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User information for Sepharo

Real Name Sepharo   
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Nickname Sepharo
Email Concealed by request - Send Mail
Description I like games... Hi.
Homepage http://steamcommunity.com/groups/detroitgamers
Signed On May 29, 2003, 01:51
Total Comments 8052 (Guru)
User ID 17249
 
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News Comments > PUBG vs Fortnite Lawsuit
48. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 20:30 Sepharo
 
Kxmode wrote on May 29, 2018, 20:23:
So the idea that PUBG "invented" the BR genre is just poppycock.

This is the strawman that fuels the thread.
...
Besides I think one of the best examples is the Royal mode from Shootmania Storm. It comes closest to what we see in today's BR genre.

https://support.ubi.com/en-GB/Faqs/000017120/Official-ShootMania-Game-Modes-1364550546093
Royal: A survival Free for All, where the aim is to be the last man standing at the end of the round. It is possible to activate a sphere which will shrink the playing field via a pole which is generally located at the center of the map.
 
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News Comments > PUBG vs Fortnite Lawsuit
46. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 20:09 Sepharo
 
NetHead wrote on May 29, 2018, 19:59:
Sepharo wrote on May 29, 2018, 17:16:
Not a single person in here has touched on the specific "copied" aspects that are likely to come up in the case.

Beyond the 100 player, large map, random looting, last-man-standing, BR genre...

-map displaying upcoming in-bounds "circle" and shrinking out-of-bounds circle
PUBG: https://i.imgur.com/7kUEMW6.jpg
Fortnite: https://i.imgur.com/T90ALL2.jpg
when in the out of bounds circle the player takes increasing damage depending on the game phase

-players are flown over the map in a randomized straight line on a plane (flying bus in Fortnite), they then parachute out and guide themselves to the ground
PUBG: https://i.imgur.com/Am6pLm9.png
Fortnite: https://i.imgur.com/bgz3Ex6.jpg
PUBG: https://i.imgur.com/1CCcGZi.jpg
Fortnite: https://i.imgur.com/ruZwMIm.jpg

I'm not saying any of these are strong enough to build a case on... but that y'all are missing the mark on "you can't copyright a last-man-standing DM" or talking about art assets and other such things.
There are very specific mechanics that PUBG can make a reasonable claim to seeing as how they hired the creator who first brought about these mechanics in the ARMA 2 mod-of-a-mod DayZ: Battle Royale, and then licensed those ideas to H1Z1 for their King of the Hill product. Case has a lot of parallels to the Valve-hired DOTA mod makers vs LoL etc. etc. situation that went down.



Bullshit.

Nothing in PUBG is new or revolutionary, especially including the supposed example screenshots given.

Parachuting into a game world, oh yes real original. Random spawn point, utterly unheardof.

Circles on a map, oh my goodness gracious I've never seen this anywhere, not even in real life nevermind games which use such things to show map boundaries which when crossed have often drained health with a warning, outright killed the player, or just had a correlating invisible wall.

The only original thing PUBG has done is trying to turn their nonsense into a court case with the, however remote, potential to have massive negative consequences on games in the future. If the kind of precedent existed that PUBG/Bluehole is trying to make, they would never have been able to become a business and certainly not create their game.

As for any nonsense about Epic "stealing" improvements made to the Unreal engine while helping someone use their engine, further improving/tailoring their engine for said client. Maybe some should check if there's lead in their water supply because I honestly can't bare the thought of having to explain this one any further.


I never made any of the claims you're calling bullshit on.

But for clarity, "random spawn point, utterly unheardof"...
No there aren't random spawn points in the two games being compared, they parachute in, that was kind of the point.
 
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News Comments > PUBG vs Fortnite Lawsuit
40. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 19:22 Sepharo
 
Beamer wrote on May 29, 2018, 19:19:
Sepharo wrote on May 29, 2018, 17:16:
Not a single person in here has touched on the specific "copied" aspects that are likely to come up in the case.

Beyond the 100 player, large map, random looting, last-man-standing, BR genre...

