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Real Name grudgebearer   
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Nickname grudgebearer
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Description ET-JUNKIE
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Signed On Jun 26, 2003, 17:07
Total Comments 355 (Amateur)
User ID 17580
 
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News Comments > Civilization VI Preloads and Launch Trailer
2. Re: Civilization VI Preloads and Launch Trailer Oct 17, 2016, 22:41 grudgebearer
 
Same for me. Got burned on Beyond Earth, won't be buying until I see what the core game looks like, and what the DLC scheme is going to be.  
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Squadron 42 Delayed
166. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 22:41 grudgebearer
 
NasWulf wrote on Oct 13, 2016, 21:51:
grudgebearer wrote on Oct 13, 2016, 21:05:
.... I'm sorry, but even in buggy state of WoW's alpha, it was far more than what CIG has released so far.

By this statement I don't think you were in the WoW Alpha, at lease not in the first year. I could be wrong, but the early days of the WoW Alpha was mostly testing the systems. Zones were mostly barren with no content, cities hubs were barren, the map was just a giant camera pull out over head view of the entire zones (there was no paper maps), it was very unpolished and not alot to do but run around and test systems as they patched them in. Yes over time the Alpha turned into what you might have seen as it grew into the Beta, but in no way was the early days of the WoW Alpha more feature complete, like all alphas.

I understand the mentality now a days that a Alpha is the "beta" and the Beta is the "demo" but it was not like that back then.

Which is still more content and progress in an alpha state than Star Citizen currently has after 4-5 years of development. None of the myriad of interconnected systems, from science, to trading, ground combat, to questing, to commerce exist in an interactive state, there isn't even a basic framework that's been shown to exist for all of these features to function in a persistent mmo experience that supports hundreds of players. Hangar module, Arena commander, social module, none of those show functionality on any scale that is anything close to what will be necessary for Star Citizen to meet the proposed goals.

Even the most optimistic person with any knowledge of even small software development projects can see that even an alpha of Star Citizen is several years away at best given the level of progress that has been revealed. That is unless they redefine what "alpha" means in terms of software development. This "alpha 3.0" mock up demo that they release, is nowhere near what a true alpha of Star Citizen will need to be before they can successfully move on to an actual beta, there are just too many promised features that only exist as partially thought out concepts.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Squadron 42 Delayed
161. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 21:05 grudgebearer
 
theyarecomingforyou wrote on Oct 13, 2016, 20:46:
The hangar was the initial module, followed by Arena Commander (which introduced flight, combat and racing), the Social Module (introducing the first planetside location and social hub) and the Persistent Universe (which introduced multi-crew ships, local physics grids, 64-bit precision, missions, repair, FPS combat, currency, shopping and refuelling mechanics, etc). Star Marine is due out imminently, which will hone the FPS mechanics. Alpha 3.0 is due out later this year / early next year, which will introduce procedural planets, cargo mechanics, trading, etc.

But none of that is a beta, or even an alpha of Star Citizen or Squadron 42. It's a collection of individual systems, that are not connected in any way to one another. I'm sorry, but even in buggy state of WoW's alpha, it was far more than what CIG has released so far. Given the time that has been spent so far on development, there's no way that they get to any sort of actual alpha of either game that is even close to including all of the features that were promised in either, before 2018.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Squadron 42 Delayed
157. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 18:43 grudgebearer
 
NasWulf wrote on Oct 13, 2016, 17:09:

The 2003 WoW Alpha was closed and the 2004 Beta was open, WoW was announced as in development in 2001, so it took 2 years to have an internal Alpha and 3 years to have a closed Beta, with a 4.5 development period.

How is anything that has been released by CIG so far, anywhere close to the WoW alpha, much less the beta?

You have a hangar where you can look at the polygons you've spent money on, and a box in space where you can fly a limited number of ships around and shoot things. Other than an exercise in flight mechanics, what has actually been released to the backers that shows the project is actually on track to completing the proposed project plan?
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Squadron 42 Delayed
127. Re: Star Citizen Squadron 42 Delayed Oct 12, 2016, 15:42 grudgebearer
 
As long as the money is rolling Roberts will just keep chugging along making new ships to sell, and putting together snazzy demos of small chunks of his grand idea. People who have put tons of $$$ into this game will "ooh" and "aaahh" at the "amazing tech" on display, while dates are pushed back again, another rewrite of "X" system is started so that in the end this amazing product can finally be published.

