User information for dfghdhf

Real Name
dfghdhf
Nickname
Devourer
Email
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Signed On
July 14, 2003
Total Posts
35 (Suspect)
User ID
17737
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35 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
4.
 
Re: No subject
Aug 26, 2006, 13:54
4.
Re: No subject Aug 26, 2006, 13:54
Aug 26, 2006, 13:54
 
"smoke a skinwagon? wha?"

I believe it means (Pull your Gun).

Edit: Skinwagon I assume is the holster which I also assume was made out of Cowhide. Smoking the skinwagon I assume means pulling the gun so fast you burned the hide creating smoke.

This comment was edited on Aug 26, 14:04.
50.
 
Re: No subject
Mar 7, 2006, 23:23
50.
Re: No subject Mar 7, 2006, 23:23
Mar 7, 2006, 23:23
 
From the Ostfront FAQ http://www.redorchestragame.com/forum/showthread.php?t=795

"Q: Where is my health bar?
A: In RO your health is represented by the soldier figure at the bottom. When you have been lightly wounded it turns yellow, when heavily wounded it turns red."


"Q: Is RO-Ostfront hard to learn ?
A: Some FPS Games tend to utilize fantastic Weapons or forego a realistic Gameplay in favor of a lower learning Curve. RO-Ostfront is a realistic simulation of the Second Worldwar on the eastern Front in Europe in the First Person View. But the learning curve is far lower then most Flight Simulations featuring modern Fighters/Helicopters. With realistic Gameplay its not the Controls one has to learn, its more that one has to learn different Tactics."

"Q: I got no crosshairs, how am i supposed to hit anything ???
A: Red Orchestra - Ostfront doesn't feature Crosshairs, you are supposed to aim using Ironsights (aiming over the actual Weapon Sights). There is a Key bound to this function, press it and aim. The Weapon will start to sway over time, but this will still be more accurate then firing from the default position (called Hip shooting). Just note that you move very slowly while aiming with Ironsights (IS is the Abreavation), or not at all while prone."

"Q: Will there be a demo of Ostfront?
A: There will be a demo, whether prior to the release or afterwards is not yet decided and depends if the making of the demo interferes with the currently planed releasedate. With the possibilities Steam offers, the Devs might consinder a free-weekend, although this part is highly inofficial!"

"Q: Are Sniper Rifles powerful enough ? Or do i need 5 Shots to kill someone ?
A: RO-Ostfront has a Damage Model designed after real Weapons, a Hit from a Rifle to a Torso/Head Location is a a guaranteed Kill. Even with smaller Weapons SMGs/Pistol a Hit in the Head is fatal."

Anyone can find out far more about Ostfront at the link I gave at the top of this post. Now you have an idea of why I said, I think its been stated that the health indication system has not changed from the mod.

Edit: Also in the mod 1 shot to the chest from the STG44 will kill you. (Think its called the STG44) Its the German assault rifle that can be switched from full auto to semi. I've seen 1 shot from pistols kill. Its hard to tell how many hits from SMGs as they fire so fast you sometimes never really know if its more then 1 & sometimes you can see its more then 1. Mixed bag there. Never tried rifle butts but I know they kill in 1 hit.

Ballistics info http://img.photobucket.com/albums/v141/Devourer/RO-Ballistics.png

This comment was edited on Mar 7, 23:39.
48.
 
Re: No subject
Mar 7, 2006, 23:03
48.
Re: No subject Mar 7, 2006, 23:03
Mar 7, 2006, 23:03
 
There is a silhouette in the Mod but it doesn't show where you've been hit, just that you were hit with either a full body flashing yellow or red indicating how bad you were hit if you lived. I believe its been stated that health indication system has not changed. Posting a screen would help.

This comment was edited on Mar 7, 23:11.
41.
 
Re: No subject
Mar 7, 2006, 21:48
41.
Re: No subject Mar 7, 2006, 21:48
Mar 7, 2006, 21:48
 
Look sponge. This arguement is really getting pathetic. If you are getting hit 2 or 3 times before dying on average then it had better be due to "grazing" shots in the arms or legs. Thing is you can't tell because there isn't a indicator telling you where you were hit. & if this is the case then yes you are getting shot at by less skilled players & possible stray fire as well as possible fragments from shells or nades. One thing you have failed to mention is your account of your personal average shots fired to kill a target on bolt action & smg's. Also you've failed to mention if these shots that are "grazing" you are shooting the weapon out of your hand which would be an obvious arm shot.

This comment was edited on Mar 7, 21:57.
35.
 
