I'll definitely chime in with the Gothic 2 recommendation (funny, but I'm not sure if I played Gothic 1 or not) - I'm a HUGE fan of G2.
Gothic 3 - well... it can be infuriating at times...
But it still manages to pull me in. It's a real love/hate thing... The numerous technical glitches are unforgivable but the game still has merit and is fun to play - there truly is a massive world to explore within it.
Picked up the UK version (via GoGamer) and being only maybe 4 hours into it I'd say I agree with the reviewer. Having just played through Gothic II a few months ago, I was struck at how derivative Gothic III is - it is very, very similar with just a coat of fresh paint and interface tweaks to show for it. But it is still very enjoyable - just don't expect anything too groundbreaking.
Biggest complaint: save/load times - which become important because you will die - a LOT. Quick saves and Quick loads are in the neighborhood of 15-20 seconds which starts to grate after awhile.
Uh huh, but the problem is that a few of the hyped offerings on Steam have so far proven to be subpar. SiN eps and HL Ep1 were both not very fun to play and frankly I had a hard time seeing where they charged what they did for them.
Anyone can argue that a price is too high or low based on the actual game content, regardless of distribution method.
It's WRONG??? You guys are acting like this is some sort of altruistic venture here. It's called "business". They will charge what they can get and maximize their profits - that's what businesses do. And I maintain that they will be able to keep customers at these prices due to the ease of online purchase and the ol' instant gratification thing. As I said before, I will gladly pay the same price as retail for the ability to download and play the game from the comfort of my own home immediately after release.
And this idea of emotional attachment to the crap they package with games these days is amusing to say the least...
Enjoy that Steam boycott there pally. Hope you don't get too lonely waving that picket sign around.
It's worth *more* to me to be able to get a game via online distribution. It saves me the hassle and gas money necessary to drag my ass down to the semi-local Gamestop.
Why people think there should be an online discount is beyond me...
EDITED: Oh - and not to mention that lameness that is pre-orders - gawd I hate showing up to a store on release day and seeing that smug sales clerk saying "What? You didn't pre-order??? Well you're out of luck my friend!"
First of all, I'm starting to wonder about purchasing the 360 version of Oblivion (I just finished the PC version). It would be nice to try it on my big screen and to try out a fighter this time. Maybe in a month to avoid burning out on it...
Second: I recently tried out the Tomb Raider: Legend demo on the 360. I have to say that I cannot remember the last time that I literally cheered out loud when playing a game. This happened when I finally figured out the final puzzle of the demo where you must first position and then launch a few crates off of a see-saw-like cantilever. That was one of the finest puzzles involving game physics that I've seen. If the rest of the game is that good then I must buy the full version.
So, you feel that releasing a game that mentions and includes a door to a place that you can't even get to (the Orrery), and then makes people who want to GET to that area pay $2 is fair?
Yes, it *is* fair. Judge the value of the game for what it delivered. If you think that what you got is not worth your $50 then bitch away...
Good grief - no one's getting ripped off. You got a great game for your money. And if for the price of a Big Mac you want to go riding around in your single-player game with some fancy horse armor - well, then more power to ya. No one's twisting your arm.
When and if user-created content come into conflict with paid-for content - then we gots some problems...
I too immediately noticed the hefty fonts and it left the impression of operating at a reduced resolution (I had to check the Settings several times to convince myself I had it right).
So yeah, the interface is a bit lacking (I want my paper doll!). Also, the screenshots overpromised a bit.
Regardless of those piddles, I'm really enjoying the game (only 3 hours in).
I sure hope this Witchhunter character is fun to play in the long run. That is one beauty of the game design: I wanna be able to shoot lightning bolts from my fingertips *and* be able to pick every lock and steal anything that ain't bolted down (to me there's nuthin' more depressing than a locked chest you can't get into - yeah, I'm a klepto). And lo and behold - they've got a character that let's me do that!
Well, I'm pretty sure that the sandbox mode only works with the sets, technology, stars, etc. that you have acquired through regular gameplay. I.E., if you've only made it through the 40's in normal gameplay, you can only access 40's and prior sets, etc. in sandbox mode.
But like I said, I only gave the game a few days play so I could be wrong on that point.
I bought the game, played it for a few days, then dropped it. To me, it felt like instead of being able to relax and enjoy making movies, instead the gameplay led to a frantic mood where you had to continuously deal with production issues.
I feel that the mistake the developers made is the over-emphasis on the Roller Coaster Tycoon sort of gameplay where the player is being so harrassed by the gameplay mechanics that it's difficult to enjoy what should be the focus: movie making.
Specifically this concerns the Saitek review but I've seen this trend so much lately in other reviews: that of reviewing the product packaging. What the hell is up with that? Who gives a rat's ass about the packaging? I've seen full pages dedicated to photos from every possible angle and precious quotes like:
"The box also has a nice list of features for you to have a look at before purchasing this beast, always a bonus."
*and*
"The Saitek logo and Eclipse keyboard are both shown in clear white fonts. No fancy graphics for that part of the box."
"When we say in the wild we mean to wade through the grass or water, to kick up the dust, mud or forest litter, the wind and opponent vehicle components brushing your hair as you tear them off while leaving your skidmark on the way in and out."
My gay friend tells me that he's been known to occasionally leave a skidmark on the way in and out as well...