-map displaying upcoming in-bounds "circle" and shrinking out-of-bounds circle
PUBG: https://i.imgur.com/7kUEMW6.jpg
Fortnite: https://i.imgur.com/T90ALL2.jpg
when in the out of bounds circle the player takes increasing damage depending on the game phase

-players are flown over the map in a randomized straight line on a plane (flying bus in Fortnite), they then parachute out and guide themselves to the ground
PUBG: https://i.imgur.com/Am6pLm9.png
Fortnite: https://i.imgur.com/bgz3Ex6.jpg
PUBG: https://i.imgur.com/1CCcGZi.jpg
Fortnite: https://i.imgur.com/ruZwMIm.jpg

I'm not saying any of these are strong enough to build a case on... but that y'all are missing the mark on "you can't copyright a last-man-standing DM" or talking about art assets and other such things.
There are very specific mechanics that PUBG can make a reasonable claim to seeing as how they hired the creator who first brought about these mechanics in the ARMA 2 mod-of-a-mod DayZ: Battle Royale, and then licensed those ideas to H1Z1 for their King of the Hill product. Case has a lot of parallels to the Valve-hired DOTA mod makers vs LoL etc. etc. situation that went down.

The bus always felt derivative to me, though it also makes sense.
The thinning bullseye didn't. Isn't that in The Hunger Games?

The Japanese Battle Royale movie used square/rectangular sectors (Darwin project and a few other BRs use this).
I've seen a few Hunger Games, not sure if the zones were circular or rectangular... or really if they had them at all. From what I remember the danger zones in Hunger Games were closer to the random "red circles" in PUBG that do artillery attacks. Not the same as the in and out of bound zones.

edit: Yeah after reading some more on it, it sounds like the Hunger Games had random/planned dangerous event areas, not permanently out of bound areas like the circles in PUBG (and PU's prior games) and Fortnite. I remember reading an interview where he said that he went with circles simply because he was a noob and it was easier to mod that into ARMA2 than squares.

This comment was edited on May 29, 2018, 19:33.
 
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News Comments > PUBG vs Fortnite Lawsuit
38. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 19:14 Sepharo
 
theyarecomingforyou wrote on May 29, 2018, 18:30:
Sepharo wrote on May 29, 2018, 17:16:
Not a single person in here has touched on the specific "copied" aspects that are likely to come up in the case.

Beyond the 100 player, large map, random looting, last-man-standing, BR genre...

-map displaying upcoming in-bounds "circle" and shrinking out-of-bounds circle
PUBG: https://i.imgur.com/7kUEMW6.jpg
Fortnite: https://i.imgur.com/T90ALL2.jpg
when in the out of bounds circle the player takes increasing damage depending on the game phase

-players are flown over the map in a randomized straight line on a plane (flying bus in Fortnite), they then parachute out and guide themselves to the ground
PUBG: https://i.imgur.com/Am6pLm9.png
Fortnite: https://i.imgur.com/bgz3Ex6.jpg
PUBG: https://i.imgur.com/1CCcGZi.jpg
Fortnite: https://i.imgur.com/ruZwMIm.jpg

I'm not saying any of these are strong enough to build a case on... but that y'all are missing the mark on "you can't copyright a last-man-standing DM" or talking about art assets and other such things.
There are very specific mechanics that PUBG can make a reasonable claim to seeing as how they hired the creator who first brought about these mechanics in the ARMA 2 mod-of-a-mod DayZ: Battle Royale, and then licensed those ideas to H1Z1 for their King of the Hill product. Case has a lot of parallels to the Valve-hired DOTA mod makers vs LoL etc. etc. situation that went down.
H1Z1 came first and was the originator of the modern concept. PUBG has no basis for suing other companies and is getting desperate. There's an excellent video on the matter here. Basically game mechanics are not protectable, therefore it doesn't matter that they share similar gameplay mechanics. PUBG Corporation has to demonstrate that Fornite copied the creative expressions used in PUBG, which isn't the case because Fortnite is highly stylised and a very distinct take on the genre.

Basically PUBG Corporation is being an anti-competitive cunt because it knows the game is on the way out and it wants to maximise its revenue now.

You should have read to the end of my post. H1Z1 licensed the game concepts from Brendan "PlayerUnknown" Greene.
There was a legal lineage for (some of) those mechanics until Fortnite and subsequent imitators.
 
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News Comments > PUBG vs Fortnite Lawsuit
31. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 17:16 Sepharo
 
Not a single person in here has touched on the specific "copied" aspects that are likely to come up in the case.