Rinse and repeat. The real trouble will begin if the money stops.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Squadron 42 Delayed
48. Re: Star Citizen Squadron 42 Delayed Oct 10, 2016, 15:40 grudgebearer
 
theyarecomingforyou wrote on Oct 10, 2016, 15:10:
Rilcon wrote on Oct 10, 2016, 14:58:
If this thing ever comes out, is just half of what's been promised over the years, and isn't a bug-ridden, janky disaster, sure, I can see myself putting down $50 or the like for it.

As it is, it's just a lot of really fancy tech demos and PR. I can see why people buy into the hype, though, which is why I'm staying well away from any "early demos" or long-presentations or whatever.
The great thing is that CIG has regular free-fly weeks that allow people to test out the game in its entirety. If people like what they play they can back it, whilst others can wait or pass on it.

As an original backer from 2012 I want them to do it right. Once the game has been released it can't be taken back and the review scores will stick, along with first impressions. Obviously the delays are disappointing but they're far from unexpected. CIG has only just been showing off vision stabilisation and hasn't even shown us Star Marine yet, so the core systems just aren't in place yet.

If CIG can't show us the Squadron 42 presentation or release 3.0 this year then I'll be disappointed. If they can't get out 2.6 this year then I'll be concerned.

Cognitive dissonance is a way of life for people who have sunk a lot of money into this scheme...
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Digital Homicide Sues Steam Users; Gets Dropped by Valve
39. Re: Digital Homicide Sues Steam Users; Gets Dropped by Valve Sep 18, 2016, 02:57 grudgebearer
 
jdreyer wrote on Sep 18, 2016, 02:48:

Shouldn't you be able to tell within the first 30 minutes or so that a game is awful, and refund it? How can this revenue model work under the new refund regime?

Maybe this was their plan all along. Create a ton of shitty games, get a ton of shitty reviews, then threaten lawsuits against everyone in the hopes that some of them will settle and pay them a few grand to not get sued.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Digital Homicide Sues Steam Users; Gets Dropped by Valve
36. Re: Digital Homicide Sues Steam Users; Gets Dropped by Valve Sep 18, 2016, 01:29 grudgebearer
 
They have a response up on their terrible website

Looks like they are also looking for legal representation.
 
Avatar 17580
 
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Torment: Tides of Numenera Trailer
7. Re: Torment: Tides of Numenera Trailer Sep 9, 2016, 08:32 grudgebearer
 
With all of the delays we have seen so far, I'm not getting my hopes up even for a late Q1 2017 release  
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Mordheim: City of the Damned Launch Trailer
8. Re: Mordheim: City of the Damned Launch Trailer Nov 19, 2015, 17:58 grudgebearer
 
Quinn wrote on Nov 19, 2015, 15:22:
grudgebearer wrote on Nov 19, 2015, 12:01:
ItBurn wrote on Nov 19, 2015, 10:49:
This is basically a Warhammer Xcom game, with base building and all. Instead of clicking on where you want your guy to go and then watching him go, you actually move your guys around in third person until you have no more "movement" points. I like it, but it would work better with a first person view.

There's no base-building in the traditional sense. You have a warcamp that you manage your troops at, but it's out of the actual game.

I've had this game for awhile in early access, don't get this game unless you are ok with no saves, and brutal random deployments during ambushes that will cause your entire party to wipe.

The devs are catering to the "hardcore" crowd, and frequently cite Dark Souls for some of Mordheim's more punishing game systems.

That no-saves thing is too hardcore for my liking. Thanks for that info. It lifted my finger from the buy button.

Yeah...I've put about 20 hours into it, but to be honest, I can't say that it's that much fun.

They are trying to capture the tabletop feel, but no saves, and random deployment during ambushes can make it supremely frustating.

Couple that with literally, the worst inventory system I've ever encountered, suicidal AI that makes completing side objectives or collecting wyrdstone almost impossible, and the game becomes more tedious than fun after a few missions.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Mordheim: City of the Damned Launch Trailer
3. Re: Mordheim: City of the Damned Launch Trailer Nov 19, 2015, 12:01 grudgebearer
 
ItBurn wrote on Nov 19, 2015, 10:49:
This is basically a Warhammer Xcom game, with base building and all. Instead of clicking on where you want your guy to go and then watching him go, you actually move your guys around in third person until you have no more "movement" points. I like it, but it would work better with a first person view.

There's no base-building in the traditional sense. You have a warcamp that you manage your troops at, but it's out of the actual game.

