enchanted Lands has been reduced.
- Tangle Weed's minions should now follow properly and not wander off on their own.
- Mender Manus will wait until you are closer to him before calling out.
- Chaplin Graveguzzle can now be found by looking in the proper location.

*** Mechanics ***

- Dual Wield is now listed in the skill window for all professions who can use dual wield weapons.
- Slightly increased the block rate of round shields.
- Adjusted shields to provide a more noticable benefit at higher levels of quality.
- The Safe Fall skill will now increase through use.
- The cost of light and higher armor types on vendors has been reduced.
- Scouts can attempt to disarm traps beyond their current skill level. Even if unsuccessful they have the chance to gain skill through use.
- Removed the ability for bralwers, monks, and bruisers to equip shields.
- Increased brawler Deflection to provide the equivalent of always having a buckler equipped.
- Increased monk and bruiser Deflection to provide the equivalent of always having a round shield equipped.

*** Items ***

- The price of the Market Bulletin Board has been reduced.
- The colors of certain ranger and monk armor quest rewards have been modified.
- The appearance of the level 20 bruiser quest armor has been changed.
- Band of the Soulstripper no longer looks like a chain chestpiece.
- The names of some Heritage Paintings have been corrected.
- The Ghoulbane will now do bane damage to the undead.
- The Fishbone Earring has been modified slightly.
- The Greater Lightstone will now shed a yellow light.
- The Charred Bone has been changed to No Trade, No Value, Lore.
- The stats of Cap of the Ethernere have been increased.
- A Glowing Black Stone has been changed to No Trade.
- The following items have been set to No Trade, Lore, and No Value: Crude Blueprint, Tattered Diary, Acidic Gland, Rat Collar, and a Trooper Signet.
- All Legend and Lore quest items should now be using the correct icon.
- Assault Axes have been changed to be one-handed instead of two-handed.
- The Shiny Brass Halberd has been made No Trade and Lore.
- Starfall no longer appears as a scourge and is more like the description given in the quest.
- Many new quest rewards and loot drops have been added to the game.

*** Spells ***

- The spells Odyssey and Graven Embrace can now only be cast on group members.
- The berserker's Rampage ability has been adjusted to have a duration of 36 seconds and a reuse time of 60 minutes. It can now affect a maximum of five targets and will proc eight times. There is no longer a power cost for the proc effect.
- The success chance of all priest "divine intervention" spells is now based on the tier of the spell. For example, an Adept I version of the spell is more likely to succeed than the Apprentice II version. In addition, all such spells now have a 30 second reuse timer.
- The amount of health restored by the inquisitor's Redemption spell has been adjusted to be in line with other divine intervention spells.
- The damage on Lanet's Excruciating Scream has been increased.
- All spell scrolls should now list the tier after the name instead of before it.
- Apprentice IV ward spells can now absorb an increased amount of damage.
- Class and subclass "Vitae" lines of spells should now stack correctly.
- Protection of the Seasons now adds heat and cold resistances correctly.
- Ensnaring Roots, Grasping Roots, and Seizing Vines affect movement speed correctly.
- Decree of Decay has been fixed to allow the lifetap effect to work correctly.
- Wisdom of Zephyl increases skill with updgrades correctly.
- Frozen Manacle's root duration has been increased.
- The description for Venomous Runes was changed to be more reflective of the actual spell effect.
- Runic Shield had its description changed to be more clear.
- Spirit of the Rhino was fixed to allow application to the group. Note that this ward only protects against elemental and noxious damage.
- Umbral Fortitude should now increase divine resistance as intended.
- Sibyllant should now have its damage effect working properly.
- Noxious Bolt had its description clarified.
- Boon of the Lifeless had its description clarified.
- Flaming Agony now includes a DoT effect and had its spell icon changed.
- Quicksand had its movement decrease effect increased.
- Mend Bones should now cost the caster health as was intended.
- Spiritual Seal had its description clarified.
- Favor of the Phoenix should now only allow revival of the correct classes.
- There were many additional updates and fixes to address spell bugs and balance issues.

