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User information for Sepharo

Real Name Sepharo   
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Nickname Sepharo
Email Concealed by request - Send Mail
ICQ None given.
Description I like games... Hi.
Homepage http://steamcommunity.com/groups/detroitgamers
Signed On May 29, 2003, 01:51
Total Comments 7531 (Guru)
User ID 17249
 
User comment history
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News Comments > Overwatch Video
2. Re: Overwatch Video Dec 16, 2015, 23:49 Sepharo
 
"Thought you guys would like to hear how close we came to doing the exact thing everyone was afraid we'd do but luckily someone reminded us that we were making a competitive MP FPS."  
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News Comments > Counter-Strike Gun Control
10. Re: Counter-Strike Gun Control Dec 16, 2015, 19:24 Sepharo
 
loomy wrote on Dec 16, 2015, 19:03:
edaciousx wrote on Dec 16, 2015, 17:52:
I mean, what do you want from them? To not try to make the game better?

yes. these are not the people who made cs. these are not the people who made cs a success. cs gameplay has matured into a very static state over almost 20 years of real world usage. behind no closed doors should changes be made. this was like changing the rules of chess. cs is that significant to electronic gaming.

The original creators haven't been involved with Counter-Strike since 2001.
Do you think changes haven't been made since then? You realize this is the fourth game right? And those 4 had/have been constantly changing right?

(also CS is just over 16, not quite 20 yet, I know you said "almost" though)

This comment was edited on Dec 16, 2015, 19:32.
 
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News Comments > Minecraft Realms Free Trial
10. Re: Minecraft Realms Free Trial Dec 15, 2015, 18:00 Sepharo
 
deqer wrote on Dec 14, 2015, 10:11:
Why didn't they just call it Minecraft Servers.

Because anyone can run a Minecraft server.
Minecraft Realms are the easy mode way. Kids were bugging their parents to make them a Minecraft server and parents didn't know how the fuck to do that and didn't want to spend all day reading wikis so they put in a paid easier option.

When you start Minecraft up there are three options: singleplayer, multiplayer (type an IP in), and Realms.
 
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News Comments > Star Citizen Nears $100M
65. Re: Star Citizen Nears $100M Dec 13, 2015, 22:51 Sepharo
 
Rigs wrote on Dec 13, 2015, 22:45:
Sepharo wrote on Dec 13, 2015, 22:32:
Still you're not right. There's no way, even with unlimited funds and manhours that you can complete the game being shown in that trailer (assuming you mean the game, with game mechanics, and not just a movie, which I think you do) in a year. If you believe that... you don't know what you're talking about. Plain and simple.

Are there games that could be completed in that amount of time? Of course. But not that one. Not that complexity. Not that level of fidelity. And again, I'm not a fan of this game, this is purely from the perspective of software. Hell screw the assets, I'm telling you the code wouldn't be right in that amount of time.

Sepharo, I'm not talking about the whole freakin' game in a year or year plus six months...I'm not crazy. What I'm saying is that there should have been either the equivalent of where we are NOW, ie. one free-roam map, Arena Commander, the Hangar and ArcCorp and Tutorial Map, in one year to a year and six. I don't think that's asking too much. In the video I was talking about, you see the beginning of Squadron42, the single-player component. You arrive on the ship, you get escorted around by an AI and then find yourself at the bridge or flight ops or whatever. You have some AI's talking and walking around, chit-chatting. In THREE+ years, THIS is all he has to show for the single-player to the public! A walk around. And even then, the AI were clipping into the scenery and the sound was off in a lot places. (Probably because of the positional audio). This is unacceptable after three years and nearly $100 MILLION!

I never said that the whole thing should be done by now or in a year. That's crazy. I know it's not possible. But a level and walk-around with a hangar and maybe a tutorial, in a year? Yeah, for multiple studios and $100 million? Yeah, definitely...

=-Rigs-=

The kind of polish you're expecting in a demo / alpha whatever is not how things work. They've released what they feel comfortable releasing. Issues like clipping into the scenery and sounds bugs will probably be the last things to be addressed. They are problems that exist because they are difficult to fix. If your point is that they should have more done than this after 3 years, fine, you're probably right about that. But to say they should be at this point by 1 year, no.
 