I've had this game for awhile in early access, don't get this game unless you are ok with no saves, and brutal random deployments during ambushes that will cause your entire party to wipe.

The devs are catering to the "hardcore" crowd, and frequently cite Dark Souls for some of Mordheim's more punishing game systems.
 
Avatar 17580
 
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Boss Key Reveals LawBreakers
16. Re: Boss Key Reveals LawBreakers Aug 26, 2015, 22:46 grudgebearer
 
Creston wrote on Aug 26, 2015, 21:22:
I didn't think it was possible, but cliffyb actually managed to write an underlying theme for a game that's even more fucking ridiculous than Gears of War.

Not really original. He actually kind of ripped off the premise from Thundarr The Barbarian.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Some Star Citizen Refunds
87. Re: Some Star Citizen Refunds Aug 24, 2015, 23:17 grudgebearer
 
I fail to see how a publisher/developer having their own financing or notimpacts the fact that the RSI is paying for development of a game by selling in game assets for real world dollars, before they've even produced the playable product.

If you think that is a valid business model, then it's should be ok in your mind for any company to employ it, but you give CIG a pass, and chastise EA or Ubisoft for it. Hence, you are a hypocrite.

 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Some Star Citizen Refunds
83. Re: Some Star Citizen Refunds Aug 24, 2015, 07:19 grudgebearer
 
theyarecomingforyou wrote on Aug 23, 2015, 21:25:
Of course the new ships are responsible for CIG's income - that's their business model. It's not a secret. But adding new ships isn't greed any more than the initial pitch was - the game would not have been funded any other way.

Were this coming from a publisher like EA or Ubisoft I'd be absolutely on your side but this is a game that literally wouldn't have been made any other way. If your argument is that this game shouldn't have been made then you're entitled to that opinion but the reality is that nearly a million people felt otherwise and have supported the project, while many others will buy it once it's released. That justifies its existence.

How staggeringly honest, and completely hypocritical of you. It's terrible when EA does it, but brilliant and awesome when CIG does it; you really are brainwashed.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
103. Re: Star Citizen Multi-Crew Shown Aug 9, 2015, 13:39 grudgebearer
 
Comet wrote on Aug 9, 2015, 12:14:

The mainstream enjoys good games. No matter what they are.
Space sims included. The problem with the industry is that when you're investing millions to build a product, you prefer to play safe, so you avoid investing in types of games that you aren't sure will be successful. So you repeat the formulas that you are sure will work. The result is COD style games over and over again.
That doesn't mean publishers don't innovate.

Once someone proves that there is interest in a certain style of game they start investing on that.

For instance, GTA success has lead to other similar games like Saints Row, Just Cause and so on.

As an example that people do like space sims, is No Man's Sky.
In fact No Man's Sky is in many ways a modern version of Elite.
SC crowdfunding launched in October 2012. No Man's Sky was announced one year later. In November 2013.

No matter what you think about Star Citizen, only one thing matters. "Is it a good game or not?".
SC may fail, but if someone makes a great AAA space sim, people will buy it.

And yes. People do miss the large scale AAA space sim games of the past.
Actually, people love the idea of being the captain of a ship, or being the hotshot space pilot in Star Wars. Or the space explorer seeking out new lifeforms and new civilizations Star Trek style.

How can you use No Man's Sky as a comparison for mainstream adoption considering that it hasn't even been released yet, and there are no sales figures from it to support your statement about gamer interest?

AAA production value is not going to sell a game to people that are not interested in the genre. The DCS series is a AAA title, but unless you are into military flight sims you aren't going to buy it, and that's why there isn't a shitton of DCS-type games floating around, it's a niche category just like space flight sims.

You are correct...there are plenty of people that love flying an X-Wing, or being the captain of a Galaxy Class starship...but that doesn't mean they immediately want to jump into a generic sci-fi ship simulator and dog fight. Enjoying the Star Wars or Star Trek universes =/= loving space flight sims.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
99. Re: Star Citizen Multi-Crew Shown Aug 9, 2015, 10:59 grudgebearer
 
theyarecomingforyou wrote on Aug 9, 2015, 07:39:

Yeah, such a niche market that already the game has pulled in over $86m and broken all records for crowdfunding. People like space sims, they just don't like the terrible games that have been released since Starlancer. That's why people have been so quick to get behind Star Citizen. Also, don't forget the popularity of MMOs on PC - WoW still have over 5m subscribers, Final Fantasy has over 5m subscribers, etc. If they can manage that many SUBSCRIBERS then just think how many copies of Star Citizen will be sold considering it doesn't require a subscription.

I have to wonder, are you being intentionally obtuse at this point? Chris Roberts has pulled in $86 million from wealthy adults with larger amounts of disposable income, not 15 year old begging for Auroras for Christmas. If the mainstream gaming community as a whole enjoyed space sims, there would be tons of them, and we'd have a handful of decent games and a bunch of shitty clones; that's not the case though because whether you choose to realize it, it's a niche genre.

WoW and FF is your next jump huh? So Star Citizen is now a fantasy themed classic-style MMO? How do the number of people subscribed to two fantasy MMOs have any bearing on the appeal of Star Citizen, a primarly space-sim with a 'persistent universe.'

theyarecomingforyou wrote on Aug 9, 2015, 07:39:
You're completely missed the point, which is that Star Citizen is successful precisely because there haven't been any meaningful space sims in a decade. I mean, bloody hell - Rust sold a million copies and it was still in pre-release and is a shitty indie game. Arma 3 is a terrible game and it sold 3 million copies.

How does the number of copies of Rust (a survival crafting game, a genre which for whatever reason is huge right now), or Arma3 an open-world tactical shooter, have to do with the popularity of the space-sim genre,a and specially Star Citizen? Maybe you should also familiarize your self with the concept of false equivalence .
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
87. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 23:49 grudgebearer
 
theyarecomingforyou wrote on Aug 8, 2015, 19:08:
A lot of people won't back until it launches or go on sale. Further, there will be expansions to Squadron 42 as it's designed as a trilogy. I assume they'll also sell new ships as they're developed, which will bring in considerable money. The clever thing about CIG's business model is that it gets those with large amounts of disposable income to invest extremely large amounts, with many investing tens of thousands of dollars. Meanwhile those who back the bare minimum get all the benefits by simply earning them in-game. After the Gamescom presentation the game pulled in nearly half a million dollars in a single day. Less than a million people have backed the game, whereas the most successful games tend to sell numerous millions. Heck, Rollercoaster Tycoon managed 4 million sales and Diablo III more than 30m.

There is absolutely no reason to believe that Star Citizen is going to magically generate some sort of mass appeal among what the industry considers "mainstream gamers." You are correct, there are some people who have been waiting on this game, and did not back the kickstarter, who will purchase it at launch, but if you think it's going to be enough to sustain future development or ongoing costs associated with the PU, then you are deluding yourself. The only way to keep this going is cash sales of in-game ships and items, and considering we've been given no information as to what sort of in-game time it will take to be able to purchase with credits as opposed to real money, how do you even know that it's even feasible at this point? Because you "believe" in the dream?

Space sims, are a niche market, and you can try to deny it, but there's a solid reason why large publishers do not make games like this, and that's because they are not marketable to the majority of their consumer base. It's the same reason we so many damn CoD and Battlefield reiterations every year...the same tired franchises over and over...it's unfortunate, but it sells, and if space sims sold you'd see EA or Microsoft beating down the doors to Chris' kickstarter funded leased mansion to buy it from him.

theyarecomingforyou wrote on Aug 8, 2015, 19:08:
Heck, Rollercoaster Tycoon managed 4 million sales and Diablo III more than 30m.

Diablo III, Rollercoaster Tycoon? Really...that's what you are going with? How is the fact that a theme park simulation sold 4 million copies, or that a ARPG sold 30 million copies even relevant to this discussion? Remind me which one of those is (was) marketed as a space flight sim in the vein of Wing Commander and Freelancer. This should be interesting to say the least.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
66. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 16:22 grudgebearer
 
Kxmode wrote on Aug 8, 2015, 14:43:

There is no game. Just like no one calls 3DMark a video game. An alpha is a complete game with lots of bugs. A beta is a complete game with minimal bugs and near gold status. Star Citizen, as it is today, is probably the most expensive tech demo ever made. Until CIG can finish all the promised basic modules and bring them all together it will always remain a tech demo. If CIG goes bankrupt Star Citizen will forever be a tech demo.

I'm not even sure I'd go that far. Star Citizen is still an idea at this point. .
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
65. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 16:20 grudgebearer
 
CJ_Parker wrote on Aug 8, 2015, 14:04:
Yes, if we would believe that the original vision for SC is still a thing, i.e. PC master race game, made for HOTAS, blablablah...