*** Combat Arts ***

- Escape has been changed to a 5-second cast time with a 30-minute recast.
- Power Cleave should now be available on the appropriate merchants.
- Stealth abilities no longer stack.
- Focused Rage had its description clarified.
- Unfriendly Reminder should now lower the target's agility as intended.
- Ignore Pain should now increase in effectiveness with upgrades.
- Intimidating Orders should now increase in effectiveness with upgrades.
- Watery Shot should now reduce the target's power correctly.
- Break Through now has the correct skill requirement.
- Bob and Weave should now increase in effectiveness with upgrades.
- Kidney Blow had its description clarified.
- Haymaker should now increase in effectiveness with upgrades.
- Bouncer had its description clarified.
- Fury should now increase in effectiveness with upgrades.
- Grapple now includes a stun effect.
- Bloodlust should now increase in effectiveness with upgrades.
- There were many additional updates and fixes to address combat art bugs and balance issues.

*** Tradeskills & Societies ***

- Artisans level 15-19 and 25-29 should now receive tasks of a level near or slightly below their own.
- Several alchemy potions/poison recipes have been fixed.
- Society task rewards have been reduced.
- The Manastone Heritage quest recipe should now be working correctly.
- New raids are now available for guilds level 20 and 25.
- Alchemy Potions and Poisons have been changed to Baubles. They are no longer stackable and will use their charges properly.
- Multiple city writ quests can no longer be obtained from the same NPC.
- Fixed a bug that allowed city task NPCs to issue quests to players whose citizenship did not match that of their guild leader at the time of the guild's formation.
- The kill quotas have been reduced for the level 15+ Social Structure quests.
- New tradeskill quests have been created that reward players with guild experience and status points.
- Power Cleave can now be created using a tradeskill recipe.
- New tradeskill tasks are now available for players between level 30 and 50.
- Spell and combat art creation has been changed to allow for different qualities of scrolls to be created. Apprentice IV spells and arts will now result when a pristine spell or art is successfully made.
- Multiple fixes were made to advanced craftsman recipes.
- Reactive arts now share reuse timers across the same crafting lines.
- Stacking rules for the benefits received from reactive arts have been revised.
- Some special events have been changed in frequency and severity.
- Refine basil has been added to the Tradeskill Essentials 3 book. Players who have scribed this book automatically gain the ability to refine basil.
- Tin Plate now uses the correct tradeskill techniques to counter negative events.
- Player-crafted food and drink durations have been adjusted.
- Cream cheese has been added to tradeskill wholesalers.
- Edible refined components were removed from tradeskill vendors.
- Advanced Crafting Volumes should now work properly.
- Missing Adept III spell and art scrolls have been added to recipe books.
- The Outfitter Essential recipe for the Iron Crescent Axe has been fixed.
- Essence of Bully: Adept III has been added to Advanced Alchemist Vol. 45.
- Liquefied Sycamore has been added to scholar recipes.
- The iron bar recipe has been changed to use the correct knowledge types and techniques.
- Pristine versions of Carbonite Vanguard armor can now be created.
- Loss of harvesting skills should no longer occur when a character's tradeskill level is higher than the adventuring level.
- The burlap thread recipe has been changed to use the correct knowledge types and techniques.
- The iron plate recipe has been changed to use the correct knowledge types and techniques.
- The burlap yarn recipe has been changed to use the correct knowledge types and techniques.

*** Player Housing ***

- A one-room apartment in Qeynos now allows a hundred furnishings to be placed inside it, and two vendors can now operate from a single merchant board.

*** Status ***

- Status gain messages have been add to Social Structure tasks.
- Status defrayment values have been added to in-game furniture items that did not previously have them.
- Guild followers can now use their status points to purchase items from City Merchants.

*** Art ***

- Fixed shaders on fire beetle and gnoll LODs.
- Fixed combat states for knolls and giants.
- Fixed skin weights on orc skeleton LODs and adjusted shaders, improved LOD tolerances.
- Fixed Venekor's breath attack.
- Made flies on diseased skeletons visible from further away.

- Whips can now be holstered when wielded in the secondary slot.
- Fixed orbs to show up when wielded in the secondary slot.
- Added eight new one-handed spears.
- Added eight new fighting sticks.
- Fixed some robe issues to allow helmets, hair, and bracers to display properly.

- Fixed bugs that caused players to fall below the world in Stonestair Byway, Starcrest Commune, and Freeport five-room apartments.
- Fixed some disappearing NPC issues in Graystone Yard and the Orcish Wastes.

- Made some minor cosmetic fixes to Qeynos Harbor and South Qeynos.

- Opened access to the bear caves in Nektulos Forest.
- Fixed some rock placements in Antonica.
- Improved the environment settings for the boats leading to Everfrost and Lavastorm.
- Improved door functionality in Solusek's Eye.

- Removed erroneous sound triggers from all harvesting visuals: fishing, gathering, mining, forestry, and trapping.
- Fixed these persist effects so they display on the creature and follow it better: stun, stone, poison, mesmerize, mental, energy, ice, divine, debuff, and fire.
- Shortened the initial result visual used on these spells: Eidolic Ward, Spectral Ward, Wards of Spirit, Oberon, Wakinya's Skin of Spirits, Everling's Cadaverous Ward, Cursed Affliction, Curse of Shielding, and Eidolic Savior.
- Fixed the dust fall effect used on many combat arts.
- The skull effect is now more visible in lifetap spells.
- Lightning bolt effect now displays properly on non-humanoid creatures and objects.
- Optimized the lightning bolt effect.
- Missing glows fixed in spell crystal pieces.
- Fixed all "animal" spell visuals so the initial conjuring effect is displayed.

*** Audio ***
- Horses used as mounts now have footstep sounds.

*** The Following UI Files Have Been Modified ***

- The EverQuest II Team

This comment was edited on Jan 7, 16:51.
Dec 22, 2004, 02:16
SNOWBALL FIGHTS.... Dec 22, 2004, 02:16
Dec 22, 2004, 02:16
Yeah, it's not like Asheron's Call did that one four years ago or anything...

"After playing some time of MMORPG from EQ release on, this has held my interest more than any of the others."

Wait, so you're saying you've never played an MMO for more than six months? Sorry dude, you are NOT the target demographic of any MMO *but* CoH and WoW.

This comment was edited on Dec 22, 02:19.
Re: Hmmm......
Mar 26, 2004, 01:06
Re: Hmmm...... Mar 26, 2004, 01:06
Mar 26, 2004, 01:06
"Ohhhh right. That's why, in order to ever be able to play a Jedi character, you have to put in 1000+ hours of solid hardcore levelling to "unlock" your force sensitive slot, right?

Once a fucktard, always a fucktard, eh Creston? You just can't seem to learn how to make a post about things you actually know about, as opposed to things you think you've learned from other retards here that haven't ever presented a solid point in their post history, can you?

In the last month and a half, I've cleared four holocron professions. Total of about 100-150 hours of gameplay. 4/5ths of the way to my FS slot, you think the other fifth will take more than another 100? Another 200 even? When about half of the professions are entirely macroable with the ingame macro scripting tool? Yeah right. Mabye *your* incompetence and inability to manage your time correctly would take you that long to do it.

Try leveling to 126 in Asheron's Call without macroing or chaining. That's at LEAST 720 hours of work, more if you're not a total XP whore.

Thanks for once again proving that the people here have absolutely *zero* clue what is going on outside the FPS market. (No fear, Ray, you're exempt.)

(For anyone that wants to further argue with jackass points demonstrating no knowledge of the game: You use Holocrons which tell you the jobs you need to master. It takes five random ones to unlock your 'FS Slot' that you can create a Jedi character in. The fifth profession is not told to you, you have to find it.)

Re: I disagree.
Dec 3, 2003, 06:43
Re: I disagree. Dec 3, 2003, 06:43
Dec 3, 2003, 06:43
"How this IP has never been tapped for a persistant world game is baffling.

Well, they were going to, and then Microsoft bought FASA so they could have exclusive rights to the property, and the game just disappeared.

Now we're getting Mythica as their next MMO offering. I'm sure after the astounding success of Asheron's Call, it'll be a great game. [face_sarcasm]

Protoz, I love you. :)
Nov 14, 2003, 08:21
Protoz, I love you. :) Nov 14, 2003, 08:21
Nov 14, 2003, 08:21
God, finally someone else gave JSRF a fair shot. I love that game, even though it's not as good as the Dreamcast one.

You got tired of collecting? Excuse me, but what exactly were you expecting playing a Metroid game, a Zelda game, or the followup to Mario 64? =/

I loved Wind Waker, but even I've got to admit that sailing around got extremely tedious until you get the warp spell. I friggin tore through Metroid Prime and Mario Sunshine though. =/

Re: ...
Oct 6, 2003, 08:48
Re: ... Oct 6, 2003, 08:48
Oct 6, 2003, 08:48
Nothing like a full-page pop-up from British Airways to start the morning.

On a more somber note, sorry to hear about that Ray. That sucks. That REALLY sucks. I lost my dad last december and it still hurts. I'm happy for you however, that you got to be there and get to speak your peace before she went. I sincerely hope that it helps you get through the things ahead with a clearer mind.

