During our standard final processing of the 1.4 client update we came across an issue that, although it does not compromise stability, we felt needed to be addressed in order to meet our goal of improving the overall player experience with Battlefield 2.
Community Update - 8/16/06
Attention Soldiers!
With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map "Road to Jalalabad" which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:
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where was the news post telling us there would be a news post about the patch delay, today? This is all too sudden for me...
I can't wait for the inevitable 'autopsy' article on this game, or maybe a VH1 'Behind the Music' style show so we can find out just what the testers for this game were on. I'm betting on ketamine-laced Red Bull.
the performance was pretty weak considering the quality of the graphics
1) Combat is hitting a number key and watching your guy attack. So damn boring
An exclusive in-game item for use while playing the game - a personal AT-RT vehicle as seen in Star Wars: Episode III Revenge of the Sith(TM);
Obsidian should burn in hell for what they did on Kotor 2
You underestimate the significance of onslaught mode. It is radically different from anything in UT2003, and the fact that it was and still is by far the most popular of UT2004's modes played online demonstrates that. It's no mere team deathmatch addition to deathmatch or even something like instagib.
Episodic games are all about reusing game content to deliver a shorter game experience for a lower price. Game developers like it because it allows them to have more products to sell to the consumer over the same period of time than if they were developing a traditional full length title. What Marc is saying is that because these episodic titles are competing against full length games for the consumer's attention, they don't stand a chance. At the episodic games' current price point I agree with him because the consumer can find plenty of full length games selling at the same or lower ptices than the episodic ones.