Who said anything about this being a "PC Master Race" issue? We are talking a space flight sim, which is what (originally) at it's core this game was meant to be. Now you could argue that, the focus is no longer on it being a space flight sim if you want, but I'm still operating under that auspice.

Whether you want to admit it, space flight sims are not mass market games, and even tacking on FPS gameplay isn't going remove the fact that the majority of the gameplay is flying around space in a ship, which contrary to the groupthink on the RSI forums is a niche market.

CJ_Parker wrote on Aug 8, 2015, 14:04:
No, because it no longer is. The game has long been in a process of transformation to a game with more mass appeal. The whole purpose of the FPS module is more mass appeal (Mass Effect people etc.).

Again, for that statement to be true, the core gameplay of Star Citizen would have to shift drastically away from space flight sim to FPS. As far as anything I have read, the FPS module is only supposed to enhance the boarding, multi-crew ship, and station/planet interration. I've seen nothing that says that RSI is tailoring the FPS portion to gain a broader audience, or changing the core gameplay.

CJ_Parker wrote on Aug 8, 2015, 14:04:
Then look at controller balance. The game is now 100% favoring mouse and keyboard and whenever they are presenting the game anywhere they are using console controllers. Anyone who believes they will do a 180 and make HOTAS the tool of choice needs to lay off the drugs.

I don't follow you. Regardless of what controller scheme is favored is going to have zero impact on making people who don't like space flight sims, want to play space flight sims. The only thing favoring controllers, or K/M, or HOTAS is going to do is piss off a faction of people who already like the genre.

CJ_Parker wrote on Aug 8, 2015, 14:04:
Then there's a whole new opportunity now with Win 10 and streaming to the Xbone. It's a safe bet that this game will play very well with a controller.


Windows 10 streaming to Xbox will have a negligible affect on who plays this game. Chris Roberts has championed the fact that big studios wouldn't make his game because it didn't have mass market appeal, and he's right, among the myriad other reasons large studios wouldn't work with him, these types of games do not appeal to the mainstream gamers and large studios are about mass appeal. He has tapped into a small but wealthy set of nostalgic adults who have money to burn, and sold them on giving them the dreams of their youth as long as they believe in him and keep giving him money.

CJ_Parker wrote on Aug 8, 2015, 14:04:
As for hardware reqs... it's all just a matter of scaling. I'm sure you won't need a $3K rig just to play it at full HD on release (if they continue at this rate the game will probably play fine on ancient hardware when it comes out in 2020).

Squadron 42 may not need a $3k system to run at the lowest detail level, but Star Citizen will need even more processing power to run at a decent frame rate if RSI ever gets even half of the systems and features in the PU. Which is exactly why they won't release final system requirements.

CJ_Parker wrote on Aug 8, 2015, 14:04:
The casualization is in full effect. I agree that the store has no. 1 priority but after the project took off like a rocket and CR got a taste of the fame and the big bucks he is absolutely obviously interested in a MUCH wider appeal for this game. So I'd say it's clearly a double strategy... more mass appeal on the one side to draw in more people (and eventually sales if/when the game ever goes live) and on the other hand milk the core fans for all they are worth.

So you believe that ships costing hundreds of dollars, and components for ships being $25-75$ each, are signs of a shift towards "casualization"? I'm sorry, but you are deluding yourself. Chris Roberts is catering his ship store, and the final pay-to-win product to the same wealthy adults with cash to burn that provided the initial funding.



This comment was edited on Aug 8, 2015, 16:25.
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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News Comments > Star Citizen Multi-Crew Shown
50. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 10:49 grudgebearer
 
I think there's a lot of ill-placed belief in future sales of both Squadron 42, and whatever "Star citizen" turns out to be.

There's a reason that EA and the big studios aren't making games likes this, and it boils down to mass appeal. Some people here like games like this, and I sometimes enjoy games likes this, but as a whole the gaming community doesn't buy these games.

If you haven't backed this game already, you probably aren't going to until it is actually released or you aren't going to buy it at all, and when it is actually released, what are the sales numbers going to be like considering that the majority of people who want to play this game already backed it at an earlier stage?

So really...the only option for CIG is to keep producing ships, and now ship parts to be sold for real money in order to increase funds. The idea that this is going to take off, and every kid in America is going to put down his X-box controller, beg his parents to spend $3,000 on a gaming rig, and start living as "Star Citizens" is ridiculous.

The current business model is only sustainable by selling in-game items for cash, and considering the store existed way before the game, the store is the priority, and not the "game."
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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355 Comments. 18 pages. Viewing page 4.
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