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News Comments > Star Citizen Nears $100M
63. Re: Star Citizen Nears $100M Dec 13, 2015, 22:32 Sepharo
 
Still you're not right. There's no way, even with unlimited funds and manhours that you can complete the game being shown in that trailer (assuming you mean the game, with game mechanics, and not just a movie, which I think you do) in a year. If you believe that... you don't know what you're talking about. Plain and simple.

Are there games that could be completed in that amount of time? Of course. But not that one. Not that complexity. Not that level of fidelity. And again, I'm not a fan of this game, this is purely from the perspective of software. Hell screw the assets, I'm telling you the code wouldn't be right in that amount of time.
 
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News Comments > DICE Starting "The Next Battlefield"
32. Re: DICE Starting Dec 13, 2015, 19:10 Sepharo
 
Ant wrote on Dec 13, 2015, 18:28:
Am I the only one/1 who didn't like BF2142? I always liked BF's 1942, 2, V, etc.

No, I also did not like it.
But I'm a weirdo who thinks Vietnam was the best one.
Then 1942, and then BF2.
 
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News Comments > Star Citizen Nears $100M
57. Re: Star Citizen Nears $100M Dec 13, 2015, 18:41 Sepharo
 
Rigs wrote on Dec 13, 2015, 17:47:
loomy wrote on Dec 13, 2015, 15:28:
Rigs wrote on Dec 13, 2015, 15:06:
This should have been done at the end of year one

literally impossible, stop talking

Just because your expectations and standards have been pushed so far down by year after year of mediocre triple-AAA releases as to be microscopic at this point does not mean mine are! I was around to see what a real developer with heart, drive and vision could do in a three to four year time frame. Newer 'gamers' are so beaten down they seem to be suffering from Stockholm Syndrome! Just good enough is the new 'Triple A'-game. The only place where innovation and design are law is with Indies and history texts of the video game industry. Don't tell me it couldn't be done in a year. It could. If he wanted it done, it could have been done. He didn't. He's never been able to recapture that spark that started him with Wing Commander 1 and 2. I'm curious if he had anything to do with Privateer at all because that game was genius. Then again, like Strike Commander, it took almost forever for it to come out.

We typically see tech demos and whole single level concepts by the one year mark. Is this video not something like that? I didn't see any gameplay, except for the ability to walk around.

The crunch is industry standard now. This is why I say that it could be done in a year. Because a good amount of development is done right before and during the crunch. If that work was spread out over the first year instead of the last six months, look what could have been accomplished. That's my reasoning for saying it. So, you tell me why it couldn't be done in a year, a year and a half MAX?


=-Rigs-=

No he was right, you have no idea what you're talking about.

I'm not a fan of this game. I don't think these guys are ever going to complete what they've set out to do... But getting out what they did in the amount of time that they did, buggy mess it may be, is pretty impressive. Throwing more programmers at a project like this doesn't help. Also they aren't cutting corners, these are complex systems and they're doing them the hard way as far as I can tell. This isn't making a 2D game, cookie cutter assets, borrowed physics, algo generated, or any other normal time/money saving effort. Even simple games and developers who use shortcuts take years to make this kind of progress.

"I didn't see any gameplay, except for the ability to walk around."

Assuming I'm not misunderstanding, you're talking about alpha 2.0 right?
[url=]https://www.youtube.com/watch?v=aQzX2xjGoM8[/url]
There is a lot more going on there than just walking around a hangar... Isn't that where they were 2 years ago? Look at the milestone post made earlier in these comments.
 
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News Comments > Counter-Strike: Global Offensive Gun Nerfed
19. Re: Counter-Strike: Global Offensive Gun Nerfed Dec 13, 2015, 12:17 Sepharo
 
descender wrote on Dec 13, 2015, 11:59:
Obviously they make rule adjustments to the modes separately but do they ever balance weapons or items differently between the two? I don't think so anyway...

Oh I didn't realize you were being specific to weapons.
Pricing on weapons and armor is different.
I want to say total ammo capacity is different.
In casual you automatically get the armor and defuse kits but you need to buy them in competitive.

This comment was edited on Dec 13, 2015, 12:23.
 
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News Comments > Counter-Strike: Global Offensive Gun Nerfed
17. Re: Counter-Strike: Global Offensive Gun Nerfed Dec 13, 2015, 11:53 Sepharo
 
descender wrote on Dec 13, 2015, 11:41:
I have to completely disagree with Xero, nothing he said actually has anything specifically to do with 'eSports' or any sports at all.

Any/every "game" or "sport" can and does change the rules and players always have one choice, adapt or die. You are always subject to the whims of the governing body or "game developers". Rulesets in every game or competition in existence are constantly adjusted to eliminate deficiencies or exploits. There are positions, players, and "plays" in every sport that have either evolved or become irrelevant over time because of rule changes. The players who adapt the quickest with the highest skill level are simply the elite players... the ones people will pay to watch do it.

Could it have been a PR move? Maybe, but do you really think Valve needs PR for CS for some bizarre reason? They spend practically $0 marketing one of the most popular games on Steam on other media and it continues to be ridiculously successful. CS:GO IS their testbed, there is no beta realm and they don't distinguish between "competitive" and "casual" in any way for any patch. They merely released and adjusted a weapon, it's not a trap :p It was only even newsworthy here because of how laughably bad they messed up the damage.

I pretty much agree with your whole post but that underlined part is just not correct. Read the patch notes.
 
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News Comments > Free Giants: Citizen Kabuto
16. Re: Free Giants: Citizen Kabuto Dec 12, 2015, 17:02 Sepharo
 
Scud wrote on Dec 12, 2015, 16:53:
Planet Moon patched out the cheat codes during an update, I could get around that with my CD copy by installing the original version, unlocking the levels and then patching the game. GOG's version is updated right from the start so I'm kinda screwed. As to why Planet Moon would engage in such a dick move? I can only assume it's because they were being dicks, I can't think of a rational reason to do that.

A total guess, but maybe the cheats were working in MP as well and this was just the quick and dirty way to fix that?
 
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News Comments > Star Citizen Alpha 2.0
18. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 23:52 Sepharo
 
Vall Forran wrote on Dec 11, 2015, 23:43:
I installed it, but I'm confused. Where do I start? How do I get out of a station?

Was the dealer going to drop your ship off or were you arranging its transportation?
 
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News Comments > Counter-Strike: Global Offensive Gun Nerfed
14. Re: Counter-Strike: Global Offensive Gun Nerfed Dec 11, 2015, 19:16 Sepharo
 
Xero wrote on Dec 11, 2015, 18:29:
I read an article that stated why e-Sports can never be considered a sport and this was the key reason being. Your skill is based on the data the company sets down and it is what they want it to be.
If your awesome with 1 particular weapon lets say and it's due to an overpower or technical issue in design, the company can just make the adjustment and gone.
Sure, you can get awesome at a particular game and become great, but in the end, it's the developers that have the final say on how great you can become based on what they want to tweak.

I feel this issue was moreso the developers wanted to create more headlines and get a little CS GO news headlines by adding a new gun but making it absurd enough that you would talk about it. Mission accomplished. After reeling in enough new players/old players, they correct the issue and hope new players/old players stick around a bit longer.

I was surprised it was in competitive at all, thought it was just a casual addition for now.

But actually in the same patch that added the revolver Valve changed some rules in competitive CS:GO (their matchmaking) to bring it in line with what the leagues and tournaments playing CS:GO were using... the point being that, at least with CS, the eSports leagues can modify the game as they see fit (though admittedly that doesn't cover weapon mechanics, but they could ban a gun).
 
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News Comments > Counter-Strike: Global Offensive Gun Nerfed
11. Re: Counter-Strike: Global Offensive Gun Nerfed Dec 11, 2015, 18:12 Sepharo
 
Wallshadows wrote on Dec 11, 2015, 11:23:
Dagnamit wrote on Dec 11, 2015, 10:47:
Relevant:

http://gfycat.com/BoilingSevereGreatdane

Yeah, it was pretty good. LOL

I'll take 'What is hit detection for $500', Alex.

It's fine. Are you paying attention? You can click that gfy and pause if you'd like.

He's using the right click mode on that gun that lets you fire quicker but has worse accuracy, and he's using it while moving.
He missed the first 2 shots, and on the third shot he got a double headshot (not sure why the first guy didn't get the HS icon but you see the sparks from his helmet so that is what he hit). And then on the fourth shot he gets another double HS.

