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User information for Sepharo

Real Name Sepharo   
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Nickname Sepharo
Email Concealed by request - Send Mail
ICQ None given.
Description I like games... Hi.
Homepage http://steamcommunity.com/groups/detroitgamers
Signed On May 29, 2003, 01:51
Total Comments 7714 (Guru)
User ID 17249
 
User comment history
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News Comments > Battlefield 1 Open Beta
77. Re: Battlefield 1 Open Beta Sep 9, 2016, 19:01 Sepharo
 
Jackplug wrote on Sep 9, 2016, 11:11:
then we can have a proper fights without vehicles

You should probably be playing a different game.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1179. Re: Spaceship Ahoy - Elite: Dangerous Sep 8, 2016, 19:58 Sepharo
 
Bed  
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News Comments > Battlefield 1 Open Beta Ends Thursday
44. Re: Battlefield 1 Open Beta Ends Thursday Sep 8, 2016, 00:51 Sepharo
 
Slick wrote on Sep 7, 2016, 22:04:
NegaDeath wrote on Sep 7, 2016, 19:15:
Slick wrote on Sep 7, 2016, 17:05:
Oh, and I need to mention, everyone should try a round with the HUD OFF.

I think it's the first option in "gameplay"

Oh man I'd love to see that as a server option. Don't know if I'm brave enough to attempt that on my own but I'd definitely try if the playing field were equal. That would make surround sound pretty important for survivability. I can just imagine the tension of being in a building hearing footsteps and having zero HUD indication if it's friendly or not. Would probably make battles more tactical and less meat grinder too.

Tonight's the last night of the beta, I highly recommend giving it a spin, it does indeed make it VERY tactical. You're going from cover to cover now being sure what the sitrep is. I find myself sticking to the shadows a lot more too.

I remember prone-ing behind a rock, and slowly coming out to scan the horizon, only to see 3 or 4 teammates pushing forward, a huge sigh of relief because now i felt that i could push up too... until you see 3 of them get shredded by a tank in seconds, that "OH SHIT" moment hits you harder too, although you can generally hear tanks, but the ones that have stopped moving are very deadly as they make much less noise.

+1 for server-side no-hud

That sounds tight as fuck.
I refuse to play this until I build my new machine... but want to so badly.
 
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News Comments > Battlefield 1 Open Beta Ends Thursday
28. Re: Battlefield 1 Open Beta Ends Thursday Sep 6, 2016, 22:01 Sepharo
 
Slick you gotta pop into the browser.
You know, get just a little bit of competition.
 
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News Comments > Red Dead Redemption PC Rumors Resurface
47. Re: Red Dead Redemption PC Rumors Resurface Sep 6, 2016, 18:15 Sepharo
 
I have this on PS3 but got way too frustrated at the controller and aiming mechanics. I really want to play it with a mouse on PC.  
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News Comments > BT Steamed at Valve: Suing
13. Re: BT Steamed at Valve: Suing Sep 1, 2016, 16:55 Sepharo
 
What a weird target though...
Should have gone after someone that couldn't afford the legal defense.

I guess it's a catch 22 for guys like that though. You want to go after big money but the big money also has the means to fight back.
 
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News Comments > CD Projekt Worth $1B
38. Re: CD Projekt Worth $1B Aug 31, 2016, 04:07 Sepharo
 
I think you may have forgot to explain your problem...

Though I gather it might have something to do with portability, maybe?
Not gonna move that computer case around, risking the GPU and mobo on it every time I move it ( snapping because of weight ) each time I want to try a new game and/or patch it.
Why do you need to move your computer case around to try new games?
 
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News Comments > CD Projekt Worth $1B
11. Re: CD Projekt Worth $1B Aug 29, 2016, 22:07 Sepharo
 
4D-Boxing wrote on Aug 29, 2016, 21:50:
Yes, i keep ranting about this but, matchmaking is not better than old school approach server browser, downloadable client etc. Admins took care of cheaters and griefers as we used to call them.


We really need both. Community servers that are managed as the community and their owner sees fit and developer run servers that fit their paradigm. But that being said, matchmaking and community servers are not really opposites of each other. I don't think Overwatch would benefit from a server browser or community servers. It's not a drop-in drop-out kind of game. You need 6 players on each team from start to end and ideally they should be around the same skill level... matchmaking is absolutely required for that. If you want to be in charge of getting the scrim going through outside sites and chat programs, that's available through custom game... but that custom game is still hosted on Blizzard infrastructure afaik.

Valve still supports community owned and operated private servers found via a server browser for CS:GO, TF2, Garry's Mod, CS:S, CS, DoD:S, and basically any other valve engine multiplayer game or mod. With CS:GO (and I think TF2 now) they do this while still offering matchmaking and Valve owned servers.
 
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News Comments > Duke Nukem Countdown
14. Re: Duke Nukem Countdown Aug 25, 2016, 21:15 Sepharo
 
MoreLuckThanSkill wrote on Aug 25, 2016, 20:20:
Sepharo wrote on Aug 25, 2016, 19:06:

Would you say it was a perfect 5 out of 7?

Haha! Is that a real exchange? That's damned near perfect. I don't even know if I'd mind if it was faked.

*EDIT* More on topic: I don't know what you guys are so mad about, it's not like this one could be worse, or more delayed.

There's a whole series of screen capped posts of that one trolling the other on his facebook posts.

http://imgur.com/gallery/2Vvy9

Make sure to load the remaining 6 images too.

 
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News Comments > Sid Meier's Civilization VI 25th Anniversary Edition Announced
11. Re: Sid Meier's Civilization VI 25th Anniversary Edition Announced Aug 25, 2016, 19:15 Sepharo
 
Peter M. Smith wrote on Aug 25, 2016, 09:35:
Numinar wrote on Aug 25, 2016, 08:34:
...and Civ 5 got REALLY good once the two expansions (And super cheap DLC sales) brought the thunder so I imagine whatever this game ends up being at launch it will end up being a worthy Civ game after a year or two. But fingers crossed for launch!

