And I am sure Thief 3 will be at least pretty good. It's a good thing if designers have to fit their games into the "limits" of the XBOX.
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HEY, mr. crystal ball, I strongly disagree not only with your soothsaying about an unreleased game, but about the tiny-ass levels in DXIW which were a DIRECT RESULT of coding for the crap box. They 'FIT' into the XBOX's limited resources and have NEGATIVELY affected the PC version. Read the reviews - they are not stellar and they all mention what a hit this game took from its XBOX development.
Perhaps your academic arguments about efficiency were relevant in 1985 when hand coding assembly language was the tool of choice for optimising primitive games, but today PC gamers want more depth/realism than limited console hardware can deliver, and optimizing for a tiny console will never allow this.