Burrito of Peace wrote on Jan 6, 2022, 23:04:TheBigVlad wrote on Jan 6, 2022, 13:05:
Did you get far enough into the game to encounter a horde nest?
I legitimately do not remember. I'll give a game up to four hours to hook me (which in my world is a considerable amount of free time). If it fails to do so, I abandon it. So if it doesn't happen in that first four hours, I probably did not.
Kxmode wrote on Jan 5, 2022, 00:46:
A director's cut for film usually means restoring edited content to fit the theatrical viewing time to maximize profits. So does this mean it comes with content that was cut from the game because of time and budget? If not, what's the point of calling it a Director's Cut?
Alternately, developers who know that higher quality hardware isn't available will stop pushing the tech as hard, as nobody can afford to buy and play what they have.
eRe4s3r wrote on Dec 1, 2021, 04:19:Burrito of Peace wrote on Dec 1, 2021, 03:01:
Not only is this awesome, the R value of the insulation is crazy high. Seriously looking at this for my off-grid cabin.
Base acoustic dampening is extremely bad though... meaning you have walls where you hear stuff through. This wall has 0.10 to 0.55 - poured concrete has 0.01 to 0.03 across all frequencies. Less is more in this number.
I was downright shocked when I locked at their specs
DarkCntry wrote on Nov 23, 2021, 05:48:RedEye9 wrote on Nov 22, 2021, 22:24:Not sure if you're being serious here....
Cowboy Bebop is good.
There's just too much of a fundamental change from the source material for me to like it as Cowboy Bebop as Netflix produced it. Factoring in the problems with the cinematography not translating from anime to live-action, characters that also don't translate to live-action well (see: Ed, Woodcock), and the massive change to the 'ending', I just couldn't like it beyond just mindless entertainment.
I didn't like the changes to Faye because it removed aspects of the character; Pineda might be a great actress, but she doesn't suit the character. Cho works plenty fine as Spike, and Shakir is perfect as Jet. Hassel didn't have Vicious' gravitas from the source material. It didn't matter who played Ed, they don't translate very well to a real person no matter how well they act.
There's just a lot of fundamental flaws in trying to adapt a very heavily stylized work like Cowboy Bebop to live-action that they really didn't have much of a chance from the get-go. I will give them kudos for the CGI though, that was pretty spot-on.