User information for dog_spawn

Real Name
dog_spawn
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None given.
Description
Spawn of Dog!!!

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Signed On
July 18, 2003
Total Posts
8 (Suspect)
User ID
17776
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8 Comments. 1 pages. Viewing page 1.
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128.
 
Hilarious RAM comments!
Jul 21, 2003, 10:10
Hilarious RAM comments! Jul 21, 2003, 10:10
Jul 21, 2003, 10:10
 
Some people here don't know much about PCs

RAM on video cards is simply for storing things like textures and vertex data.

For games, more RAM (above what is required) does not make them go faster. The problem comes in when you don't have enough RAM. This means that things have to be put in slower storage.

For example, textures go into system RAM. And if you have not enough normal RAM, parts of your game may even end up in virtual memory - the hard disk!

I hope this helps explain some things...

121.
 
Re: debug mode
Jul 20, 2003, 19:27
Re: debug mode Jul 20, 2003, 19:27
Jul 20, 2003, 19:27
 
An interesting point, gj

I can help you out on the OGL debug issue. OGL has no debug mode. You are right about DX debug vs release, ie DX's debug mode is quite a bit slower.

Consider this: is there a debug mode for shaders... I don't think so... therefore the speed is not affected by debug mode (probably).

115.
 
Re: Algorithms
Jul 20, 2003, 08:30
Re: Algorithms Jul 20, 2003, 08:30
Jul 20, 2003, 08:30
 
That is not a new algorithm. Do you think I don't know what a shadow volume is? LOL.

If you read it you will see that it is still very expensive. It is hardly an algorithm that is suitable for PCs right now, even 4Ghz with FX cards. Come on now...

Compare with BSP for example to see the difference between a real algorithm and pie in the sky.

And yes, I do know what I'm talking about: I code OpenGL and DirectX and have implemented a lot of algorithms myself.

112.
 
Re: Q1
Jul 19, 2003, 21:49
Re: Q1 Jul 19, 2003, 21:49
Jul 19, 2003, 21:49
 
Yep, it is based on the Quake 1 engine.

98.
 
lol @ Quake C
Jul 19, 2003, 02:20
98.
lol @ Quake C Jul 19, 2003, 02:20
Jul 19, 2003, 02:20
 
Quake C is for making Quake 1 mod 'dlls'... remember compiling them with qcc.exe?

Quake 1 engine was programmed in standard C.
Quake 1 game logic is in 'Quake C'.



95.
 
Algorithms
Jul 18, 2003, 19:18
95.
Algorithms Jul 18, 2003, 19:18
Jul 18, 2003, 19:18
 
I think a key point about Doom 3 is that the shadows are not done by a 'new' algorithm. ID engines have always been amazing because they had new cutting edge algorithms. The problem with Doom 3 and hardware is that the shadows are simply done brute force. Anyone who knows about graphics programming will know what I mean.

Carmack has obviously used methods that are faster than other developers, but has not discovered a 'new' algorithm for shadows. That is why the game we have seen is so slow. So hopefully you can see why people like me (programmers) doubt that Carmack can 'optimize' without a major breakthrough.

Let's be realistic, Quake 2 and 3 were playable on people's computers. So was Half-life. My arguement is that Doom 3 won't be. Of course, I mean the average computer. I don't care about people who pay huge amounts for the latest card.

I predict Half-life 2 will work fine though because it does not rely on brute force. The developers have obviously stayed practical even though they still have loads of ambitious features.

If anyone doesn't get why realtime shadows are such an important factor then they should read up on them! But hopefully you should get my point anyway.

93.
 
Re: No subject
Jul 18, 2003, 18:51
93.
Re: No subject Jul 18, 2003, 18:51
Jul 18, 2003, 18:51
 
>Debates on whether they'll suck or be good don't mean jack.

Your comment is interesting overall, but this last bit is plain wrong. Come on, there is massive interest and debate on these games. So that must mean something!

87.
 
My preview
Jul 18, 2003, 17:32
87.
My preview Jul 18, 2003, 17:32
Jul 18, 2003, 17:32
 
Hi everyone,

Erm someone told me a link got posted. My preview at

http://hatekill.yojutsu.com/default.aspx?viewarticle=preview_doom3

is speculation. It's like a guess at what the full game will be. It's different from a normal preview and it supposed to be a bit of a laugh at hype.

If you read

http://hatekill.yojutsu.com/default.aspx?viewarticle=Previews

I think you will get the idea of the site

Like any guess it can be wrong! I say that on the main previews page!

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