FloorPie wrote on May 7, 2022, 20:20:
LordSteev wrote on May 7, 2022, 19:44:
Feels like they (Firaxis) hit their peak around Civ 3. I still liked 4, but when 5 came out and you could only have one military unit per tile, the micromanagement of invasions got tedious for me. Then 6, which is just straight up too cartoony for my tastes. This is a series where I'd happily like to see some new re-makes of the earlier games, maybe some shiny graphics, but leaving all the rules and gameplay exactly like it was.
Civ3 was all around horrible on launch and it expansion which added MP for the first time wasn't much better. Civ4 is the highlight of the series after all of its expansions. Civ5 I disliked for the same reasons with the combat and same with cartoony 6.
I've played every Civ game except Civ 2. I missed out on 2, but I played the Call 2 Power games. I actually liked 3 more than 4, but only slightly. I still fondly remember some of my Civ 3 games, but not much for Civ 4 and up. One of the changes made from Civ 3 and up were the borders becoming invisible, impassible walls until you researched writing and could sign an open border agreement. In Civ 3, you could pass through another civ's border as long as you didn't end your turn there, and if you did, depending on your reputation with that civ, they might let it go or give you a warning to leave. If you didn't leave on the next turn your unit was booted out. This was useful for exploring and needing to pass through a civ's border, or later if your exploration unit was trapped and unable to get it home. The AI could and would also move through your borders without an open border treaty and you could let it go or tell them to leave. Civ VI to some extend has brought this back. In the early game you can pass through other civ's borders, and it's not until later where borders become impassible without open border treaty or going to war.
I like the one unit per tile starting in Civ V. In previous titles, the only strategy was to stack all of your units and whoever has the biggest stack wins. Now with one unit per tile, adjacency bonuses and support units there is much more strategy to the combat.
Overall, I do like Civ VI, and think it's the best one yet. Civ V is still good, but one thing I hated was it made it so you had to build every building in each city because some were prerequisites to others . It was always weird settling a new city in the modern era and having to build walls to build a castle to build whatever in between before you could build a modern military base. Now in Civ VI, this is gone and like in previous games, once a building or improvement is obsolete, it can't be built. Unlike the older games though, they don't become useless. There are policies that will give you culture and/or tourism for things like walls and castles, etc. after certain eras, so it's not a waste to build them.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor