theglaze wrote on Sep 26, 2018, 18:43:
...it’s one of the few titles that makes me nauseous. Not sure why, I can race asphalt sims no problem, even do TrackMania VR with crazy speeds and upsidedown loops. There’s something off about Rally’s implementation of VR for me, making it unplayable.
Slick wrote on Feb 9, 2017, 10:59:
...It jusat doesn't have a proper 1:1 control input thing going on right now...
Retired wrote on Dec 1, 2016, 02:46:
Game has been 14.99 a few times in the past few months. The full retail pricing of this stuff is out of control.
Task wrote on Oct 18, 2016, 10:31:
My sequel guess was right. Now let's see if my other predictions ring true: playing as Marston's son, and the game being 7 Samurai/Magnificent 7 inspired.
Wallshadows wrote on Nov 30, 2015, 11:23:
Seeing all the problems games have today, it makes me wonder how they were able to pull it off for consoles prior to the ability to patch without having to release several revision copies or some shit.
theyarecomingforyou wrote on Jul 21, 2015, 08:55:
I'm talking about the pitch video. People are suggesting that FPS was a major departure because it wasn't shown in the video and I was just pointing out that neither was multi-crew or planetside. Plus a manned turret is very different to the multicrew gameplay that's being developed now.
theyarecomingforyou wrote on Jul 21, 2015, 06:17:
Look at the original pitch - there's no mention of... multi-crew ships...
Krovven wrote on Jun 17, 2015, 15:34:
Maybe they should focus on fixing listen servers which they apparently broke with the switch from Gamespy to Steam. A friend finally bought me Arma 3 so we could play coop. And we still haven't played it because we can't see or connect to each others game. We've opened up all the ports and still nothing. Wasted money.
ItBurn wrote on Jun 11, 2015, 12:13:
Wait! What does this mean? "Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend."
Seems to me like the game's story mode can only be played in four-player coop and that single player is reserved for randomly generated maps that serve only to "level up" your character. That's... weird. I don't think I can get 4 friends to play this.
Quinn wrote on May 6, 2015, 10:07:
As for my example with an enemy being behind me... Your answer didn't really make sense. I know it's on a seperate axis, and that doesn't fix it. I have to look behind me, 160 degrees. I'm not an owl so I can't physically do that without letting go of my ability to shoot (the keyboard and/or mouse). Anyway, of course I know the answer to my own question.. which is turning around just isn't an option if you want to be able to shoot, so you'll have your keyboard and/or mouse to actually turn your ingame body.. but I think it defeats the purpose of VR. At least it does to me.