The first double HS was a wild shot due to the inaccuracy of the secondary fire and moving, it's just off to the side of his reticle. The second shot is aimed right on the head because he strafe stops before firing and/or he got lucky with a centered shot during inaccurate firing.

In CS (and really most FPS) the crosshair is aiming where you desire to aim it. The bullets go where they do based on spread of the gun while being modified by your movement. Otherwise you'd have a crosshair bouncing all over the screen as you ran and fired.

Edit: and the exact same thing would have happened with a deagle.
 
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News Comments > EA's Competitive Gaming Division
15. Re: EA's Competitive Gaming Division Dec 11, 2015, 06:15 Sepharo
 
Some quality responses.  
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News Comments > EA's Competitive Gaming Division
9. Re: EA's Competitive Gaming Division Dec 11, 2015, 02:41 Sepharo
 
DangerDog wrote on Dec 11, 2015, 02:12:
Nobody in the US takes esports seriously

That's not even remotely true.
 
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News Comments > Valve on Steam Trade Changes
12. Re: Valve on Steam Trade Changes Dec 11, 2015, 01:52 Sepharo
 
jimnms wrote on Dec 11, 2015, 01:27:
This mobile authenticator seems less secure to me. I don't have a smart phone, but I'm using Steam Desktop Authenticator which emulates the mobile authenticator. When I logged into Steam from a new device, all I had to do was enter the code from the mobile authenticator and I was in. That's only a single point of authentication. Before this I had to enter a code sent by SMS to my phone and click a confirmation link sent to my email.

You still had to enter your Steam password, right?
That's two-factor authentication.

The last one you described would be three factor authentication. I've never heard of it doing both a text message and email like that? Are you sure you're not confusing two different two-factor authentication methods?

Edit: Besides you're using some winforms app someone whipped up with a built in update feature and you're entering your Steam PW there... as you say, "You can't cure stupidity"
 
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News Comments > Into the Black
20. Re: Into the Black Dec 10, 2015, 02:23 Sepharo
 
Cabezone wrote on Dec 10, 2015, 01:58:
Simon Says wrote on Dec 9, 2015, 12:24:
Meanwhile, the US military budget still gobbles up half of the entire federal budget ( probably a LOT more if you include the black projects ).

Why do people say this? It's usually between 15-20% of the budget. Discretionary spending is only some of the Federal budget.

When you look at your paystub you see medicare and SS separately from income tax. That's basically the difference you see when you look at a pie chart for all spending (including mandatory) and discretionary spending (excluding mandatory). So it is accurate to say that it takes up half of the discretionary spending. Half of the spending that the congress and president that we elect can actually modify.
 
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News Comments > Lucasfilm: Cancelled Star Wars 1313 is "Gold"
2. Re: Lucasfilm: Cancelled Star Wars 1313 is Dec 9, 2015, 20:42 Sepharo
 
To execs anything Star Wars is "gold".  
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News Comments > Overwatch Free Content Plans
29. Re: Overwatch Free Content Plans Dec 8, 2015, 16:17 Sepharo
 
Angrius Maximis wrote on Dec 8, 2015, 10:04:
Yawn,

this game is an overhyped borefest...at least for now. Nothing we have not seen already but since it has "cute" cinematics all the WoW nerds and Blizzard faboys are lining up to give it felacio

I'd agree with you had I not played it.
It's a fun well designed MP FPS.
 
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News Comments > Overwatch Free Content Plans
28. Re: Overwatch Free Content Plans Dec 8, 2015, 16:16 Sepharo
 
thecakeisalie wrote on Dec 8, 2015, 07:39:
Sepharo wrote on Dec 7, 2015, 22:12:
thecakeisalie wrote on Dec 7, 2015, 22:03:
It's a little too fast-paced at the moment. If they can tune it down a notch to give the non-twitch and slightly over-the-hill (e.g. 30+) gaming crowd a chance, it'll be a great game.

I always hate this criticism. I've played with 50 year olds that can still twitch. I'll be 30 this year, I'm at the top of my twitch game. I don't doubt there is some science behind reaction speeds and what not, but please for the love of god don't slow down my MP FPS... That Doom reboot is looking slow as fuck.

Science disagrees with you - http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0094215

Science disagrees with me? Did you not read what I wrote and you quoted?
 
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7531 Comments. 377 pages. Viewing page 23.
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