Imagine that every time you got hired for a job, two or three weeks later you had to start the whole process over again, essentially in constant job-search mode. That's the life of a voice actor. Sucks. I don't mind that they make residuals.
And every time you walk out of an audition feeling high and mighty and like you finally got a good break you pass by Nolan Fucking North on his way into the booth...
I see both sides of this argument. On the one hand, industry-wide wages for the music/TV/movie industries are way better than in video games production. While there's always fat cats absorbing most of the take, the peons in other industries do OK. Voice actors are some of the only people working on video games who likely also work in the other entertainment industries, and they perceive a wide gulf between pay/reliability for VA work on games vs. pay/reliability for VA work on anything else... especially considering some games have INSANE amounts of VA in them, loads more than in even movies. See Witcher 3:
Side handled the voice casting and recording for The Witcher 3, under lead voice director Kate Saxon. The company claims the 50 hours of main storyline for The Witcher 3 required 950 speaking roles, taking more than two and a half years to record.
But at the same time everybody and their mother knows being a games developer is a mostly horrible job with miserable hours, mountains of unpaid overtime and a constant whip on the back courtesy the slave drivers at EA or some other publishing behemoth. Bottom line being that while games VA artists probably deserve better pay... so does most everyone else in games development.
Steam + PSN: PHJF