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User information for Fion McCumal

Real Name Fion McCumal   
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Nickname Fion
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Homepage http://
Signed On Jun 18, 2003, 22:23
Total Comments 3374 (Veteran)
User ID 17499
 
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News Comments > South Park: The Fractured But Whole Video
2. Re: South Park: The Fractured But Whole Video Jul 23, 2016, 13:15 Fion
 
I've been a fan since the earliest episodes of the series and I had a huge amount of fun with the first game. As simple as it's combat and exploration design was. I'm happy to see the combat is improving for the sequel and eagerly await the day I can work on my characters magical butthole powers.  
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News Comments > Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit
3. Re: Overwatch Adding Support Sniper, 21:9, and Competitive Hero Limit Jul 12, 2016, 22:26 Fion
 
YAY! D.va buff finally came in! I like the defense matrix changes, means she'll be even better at her roll, a mobile skirmisher and back-line defender. Also awesome to see her Ult changes, possibly the worst ult in the game now should actually get kills and I don't have to worry about getting killed myself! Oh and now D.va can actually, you know.. TANK! Instead of trying to tank and getting her meka destroyed in .8 seconds.

Anna looks interesting, though as situational as Zenyatta so I don't think she'll see a lot of use in the pro games. Her snipe heal seems to be somewhat forgiving so it won't be pro-snipers only or bust for playing her.

One hero limit in competitive is nice to see. Was getting sick of cheesing duel/triple char teams steamrolling by taking advantage of their synergy.

Edit: Almost missed overtime changes. I was in a match yesterday where the game was in overtime on a KotH map for like 4 minutes. Just very even teams. This is going to make clutch plays in the last second even more awesome.

This comment was edited on Jul 12, 2016, 22:38.
 
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News Comments > Starbound This Month
7. Re: Starbound This Month Jul 9, 2016, 13:38 Fion
 
Hmm.. I'll wait and see what reviews say. I kinda got bored of the game like a year and a half ago. Has it changed enough to make it interesting again?  
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News Comments > More Blood Revival Teasing
4. Re: More Blood Revival Teasing Jul 9, 2016, 13:28 Fion
 
With the success of Doom I'm sure we'll be seeing a lot more 'revivals' like this. Blood and its sequel were awesome games, so hopefully the team behind the revival doesn't screw shit up.

Now someone bring on the Heretic or Hexen revival!
 
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News Comments > Gone Gold - No Man's Sky
43. Re: Gone Gold - No Man's Sky Jul 8, 2016, 14:22 Fion
 
While yes, procedural generated content has some people thinking every planet will be a unique experience, it doesn't mean every planet is going to have the same or similar creations with different color patterns either. And no, I don't expect it to even approach Elite Dangerous levels of boring; with 10-minutes to shoot down a single enemy and mind-numbing space travel. How they managed to make travel through space boring is beyond me but they succeeded beyond my wildest imaginings.

I'm going into this game expecting a decent amount of content and the ability to create my own. I want to be a space trader & explorer by day, pirate by night. I'll spend a lot of time exploring and trading rare resources but also some of my time blowing up ships for their cargo and making friends with the seedier alien life.

*Scanning* That ship is carrying purple Florp. They are worthless in this sector but I know a planet with aquatic aliens who keep them as exotic pets and cannot get enough of them!

I expect the experience to be somewhat like Freespace. Not a huge amount of directed content so some people put 20 hours in and called it played. Others - like myself - spent hundreds of hours in that game making it our own and hardly touching the generic 'missions'.

edit: grammar

This comment was edited on Jul 8, 2016, 14:31.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Jul 6, 2016, 12:37 Fion
 
Wow makes me feel old... this site has been my first stop each day for two decades now. So thanks to Blue and all the others behind the scenes that continue to make this a great gaming news website with depth and detail few of the other larger sites ever approach.  
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News Comments > CS: GO Gambling Scam
6. Re: CS: GO Gambling Scam Jul 4, 2016, 13:46 Fion
 
The problem with blaming Valve is that they are hardly the only game developer that makes RNG loot crates that look just like gambling on a slot machine and were most definitely not the first to do so. If you sued them for it, you'd have to sue 95% of all mobile game and 100% of all card game developers.