Beyond the 100 player, large map, random looting, last-man-standing, BR genre...

-map displaying upcoming in-bounds "circle" and shrinking out-of-bounds circle
PUBG: https://i.imgur.com/7kUEMW6.jpg
Fortnite: https://i.imgur.com/T90ALL2.jpg
when in the out of bounds circle the player takes increasing damage depending on the game phase

-players are flown over the map in a randomized straight line on a plane (flying bus in Fortnite), they then parachute out and guide themselves to the ground
PUBG: https://i.imgur.com/Am6pLm9.png
Fortnite: https://i.imgur.com/bgz3Ex6.jpg
PUBG: https://i.imgur.com/1CCcGZi.jpg
Fortnite: https://i.imgur.com/ruZwMIm.jpg

I'm not saying any of these are strong enough to build a case on... but that y'all are missing the mark on "you can't copyright a last-man-standing DM" or talking about art assets and other such things.
There are very specific mechanics that PUBG can make a reasonable claim to seeing as how they hired the creator who first brought about these mechanics in the ARMA 2 mod-of-a-mod DayZ: Battle Royale, and then licensed those ideas to H1Z1 for their King of the Hill product. Case has a lot of parallels to the Valve-hired DOTA mod makers vs LoL etc. etc. situation that went down.
 
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News Comments > Battlefield V in October
30. Re: Battlefield V in October May 24, 2018, 09:28 Sepharo
 
I find it very surreal that the right is now home to sensitive babies and outrage.
So much crying over so little. What a bizarre thing to be upset about.
 
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News Comments > Battlefield V Set in WW2?
30. Re: Battlefield V Set in WW2? May 24, 2018, 01:10 Sepharo
 
eRe4s3r wrote on May 24, 2018, 00:53:
Sepharo wrote on May 24, 2018, 00:34:
I can't tell if you're claiming it should be realistic or if you're claiming that they're claiming it's realistic...

But either way, the BF series has never been realistic and I don't think they are trying to be either.

You mean they are trying to be Fortnight... because that's the only explanation for a claw handed female sniper with blue fucking face paint.

The trailer has an epic amount of dislikes btw.

...

a series of 0 authenticity try harding to show how war "really was"

Are you saying it should be realistic or are you saying that they claim it's realistic?
I'm having trouble parsing your post in total but that quote there seems like you're saying it's known not to be a realistic series but that they're trying to say it is... ?
I don't think they are.

edit: Also it appears they were doing the initial character designs around when the new Mad Max was released. Because that's not some Fortnite stuff that's Imperator Furiosa pretty directly, face paint and a claw hand.
 
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News Comments > Battlefield V Set in WW2?
28. Re: Battlefield V Set in WW2? May 24, 2018, 00:34 Sepharo
 
I can't tell if you're claiming it should be realistic or if you're claiming that they're claiming it's realistic...

But either way, the BF series has never been realistic and I don't think they are trying to be either.
 
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News Comments > Sunset Overdrive PC Listing
5. Re: Sunset Overdrive PC Listing May 23, 2018, 19:29 Sepharo
 
Slick wrote on May 23, 2018, 19:26:
Detroit comes out in 2 days on PS4... I'm desperately trying to find a friend to trade consoles with for a couple weeks

I was originally going to buy Detroit and play it on my friend's PS4... but now I want a Pro PS4 hooked up to my 4K TV instead.
But that's a damn pricey proposition to drop $500 for console+game for literally one title I want to play.
 
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News Comments > Overwatch Anniversary Event Begins
10. Re: Morning Tech Bits May 23, 2018, 19:02 Sepharo
 
Beamer wrote on May 23, 2018, 18:51:
Oh, I still play fast paced shooters. Just not competitively. No time to learn the intricacies.

Sure, I just don't get the connection to, "because I'm too old".

