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User information for Fion McCumal

Real Name Fion McCumal   
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Nickname Fion
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Homepage http://
Signed On Jun 18, 2003, 22:23
Total Comments 3488 (Veteran)
User ID 17499
 
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News Comments > The Surge Trailer
3. Re: The Surge Trailer Apr 20, 2017, 14:25 Fion
 
double-post  
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News Comments > The Surge Trailer
2. Re: The Surge Trailer Apr 20, 2017, 14:22 Fion
 
I think it's a soulsian game (I.e. in the style of gameplay started by the Dark Souls series). Looks fairly interesting, if linear looking. The combat looks fast and tight.  
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News Comments > Marvel's Guardians of the Galaxy: The Telltale Series Launches
6. Re: Marvel's Guardians of the Galaxy: The Telltale Series Launches Apr 18, 2017, 14:37 Fion
 
That's why they're called 'adventure games' mate.

To each their own, I just think the story in some of their best is worth the 'point & click' nature of the gameplay.
 
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News Comments > Marvel's Guardians of the Galaxy: The Telltale Series Launches
4. Re: Marvel's Guardians of the Galaxy: The Telltale Series Launches Apr 18, 2017, 14:21 Fion
 
You really should JohnOP. The storytelling alone is worth it and the individual episodes on a game are generally 1-2 hours long so perfect for short play sessions between other stuff.

If you want to find yourself engulfed in amazing storytelling, I recommend checking out Walking Dead Season 1 & 2, The Wolf Among Us. Tales from the Borderlands has a big more twitch to it and a hilarious story - especially if your a fan of Borderlands series. But really the Walking Dead S1/2 are stories that cannot be recommended enough. Telltale blew away anything the show or comic ever attempted to accomplish.

Been very much looking forward to diving into the GotG series!
 
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News Comments > Cities: Skylines - Mass Transit Next Month
2. Re: Cities: Skylines - Mass Transit Next Month Apr 14, 2017, 14:40 Fion
 
I've had a lot of fun with Cities: Skylines over the last several years, playing it off and on. The DLC are typically high quality and add a nice extra bit of depth to the gameplay and this seems like it'll do the same.

Hopefully for folks like Cutter steam will do a sale on the base game + current DLC around the time this comes out.
 
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News Comments > Planescape: Torment: Enhanced Edition Released
15. Re: Planescape: Torment: Enhanced Edition Released Apr 12, 2017, 13:47 Fion
 
The spells in PsT were one of its coolest features. In the 6 or 7 times over the years I've played through the game I've played mage like 70% of the time because their spell fx are so crazy. Spell duels are the best in PsT.  
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Apr 1, 2017, 13:32 Fion
 
Ah... Vulkan is OpenGL, it used to be called 'OpenGL Next'.  
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News Comments > Cyberpunk 2077 in Full Development; More Witcher Games Likely
16. Re: Cyberpunk 2077 in Full Development; More Witcher Games Likely Mar 31, 2017, 13:54 Fion
 
I haven't finished Witcher 3 + it's massive DLCs yet either. I'm at the end of the main title (or every near it) but I haven't started either of the DLCs. Mostly because I thought it the last and just didn't want it to end.

Hoped for Ciri spinoff maybe?

Seriously hyped for Cyberpunk 2077. Even though we haven't even seen it yet lol. If it's half as good as Witcher 3 it'll be a high quality & memorable title.
 
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News Comments > U.K. Sales Charts
3. Re: U.K. Sales Charts Mar 27, 2017, 13:25 Fion
 
I'm not that far in, just hit my 2nd major planet (Angaran home world) I'm thoroughly enjoying myself. The story is good, intriguing and you really feel like a space pioneer. The companion characters - animation issues aside - are really strong, like second only to DA:I's incredible companion characters. I'm already starting to feel attached to some of them and as much as I love the squadmates from the original trilogy I'd say I didn't feel this way about most of them until the 2nd game. Well all accept Liara. My Femshep main fell for her the second she saw her.

My biggest complaint IS the UI. It's atrocious and overly complex. Seems a lot of folks skip crafting because of it which is a shame as the crafting is deep & rich and rewarding.

Combat is an absolute blast, exploring the planets is fun as hell. There 'are' a tun of little side-quests that dot the surface, especially Eos (so far) but they just add to the exploration side of things. They give you a reason to want to explore the far reaches of a planet and improve its viability so your colonies will succeed. Some of the side quests are actually seriously good. I HIGHLY recommend the seemingly pointless one on Eos about seismic activity.

All in all I think this game is criminally underrated. For example Gamespot gave it a 6/10. This from the same website that gave No Man's Sky a 7/10 just a few months ago. This - my friends - is nothing remotely as bad as NMS. It is a FAR better game, a flawed game in some parts, but far.. far better. I'm not saying this game deserves a 100% but a strong 8.5/10 for me without a doubt and I understand the story starts to get REALLY good not long after Eos.