Re: No subject
Mar 7, 2006, 19:57
35.
Re: No subject Mar 7, 2006, 19:57
Mar 7, 2006, 19:57
 
Sure I can. Based on what the Dev's them selves have said (which could be hype). I am not doubting that you may have been "grazed" many times but I do know that there are no real veterans of Ostfront so its reasonble to assume that an extremely tiny portion of the current "beta" players know 100% of the game & knowing 100% of any game doesn't exactly mean you have great aim either. I already know that there isn't any current (bleed to death) system in game. But I have a hard time believing that you are getting hit on a regular basis 2 or 3 times before dying. Like I said this would contradict what the Dev's have said & the current play of the Mod. Not that I am expecting the full game to be 100% mod game play with better GFX either. From my reading directly from the Ostfront site & the audio interview. Its infered that "Ostfront" will be every bit as brutal if not more so then the mod which pretty much discounts your pesonal 2 to 3 hit equal death account. Again. What's well stated on the site & by the Dev's could be hype.

33.
 
Re: No subject
Mar 7, 2006, 19:37
33.
Re: No subject Mar 7, 2006, 19:37
Mar 7, 2006, 19:37
 
Look sponge. I am not being a jerk. But I play the mod Now!!!! & I have been playing for a while. I run my own server. & if you are trying to pass off that you get hit 2 or 3 times before dying on average then this is not what I was led to believe Osfront was like & I can asure you its not the typical way the 3.3 mod is. Its a total difference of opinion so far based on my (far more then 8 hours) Mod experience & you're 8 hour (Ostfront) beta play. & I would hope the Dev's are not L337 players as I would hope they are more busy working on the (Ostfront) game then playing it enough to be "hardcore" players.

This comment was edited on Mar 7, 19:39.
31.
 
Re: No subject
Mar 7, 2006, 19:33
31.
Re: No subject Mar 7, 2006, 19:33
Mar 7, 2006, 19:33
 
Would you say its taking you 2 to 3 hits to die?

28.
 
Re: No subject
Mar 7, 2006, 19:25
28.
Re: No subject Mar 7, 2006, 19:25
Mar 7, 2006, 19:25
 
8 Hours huh. Well. Again no offense but you've stated "beta" which i'ed be willing to bet isn't full of veterans & with this games learning curve 8 hours seems to be about the minimum average learning curve for the mod. I'll find out for sure next week. But unless you have a lot of experience with the mod I think i'll take your "grazed" often reply as you are playing with a lot of more (beta testing) players then hardcore players.


Anyway. I do not really want to argue a game yet to be released much less with someone that has 8 hours (I am guessing total with mod) experience. I'll find everything out next week.
This comment was edited on Mar 7, 19:30.
23.
 
Re: No subject
Mar 7, 2006, 19:05
23.
Re: No subject Mar 7, 2006, 19:05
Mar 7, 2006, 19:05
 
Acording to the Dev's & the audio interview I listened to from I think it was the 22nd on EGLN. The Full version should be more brutal/realistic then the mod. & yes the mod is the only thing I am basing my experience on. If you think they have sweetened the play of Ostfront in favor for selling more copies & it being more arcadey then that would totally contradict the Audio Interview I listened to as well as pretty much every thing I've read on Ostfront. All of which can be found on the main site. http://www.redorchestragame.com/index.php

18.
 
Re: No subject
Mar 7, 2006, 18:51
18.
Re: No subject Mar 7, 2006, 18:51
Mar 7, 2006, 18:51
 
No offense sponge but if you are getting "grazed" 2 or 3 times before dying (in most cases) then you need better competition. I almost never have to shoot more then 1s. I've been grazed many times (I wouldn't say anywhere near 50%.) & I am still trying to figure out if this is more of a ricochet off the cover I am behind or what. About the only time I have to shoot more then 1 pull of the trigger is with a pistol at about 25 feet plus or I have a clipping issue which the mod seems to have plenty of.

This comment was edited on Mar 7, 18:53.
11.
 
Re: No subject
Mar 7, 2006, 18:30
11.
Re: No subject Mar 7, 2006, 18:30
Mar 7, 2006, 18:30
 
Notice I said 99% of the time...... You can get "grazed" as sponge said but on the average if you get hit you are dead. THe reason for different weapons is just like real life. Umm. Some guns have different purposes, like shooting further more accurately, & well. You get the idea........ Btw. I have read that a player did indeed die jumping out of a window that was only about 2 or 3 stories high in the Ostfront beta test. I personally never tried this in the mod but I know you can seriously mess up your legs from to high which will slow you for a while. As will getting grazed generally will slow you for a good bit making you an insanely easy target.

This comment was edited on Mar 7, 18:32.
5.
 
Re: No subject
Mar 7, 2006, 17:59
5.
Re: No subject Mar 7, 2006, 17:59
Mar 7, 2006, 17:59
 
Nice post Zawath. I run own & run (The Pro Shop) 3.3 mod server if you happen to play the mod. The very day the full game is released I will be switching the server to the full game. I've already pre-loaded & pre-paid. WOOHOO!!!!!! THis game will bury all other war game. At least for those that can handle non-arcade games.

Edit: This is nothing even in the ball park like DoD:s..... This is as close to realism in a war game that you can get. Its not a arcade style shooter. The Devs describe it as more of a simulation. Every weapon will kill you in 1 hit 99% of the time...... Even rifle butts to the head.....

