Not saying a hardware native HDR isn't ostensibly amazing, but does anyone recall HL2 Lost Coast? That was like 12y ago.
It's not the same. HDR in Source Engine was a lighting trick to make light sources interact with textures more naturally. HDR on TVs is just an industry buzzword for a higher standard of contrast ratio and color accuracy. Problem is, both the video display AND content have to be calibrated for it, so it's not a matter of just flipping a switch and woosh you've got HDR.
And this isn't really progress as I see it. LCD tech always was simply awful, between backlight bleeding, horrible contrast ratios, and wildly inaccurate colors. Returning to the contrast ratio capable on my 15" CRT back in 2000 isn't forward progress. Playing dark games or watching dark movies has been a decade-plus-long exercise in frustration thanks to shitty tech.
Steam + PSN: PHJF