I think the problem, why critical reviews so dramatically disagree with fan reviews, is because of rose-tinted nostalgia goggles. I feel like most of them played the 10 hour preview and barely got anywhere on Eos and wrote their review of the game from that, comparing it to the OT while also forgetting the glaring flaws of the first ME game. How else do you explain several sites rating it lower than No Man's fricking Sky?

 
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News Comments > etc.
7. Re: etc. Mar 24, 2017, 14:19 Fion
 
There's a great video (https://www.youtube.com/watch?v=NFPkl14dAAU) - a let's play - on Extra Credit of witcher 3 by a guy who clearly is part of the industry and how the games animation algorithm is so impressive and the difference between scenes done by the hand and those that the algorithm produced. (Watch the first 10m of the video or so).

Now taking the words of this former-bioware employee, that they let the algorithm do all the non-combat dialog scenes and underestimated how many they would need touched up or hand-animated. Shows just how much less impressive their animation toolset & algorithm is. The guys/gals who did DA:I clearly took more time with it than the ME:A team did.
 
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News Comments > Mass Effect: Andromeda Launches
28. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 13:59 Fion
 
Folks, quick tip. When you find new weapons & consumables, before you take them there's a button (look at the bottom of the UI) to equip what you've found. Just FYI.

Bopper, the combat at the higher difficulty levels is deadly to be sure, but once you start unlocking some powers that synergize well, defensive abilities and armor/shield boosting passives it's not nearly so bad.

WHen I fought the fiend in pre-release (I started with release), he got up on the subsection of the roof I was on. I think the issue is pathing. Companion pathing seems rather all over the place.
 
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News Comments > Mass Effect: Andromeda Reviews
44. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 14:27 Fion
 
I meant rage as in a broad sense, not necessarily here. It doesn't automatically make me a fanboi for disagreeing with it. I mean if I were a fanboy my post wouldn't have been 3/4ths issues I have with the game from my experience so far. I think there's far more that is good about this game than there is bad. My post is to clarify on some of the games issues and boils down to saying 'the game is worth getting, the gameplay is NOT this games problem.'  
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News Comments > Mass Effect: Andromeda Reviews
42. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 14:14 Fion
 
I love all you folks who haven't played it but 'watched it somewhere' and came out of it thinking it's worse than No Man's Sky.

The game has it's problems. Animations are pretty bad, but only a small handful of characters are so bad to be immersion breaking. If you google image search 'andromeda facial animations' you'll bring up the same 3 faces over and over again.
  • Cora has it worse, she's like locked into perpetual bug-eyed mode, the first time you meet her she's facing the direction of you and a minor character but not looking at either as she warmly greets you, and the look on her face is something between coked-out and in awe. She actually says 'sorry, my face is tired' as if the devs couldn't fix the issue before launch and had her voice actor read a few more lines a few days before early access.

  • FemRyder has some issues but her's boils down to the fact that she doesn't seem to be able to move her eyebrows and has this perpetual smirk, even when angry. Granted, 0% of the game is spent looking at her back anyway.

  • Last is that one semi-minor NPC on the Nexus. She has it worst, her animations show none of the sorrow her lines suggest and she has the worst dialog in the entire 10 hour early access. It's so bad you'd swear it was written by someone who's english is only passable. But in my 10 hours that was the only instance where the writing was noticeably that bad.

  • Other than these 3, the issue is much less consistent. MaleRyder and PB sometimes have googly-eye issues and I noticed those with the most obvious are all female human characters, with a few glitches on others that are generally fine. The animations on the alien races are actually pretty solid, especially Vetra.

    The writing isn't horrible, though there are definitely some moments that stand out like a sour thumb. Most of the time the writing is fine, not great, but fine.

    The scanning system is entirely, 100%, optional. It's part of the crafting system but that too is 100% optional (though Bioware has said if you avoid it there will be some pieces of gear you'll never find in the game world). There is only 1 instance in the early access where you are forced to use it, and it's a tutorial on how it works. Some of us who are explorers actually like the system. You don't have to keep it up all the time, just when you spot new tech, flora or fauna and it reveals details about the game, the world your on, the foes you'll face that aren't available anywhere else.

    So all the hate, all the rage, all the bashing by people who haven't even played it is pointless. It's the 'in thing to do' and so people do it, including on here.

    If you like the series, and you don't mind a few issues that don't break the game but may break your immersion here or there (until fixed), and you loved the original trilogy, you'll thoroughly enjoy the game.

    As to the dialog, I'm glad they removed paragon/renegade because it limited how they could tell stories. There were no shades of gray in the original series and you weren't rewarded for staying neutral. It was arbitrary and while it DID offer a chance to change things up in dialog, which is why folks like the system, especially when that system had continuity, like particular NPCs acting a certain way because of something you said or did to them.

    ME:A's dialog I do agree has less of these interactions. I only experienced one in the early access and it was just to push someone off of you. Whether it has an effect down the road with that character I can only guess. Nor have I gotten to a point where any decisions made in dialog has had any weight. But by the same token, in the early access there are no big choices to make. Much of it is basically tutorial + prologue. The new system does however let you choose a personality for your shepard, which leads to replayability. Is your Ryder laid back? Maybe she's as harsh and aloof as her father. Is he someone who wears his emotions on his sleeve? Perhaps she always tries to find logic in the chaos.