Still these gambling sites are likely illegal as they target teenagers and these two (as well as any other douchebag, slimeball fuckheads that run a site like that) need to spend some time in prison being butt-fucked to learn a lesson.
 
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News Comments > Overwatch Competitive Fix Coming
4. Re: Overwatch Competitive Fix Coming Jul 1, 2016, 13:20 Fion
 
It's easy, when you win or lose a competitive game you gain/lose points that can take you over the line of the next/last rating. So if your current rank is 49 and you win a game, you might get enough of a boost to take you to 50, or if you loose a match, drop enough to hit 48.

The bug was making it so you only got 1/5th or so of the 'xp' from a Control match even with major wins. I do believe it is fixed now as my last game was on Nepal last night and I gained a rank & 2/3 the next after a very solid win.

You can find your rating in your career profile. If you don't have one (in big bold text on the right) it means you haven't done/finished your 10-game assessment and need to complete it to be ranked.
 
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News Comments > Morning Safety Dance
7. Re: Morning Safety Dance Jul 1, 2016, 12:59 Fion
 
The only difference here Cutter is in the time it takes you or I to make that decision, the car has made millions of calculations to decide the best answer and probably would come up with one you or I never even thought of.

I agree 100% safe self-driving cars probably isn't possible. But a whole hell of a lot safer... absolutely.
 
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News Comments > Morning Safety Dance
5. Re: Ban White Trucks!!! Jul 1, 2016, 12:54 Fion
 
While tragic, I agree with RedEye. This is no different from when a Tesla caught on fire and people freaked out. I mean at the moment the Tesla wrecked, thousands of other man-driven, gas-powered vehicles were in accidents, catching fire, killing people around the world.  
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Jun 30, 2016, 13:56 Fion
 
Oh I can't wait for the new Iphone so that I'll have to spend $50 on their proprietary headphone jack design because after all, the headphones they include (if any) will probably suck as usual. That and I cannot wait re-buy all the music I won't be able to play from my already purchased collection. I love it when they force me to spend more money just to be able to get full use out of the phone!

/sarcasm

And they wonder why their iPhone sales have been plummeting this year.

This comment was edited on Jun 30, 2016, 14:01.
 
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News Comments > Overwatch Competitive Play Launches
8. Re: Overwatch Competitive Play Launches Jun 29, 2016, 13:35 Fion
 
Mordecai Walfish wrote on Jun 29, 2016, 06:01:
Fion wrote on Jun 29, 2016, 00:27:
#20? Damn. Just checked, I'm Rank #13'289 and I thought my D.va was pretty sick, my best game is with her at 33 elims, kill streak of 27 and 19'500 damage done.

61 elims, 29 last hits, 29 kill streak, 48 objective kills, and 31,966 damage are my tops so far with D.Va

WoW.. makes me feel old and slow. Then again I was a pro Quake 2 & CS 1.6 player like 20 years ago so I don't feel THAT much worse than I was then... though my 20 year old self would kick my ass up and down no doubt in Overwatch lol.
 
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News Comments > Overwatch Competitive Play Launches
7. Re: Overwatch Competitive Play Launches Jun 29, 2016, 13:32 Fion
 
WOW!

Woops, double post.
 
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News Comments > Overwatch Competitive Play Launches
4. Re: Overwatch Competitive Play Launches Jun 29, 2016, 00:27 Fion
 
#20? Damn. Just checked, I'm Rank #13'289 and I thought my D.va was pretty sick, my best game is with her at 33 elims, kill streak of 27 and 19'500 damage done.  
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News Comments > Out of the Blue
13. Re: Out of the Blue Jun 27, 2016, 13:21 Fion
 
Personally I've found this season to be thrilling but also poorly written in many ways. It's just really obvious the writers didn't have a book to fall back on this time, and unlike the intrigue and crazy unexpected events and deaths that made it so you never knew what would happen next or who's time was up next is utterly gone.

spoilers s6e10
I can see why they will only do a half season, they basically lined everything up to let Daenerys wipe the floor with westeros now that most of it's nobles are dead, King's Landing is largely burnt to the ground and the only remaining major noble houses with any weatlh and large armies are going to side with her before she even arrives. And Tyrian all but came out and said 'there's this dude named John Snow that'll be just your type, you'll see!'