I just played a few round of Fortnite two days ago with my friends, but I can't get into the wall building.
Like you said, it's something I haven't had to deal with before, it's new to me. But even if I did practice it and got really good at it, I'd still not like the concept. Watching so many pro streamers play and what it looks like when two great builders fight... it's obnoxious and in my opinion not a good game mechanic.

edit:
case in point: https://youtu.be/7tu_Er2I874?t=525
It's actually a milder example of what I'm talking about, but first example I found quickly
 
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News Comments > Overwatch Anniversary Event Begins
8. Re: Morning Tech Bits May 23, 2018, 18:43 Sepharo
 
Beamer wrote on May 23, 2018, 17:46:
Sepharo wrote on May 23, 2018, 16:40:
Beamer wrote on May 23, 2018, 10:12:
I'm guessing Fortnite is stealing its users fairly heavily?

I fired up Fortnite last night. Per the stats page, for the first time in 220 days. I did one round back then, two last night. One normal round, in which I did 0 damage but finished 16th, and one 50v50, in which I did 40 damage and my team won with over 20 people left alive.

I will never, ever have the time to learn that game, so doubt I'll play again. Way too much going on that's different than anything I've played before for me to bother. Partially because I'm too old, and partially because the 10 rounds I have time for a week wouldn't let me catch up to the 14 year olds playing more than that during lunch break at school.

I'll stick to single player games.

Save the old man shtick. Your personal preferences are the driving factor not your age.

I mean, personal preferences are somewhat driven by age, no? As a kid, I thought people who wore belts were insane. Now, c'mon, no belt, are you a lunatic?

Also just driven by time. When I was a student, or even earlier in my career, and when I was single, I had all the free time in the world. Now, I probably average 2-4 hours of gaming a week. That's nowhere near enough time to be competitive. I guess you could call that personal preferences, in that I choose to spend more time at work and with my girlfriend, but...

Eh, your personal preferences can change with age but, for the most part, they are not determined by age.*
I know lots of older gamers who still play fast paced shooters.
I get the time thing, you have more responsibilities, less chances to game all day... but when I do get a chance to game I'm still picking FPS most of the time and so are my friends. I just tire of this idea that old people can't play fast paced games as some sort of rule, it's nonsense.

Also most young kids suck at games, they can play all day every day and not make any progress in their skill level. It's not until the late teen years and twenties that you start to see pro players who are very good at what they do. Fortnite is actually much easier now than it was at launch because of the huge influx of new gamers and kids that are the majority in any given server.

*save some scientific evidence around physiological things like amount of sleep and maybe changes in how your taste buds work etc.
of course, outside of personal preference, there is evidence that age increases reaction time but all of the studies stressed how minor the changes were until you were truly elderly,
but usually people discuss their inability to play fast paced games as a teenager vs adult thing, when ideally you should have another 40 years past teenager before your mental acuity makes it difficult to play even fast-paced games.
 
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News Comments > Overwatch Anniversary Event Begins
6. Re: Morning Tech Bits May 23, 2018, 16:40 Sepharo
 
Beamer wrote on May 23, 2018, 10:12:
I'm guessing Fortnite is stealing its users fairly heavily?

I fired up Fortnite last night. Per the stats page, for the first time in 220 days. I did one round back then, two last night. One normal round, in which I did 0 damage but finished 16th, and one 50v50, in which I did 40 damage and my team won with over 20 people left alive.

I will never, ever have the time to learn that game, so doubt I'll play again. Way too much going on that's different than anything I've played before for me to bother. Partially because I'm too old, and partially because the 10 rounds I have time for a week wouldn't let me catch up to the 14 year olds playing more than that during lunch break at school.

I'll stick to single player games.

Save the old man shtick. Your personal preferences are the driving factor not your age.
 
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News Comments > Valve's Unannounced Top Secret Games
39. Re: Valve's Unannounced Top Secret Games May 23, 2018, 16:33 Sepharo
 
Nullity wrote on May 23, 2018, 12:37:
Sepharo wrote on May 22, 2018, 21:24:
They never stopped working on it. There are just no time tables or due dates, nobody they're beholden to... The employees can do whatever they want. And I have to believe there are some guys working on HL3, disorganized rudderless, but working on it nonetheless.

I want to believe as well, but evidence suggests this isn't true. With all the talent voluntarily leaving Valve in the last few years, and the smoking gun being Marc Laidlaw publicly posting the plot summary for the next HL game. That never happens.

We never got all the details, but it's entirely reasonable and probable to conclude that as a writer, he got fed up with not actually having anything to write, and posted the story outline out of frustration.

I want a new HL game at least as much as anyone else, but I gave up hope long ago.