This comment was edited on Mar 7, 18:01.
2.
 
Re: No subject
Mar 7, 2006, 17:51
2.
Re: No subject Mar 7, 2006, 17:51
Mar 7, 2006, 17:51
 
The mods been out for a very long time. If you happen to have tried the mod & hate it, chances are you'll hate the full version as well. I believe they will be releasing a demo but after the full release if I remember correctly. At any rate. Like I said. The mods been around & you can try it or maybe you have. Also there is a very nice trailer to be viewed if you can manage some looking for it.


Edit. Yes there are those that have had a hands on. You can read the Ostfront forums to find out.
This comment was edited on Mar 7, 17:52.
13.
 
Re: MP
Sep 24, 2005, 08:11
13.
Re: MP Sep 24, 2005, 08:11
Sep 24, 2005, 08:11
 
Fear DM is amazingly lame considering the SP demo was so awesome. I seriously doubt they will somehow take a turd of a MP beta & turn it into a golden MP demo. Here's hoping Q4 is everything Q3 was & more.

63.
 
Re: No subject
Jun 6, 2005, 19:41
63.
Re: No subject Jun 6, 2005, 19:41
Jun 6, 2005, 19:41
 
Ok, ok guys. I guess i'll just share a brain with you & go along.

I mean. Any1 who just happens to have a GeForce 6x series card, 64bit OS/CPU & not have a copy of FarCry. There wouldn't be any sort of marketing advantage for Crytek to these people. Cuz we all know that even a PII 200, Voodoo2, & Win95 can run SM3.0 shaders, HDR Light, & 64bit extentions... Heck. Anything can run those 3 things. So you guys are right. No Marketing advantage what so ever cuz anything can do all of it. Any CPU, OS, or video card. Especially since all this came on the original CD's & every1 on the planet owns a copy of FarCry already. What on earth was I thinking. No marketing/milking advantage for Crytek to any1 without a copy of the original FarCry & just happens to have a GeForce 6x series video card, Athlon 64, & Windows XP Pro x64.

Silly me..... Bah! Cryteck should never make a new game. Just keep adding features that no1 has but that every1 can take advatage of on the same old systems with the same old game. Especially since there's no advantage to Crytek in adding features every1 can use in a game every1 owns. Its brilliant. Crytek are not interested in making money.

56.
 
Re: No subject
Jun 6, 2005, 18:45
56.
Re: No subject Jun 6, 2005, 18:45
Jun 6, 2005, 18:45
 
& Creston. Let me know when you feel up to arguing any 1 of the points i've made. Being of course that you have the opinion I ignored your non FarCry related "point" I guess that makes you a hypocrit considering you've not replied to any of my FarCry rellated points. Being that's what this lovely thread is about and all. Technical Prowess indeed you haven't.

54.
 
Re: No subject
Jun 6, 2005, 18:40
54.
Re: No subject Jun 6, 2005, 18:40
Jun 6, 2005, 18:40
 
"Therefore, the overall gameplay was smoother and more consistent than with patch 1.3 on 32-bit FarCry on the GeForce 6800 Ultra."

Surely you know the difference between "Opinion" & verified facts? Where exactly was it proven to run smoother? Could you Conveniently, supply me with those results? Or maybe not of course.

50.
 
Re: No subject
Jun 6, 2005, 18:35
50.
Re: No subject Jun 6, 2005, 18:35
Jun 6, 2005, 18:35
 
Golly Creston. You sure showed me..... I mean with all your technical prowess even. & for the record. Those of us not sharing a brain with a large portion of you who some how manage to be more informed on things tend to be called Trolls. I would rather be more informed & called a "Troll" then a moron & agree with what is the popular opinion.

49.
 
Re: No subject
Jun 6, 2005, 18:30
49.
Re: No subject Jun 6, 2005, 18:30
Jun 6, 2005, 18:30
 
Where exactly here in the bench marks is FarCry running better in 64bit?

http://www.hardocp.com/image.html?image=MTExNTU4Mzk2Nlk1b2Y0QVQ5MW9fNF81X2wuZ2lm

http://www.hardocp.com/image.html?image=MTExNTU4Mzk2Nlk1b2Y0QVQ5MW9fNF82X2wuZ2lm

& Running better, or "smoother" is a matter of opinion I think. You know. Like Todd thinks he's getting "dramatic increase in performance" He must be right even if the benchmarks show it running slower, ummm. With extra GFX...

This comment was edited on Jun 6, 18:31.
42.
 
Re: No subject
Jun 6, 2005, 18:18
42.
Re: No subject Jun 6, 2005, 18:18
Jun 6, 2005, 18:18
 
"Yeah, you're right. I have absolutely no knowledge about any of this. I'm only an engine programmer that works with Unreal, Reality, and RenderWare. I may have "lost" and argument i never set out to win, but guess what, you lose at life. Good game."

Geeee. I work for the President, CIA, & own 7 McDonalds. Guess I beat you in life. huh?

35 Comments. 2 pages. Viewing page 1.
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