I also disliked the final episode for many reasons - though the fan service was awesome, several notable characters did things completely out of character. I mean Dorn backing Daenerys? If you know your history that's the last thing they'd EVER do. I guess that's why the show killed the Prince and put women into power. And how exactly does the Queen of Thorns know her grandkids are dead already? Or those in Winterfell knows that Walder Frey is dead when the SEAT OF ALL KNOWLEDGE in the realms didn't know that the Old Bear and Maester Aemon had died what is now years ago. We know from the first season that it takes months - during the summer - to travel from King's Landing to these places. A bird is going to cut that time down but not to days. Ah.. sometimes it doesn't pay off to be a book reader.

Sorry for caps but.. CERCEI ISN'T SMART ENOUGH TO PULL OFF THAT WIN! In the books every time she tries something of intrigue or a complicated web of lies and the shear numbers involved, she'd get caught.


Anyway I really look forward to Book 6, it'll be no where near as obvious and strait forward as Season 6 has been, even if it's been a fun show and Ep10 was basically just fan service. I'm also disliking how many characters have been given plot protection at this point. I'm sure there'll be some shocking deaths in S7 but we all know a few that won't die, no matter how dire things may become.

This comment was edited on Jun 27, 2016, 13:36.
 
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News Comments > Anarchy Online Turns 15
11. Re: Anarchy Online Turns 15 Jun 27, 2016, 13:13 Fion
 
AO wasn't my first MMO but remains my all time favorite. I was there in the beta and for it's launch as the 'buggiest game launch of all time'. Was a founding member of 3305 Local (which sadly no longer has a presence in AO), but many of my oldest online friends are from those days and many of those old members still game together, we have a fair number of folks in Overwatch these days.

AO was among the first MMOGs as well to offer a large part of their game for free, no micro-transactions, 100% free. Only the expansion content requires a paid sub.

Fond memories. I still have a froob acount (free noob), I might consider dropping bye during this event, especially if I can get some of my old 3305 buds to do the same.
 
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News Comments > Civilization VI Videos
18. Re: Civilization VI Videos Jun 26, 2016, 13:23 Fion
 
Don't get me wrong Yonder, I'm rather hyped for the game and I 'love' the new map system - from the unexplored areas having like an old parchment map styling to them to mountains having a use besides a way to block attacking troops trying to get by your fortress.

I do agree that the games have been cartoony for a while, and it seems clear that Civ VI art design is heavily inspired by Civ IV's (which I disliked then too). Between gigantic army units were huge battles were fought between... 8 combatants and the game's leaders looking like a saturday morning cartoon, IV was seriously cartoonish in its art direction and Civ VI is clearly following that trend, if not going even more cartoony.

I must prefered Civ V's 'stylized realism', and mods only increased this with - as I mentioned - R.E.D. Mod Pack making units look like more than 6-8 individual gigantic soldiers. I just hope we see mods like that fairly soon with CiV VI.

Def pre-ordering though!
 
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News Comments > Civilization VI Videos
2. Re: Civilization VI Videos Jun 25, 2016, 13:29 Fion
 
I agree, the units are few in number and cartoonish, the leaders look like they were ripped from a Disney movie. I get why they went with this, probably so it'll run on a wider variety of hardware. While I'm hyped as hell for the game, seeing units tower over the cities is jarring and will undoubtedly break immersion.