    Andromeda isn't perfect by any means, but it's a beautiful, immersive, explorable, mechanically deep game with awesome combat, huge potential for character customization and those mistakes that it does make will be improved in the next game of the series, just as ME2 improved on all the failings of ME1.

    This comment was edited on Mar 20, 2017, 14:47.
     
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    News Comments > Mass Effect: Andromeda Early Access
    13. Re: Mass Effect: Andromeda Early Access Mar 16, 2017, 14:20 Fion
     
    There's definitely something going on with the facial animations. Perhaps it'll be fixed in the Day One patch, perhaps not.

    It is however unfare to compare it to Witcher 3, as that games animation system is practically revolutionary and every game's facial animation system looks like shite in comparison lol.
     
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    News Comments > Lucio Changes and More Revealed in Overwatch AMA
    7. Re: Lucio Changes Mar 14, 2017, 14:14 Fion
     
    He's definitely a must on KotH maps. My personal best game in Overwatch was playing Lucio in Lijiang Tower (Garden) in a 99%/99% game, my team was killed off (and all but 2 were dead on enemy team). I rode the wall inside the garden circle for at least 30 seconds, allowing my team to come back & take it and we won the match. I should have had PotG but that's now how the system works.

    So he can absolutely be impactful but it's largely on Control maps.
     
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    News Comments > Cities: Skylines Free DLC Plans
    2. Re: Cities: Skylines Free DLC Plans Mar 11, 2017, 12:31 Fion
     
    I seriously would not doubt if there's a mod/mods that let you recreate the whole of south park.  
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    News Comments > Mass Effect Andromeda Promises "Totally Softcore Space Porn"
    12. Re: Mass Effect Andromeda Promises Feb 27, 2017, 13:03 Fion
     
    IMHO you cannot show a representation of life without it also involving sex... it's so intrinsic to our being. Having love interests and sex scenes helps us to connect to the story and the character we are playing. I for one am glad Witcher 2 & 3 helped remove the stigma of sex scenes in games designed for adults, and showed that they could be done with maturity & style. Sure there's some digital nudity in there but these scenes are about the characters, how they connect, how they show their affection, not the sex itself.

    There's a huge difference between the sex scenes in say Witcher 3 and God of War's grunting and head-board banging. Just like the Witcher series, Mass Effect is a character driven RPG and hopefully ME:A takes initiative from the Witcher and makes the sex scenes about the characters, not the sex.

    Lets not forget these games are also rated Mature.
     
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    News Comments > Civilization VI Adds Australia and Mod Support
    2. Re: Civilization VI Adds Australia and Mod Support Feb 24, 2017, 14:05 Fion
     
    Like with everything else in PC gaming Ozmodan, there's a mod for that.

    https://forums.civfanatics.com/resources/ai.25439/

    Besides this, every big patch has updated the AI a fair degree and there's supposedly a major AI overhaul in the works. Until then, the mod works pretty darn good.
     
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    News Comments > etc.
    2. Re: etc. Feb 22, 2017, 11:22 Fion
     
    Ah good old Anarchy Online, it'll always be my favorite MMORPG even if it wasn't the first I ever played. The best MMORPG of its era. The worst too mind, but the best.  
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    News Comments > Mass Effect: Andromeda Trailer
    24. Re: Origin Access Free Trial Feb 18, 2017, 14:28 Fion
     
    I'm sure everyone is getting seriously hyped by now. I'm hoping that now that they've shown combat, the skills system (which is seriously awesome btw), etc their future pre-release videos can be a bit more about the RPG mechanics in the game.

    I think a lot of folks would agree that ME1 was the best in the trilogy in terms of story and RPG mechanics. The combat had its problems with out a doubt but there were so many details that were lost in the two games that followed. From the weapon customization system that let you fine tune your party's loadout, to planet exploration, to your choices making a major difference in the game. It was the best written of the series to boot.

    The skills system looks fantastic, though I really hope they limit how many skill 'lines' you can take to max. There are what; 30 skill lines? Give enough points to max out 10 at the most. That's enough to allow a tun of customizing and fine-tuning while leaving plenty of room for replayability. In ME2 & 3 you could get everything in your class by the end, since ME:A doesn't have classes, I really hope it isn't set up so you can get every single skill available by the end, cause it'd severely hamper replayability. Also what's with this 3 active skills at a time crap? Hello, a great many people will be playing this on PC, we don't need to be limited to 8 buttons.

    Last, lets start to see those more RPG style elements, gear crafting and customization. Choices actually mattering beyond 'how long space battle cutscene is' and while I know they said in this one there will not be a space battle... this is a space opera for fuck sake, can we please get a space battle that is something besides a 2 minute cutscene?!?!

    This comment was edited on Feb 18, 2017, 14:39.
     
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