No the evidence suggests it is true... there have been multiple leaks where file directories and other such information comes out showing folders labeled HL3 etc. ... individual developers and network drives have HL3 material on them from varying time periods.

But you might be missing my point given your Laidlaw example and how it fits just fine with what I said. Individuals within Valve have and probably still are occasionally working on their own pet projects concerning HL3, but without more organization, and really Gabe deciding to tell people what to do, nothing will come together to produce a game from nearly random and varying contributions.
 
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News Comments > Valve's Unannounced Top Secret Games
34. Re: Valve's Unannounced Top Secret Games May 22, 2018, 21:24 Sepharo
 
They never stopped working on it. There are just no time tables or due dates, nobody they're beholden to... The employees can do whatever they want. And I have to believe there are some guys working on HL3, disorganized rudderless, but working on it nonetheless.  
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News Comments > Valve's Unannounced Top Secret Games
18. Re: Valve's Unannounced Top Secret Games May 22, 2018, 13:31 Sepharo
 
Few weeks ago they resurrected their Facebook page and started recruiting with it. Also a new careers page redesign on their website.  
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News Comments > Battlefield V Reveal Hype
23. Re: Battlefield V Reveal Hype May 20, 2018, 23:35 Sepharo
 
DICE is definitely making a Battlefield BR but I don't think BF5 is it...
I could be wrong about that though, might be a mode on BF5 and in that respect I agree with TheEmissary, it shouldn't detract from the original Conquest team based mode.
 
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News Comments > Battlefield V Reveal Hype
8. Re: Battlefield V Reveal Hype May 20, 2018, 17:37 Sepharo
 
Slick wrote on May 20, 2018, 16:50:
rawbelly wrote on May 20, 2018, 14:51:
This may not make sense to many people, but I haven't even felt like playing a BF game since they took out runways. The idea of spawning in a plane is just ridiculous to me. Fighting over planes and strafing runways WAS Battlefield. Back in my day you had to earn your plane! You whippersnappers and your instant gratification

I so feel this.

I remember in BF3 I had some snobby clan ban me from their server for "BASE RAPING" because I had my tank near their uncap and was pwning their tanks as they rolled out. Thing is, I COULDN'T GO INTO THEIR UNCAP!!! It was all out of bounds for me. They had plenty of time to get their tanks safely out of the spawn area, and cover that I literally would never be able to access... whippersnappers indeed! Oh and I used to secretly love being spawncamped on the carrier in Wake Island, unable to make a landing. Because once you finally got through and took a flag it was very cathartic.

Add a third to this... That was basically my childhood, making gains on wake despite the futility
Wasn't it the demo level too or something?
 
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News Comments > Black Ops IIII on Battle.net and More PC Features Revealed
8. Re: Black Ops IIII on Battle.net and More PC Features Revealed May 17, 2018, 20:01 Sepharo
 
Total-Khaos wrote on May 17, 2018, 19:22:
Slick wrote on May 17, 2018, 16:02:
Someone should tell these people how roman numerals work...

You do realize that "IIII" is the correct way to represent the number 4 in Roman numerals. The "IV" that we primarily see today is subtractive notation. Pick up a book, geesh!

Subtractive notation goes back over 2000 years to the Romans themselves. One notation is not more correct than the other. They used both.
 
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News Comments > Take-Two Financials Reveal REDACTED is Delayed
2. Re: Take-Two Financials Reveal REDACTED is Delayed May 17, 2018, 00:33 Sepharo
 
under the sea
among the clouds
... I guess it's gotta be underground ... or in space (again)
 
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News Comments > Boss Key Closed
44. Re: Boss Key Closed May 16, 2018, 22:29 Sepharo
 
Kxmode wrote on May 16, 2018, 18:24:
Sepharo wrote on May 15, 2018, 22:47:
Mark Rein: Oh yeah. Hey, Cliff is Cliff, and he's making a console game, and that's what he's focused on, so that's what his thinking is all about. But as a company, we make PC games. We love the PC, it's our heritage, we want to see it be strong, and we want to sell games like Unreal Tournament III and Gears of War on PC, and have them sell as well as they do on console.

Why the requote? Did you forget a follow up point?
 
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8052 Comments. 403 pages. Viewing page 5.
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