One thing Firaxis focused on early in the marketing campaign is that the game concepts that were added in the Civ V DLC are going to be in the base launch of Civ VI. So we're not going to get the feature yank that we had when Civ V launched, compared to what was in the final version of Civ IV.

That is extremely ambitious. I'll be surprised if they stick to that.
 
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News Comments > Duke Nukem Countdown
5. Re: Duke Nukem Countdown Aug 25, 2016, 19:06 Sepharo
 
ItBurn wrote on Aug 25, 2016, 19:05:
I hope Flying Wild Hog makes it...

I actually enjoyed DNF when it came out. I wasn't dumb and expecting the best game ever like everyone was. It was a 7/10. It had tons of variety and more interactivity than all shooters released that year, and most today. It was kinda funny too.

Would you say it was a perfect 5 out of 7?
 
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News Comments > Duke Nukem Countdown
1. Re: Duke Nukem Countdown Aug 25, 2016, 18:50 Sepharo
 
Finally about to finish DNF.
End of times.
 
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News Comments > Battlefield 1 DLC & Season Pass Details
19. Re: Battlefield 1 DLC & Season Pass Details Aug 24, 2016, 21:58 Sepharo
 
16 maps in the DLC? How many in the base game?  
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News Comments > Titanfall 2 Changes
2. Re: Titanfall 2 Changes Aug 24, 2016, 21:55 Sepharo
 
So all this feedback is only from console players right?  
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News Comments > Prey 2 Video
20. Re: Prey 2 Video Aug 23, 2016, 20:02 Sepharo
 
The Half Elf wrote on Aug 19, 2016, 19:37:
Was it Half Life that had the multiplayer hide and seek mod where you could hide as objects?

One of the original ones I remember was all about crates. You would hide in a warehouse full of crates and you had crate-like weapons with nail guns and staples.

But there is a whole genre of mod now called "prop hunt" which you can play in TF2, CS, Gary's Mod, etc.

This comment was edited on Aug 23, 2016, 20:07.
 
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News Comments > Zenimax vs Oculus Heats Up
8. Re: Zenimax vs Oculus Heats Up Aug 22, 2016, 21:00 Sepharo
 
But it would also not surprise me if Carmack specifically had a contract that kept his work "safe" from ZeniMax and now they're grasping at straws to get some FB money after feeling scored by Carmack.

The "Luckey increasingly held himself out to the media and the public as the visionary developer of the Rift’s VR Technology" part is pretty hilarious though. "We're suing him because he thinks he's hot shit and he ain't!!!"
 
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News Comments > Overwatch Animated Short
11. Re: Overwatch Animated Short Aug 19, 2016, 12:23 Sepharo
 
Snabel wrote on Aug 19, 2016, 06:59:
I wonder if any of these are repurposed from previously created Titan-video.
Overwatch overall is ripped pretty heavily from Titan when it comes to theme, lore and possibly even assets.

If they've actually 100% created these from scratch...well then it's even more impressive.

I think they laid these rumors to rest with the mini doc that came out right before the game. Titan content did not come to Overwatch, just the same developer team.
 
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News Comments > City: Skylines: Natural Disasters Announced
4. Re: City: Skylines: Natural Disasters Announced Aug 18, 2016, 16:43 Sepharo
 
DrEvil wrote on Aug 18, 2016, 13:45:
Mashiki Amiketo wrote on Aug 18, 2016, 12:45:
The only thing that was missing from the original. Congrats there guys, you've now crushed what was left of simcity.

Not quite, SimCity still has a better and quite frankly, less ugly, UI. I also absolutely loathe the stupid bird ticker thing.

I like Skylines for the most part, but the UI is still pretty infuriating at times and economy planning doesn't seem to work out as well.

SimCity's UI may have a few issues, but at least it is consistent and far more pleasant to look at.

The only thing I agree with here is the bird... but like the very first mod for this game was to turn it off. And I have to assume the option to turn it off is now officially in the game as well by this point.
 
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News Comments > Vampire: The Masquerade - Bloodlines Sequel Plans?
32. Re: Vampire: The Masquerade - Bloodlines Sequel Plans? Aug 17, 2016, 02:31 Sepharo
 
Jerykk wrote on Aug 17, 2016, 02:04:
Maybe it's just me but I'd be perfectly fine with an isometric Bloodlines 2. Bloodlines wasn't defined by its perspective(s). It was defined by the quality of its writing and roleplaying options and isometric RPGs are perfectly capable of both (see Planescape Torment, Fallout, Baldur's Gate, Arcanum, Pillars of Eternity, etc).

Redemption wasn't really known for either its writing or roleplaying. It was closer to a JRPG than a CRPG.

But this is a FPS only effect:
http://i.imgur.com/nFBpO4j.jpg
 
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News Comments > Paragon Open Beta
10. Re: Paragon Open Beta Aug 16, 2016, 20:42 Sepharo
 
Malvok wrote on Aug 16, 2016, 20:32:
I just don't understand how these MOBA games can outright copy each other. This whole lane, minion, tower, heroes with abilities and ultimates, buying gear, it's all the exact same game!

Those elements, and variations and modifications to them is the whole genre. You can make a similar complaint about MP FPS DM. They all have online players, guns, spawn points, scoreboards, and increasingly loadouts, XP, unlockables.

I think the core defining aspect of a MOBA is the AI "mobs" that you stop or support depending on the team and the structures or bases on either side of the map that you protect or attack with the mobs.
 
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7714 Comments. 386 pages. Viewing page 8.
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