Hopefully early mods will improve the situation, reskin and resize units, add a tun more individual combatants per unit. After all one of the most popular mods for Civ V is the R.E.D. Mod Pack, I have a feeling a similar mod will be just as popular.

Edit: for clarity

This comment was edited on Jun 25, 2016, 13:53.
 
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News Comments > Battleborn XP Bonus & Play With the Devs
7. Re: Battleborn XP Bonus & Play With the Devs Jun 24, 2016, 13:54 Fion
 
I own the game, though I regret its purchase. It's quite different from Overwatch in that it's much more MOBA inspired, with 2 of the 3 modes involving minions.

That said there are similarities as they are both 'hero shooters' where each hero has unique abilities, etc. But Battleborn utterly lacks the polish, the smart and clean design and many of the abilities are uninspired and not designed with some kind of cohesion in mind, half the time you cant even tell what's going on.

As an example, here is a typical fight in Battleborn:
http://media.gamerevolution.com/images/games/pc/battleborn/battleborn_060.jpg

And is a similar fight in Overwatch:
http://www.psnation.com/wp-content/uploads/2016/04/overwatch-ps4-gameplay-screens-03.jpg

Looking at both it's easy to see they have similarities and differences. In battle born which 'heroes' on the field are on your team? What's the objective? What is each player currently doing? It appears there are 2 heroes and some minions but is that another near the big explosion? I see some green in there so maybe, but they are utterly obscured. Lets also note that the featured hero's 'battle suit' and giant gun graphics take up a huge portion of the bottom screen. If he were being shot from below he'd never even know it.

It's easy to see that Battleborn is a mish-mash of crazy, confusing characters difficult to see on the battlefield let alone know what each one is up to. It's obviously a fight but are they fighting over something? The UI gives absolutely no hint as to the goal of the battle and is so cluttered with information it's difficult to tell where it ends and the gameplay begins!

Overwatch on the other-hand is clear, concise. It's obvious what each hero is doing and the UI is informative without being in your face in the least. The goal of the match is clearly represented.. one team is attempting to capture the point. Four clearly defined heroes obvious to spot amid the chaos of their battle, clearly outlined and named in red for enemies/blue for allies. which are your allies and which are your enemies. Your class abilities are clearly shown in the bottom right, but unlike Battleborn are simple symbols in black & white that don't obscure part of your view. L1 lets you use the resource (with the same icon) shown near the crosshair - in this case to move forward at high speed. L2 allows the character to go back, rewinding 'time' and her weapons have a full clip. There's no way to tell what the Battleborn class abilities even do, let alone which one is the ultimate!

With Overwatch even when there's a massive close-quarters fight going on it's always easy to tell whats happening, who is winning, how to help out the most in that situation. You can even tell which allies have their ultimate ready to use and communicate that information to better combine your assault.

This comment was edited on Jun 24, 2016, 14:02.
 
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News Comments > Blizzard on Overwatch Matchmaking
9. Re: Blizzard on Overwatch Matchmaking Jun 22, 2016, 13:01 Fion
 
Mordecai Walfish wrote on Jun 22, 2016, 00:08:

Custom games and training matches against AI are a great way to hone your skills with those characters you want to get better with!

This is exactly what I do. I now consider myself competent on a wide range of characters because of this, above average on several more and my best matches having been my 3 fav chars; D.va, Pharah and Zarya. Zarya specifically I probably never would have touched if I didn't spend time in custom games to learn her mechanics without the worry of getting screamed at if I wasn't holding my own in a random.

I also like to 'warm up' in a custom game or two as I've always been the type of gamer who gets better the more I play in a specific span. I find I win more games by doing so.

But yes, if you're playing a game and being hard countered, switch up your character to something that still complements your group but isn't being destroyed. As an example I had a game yesterday where I tanked as Roadhog (with a D.va on the side). We started out (in Gibraltar) dominating but the team switched things up to 2 D.va and a distant McCree I simply wasn't able to get close enough to do my job so I switched up to Zenyatta and let discord orb allow my dps-focused teammates mow down the tank-heavy opponent group.
 
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