Re: hmmm
Oct 3, 2003, 09:02
Re: hmmm Oct 3, 2003, 09:02
Oct 3, 2003, 09:02
"Where's the crime? If YOU got offered money and/or a real job, for a "hobby" project you did, wouldn't you take it?

If I had any inkling that it might be bastardized like TFC?

No. You couldn't pay me enough money to take a good concept, and turn it to crap. Money is not the ultimate peak of my life, maintaining my lifestyle and happiness about every decision I make is.

Before Valve, nobody went into mod-making thinking they were going to make any money off of it, and anyone still doing it would be wise to feel the same way. Great mods don't come from being paid, they come from doing something you love doing, regardless of whether you're getting paid. You can pay a crap team for their mediocre's not going to make it any better.

Re: Noel Wade
Oct 3, 2003, 00:09
Re: Noel Wade Oct 3, 2003, 00:09
Oct 3, 2003, 00:09
"Tangled - I didn't realize that you were SO important that your eagerness for this game was worth the livelihood of *30* PEOPLE. Damn, you sure are an important kid!

--Noel "HB" Wade"

Seriously, can you please just get over yourself for the remainder of this thread? The mighty ex-level-designer with a holier-than-thou attitude...

It's a miracle you're not STILL working at Valve, you'd fit right in with the the pompous ass, AKA Gabe, over there. At least when Carmack is a smug bastard, he has every right to be. I don't recall Doom or Quake being popular because iD consumed every popular mod that was available, regurgitated it as if it was their own brilliant work, and attemped to make their customers pay for previously free stuff.

Someone said it further up, and I'll agree: It's karma, baby. Take your DRM solution and shove it.

Re: No subject
Sep 29, 2003, 14:40
Re: No subject Sep 29, 2003, 14:40
Sep 29, 2003, 14:40
"If Nintendo had any sense left they'd be at Valves door with a dozen roses and their checkbook. It could be one of the few games that could keep the GC from hitting the skids next year."

Look, I'm an ardent fan of all three consoles, but the Cube doesn't have the power to push any incarnation of Half-Life 2. Neither does the PS2. And technically, the Xbox doesn't either...unless it's magically more shader-friendly than Nvidia's other hardware, or Valve makes it look like a downtrodden version of the PC game.

This comment was edited on Sep 29, 14:41.
Re: XP Product Activation
Sep 17, 2003, 00:21
Re: XP Product Activation Sep 17, 2003, 00:21
Sep 17, 2003, 00:21
Well, they could always release a patch that disables it. At least in Half-Life 2's case, they could.

As far as WinXP...if MS goes out of business, and there's not a *real, working, user-friendly* competitive OS on the market, you'd better be praying for all of PC gaming, period. Because Linux sure as hell isn't going to pick up the slack if that happens.

Re: XP Product Activation
Sep 16, 2003, 20:50
Re: XP Product Activation Sep 16, 2003, 20:50
Sep 16, 2003, 20:50
" Everyone screamed bloody fucking murder when Microsoft announced that whole product activation nazi'ism for Windows XP"

I'd just like to state for the record that I thought it was a brilliant idea from the outset. It's utterly and completely painless compared to what people said about it at the outset, and I guarantee you that the one guy that said he spent 20 minutes on the phone with him is an abberation. Out of the ~8 times I've 'activated' over the last year, I've only been asked ONCE why I was reactivating, and that was after my hardware profile completely changed due to a massive upgrade.

Mabye he wouldn't spend 20 minutes on the phone if he wasn't activating it on five completely different machines? LOL

Oh, and just FYI, they're still requiring product activation when your hardware changes and you reinstall. If you don't change hardware or move anything around, you'll be able to activate over the internet. (Four years later, and people still don't get the

Re: No subject
Sep 16, 2003, 20:39
Re: No subject Sep 16, 2003, 20:39
Sep 16, 2003, 20:39
"Besides, Half-Life costs less than a tenner these days! I saw it a few months ago for £6 in EB!"

I don't pay for games that have crap online multiplayer twice. I'd rather use that money on Halo PC, or an Xbox game with Live support.

UPC + original CD = Proof of Purchase = I have a licence to use that software. The CD-key is merely a shit method of 'piracy control' that never has worked, and never will work, hence we now get Steam. Where you -=theroretically=- can NOT lose access to a game you paid for.

24 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older