User information for Eric Fowler

Real Name
Eric Fowler
Nickname
ArchV
Email
Concealed by request
Description
Homepage
None given.

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Signed On
June 15, 2003
Total Posts
14 (Suspect)
User ID
17458
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14 Comments. 1 pages. Viewing page 1.
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2.
 
Re: Microsoft Flight Simulator 2024 Has Turbulent Takeoff
Nov 19, 2024, 20:54
2.
Re: Microsoft Flight Simulator 2024 Has Turbulent Takeoff Nov 19, 2024, 20:54
Nov 19, 2024, 20:54
 
I had this exact problem with Flight Simulator in 1980, it was having problems reading from the floppy disc... Some things never change.
1.
 
Re: Din's Champion Early Access
Sep 26, 2024, 08:50
1.
Re: Din's Champion Early Access Sep 26, 2024, 08:50
Sep 26, 2024, 08:50
 
Nice! If you were a fan of Terraria, this game compares well. Definitely worth a try. I've managed 40+ hours so far, so even if you don't make it to end game, its still well worth the asking price per hours. Way cheaper than a movie ticket

4.
 
Re: Steam Families Launched
Sep 11, 2024, 21:28
4.
Re: Steam Families Launched Sep 11, 2024, 21:28
Sep 11, 2024, 21:28
 
Can the owner be playing a separate game while family members are playing a game in the owners library? (Answered in the video it seems so)
Can the owner and a family member play the same game at the same time from the library? Found this answer online: "If only one person in the family owns a game, two people can't play it at the same time."
Do family members have to be on the same network? Ie, can I invite my son living at college to use my games. Also found online, looks like family members DO NOT need to be on the same network.

This comment was edited on Sep 11, 2024, 21:44.
1.
 
Re: Myst Remake Released
Aug 26, 2021, 20:58
1.
Re: Myst Remake Released Aug 26, 2021, 20:58
Aug 26, 2021, 20:58
 
Wow they did a great job with this. I just played it a bit on GamePass (although, it doesn't support VR on GamePass!). Looks great, especially if you got a ray tracing capable GPU.
7.
 
Re: Activision Blizzard Lawsuit Stories
Jul 28, 2021, 21:00
7.
Re: Activision Blizzard Lawsuit Stories Jul 28, 2021, 21:00
Jul 28, 2021, 21:00
 
Cutter wrote on Jul 28, 2021, 20:50:
Activision Blizzard Lawsuit Stories


Someone should make that into game.

And make it a mobile game.... Don't you guys have phones?!
3.
 
Re: More on Steam Deck Framerates
Jul 26, 2021, 16:55
3.
Re: More on Steam Deck Framerates Jul 26, 2021, 16:55
Jul 26, 2021, 16:55
 
I wonder if they tried any SERIOUS games on it? How does Cyberpunk run? Put 145 gig worth of Ark on there and see what happens...

Of course Stardew Valley will run 30 fps (That was the image I saw in a "it gets great framerate!" article).
3.
 
Re: Might & Magic X - Legacy Broken, Removed from Sale
Jul 6, 2021, 12:39
3.
Re: Might & Magic X - Legacy Broken, Removed from Sale Jul 6, 2021, 12:39
Jul 6, 2021, 12:39
 
Take it as a hint Ubisoft.... Even though this game is old; it has a devoted fanbase. The takeaway? Make another Might and Magic game
31.
 
Re: Cyberpunk 2077 Development Debacle Exposé
Jan 17, 2021, 12:15
31.
Re: Cyberpunk 2077 Development Debacle Exposé Jan 17, 2021, 12:15
Jan 17, 2021, 12:15
 
I worked professionally as a programmer in the game industry for 17 years.

I've seen this exact thing many times. Here's the real problem: Game industry is a CREATIVE industry, and as such there is always INFINITE amounts of work to do. Even on a product that you consider "done", there's still infinite work to do, bug fixes, "stretch goal" features, etc. How do you do infinite amount of work? Why work infinitely of course!

Oh and the DEMO thing? I've gone through that exact situation before. Usually called a "vertical slice". Management just sees this as "We don't need the whole game, just this little part to show". That might be ok for the art department; but guess what, for programmers that still means that major systems have to function and not be buggy, so basically, the game. Now everyone has to crunch.

I put in my time in the slave pens of the game industry, and it needs to change. It almost ruined my life and marriage too. I remember walking into a bosses office and saying (at like 7pm!) "I have to go home now... my wife is threating to leave me." and his reply was a simple huff and a "Well, I guess if you have to."

So advice for any of you youngins that want to get into the game industry. Do it before you get married or have serious relationships. You must have NO LIFE in order to survive, and when you get one; its time to get out. Would I go back and not do it? Hell no. Working on games as a job is magical and awesome. I wouldn't give up those years for the world; but it almost cost me the world.

4.
 
Re: GeForce RTX 3060 in February
Jan 12, 2021, 19:47
4.
Re: GeForce RTX 3060 in February Jan 12, 2021, 19:47
Jan 12, 2021, 19:47
 
Coming in February, available in August.
2.
 
Re: BloodRayne to Rise from the Grave
Jun 15, 2020, 11:08
2.
Re: BloodRayne to Rise from the Grave Jun 15, 2020, 11:08
Jun 15, 2020, 11:08
 
Am I missing something? Terminal Reality doesn't exist anymore.

Edit: Ok the company doesn't exist; but Mark is still the president, probably working with him alone since he's a one-man company himself

This comment was edited on Jun 15, 2020, 11:19.
10.
 
No.
Jul 29, 2008, 12:30
10.
No. Jul 29, 2008, 12:30
Jul 29, 2008, 12:30
 
http://www.shacknews.com/onearticle.x/53905

This comment was edited on Jul 29, 12:31.
8.
 
Re: Buggiest Game Ever?
Apr 15, 2004, 17:52
8.
Re: Buggiest Game Ever? Apr 15, 2004, 17:52
Apr 15, 2004, 17:52
 
I'll speak up for the opposite side. I've had very few problems with Sacred. Most of them minor. None of them showstopping. It's a great game, I've already played through once, and I'm going back through it in "gold" mode (equivalent to nightmare in D2).

It's a great game! You'd do well to try to at least try the demo, and ignore what others say until you've made your own decision.

35.
 
Excellent.
Sep 13, 2003, 12:29
35.
Excellent. Sep 13, 2003, 12:29
Sep 13, 2003, 12:29
 
I think the most appealing factor of this game for me is that it's turn-based. I've grown tired of real-time-try-to-control-8-people stuff. It's going to be alot more stategic than, say the Baulder's Gate series...

I think publishers / developers should do this "ship early" thing more often. Tell the community it will be out a week AFTER it will "really" be out and then surprise everyone by saying "It's coming out early!" It's good for morale

47.
 
More Info
Jun 15, 2003, 12:15
47.
More Info Jun 15, 2003, 12:15
Jun 15, 2003, 12:15
 
There's a pretty good thread on the Ritualistic Forums that has more info about the layoffs. For all those that are thinking the people that were let go "just sucked" then you're wrong. We lost some of the most talented people at the company. Read this Ritualistic thread... has more info and posts by the team:

http://www.ritualistic.com//forums/showflat.php?Cat=&Board=UBB11&Number=121699&page=0&view=collapsed&sb=5&o=&fpart=1


14 Comments. 1 pages. Viewing page 1.
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